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Patch 0.9.1.11 - Changelog

[h3]ECONOMY, PROGRESSION, AND THE CARAVAN[/h3]

  • Reduced the chance of Negative Settlement Situations when failing or not completing contracts.
  • Increased the chance for Neutral and Positive Situations to occur.
  • Negative Situations will no longer overlap, preventing their quick “chaining” one after another.
  • The Caravan Camp can now be set on the seashore.
  • Reduced the price of most Caravan Upgrade items.
  • Reduced the price of Fodder.
  • “Foraging Table”: added slow Fodder generation.
  • “Soothing Incenses”: added +5% Experience Gain and +5% Fatigue Resistance if Sanity and Morale are above 50% respectively.
  • “Training Area”: added +3% Experience Gain.
  • “Web of Contacts”: added +50% Advances Size for contract rewards.
  • “Old Favors”: added +10% Contract Rewards for each settlement you’ve achieved Respect with.
  • “Local Informants”: now displays the ongoing Situations and available contracts when inspecting settlements on the global map.
  • “Trade Preferences”: added +10% Stocks Size for traders.
  • “Messenger Pigeons”: the Pigeon will now spawn immediately after installing the upgrade.
  • Reduced the price of most “advanced” consumables, such as drugs and bombs.
  • Reduced the price of valuables in general, but increased the price of valuables made of gold, silver, and gems.
  • Changed the starting tiers of some dungeons: the Bastion near Mannshire (T1 > T2), the Crypt near the Rotten Willow (T2 > T3), and the Catacombs near Denbrie (T3 > T4).
  • Reworked Repair Kits and Armor Fragments: removed the scaling of Durability restoration with the repaired item’s level. Instead, the amount of restored Durability is negatively affected by the degree of damage the item has sustained (only for Repair Kits). All Durability restoration values were adjusted as well.
  • Increased the number of Fragments received from dismantling armor with the “Self-Repair” passive.
  • Doubled the size of advance payments that can be requested when accepting a contract, from 20% to 40% of the reward.
  • Reworked “Common Cause” and “Underworld Connection” Reputation perks: the amount of reputation granted in other settlements for completing local contracts now depends on the completed contract’s difficulty.
  • Different types of meat now grant varying effects when used in dishes.
  • Using an ingredient with multiple charges now spends one charge instead of the entire ingredient.
  • The minimum Durability at which equipment can be sold to traders was lowered to 50% to better correspond with damaged items’ visuals.
  • Butchering chickens, roosters, and ducks will now yield two drumsticks instead of just one.
  • Added a possibility of crafting Straw.
  • Fixed the Caravan Storage granting less space than stated.
  • The Drug Dealer in the Rotten Willow will now purchase drugs.


[h3]BALANCE[/h3]

The changes listed in this section won’t affect already saved items:

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  • Tweaked the Protection and Resistance values of various pieces of equipment to reduce the disparity between the effectiveness of different armor types.
  • Adjusted the overall stats of some weapons and armor.
  • Increased the base Range of Ranged Weapons.

