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Hotfix 0.7.0.16 - Custom Map Markers & More Fast Travel Destinations



[h3]THIS UPDATE IS SAVE-COMPATIBLE[/h3]

[h2]MAIN CHANGES[/h2]

- Verren can now give you a ride to some additional destinations: the Ralph & Sons Inn, the Rotten Willow Tavern and the Oaken Barrel Brewery. You’ll need to discover these places first though.
- Added an option to place markers on the global map.
- It’s now possible to use a waterskin to pour water over yourself or surrounding tiles. This feature can be used to extinguish flames and reduce the duration of Burning.



[h2]BALANCE[/h2]

- Traveling with Verren now skips time in the same manner as does sleeping in a tavern: it will increase Hunger and Thirst, improve Bodypart Condition, although it won’t grant Vigor or improve Morale and Sanity. The amount of skipped time depends on the travelled distance.
- The composition of ambushes and random brigand groups is now more diverse.
- Block Power now scales with Strength rather than the character’s level. Starting Block Power was reduced.
- Tweaked Pyromancy spells’ damage in accordance with the updated armor system.
- Rebalanced secret rooms: their loot now scales with a dungeon’s level. Overall they’ll provide you with much more money and valuables. High tier unique items no longer spawn in low level dungeons’ secret rooms.
- Rebalanced Hunger and Thirst: reduced Hunger and Thirst gain from traversing tiles, skipping a turn, and attacking. Increased Hunger and Thirst gain from the Rest mode and casting spells. Reduced Thirst gain from shouting.
- Reduced items’ Durability loss from Wetness by 25%.
- All characters start the game with Peasant Shoes instead of Travelling Shoes.
- The Hazzun Celestial Sphere no longer grants the effects of Elusiveness and Vigor.
- Reduced the chance to ruin a pelt with Slashing Damage (slightly), Piercing Damage (significantly), and Crushing Damage (significantly).
- Reduced the influence of the wilderness factor on enemy and animals’ spawn rates: very low wilderness will no longer result in completely empty tiles.
- The duration of Burning can now be reduced by skipping a turn (the same mechanic as with freeing yourself from Ensnarement).
- The speed of reducing the duration of Ensnarement by skipping a turn is now also affected by Agility.

[h2]FIXES[/h2]

- Removed the possibility of finding additional copies of already acquired artifacts.
- Fixed the error in the fog of war calculations that sometimes allowed revealing tiles through walls upon entering a dungeon.
- Fixed the incorrect trajectory for chopped heads.
- Fixed the combination of Saiga Horns and Lentil Soup appearing in containers more often than it should.
- Fixed “Seize the Initiative” always hitting its target when used with a ranged weapon.
- Fixed “Endurance Training” not triggering under certain circumstances.
- Removed the possibility of selling unidentified and cursed items to regular traders. Cursed items can still be sold to a certain NPC that was added in one of the previous hotfixes.
- Fixed enemies abandoning the chase quicker than expected.
- Increased the number of turns required for transitioning from the Territorial state to Hostile.
- Fixed incorrect formatting of the pawnbroker's opening line.
- Fixed Magic Resistance affecting Rending Resistance.
- Traders should no longer move around while you trade with them.
- Removed the possibility of repeating the dialogue about the brewery with Odar, preventing repeated Reputation loss from choosing certain lines.
- The dog at the mill no longer complains about the weather or tells you to move out of the way.
- Birds will now fly away if you miss a shot at them.
- Fixed some containers in houses not having an owner.
- Fixed the crash caused by opening a new container without closing the previous one.
- Fixed the possibility of moving around while sleeping.
- Fixed Two-Handed Swords’ treatises unlocking incorrect passives.


City of Gold update for Stoneshard is out now

City of Gold brings some pretty big changes and feature additions to Stoneshard, the challenging turn-based RPG set in an open world.

Read the full article here: https://www.gamingonlinux.com/2021/12/city-of-gold-update-for-stoneshard-is-out-now

"City of Gold" is now available on Linux!



Hello!

We're glad to announce that the latest version of Stoneshard is now available on Linux!

However, after the latest Steam client update, many games made with the GMS engine (including Stoneshard) can’t be launched by pressing the “Play” button. Unfortunately, it’s up to Valve to fix this issue, and we don’t have any information about when it might happen.

For now the game can be launched directly via the StoneShard file. In order to access the game’s folder, right click the game’s name in your Steam library, then choose Manage > Browse local files.

Have a good time!

Hotfix 0.7.0.15 - Changelog

[h3]THIS UPDATE IS SAVE COMPATIBLE[/h3]

- Fixed some cutscenes and dialogues not functioning as intended during the “Fate of the Brewery” quest.
- Removed the possibility of throwing a net at Deathstinger Swarms.
- Fixed the bug causing an item slot to become permanently locked upon giving up an equipped cursed quest item as a part of a contract.
- Fixed the crash caused by some NPCs.
- Fixed the effect of “Wetness” being applied and then removed in 1 turn.
- Fixed the bug preventing traders from selling cloaks.
- Fixed the crash caused by “Long Shot”.
- Fixed “Keeping Distance” occasionally failing to trigger its effect.
- Fixed the issue preventing the state of discovered secret rooms from being properly saved.
- Solitary trees should no longer spawn in the middle of the road on the global map.
- Fixed “Parry” not granting Crit Chance.
- Fixed the bug causing the splint to be ejected from the inventory when starting a new game as Velmir.
- Added several secondary NPCs to Brynn.

Hotfix 0.7.0.14 – Grocery Shop and Bakery



[h3]THIS UPDATE IS SAVE COMPATIBLE![/h3]

[h2]MAIN CHANGES[/h2]

- Added two shops to Brynn along with their own NPCs: Fat Yann’s Grocery Shop and the Bakery. You can find them in the Old Towers quarter (northeastern part of the city).
- Added a few secondary NPCs to Brynn.
- Added Long Bread, Kipfel, and a few other dishes.
- Hunting Grounds have been fully implemented. You can find them in the previously empty Points of Interest.
- Dungeons can now properly change their level upon respawning, growing more or less difficult in the process.
- It’s now possible to skip the Prologue even if it hasn't been completed yet.



[h2]OTHER[/h2]

- Increased the radius for rumors by 20% (NPCs can now give hints about more distant Points of Interest).
- Fixed the bug with the missing rumors for Camps and Hunting Grounds.
- Fixed the bug causing the character to skip a turn when performing a counter while dual-wielding.
- Fixed the bug with the missing chests in distant dungeons.
- Fixed the issue causing impassable tiles to be generated in secret rooms and in some doorways.
- Fixed the Prologue hints not working as intended.
- Fixed “Rune of Cycle” not working as intended.
- Enemies should no longer attack the obstacles that they can simply walk around.
- Enemies will no longer use charge abilities against targets in deep water.
- Guards will no longer follow the character into deep water.
- Fixed the inability to trade with a vegetable vendor in Brynn.
- Fixed the Mannshire carpenter’s dialogue.
- Fixed the issue preventing the character from using abilities after being affected by skills that put them on cooldown.
- Fixed the issue causing the text from other translations to appear in some localizations.
- Enemies can no longer spawn on impassable terrain on map tiles next to mountains.
- NPCs at the vineyard are now assigned to the correct settlement.
- Raised the cap for Magic Power to 250%.
- Reduced damage from Burning by 10%.
- Added a new sprite for Bread: it now occupies two inventory tiles.
- Certain items (such as nails and coal) were moved from the “Junk” category to “Valuables”.