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Champion Update: Lucius Elenasto

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures. Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.


Lucius has needed an update for a while now, and we're happy to finally dive in and modernize his design.

As an added surprise to this event, we've also made some small updates to how each of the other Heroes of Aerois Champions (Aila, Qillek, Sentry, and Nova) contributes stacks of Aerois Synergy!

Lets take a look at the new-and-improved Lucius Virion-Elluin Elenasto and the updates to his friends!

[h2]Lucius[/h2]




Lucius
NAME

7
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (He/Him)
GENDER

76
AGE

Lawful Neutral
ALIGNMENT

5
OVERWHELM



Elf (High)
SPECIES

Sorcerer
CLASS

DPS / Debuff / Control / Breaker
ROLES

Heroes of Aerois
AFFILIATION



STR: 13

DEX: 14

CON: 13

INT: 11

WIS: 13

CHA: 18

TOT: 82

Patron Eligibility: Zariel, Elminster (until April 8, 2029)

[h2]Abilities[/h2]
[h3]Passive Abilities[/h3]
  • Chromat Caster - Lucius alternates his attacks between two spells: Acid Splash and Ray of Frost.

[h3]Basic Attack[/h3]
  • Acid Splash (magic) - Lucius attacks a random enemy with Acid Splash, dealing damage. Prefers enemies not affected by acid.
  • Ray of Frost (magic) - Lucius attacks the furthest enemy with Ray of Frost, dealing damage and also damaging all enemies along a line between him and the enemy.

[h3]Formation Abilities[/h3]
  • Arcane Chromat - Acid - Enemies damaged by Acid Splash gain one stack of Acid. Each stack of Acid causes the enemy to take 400% more damage from all of Lucius' subsequent attacks, stacking multiplicatively up to 10 times.
  • Arcane Chromat - Cold - Enemies damaged by Ray of Frost are slowed by 50% for 10 seconds. Enemies slowed by this ability take 400% more damage from all of Lucius' attacks for each slow, stun, or root affecting them (stacking multiplicatively), including this slow.
  • Elemental Adept - When an enemy is affected by both of Lucius' Arcane Chromat abilities at the same time they are stunned for 3 seconds. When the stun expires they "explode" with acid and ice, applying one stack of Acid and dealing 10 seconds of BUD-based damage to themselves and all enemies in a small radius. The exploding enemy's Arcane Chromat - Cold debuff is then consumed.
  • Aerois Synergy - Lucius contributes 2 stacks to Aerois Synergy every time Elemental Adept is triggered; if a boss enemy is combo'd it adds an additional 8 stacks (10 total). Lucius' maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 10% of his contributed stacks are removed when changing areas. Lucius' base damage is increased by 50% times the total number of Aerois Synergy stacks, with this bonus doubling for every 100 total stacks.
  • Armor Eating Acid - Enemies with segmented health lose 1 extra segment when Lucius damages them with his Acid Splash attack or Elemental Adept explosion.

[h3]Specializations[/h3]
  • Dichromancy - Lucius gains a Dichromancy stack every time the Elemental Adept ability triggers an explosion. Lucius' damage is increased by 100% for each Dichromancy stack he has, stacking multiplicatively up to 25 times. Stacks reset when changing areas.
  • Corrosion Master - Lucius attacks twice with his Acid Splash before switching to Ray of Frost. Additionally, enemies affected by at least 2 stacks of Acid take 400% more damage from all of Lucius' attacks.
  • Lingering Chill - Lucius attacks twice with his Ray of Frost before switching to Acid Splash. When an enemy explodes and loses their Arcane Chromat - Cold debuff, they gain a Lingering Chill debuff which slows them by 25% and lasts for 20 seconds. Additionally, enemies affected by at least 2 slow effects take 400% more damage from all of Lucius' attacks.

[h3]Ultimate Ability[/h3]
  • Prismatic Spray(magic) -Eight multi-coloured rays flash from Lucius' hand in a cone shape. Each enemy in the cone takes acid/cold damage and receives both the Arcane Chromat - Acid and Arcane Chromat - Cold effects (causing them to freeze and then explode in several seconds due to Elemental Adept).

