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Hotfix 0.9.1.8 - Changelog

  • Simplified the requirements for certain Caravan Upgrades.
  • Added a line to some items’ hover about their possible use in Caravan Upgrades. This line will disappear once all the relevant Upgrades are installed.
  • Added an automatic line to the hover of all items that can be transformed into Fodder, which will appear after gaining access to the Caravan.
  • When used for crafting Fodder, herbs will now yield slightly more of it, and berries, straw, and fruit - slightly less.
  • Smoking Mix no longer requires a Crafting Bench.
  • The effects of the Ranger Brew and Leif’s training now count as Mental.
  • Wigmar will now trade during the evening.
  • Possibly fixed the issue with the “Finding the Quartermaster” quest, which didn’t correctly track its stages after leaving the Sentian Company’s Camp.
  • Fixed the incorrect order of lines in the Brynn Book Printer’s dialogue and added a few lines for avoiding his politics talk.
  • Fixed the bug with Leif remaining in the Camp after using his “Supply Run” perk.
  • Updated the checks for detecting whether Leif and Alda are present in the Caravan when attempting to move it.
  • Updated economy hovers to improve the readability of some price modifiers.
  • Fixed the crash connected to saving items inside containers.
  • Fixed the situational crash caused by transferring arrows into quivers.
  • Fixed the crash caused by acquiring Sea Pearls from Sea Shells with no free inventory slots available.
  • Fixed the crash caused by triggering a dialogue while moving items inside containers.
  • Fixed the crash caused by moving between certain locations.
  • Fixed Bern still using Village Elders’ dialogue lines.
  • Fixed the “Around Aldor in a Day” and “The Real Treasure AND The Friends We Made” achievements.
  • Fixed “Yes, Chef!” and “DIY or Die” treating basic recipes and schematics as newly learned.
  • Followers-related achievements will be retroactively granted to all players who’ve recruited them before the fix.
  • Numerous text fixes.
  • Added special log line for waking up in the area affected by the “Nightmares” Situation.
  • Fixed cloaks not protecting against “Wetness” as intended.
  • Fixed “Special Spices” slowing food spoilage in the Caravan Storage by 25% instead of the intended 75%.
  • Fixed the Lion Banner not granting its Health Restoration bonus.
  • Reworked the Brynn Alchemist’s stock.
  • Fixed the situational crash caused by using “Flexible Defense”.
  • Fixed the possibility of using the Messenger Pigeon with Alt+Click in situations where it shouldn’t be allowed.

Hotfix 0.9.1.7 - Changelog

[h3]BALANCE[/h3]

  • Reduced weapons and shields’ Durability loss from blocking by 60%.
  • Increased the base Durability of every weapon subtype that grants block-related bonuses and also slightly reduced their price.
  • Simplified the recipes for crafting most consumables.
  • Rebalanced certain valuables' levels, prices, and tags to spread them more evenly between dungeons.
  • Decreased the Reputation gained from completing contracts by 12%.
  • Reduced the basic stats of “Forceful Slam”.
  • The “Fair” food seller is now guaranteed to have dish recipes in stock.
  • Added scrolls to the “Fair” merchant’s stock.


[h3]FIXES[/h3]

  • Fixed the issues with ranged skeletons’ AI occurring upon their resurrection.
  • Fixed the softlock caused by the Burial Cave’s door.
  • Fixed the missing loot in one of the abandoned cart variants in the steppes.
  • Fixed the incorrect category of “Deadly Premonition”.
  • Fixed the incorrect duration of “Concentration”.
  • Fixed the Denbrie Captain refusing to buy commodity items.
  • Fixed the Archivist spawning with additional retinue, which also included higher tier mobs than intended.
  • Fixed “Deathstinger Infestation” not tracking some stages of the quest when completing it before talking to the quest giver.
  • Fixed some stages of the “Finding the Craftsman” quest using incorrect descriptions.
  • Fixed “Finding the Craftsman” placing an incorrect map marker if Darrel is sitting in the Watchtower Tavern.
  • Fixed some traders’ hovers claiming to sell items above tier 5.
  • Fixed the sound effects for moving between locations.
  • Fixed the bug causing tier 5 dungeons to reset after loading a save made there.
  • Fixed quest markers pointing towards dungeons even after completing their contracts’ main goal.
  • Fixed a number of situational softlocks caused by ranged combat.
  • Fixed the bug allowing enemies to act twice after a dual wield counter.
  • Fixed the situational crash caused by using “Battering Ram”.
  • Fixed the trade exploit with switching between the Caravan Storage folders.
  • Fixed the Mannshire Carpenter not selling ranged weapons.
  • Numerous text fixes.