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  • Reduced the number of enemy spawns on the surface.
  • Reduced the Vision Range of most enemies.
  • The speed of Hunger and Thirst accumulation during the Rest Mode now depends on the current and maximum Health and Energy respectively.
  • Reduced the Health and Resistances of most wild animals.
  • Increased the Bodypart Damage coefficient. In other words, Injuries will now become more frequent. Reduced most enemies’ Bodypart Damage values to reduce the impact of this change on the player character.
  • Reduced the base Energy Cost of most abilities in the game.
  • Restored the innate +4% Accuracy and -4% Fumble Chance bonus of Attack skills.
  • Reduced the resurrection frequency of the “Blasphemous Ritual” Dungeon Condition. Reduced the amount of Health and Energy replenished to the Undead resurrected by it.
  • Significantly nerfed the hidden debuff affecting the Proselytes in the Prologue to reduce the overly high discrepancy between its difficulty and that of the main game.
  • Move Resistance is now less effective against Claw Traps and Caltrops. Increased their base Armor Penetration and Bodypart Damage.
  • Changed the abilities available to Mage Hunters.
  • Decreased the base Ambush Chance on roads.
  • “Cleaving Strike”: increased the Bodypart Damage scaling.
  • “Keeping Distance”: increased the Stagger Chance scaling.
  • “Onrush”: increased the base Weapon Damage bonus.
  • “Mutilating Lunge”: increased the Bodypart Damage scaling.
  • “Double Lunge”: increased the base Weapon Damage bonus.
  • “Cut Through”: increased the base Weapon Damage bonus.
  • “Hewing Strike”: increased the Bodypart Damage scaling.
  • “Parry”: reduced the base Counter Chance bonus.
  • “Heroic Charge”: increased the base Stagger Chance bonus and the Weapon Damage scaling.
  • “Unstoppable Force”: increased the Knockback Chance scaling.
  • “Hooking Chop”: increased the Armor Penetration and Weapon Damage scalings.
  • “Dismember”: increased the Bodypart Damage and Crit Chance scalings.
  • “Reign in Blood”: increased the Knockback Chance and Bodypart Damage scalings.
  • “Nail Down”: increased the base Weaponry Damage bonus and Bodypart Damage scaling.
  • “Impaling Lunge”: increased the Armor Penetration and Bleed Chance scalings.
  • “Regroup”: removed the mention of the Damage Taken bonus which carried over from the previous version of the game.
  • “Hail of Blows”: increased the base Daze Chance bonus.
  • “Step Aside!”: increased the base Weapon Damage bonus.
  • “Elusiveness”: increased the Dodge Chance and Fumble Chance scalings, and also reduced the scaling of the Damage Taken bonus. Added a possibility of prolonging the effect by dodging.
  • “Distracting Shot”: added scaling to the Weapon Damage bonus. Increased the Dodge Chance scaling. Increased the base Immobilization Chance bonus.
  • “Startling Volley”: added scaling to the Weapon Damage bonus. Increased the base Daze Chance bonus.
  • “Hard Target”: increased the debuff to the attacker’s Accuracy to 8%.
  • “Flexible Defense”: increased the debuffs applied to the target while wearing medium armor.
  • “Battle-Forged”: reduced the heavy armor bonuses.
  • “Custom Adjustments”: reduced the heavy armor bonuses, added Dodge Chance to the medium armor bonuses.
  • “Unyielding Defense”: reduced the effect’s bonuses and duration.
  • “Right on Target”: reduced the Accuracy and Fumble Chance bonuses to Attack skills.
  • “Defensive Tactic”: reduced the base duration and bonuses to it for each enemy within Vision. Reduced the effect’s bonuses to stats.
  • “Raise Shield”: increased the Block Chance scaling but reduced the base bonus to it. Increased the Block Power scaling.
  • “Hold the Line”: reduced the effect’s bonuses.
  • “Flurry of Strikes”: fixed the penalty to Hands Efficiency that applied a -25% debuff instead of the listed -20%. Reduced the bonus to Hands Efficiency for successful hits to 3%.
  • “Concentration”: reduced the Accuracy Chance and Fumble Chance bonuses to +3% and -3% respectively.
  • “More Blood!”: reduced the Hands Efficiency bonus to 10%.
  • “Residual Charge”: fixed the Weapon Damage bonus which was 33% larger than intended.
  • “Bone Throw”: added scaling to the skill’s damage and Armor Penetration.


[h3]FIXES[/h3]