[h2]Equipment[/h2]



Champion DPS Buff
SLOT 1

Buffs All Specializations
SLOT 2

Arcane Chromat - Acid Buff
SLOT 3

Arcane Chromat - Cold Buff
SLOT 4

Aerois Synergy Buff
SLOT 5

Ultimate Cooldown
SLOT 6


[h2]Feats[/h2]
[h3]Uncommon[/h3]
  • Tavern Brawler
    Increases the damage of Lucius by 30%
  • Stinging
    Increases the effect of Lucius' Arcane Chromat - Acid ability by 20%
  • Chill
    Increases the effect of Lucius' Arcane Chromat - Cold ability by 20%
  • Chromatomancy
    Increases the effect of Lucius' Specializations by 20%

[h3]Rare[/h3]
  • Grappler
    Increases the damage of Lucius by 60%
  • Durable
    Increases the Constitution score of Lucius by 1
  • Sizzling
    Increases the effect of Lucius' Arcane Chromat - Acid ability by 40%
  • Frostbite
    Increases the effect of Lucius' Arcane Chromat - Cold ability by 40%
  • Elemental Tutors
    Increases the stun duration of Lucius' Elemental Adept ability by 2 seconds
  • Arcane Chromat
    Increases the effect of Lucius' Aerois Synergy ability by 40%
  • Hybrid Study
    Increases the effect of Lucius' Specializations by 40%

[h3]Epic[/h3]
  • Caustic
    Increases the effect of Lucius' Arcane Chromat - Acid ability by 80%
    Available in the Strelitzia Lucius Theme Pack at launch
  • Alchemic Academic
    Increases the effect of Lucius' Specializations by 80%
    Unlockable as an Event Reward
  • Spell Master
    Increases the damage of Lucius by 120%
  • Scholar
    Increases the Intelligence score of Lucius by 2
  • Privileged Background
    Increases the effect of Lucius' Aerois Synergy ability by 80%
  • Volatile Magic
    Increases the effect of Lucius' Elemental Adept ability by 80%
    Spoilers: Available in the upcoming Draconian Emergence on April 29th!

[h2]Additional Champion Updates![/h2]
As part of the exciting updates for Lucius above, we've updated his Aerois Synergy ability so that the Aerois Synergy pool only loses 10% of Lucius' contributed stacks when changing areas. Based on how that played, we decided to make the same change to the Aerois Synergy abilities for Aila, Qillek, Sentry, and Nova. With the update to Lucius on April 8th, the shared Aerois Synergy pool will only loose 10% of each of the Heroes of Aerois' contributed stacks instead of 50% when changing areas!

[h3]Aila[/h3]

Aerois Synergy — Aila contributes one stack to Aerois Synergy every time any Champion attacks an Electrified enemy. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Electrified enemies take additional damage equal to 10% times the total number of Aerois Synergy stacks.

[h3]Qillek[/h3]

Aerois Synergy — Qillek contributes one stack to Aerois Synergy per second. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of his contributed stacks are removed when changing areas. Bless is increased by 25% times the total number of Aerois Synergy stacks.

[h3]Sentry[/h3]

Aerois Synergy — Sentry contributes one stack to Aerois Synergy every time an enemy spawns, and for each second a boss has been alive. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Guardian of Solwynn is increased by 10% times the total number of Aerois Synergy stacks.

[h3]Nova[/h3]

Aerois Synergy — Nova contributes one stack to Aerois Synergy every time an enemy is stunned, rooted, or slowed. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. The Crew is increased by 20% times the total number of Aerois Synergy stacks.

[h2]Lucius Feedback[/h2]
What do you think of the New Lucius, and the updates to the other heroes of Aerois?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

Festival of Fools 9



    After a such long and cold winter, the citizens Daggerford are eager to celebrate the Festival of Fools: a day of feasting, drinking, and general foolishness. People don brightlycolored and garish clothing, dancing in the street like court jesters and competing with one another to see who can pull off the most foolish (yet harmless) pranks.

    During the festivities a concerned villager approaches the party and asks for help. She says that her husband's prank is to try and taunt a frost giant...

Festival of Fools as returned for Year 9, introducing Tasslehoff Burrfoot, everyone's favorite 'borrower' and Hero of the Lance, as well as bringing a major update to Lucius Elenasto, the Arcane Chromat!

[h2]Featured Champions[/h2]

[h3]Tasslehoff[/h3]



Excitable, friendly, and insatiably curious, Tasslehoff Burrfoot is a kender of no small renown. Tas is the beating heart of the Heroes of the Lance, and his knack for 'borrowing' somehow manages to solve more problems than it causes. While Tas may not see himself as a hero, he is fearless in the face of Krynn's greatest dangers, and he always comes to the aid of his friends.

Learn more about Tasslehoff in his Champion Spotlight.

[h3]Lucius[/h3]



Lucius VirionElluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures. Lucius is slowly coming out of his nobility shell as he continues to learn the true value of camaraderie, friendship, and a world without barriers.

Learn more about Lucius and the tweaks we've made to Aerois Synergy across the Heroes of Aerois affiliation in his Champion Spotlight when it releases on April 3rd.