Hotfixes 0.9.1.5-0.9.1.6 - Changelog

[h3]BALANCE[/h3]

  • Changed the Coachman’s price formula to a non-linear one: he’ll now charge significantly less gold for driving between Outskirts and more gold - for bringing you to other settlements.
  • Reduced the Caravan’s basic cooldown. The relevant Caravan Upgrades now decrease it by 33% each (up from 25%).
  • Followers can now be recruited with the Caravan further away.
  • Increased the Durability and Resistances of runic boulders.
  • Reduced the Thirst and Hunger Gain from the Rest Mode by 10%.
  • Changed the Claw Trap’s damage type to Piercing to prevent it from ruining pelts.
  • Fine-tuned the goods sold by the Blacksmithing Bailiff and Brynn Fence.
  • Increased the amount of valuable loot in Tier 2+ dungeons, especially the Catacombs.
  • Slightly nerfed most birds’ Dodge Chance.
  • Slightly improved the variety of food sold in Denbrie.
  • Increased the basic amount of gold in possession of certain NPCs.
  • Fine-tuned some doublets’ stats.
  • Certain main and secondary items for Caravan Upgrades are now sold by more NPCs.
  • Tavernkeepers and the Bakery now sell more bread.
  • Some NPCs will now buy junk items if they are interested in its material.
  • The “Summoning Ritual”, “Miasmas", “Blood Hex” Conditions and the “Lost Relic” contract now scale with the dungeon’s Danger Level.
  • Equipping a cloak now prevents rain from applying more than one stack of “Wetness”.


[h3]FIXES[/h3]

  • Fixed unique items not appearing as loot in high tier dungeons.
  • Fixed the issue preventing Reputation-related recipes from being sold by NPCs.
  • Fixed the lack of ranged weaponry in the Carpentry Bailiff’s stock.
  • Changed the Brynn Docks merchants’ commodity prices.
  • Fixed Leif refusing to trade in the evening or at night.
  • Fixed the incorrect Reputation bonuses for completing the contracts tied to “Plague” and “Nightmares” Situations.
  • Fixed another batch of softlocks occurring during the Caravan dialogues.
  • Fixed the issue causing an incorrect number of floors in dungeons.
  • Fixed the possibility of losing the reward bonus granted for the first contract in Mannshire when discussing more than one contract.
  • Fixed the incorrect order of dialogue lines during one of Leif’s events.
  • Fixed the issue creating non-interactable tiles in some dungeon rooms.
  • Re-enabled the option for scrolling the global map with the keyboard.
  • Fixed “Vigor” granting an Experience Gain bonus without leveling the corresponding Survival passive.
  • Fixed the softlock caused by killing a target with the first strike of the “Forceful Slam”.
  • Fixed the possibility of contract items becoming non-interactable, which prevented contracts’ completion.
  • Fixed the crash caused by “Conductivity”.
  • Fixed the lack of rain in the Oaken Glade.
  • Fleawort can now be properly placed into the Herbalist Satchel.
  • Fixed Mannshire having access to the “Wide Selection III” Reputation Perk.
  • Fixed “Web of Contacts” not increasing the base time limit for contracts.
  • Fixed the bug causing “Determination” to remove collisions.
  • Fixed the possibility of disarming the same trap multiple times.
  • Fixed the issues with unlocking Follower-related achievements, as well as “Travelling Salesman Solution”, “Yes Chef!”, “Theory & Praxis”, “DIY or Die”.
  • Fixed the rare crash caused by enemies’ pathfinding algorithm.
  • Fixed L’Owcrey refusing to buy cursed items.
  • “Stone Armor” explosion no longer damages runic boulders.
  • Fixed L’Owcrey not accepting some occult items. Adjusted the reward he gives for them.
  • Added an autosave after completing certain story quests.
  • Fixed the issue with Leeches, Crabs, and Butterflies repeatedly respawning upon re-entering the same tile. Now their respawn rate is tied to that of plants and herbs.
  • Fixed graves and Leeches spawning on sea tiles.
  • Fixed the bug creating impassable tiles when walking through shallow water.
  • Fixed blacksmiths refusing to buy Crates of Charcoal.
  • Fixed the issue with the “Warcry” hover.
  • Fixed the values in the “Finisher” hover not changing dynamically.
  • Fixed the inability to use Crab Meat in the recipes requiring fish.
  • Added an option to use Rhubarb in a number of recipes as a replacement for certain greens.
  • Lowered the level scaling of Leif’s prices for “Personal Training”.
  • Increased Expiration Time of most food items.
  • Fixed the incorrect Block Chance of tier 5 light shields.
  • “Underworld Connections II” is now unlocked with Amity.
  • Added a special trade hover to Fences.
  • Added the prices of materials to trade hovers.
  • Fixed the incorrect material type of some jewelry.
  • Fried Eggs no longer require a pot.
  • Fixed blood puddles from “Blister Burst” appearing on top of walls.
  • Fixed “Chain Lightning” endlessly bouncing around when reflected with “Seal of Reflection”.
  • Fixed the bug causing Crowbars to sometimes lose twice as much Durability.
  • Fixed the Manticore applying permanent “Mark of the Feast”.
  • Fixed the possibility of free repairs in some scenarios.
  • Fixed Caravan Followers sometimes occupying the same tile.
  • Fixed the issue with speech lines for Neutral Reputation being displayed at other Reputation levels.
  • Fixed “Indomitable” not affecting bosses’ Cooldowns Duration.
  • Fixed the possibility of using Messenger Pigeons while indoors.
  • Fixed the AI issues when interacting with doorways.
  • Fixed the issue with incorrect enemy types and spawn rates on the surface.