  • Fixed the bug allowing some enemies to block ranged attacks without shields.
  • Fixed the issue causing settlements to generate contracts for Distant Dungeons.
  • Backfire Damage will now gradually decay when out of combat, no longer requiring manual turn-skipping for optimal play.
  • Fixed the issue with missing stats on some pieces of armor and jewelry.
  • Fixed partially blocked shots dealing zero damage.
  • Fixed the complete removal of the "Mighty Swing" effect when attempting to reapply it.
  • Possibly fixed the rare softlock caused by the "Cannibalistic Frenzy" Dungeon Condition.
  • Fixed "Living in the Light" failing to apply its effect in certain situations.
  • Fixed "Ghastly Revelation" failing to apply its effect in certain situations.
  • Fixed the Brynn Bank exploit with backpacks and Bills of Exchange.
  • Fixed the exploit with the increased price of enchanted items.
  • Potentially fixed the issue with dual wielding counters skipping a turn.
  • Fixed “Dual Wielding Training” granting the Off-Hand Efficiency bonus while equipped with two weapons of the same type.
  • Fixed the possibility of prying open locks with a crowbar in settlements without it being considered a crime.
  • Fixed “Leg Sweep” granting its free move option to the player character when used by an NPC.
  • Fixed the issue causing only the item in the main hand to lose Durability when equipped with two items with the same Block Power.
  • Fixed “Fate of the Brewery” ignoring the “Help the Brewer” stage of the quest when blackmailing Odar.
  • Fixed the bug granting access to Skinflint Homs before achieving the relevant Reputation perk.
  • Fixed the inability to trade with the Hostess in the Watchtower Tavern.
  • Fixed the “Pimp my Ride” achievement.
  • Added appropriate sound effects to Caravan upgrade items when moving them around.
  • “Web of Contacts” and “Reinforcements” no longer grant Reputation for slaying harmless critters.
  • Fixed the disappearing projectiles when using “Fire Barrage” and “Jolt” on birds.
  • Fixed the possibility of attacking enemies during the animations of “Peck”, “Defiled Remains”, and “Deadly Premonition”.
  • Fixed the issue with the incorrect cooldown reduction of “Last Stand”.
  • Fixed the issue with “ineligible” cooking ingredients in certain situations.
  • Fixed Bonus Range not affecting some Ranged Weapons abilities.
  • Fixed the issue with graves respawn. This fix will also remove all graves in pre-existing save files.
  • Fixed the incorrect duration of “Adrenaline Rush”.
  • Fixed the bug allowing multiple runes and sigils to exist on the same tile.
  • Fixed the Rest Mode hover which wasn’t adjusting the effect’s stats dynamically.
  • Fixed Caravan Followers using Settlement Situations’ speech lines.
  • Verren’s dialogue about the final three “Communication” upgrades will now only trigger after installing the initial two upgrades.
  • Fixed Darrel not having a Markup on his Repairs Price.
  • “Flame Wave”: fixed the missing cooldown reduction for each target affected by the spell.
  • Fixed the issue with Caravan Followers being able to occasionally occupy the same tile.
  • Fixed the possible softlock during the Brewery Mercenary’s dialogue.
  • Fixed the speech lines for critical shots and throwing full bottles at enemies triggering at incorrect times.
  • Added a context menu option for emptying out plates and cooking pots.
  • Added the Swap option to more working NPCs to avoid potential softlocks.
  • Fixed the missing Energy Cost and Cooldowns Duration icons in the Chinese Localization.



Hotfix 0.9.1.9 - Changelog

  • Added an option to ask about a contract’s details after accepting it.
  • Reduced the rate of egg generation by the Mobile Coop.
  • Reduced the duration of the “Leg Sweep” debuffs.
  • Increased the cooldowns and energy cost of “Leg Sweep” and “Mighty Kick”.
  • Reduced the Poisoning Chance of the “Pestilence” Situation.
  • Added duration caps to “Curse of Decay” and “Curse of Agony”.
  • Increased the size of the territory revealed on the world map after receiving a hint about the location of the Rotten Willow and Denbrie.
  • Fixed the bug causing guards to repeatedly initiate their dialogue.
  • Fixed the bug sending the character to Mannshire jail after surrendering in Denbrie.
  • Fixed an option to surrender in the Rotten Willow outskirts.
  • Fixed the bug with Brynn guards being able to start their dialogue without having a direct line of sight.
  • Fixed the bug with one of Leif’s perks putting his other perk on cooldown upon activation.
  • Fixed the bug allowing to get a full reward after leading deathstingers to the Cidery’s guards during the “Deathstinger Infestation” quest.
  • Fixed the bug causing dungeons to spawn only the loot of the current tier, ignoring the wider pool of items.
  • Fixed the interaction between the spoilage mechanic and containers.
  • Fixed the Fodder counter, which also included the Fodder sold by NPCs.
  • Fixed the stock of the “Bloom” Foragers.
  • Fixed a number of trade-related exploits.
  • Fixed the incorrect discount offered by two Brynn craftsmen after delivering Ryn’s letter and saying hello from Darrel.
  • Fixed the incorrect Reputation gain from the “Web of Contacts” Upgrade.
  • Fixed the bug with artifact duplicates.