[h2]Flex Champions[/h2]
Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired.

This event's Flex Slot pool includes:



Grimm
SEAT 2

Spurt
SEAT 3

Briv
SEAT 5

Alyndra
SEAT 6

Catti-brie
SEAT 7

Tatyana
SEAT 8


Aila
SEAT 9

Rosie
SEAT 10

Strix
SEAT 11


The Dark Urge
SEAT 11
Miria
SEAT 12


[h2]Event Augments[/h2]
  • Augment 1: Golden Weekly Offers (Returning Augment)

    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 2: AutoBlacksmith (Returning Augment)

    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Augment 3: Challenge Week (Returning Augment)

    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Augment 4: Supercharged Damage Boon (New Augment)

    Description: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively).

[h3]We Want YOUR Feedback[/h3]
Tas is here! What do you think? Let us know!


The best way for us to hear your feedback would be for you to join our community on an officially supported platform:

Introducing Tasslehoff Burrfoot



    Excitable, friendly, and insatiably curious, Tasslehoff Burrfoot is a kender of no small renown. Tas is the beating heart of the Heroes of the Lance, and his knack for 'borrowing' somehow manages to solve more problems than it causes. While Tas may not see himself as a hero, he is fearless in the face of Krynn's greatest dangers, and he always comes to the aid of his friends.
Tasslehoff Burrfoot is a Support and Speed Champion who buffs Champions in one of the back three columns of the player's choice. His diversionary nature strengthens that column at the cost of positional formation abilities next to him, and his wanderlust further increases his support as the party remains in an area. Finally, his habit to borrow items speeds up progression in areas with quest items.

To learn everything you need to know about this kender rogue with a god as his best friend, read on!

[h2]Tasslehoff[/h2]


Tasslehoff
NAME

11
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (He/Him)
GENDER

38
AGE

Neutral Good
ALIGNMENT

5
OVERWHELM



Kender
SPECIES

Rogue
CLASS

Support / Speed
ROLES

Heroes of the Lance
AFFILIATION



STR: 13

DEX: 16

CON: 14

INT: 11

WIS: 15

CHA: 11

TOT: 80



[h2]Abilities[/h2]
[h3]Basic Attack[/h3]
  • Hoopak(ranged) - Tasslehoff fires a stone at the closest enemy, dealing one hit.

[h3]Passive Abilities[/h3]
  • Fearless - Tasslehoff is immune to being Stunned.

[h3]Formation Abilities[/h3]
  • Diversion - Tasslehoff prevents any Champion-sourced non-healing positional formation abilities from targeting his slot or adjacent slots. For each prevented ability per slot, he gains a Diversion stack. Tasslehoff increases the effect of his Map Collector specialization by 10% for each Diversion stack, stacking multiplicatively.
  • Borrower - Each time the party completes an area, Tasslehoff somehow comes into possession of some future quest items, setting his Found Item stacks to 7. When Tasslehoff attacks an enemy that can drop quest items, there is a 10% chance he spends a Found Item stack and adds a quest item to the party's quest progress.
  • Wanderlust - Tasslehoff grows impatient if he remains in the same area for a long time. Tasslehoff increases the effect of his Map Collector specialization by 100% for every 10 seconds the party is in an area, stacking multiplicatively up to 12 times and resetting when changing areas.

[h3]Specializations A[/h3]
  • Map Collector: Pre-Cataclysm - Tasslehoff increases the damage of Champions in the rear-most column by 100%.
  • Map Collector: Time of Darkness - Tasslehoff increases the damage of Champions in the second to rear-most column by 100%
  • Map Collector: War of the Lance - Tasslehoff increases the damage of Champions in the third to rear-most column by 100%

[h3]Specializations B[/h3]
  • Small Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each dwarf, fairy, gnome, goblin, halfling, kender, kobold, and/or plasmoid Champion in the formation, stacking multiplicatively.
  • Fast Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each Speed Champion and/or Champion with a Dexterity of 16 or higher in the formation, stacking multiplicatively.
  • Old Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each Hero of the Lance and Champions that are 38 years and older in the formation, stacking multiplicatively.

[h3]Ultimate Ability[/h3]
  • I'm Not the Hero(magic) - Tasslehoff encourages the next Champion to use their ultimate to deal 400% more damage with that ultimate.