Hotfixes 0.9.1.1-0.9.1.4 - Changelog

[h3]ADDITIONS[/h3]

  • Added a new dialogue and an option to receive “Blessing” to the Pilgrims arriving with the “Pilgrimage” situation.
  • Added unique NPC dialogue and speech lines during the “Dangerous Roads” situation.


[h3]BALANCE[/h3]

  • Greatly increased the basic cooldown between the Well of Souls’ summonings, which now also depends on the dungeon’s Danger Level.
  • Nerfed some low tier Minibosses.
  • Negative Situations now grant +50% Reputation for completing the contracts tied to them.
  • Reduced the number of Martyrs in the Catacombs.
  • Greatly increased the Expiration Time of Honeycombs.
  • Increased the influence of Poison, Unholy, and Caustic damage types on the meat harvested from animals.
  • Changed the reward for completing the alternative route of the “Fate of the Brewery” quest.
  • The Brewery chest no longer spawns the same loot as generic chests.
  • Enemies killed during the “Fate of the Brewery” quest will now drop loot.
  • Tweaked some dishes’ stats.
  • Salads can now be cooked without a Pot.
  • Cooking Fondue now requires a Pot of Milk.
  • Reduced the Ancient Troll’s basic Health Restoration value.
  • Reduced the Intoxication Gain from the “Miasmas” Dungeon Condition.
  • Tavernkeepers will now sell empty bowls and plates.
  • Removed the hidden requirement of “Ancestors’ Gaze” which prevented it from gaining stacks when killing weaker enemies. Added the information about the stack decay to the hover.


[h3]FIXES[/h3]

  • Fixed the Prologue crash.
  • Fixed the crash caused by shooting birds with a crossbow.
  • Fixed the quiver crash.
  • Fixed the crash caused by pathfinding issues.
  • Fixed the bug with the behaviour of non-hostile NPCs in settlements.
  • Fixed the softlock during the “Old Caravan” event.
  • Fixed the softlock during Verren’s “Caravan Upgrades” dialogue.
  • Fixed the exploit with endlessly buying and selling the same item during certain Settlement Situations.
  • Fixed the inability to sell Ancient Coins.
  • Fixed the bug with incorrect contract time limits during the “Competition” Situation.
  • Fixed the issue with certain single-time dialogues remaining repeatable.
  • Fixed the incorrect cursor image when confirming the Caravan’s journey.
  • Fixed some items being mistakenly listed as plates.
  • Returned the accidentally removed placeholder image for the “Create your Character” option.
  • Fixed some ability hovers not fully displaying the list of associated Attributes.
  • Fixed the bug with indestructible Lockpicks.
  • Fixed Old Tott’s overly wide range of sold items.
  • The invasion of the “N/A” herb is finally over.
  • Fixed the number of dungeon floors always remaining the same even after the dungeon grows in tiers.
  • Fixed Crit Avoidance not being present in the effects of “Defensive Tactic” and Leg Injuries.
  • Rephrased the Osbrook Miller’s quest to make finding the correct building easier.
  • Fixed the Mannshire Official using Osbrook Official’s dialogue.
  • Fixed the Brynn Maid selling a hundred apples.
  • Fixed the Mannshire Tanner not buying pelts.
  • Fixed “the item is being delivered” tooltip.
  • Fixed the dialogue issues during the “Gwynnel’s Answers” quest.
  • Fixed the Well of Soul’s not having any sound effects.
  • Fixed “Adrenaline Rush” not scaling with stacks.
  • Fixed the bug causing “Fire Barrage” to always miss entirely after missing its first firebolt.
  • Fixed Darrel not using his “forge” sound effects.
  • Fixed the bug causing “Confusion” when destroying Runic Boulders with your own spells.
  • Fixed the issue with the locked door during the “Gwynnel’s Answers” quest.
  • Fixed the incorrect speech line when interacting with the locked shed near the Osbrook Mill.
  • Fixed the bug with Vipers’ spawn rate.
  • Fixed the Cooked Mussel missing it's "Rotten" variant.
  • Fixed the possibility of Caravan Followers' permanent death.

Stoneshard major upgrade brings an upgradable fast-travel caravan system, cooking, new locations and more

Stoneshard is a very challenging open-world RPG currently in Early Access and the latest major release is a really big one.

Read the full article here: https://www.gamingonlinux.com/2024/12/stoneshard-major-upgrade-brings-an-upgradable-fast-travel-caravan-system-cooking-new-locations-and-more