Hotfix 0.9.1.8 - Changelog

  • Simplified the requirements for certain Caravan Upgrades.
  • Added a line to some items’ hover about their possible use in Caravan Upgrades. This line will disappear once all the relevant Upgrades are installed.
  • Added an automatic line to the hover of all items that can be transformed into Fodder, which will appear after gaining access to the Caravan.
  • When used for crafting Fodder, herbs will now yield slightly more of it, and berries, straw, and fruit - slightly less.
  • Smoking Mix no longer requires a Crafting Bench.
  • The effects of the Ranger Brew and Leif’s training now count as Mental.
  • Wigmar will now trade during the evening.
  • Possibly fixed the issue with the “Finding the Quartermaster” quest, which didn’t correctly track its stages after leaving the Sentian Company’s Camp.
  • Fixed the incorrect order of lines in the Brynn Book Printer’s dialogue and added a few lines for avoiding his politics talk.
  • Fixed the bug with Leif remaining in the Camp after using his “Supply Run” perk.
  • Updated the checks for detecting whether Leif and Alda are present in the Caravan when attempting to move it.
  • Updated economy hovers to improve the readability of some price modifiers.
  • Fixed the crash connected to saving items inside containers.
  • Fixed the situational crash caused by transferring arrows into quivers.
  • Fixed the crash caused by acquiring Sea Pearls from Sea Shells with no free inventory slots available.
  • Fixed the crash caused by triggering a dialogue while moving items inside containers.
  • Fixed the crash caused by moving between certain locations.
  • Fixed Bern still using Village Elders’ dialogue lines.
  • Fixed the “Around Aldor in a Day” and “The Real Treasure AND The Friends We Made” achievements.
  • Fixed “Yes, Chef!” and “DIY or Die” treating basic recipes and schematics as newly learned.
  • Followers-related achievements will be retroactively granted to all players who’ve recruited them before the fix.
  • Numerous text fixes.
  • Added special log line for waking up in the area affected by the “Nightmares” Situation.
  • Fixed cloaks not protecting against “Wetness” as intended.
  • Fixed “Special Spices” slowing food spoilage in the Caravan Storage by 25% instead of the intended 75%.
  • Fixed the Lion Banner not granting its Health Restoration bonus.
  • Reworked the Brynn Alchemist’s stock.
  • Fixed the situational crash caused by using “Flexible Defense”.
  • Fixed the possibility of using the Messenger Pigeon with Alt+Click in situations where it shouldn’t be allowed.

Hotfix 0.9.1.7 - Changelog

[h3]BALANCE[/h3]

  • Reduced weapons and shields’ Durability loss from blocking by 60%.
  • Increased the base Durability of every weapon subtype that grants block-related bonuses and also slightly reduced their price.
  • Simplified the recipes for crafting most consumables.
  • Rebalanced certain valuables' levels, prices, and tags to spread them more evenly between dungeons.
  • Decreased the Reputation gained from completing contracts by 12%.
  • Reduced the basic stats of “Forceful Slam”.
  • The “Fair” food seller is now guaranteed to have dish recipes in stock.
  • Added scrolls to the “Fair” merchant’s stock.


[h3]FIXES[/h3]

  • Fixed the issues with ranged skeletons’ AI occurring upon their resurrection.
  • Fixed the softlock caused by the Burial Cave’s door.
  • Fixed the missing loot in one of the abandoned cart variants in the steppes.
  • Fixed the incorrect category of “Deadly Premonition”.
  • Fixed the incorrect duration of “Concentration”.
  • Fixed the Denbrie Captain refusing to buy commodity items.
  • Fixed the Archivist spawning with additional retinue, which also included higher tier mobs than intended.
  • Fixed “Deathstinger Infestation” not tracking some stages of the quest when completing it before talking to the quest giver.
  • Fixed some stages of the “Finding the Craftsman” quest using incorrect descriptions.
  • Fixed “Finding the Craftsman” placing an incorrect map marker if Darrel is sitting in the Watchtower Tavern.
  • Fixed some traders’ hovers claiming to sell items above tier 5.
  • Fixed the sound effects for moving between locations.
  • Fixed the bug causing tier 5 dungeons to reset after loading a save made there.
  • Fixed quest markers pointing towards dungeons even after completing their contracts’ main goal.
  • Fixed a number of situational softlocks caused by ranged combat.
  • Fixed the bug allowing enemies to act twice after a dual wield counter.
  • Fixed the situational crash caused by using “Battering Ram”.
  • Fixed the trade exploit with switching between the Caravan Storage folders.
  • Fixed the Mannshire Carpenter not selling ranged weapons.
  • Numerous text fixes.

Hotfixes 0.9.1.5-0.9.1.6 - Changelog

[h3]BALANCE[/h3]

  • Changed the Coachman’s price formula to a non-linear one: he’ll now charge significantly less gold for driving between Outskirts and more gold - for bringing you to other settlements.
  • Reduced the Caravan’s basic cooldown. The relevant Caravan Upgrades now decrease it by 33% each (up from 25%).
  • Followers can now be recruited with the Caravan further away.
  • Increased the Durability and Resistances of runic boulders.
  • Reduced the Thirst and Hunger Gain from the Rest Mode by 10%.
  • Changed the Claw Trap’s damage type to Piercing to prevent it from ruining pelts.
  • Fine-tuned the goods sold by the Blacksmithing Bailiff and Brynn Fence.
  • Increased the amount of valuable loot in Tier 2+ dungeons, especially the Catacombs.
  • Slightly nerfed most birds’ Dodge Chance.
  • Slightly improved the variety of food sold in Denbrie.
  • Increased the basic amount of gold in possession of certain NPCs.
  • Fine-tuned some doublets’ stats.
  • Certain main and secondary items for Caravan Upgrades are now sold by more NPCs.
  • Tavernkeepers and the Bakery now sell more bread.
  • Some NPCs will now buy junk items if they are interested in its material.
  • The “Summoning Ritual”, “Miasmas", “Blood Hex” Conditions and the “Lost Relic” contract now scale with the dungeon’s Danger Level.
  • Equipping a cloak now prevents rain from applying more than one stack of “Wetness”.