[h2]Equipment[/h2]



Buffs Map Collector Specializations
SLOT 1

Buffs second set of Specializations
SLOT 2

Diversion Buff
SLOT 3

Borrower Buff
SLOT 4

Wanderlust Buff
SLOT 5

Ultimate Cooldown
SLOT 6

[h2]Feats[/h2]

[h3]Uncommon[/h3]
  • Selflessness
    Increases the damage of all Champions by 10%
  • Mapmaker
    Increases the effect of Tasslehoff's Map Collector Specializations by 20%
  • Wayfarer
    Increases the effect of Tasslehoff's Wanderlust ability by 20%
  • Affable
    Increases the effect of Tasslehoff's second set of Specializations by 20%

[h3]Rare[/h3]
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Cartographer
    Increases the effect of Tasslehoff's Map Collector Specializations by 40%
  • Overlooked
    Increases the effect of Tasslehoff's Diversion ability by 40%
  • Curious
    Increases the effect of Tasslehoff's Borrower ability by 40%
  • Scout
    Increases the effect of Tasslehoff's Wanderlust ability by 40%
  • Favorable
    Increases the effect of Tasslehoff's second set of Specializations by 40%

[h3]Epic[/h3]
  • Acquisitive
    Increases the effect of Tasslehoff's Borrower ability by 80%
    Available in the Wanderlust Tasslehoff Theme Pack
  • Scholar
    Increases the Intelligence score of Tasslehoff by 2
    Unlockable as an Event Reward
  • Entertainer
    Increases the Charisma score of Tasslehoff by 2
    Unlockable as an Event Reward

[h2]Tasslehoff Feedback[/h2]
How do you feel about Tas? Does our second Hero of the Lance live up to your expectations?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

Tales of the Champions, Part 7



We're back with the next installment of Tales of the Champions!

For the next two Tales adventures, Baeloth Barrityl is delighted to have his expertise requested by the governess of New Xaryxis, while Shadowheart is drawn into a plot around a relic that causes her to question the very foundation of her beliefs...

Completing the base adventures will unlock Baeloth Barrityl (Seat 4) and Shadowheart (Seat 6), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and two exclusive Skins!

Today's update also includes Tier 4 Blessings for The Red Knight!

Are you ready to take on the challenge? Read on to learn more!


[h2]Battle Brawl[/h2]


Baeloth co-hosts a zany arena spectacular to raise funds and spirits alike for astral elf refugees. When complications cause the show to go off-script, it's up to Baeloth to improvise and show everyone why he's the best in the business.

  • Complete Area 250
  • Rewards: Baeloth Champion Unlock

[h3]Variant 1: Power Word Pain[/h3]
Baeloth lends his experience to a charity fundraiser for refugees while his companions suffer.
  • Baeloth joins the formation. He can't be moved or removed.
  • Only Baeloth and the Champions in the columns ahead and behind him can deal damage with their base attacks.
  • Each time a Champion other than Baeloth deals damage with their base attack, they take damage equal to 5% of their max health.
  • Each time a Champion other than Baeloth uses their ultimate, they take damage equal to 50% of their max health.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Getting to Know Idle Champions: Some Champions like Baeloth can prevent a Champion from dying. This often provides your formation with the final push you need to succeed!

  • Complete Area 450
  • Rewards: 4 Baeloth Gold Chests and 250 Corrupted Gems

[h3]Variant 2: Power Word Stun[/h3]
Baeloth lends his experience to a charity fundraiser for refugees while his companions suffer.

Requirement: Must have completed a Tier 2 Variant in an Event. (requires you to have beaten area 250, 350, or 450 in an event)

  • Baeloth joins the formation. He can't be moved or removed.
  • You may only use Champions with the Gold Find, Hunter, or DPS role.
  • After area 50, one Champion is stunned in each area. The Champion in seat 1 is stunned first, advancing by bench order in each area. Baeloth's seat is skipped, and this resets after seat 12. Champions in stunned seats cannot be moved or removed from the formation.

  • Complete Area 1000
  • Rewards: Baeloth's Resolute Feat, which grants him immunity to stun effects, and 250 Corrupted Gems

[h3]Variant 3: Power Word Kill[/h3]
Baeloth lends his experience to a charity fundraiser for refugees while his companions suffer.

Requirement: Must have completed a Tier 3 Variant in an Event. (requires you to have beaten area 600, 800, or 1000 in an event)
  • Baeloth joins the formation. He can't be moved or removed.
  • After area 50, every 10 seconds, a random Champion other than Baeloth takes damage equal to 100% of their max health.

  • Complete Area 1600
  • Rewards: Entertainer Baeloth Skin and 250 Corrupted Gems

[h2]Dark Moon[/h2]


Shadowheart and her allies pursue a thief whose stolen prize is a heretical secret of Sel?nites and Sharrans alike. Their quest takes them through the streets of Sigil and into the magical world of Krynn, where they become embroiled in the machinations of Takhisis and Lord Soth.
  • Complete Area 250
  • Rewards: Shadowheart Champion Unlock


[h3]Variant 1: Three Wolf Moon[/h3]
Shadowheart and allies chase after a stolen relic to another world while being chased by wolves.