[h3]FIXES[/h3]

  • Fixed unique items not appearing as loot in high tier dungeons.
  • Fixed the issue preventing Reputation-related recipes from being sold by NPCs.
  • Fixed the lack of ranged weaponry in the Carpentry Bailiff’s stock.
  • Changed the Brynn Docks merchants’ commodity prices.
  • Fixed Leif refusing to trade in the evening or at night.
  • Fixed the incorrect Reputation bonuses for completing the contracts tied to “Plague” and “Nightmares” Situations.
  • Fixed another batch of softlocks occurring during the Caravan dialogues.
  • Fixed the issue causing an incorrect number of floors in dungeons.
  • Fixed the possibility of losing the reward bonus granted for the first contract in Mannshire when discussing more than one contract.
  • Fixed the incorrect order of dialogue lines during one of Leif’s events.
  • Fixed the issue creating non-interactable tiles in some dungeon rooms.
  • Re-enabled the option for scrolling the global map with the keyboard.
  • Fixed “Vigor” granting an Experience Gain bonus without leveling the corresponding Survival passive.
  • Fixed the softlock caused by killing a target with the first strike of the “Forceful Slam”.
  • Fixed the possibility of contract items becoming non-interactable, which prevented contracts’ completion.
  • Fixed the crash caused by “Conductivity”.
  • Fixed the lack of rain in the Oaken Glade.
  • Fleawort can now be properly placed into the Herbalist Satchel.
  • Fixed Mannshire having access to the “Wide Selection III” Reputation Perk.
  • Fixed “Web of Contacts” not increasing the base time limit for contracts.
  • Fixed the bug causing “Determination” to remove collisions.
  • Fixed the possibility of disarming the same trap multiple times.
  • Fixed the issues with unlocking Follower-related achievements, as well as “Travelling Salesman Solution”, “Yes Chef!”, “Theory & Praxis”, “DIY or Die”.
  • Fixed the rare crash caused by enemies’ pathfinding algorithm.
  • Fixed L’Owcrey refusing to buy cursed items.
  • “Stone Armor” explosion no longer damages runic boulders.
  • Fixed L’Owcrey not accepting some occult items. Adjusted the reward he gives for them.
  • Added an autosave after completing certain story quests.
  • Fixed the issue with Leeches, Crabs, and Butterflies repeatedly respawning upon re-entering the same tile. Now their respawn rate is tied to that of plants and herbs.
  • Fixed graves and Leeches spawning on sea tiles.
  • Fixed the bug creating impassable tiles when walking through shallow water.
  • Fixed blacksmiths refusing to buy Crates of Charcoal.
  • Fixed the issue with the “Warcry” hover.
  • Fixed the values in the “Finisher” hover not changing dynamically.
  • Fixed the inability to use Crab Meat in the recipes requiring fish.
  • Added an option to use Rhubarb in a number of recipes as a replacement for certain greens.
  • Lowered the level scaling of Leif’s prices for “Personal Training”.
  • Increased Expiration Time of most food items.
  • Fixed the incorrect Block Chance of tier 5 light shields.
  • “Underworld Connections II” is now unlocked with Amity.
  • Added a special trade hover to Fences.
  • Added the prices of materials to trade hovers.
  • Fixed the incorrect material type of some jewelry.
  • Fried Eggs no longer require a pot.
  • Fixed blood puddles from “Blister Burst” appearing on top of walls.
  • Fixed “Chain Lightning” endlessly bouncing around when reflected with “Seal of Reflection”.
  • Fixed the bug causing Crowbars to sometimes lose twice as much Durability.
  • Fixed the Manticore applying permanent “Mark of the Feast”.
  • Fixed the possibility of free repairs in some scenarios.
  • Fixed Caravan Followers sometimes occupying the same tile.
  • Fixed the issue with speech lines for Neutral Reputation being displayed at other Reputation levels.
  • Fixed “Indomitable” not affecting bosses’ Cooldowns Duration.
  • Fixed the possibility of using Messenger Pigeons while indoors.
  • Fixed the AI issues when interacting with doorways.
  • Fixed the issue with incorrect enemy types and spawn rates on the surface.