  • Shadowheart joins the formation. She can be moved, but not removed.
  • In non-boss areas, 3 Wolves spawn with each wave. They don't drop gold nor count towards quest progress. These Wolves are armored enemies that move 200% faster and deal 400% more damage.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Getting to Know Idle Champions: Champions with the Healing role let other heroes recover health or gain temporary health that can go above normal maximums.

  • Complete Area 450
  • Rewards: 4 Shadowheart Gold Chests and 250 Corrupted Gems

[h3]Variant 2: Waxing or Waning[/h3]
Shadowheart and her agile allies chase after a stolen relic to another world.

Requirement: Must have completed a Tier 2 Variant in an Event. (requires you to have beaten area 250, 350, or 450 in an event)

  • Shadowheart joins the formation. She can be moved, but not removed.
  • You may only use Champions with a Dexterity of 14 or higher.
  • If the formation includes an Evil Champion, you may not add Good Champions.
  • If the formation includes a Good Champion, you may not add Evil Champions.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.

  • Complete Area 1000
  • Rewards: Shadowheart's Multiversal Allies Feat, which increases the damage of all Champions by 20% for each unique species in the formation, and 250 Corrupted Gems

[h3]Variant 3: Can't Cast a Shadow Without Some Light[/h3]
Shadowheart and her clumsy allies chase after a stolen relic to another world.

Requirement: Must have completed a Tier 3 Variant in an Event. (requires you to have beaten area 600, 800, or 1000 in an event)
  • Shadowheart joins the formation. She can be moved, but not removed.
  • Other than Shadowheart, you may only use Champions with a Dexterity of 13 or lower.
  • A Torch joins the formation and bathes all adjacent formation slots in bright Light. Formation slots not adjacent to the torch are cast into Shadow.
  • Champions in the Light take 5% of their max health as damage every second and can not deal damage with their base attacks
  • Champions in the Shadow have their damage boosted by 1000% for each Champion that is in the Light, stacking multiplicatively
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.

  • Complete Area 1600
  • Rewards: Raven Queen Shadowheart Skin and 250 Corrupted Gems


[h2]Tales of the Champions Tier 4 Blessings[/h2]
Today's update also includes Tier 4 Blessings for The Red Knight!
  • Getting The Crew Together- Local: Increase the damage of all Champions by 100% for each Champion in the formation that can be unlocked in the Tales of the Champions campaign
  • Reclusive Friends - Local: Increase the damage of all Champions with three or fewer adjacent Champions by 100%
  • A Spoonful of Spellcraft - Local: Increase the effect of healing on all Champions by 10%
  • Tales of Patronage - Global: Increase the damage of all Champions by 5% for each Tales of the Champions patron variant you have completed, stacking additively.


[h2]Campaign Feedback[/h2]What do you think about Tales of the Champions so far? We'd love your feedback!

Join our community on one of our official platforms and let us know what you think!

Champion Update: Deekin

    A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of Faerûn. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into 'tales' of the doom that is coming to him or his companions.

The Story of Doom continues for Deekin Scalesinger.

The kobold whose life was doomed to fail has received a significant rework, modernizing his design, tweaking the numbers, and introducing some new abilities. It's time to take the Story of Doom to even greater heights!

Learn about the Deekin Champion Update below!

[h2] Deekin[/h2]


DEEKIN
NAME

1
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (He/Him)
GENDER

28
AGE

Neutral
ALIGNMENT

5
OVERWHELM



Kobold
SPECIES

Bard
CLASS

Support / Speed
ROLES

None
AFFILIATION



STR: 8

DEX: 14

CON: 15

INT: 10

WIS: 10

CHA: 18

TOT: 75

Patron Eligibility: Vajra, Elminster (until March 11th, 2029)

[h2]Abilities[/h2]
[h3]Basic Attack[/h3]
  • Building Suspense(ranged) -Deekin takes aim with his crossbow and fires at a random enemy.

[h2]Formation Abilities[/h2]
  • Story of Doom - Deekin gains a Doom stack every 1.5 seconds, to a max of 20 stacks. Champions adjacent to Deekin do 10% more damage per Doom stack, stacking multiplicatively. Each enemy killed reduces the current Doom stacks by 20%.
  • Confidence in The Boss - When Deekin has 5 or fewer stacks of Story of Doom, he causes enemies to spawn 100% faster.
  • Boss Wants Speed - Deekin's Confidence in the Boss ability is increased by 20% for each familiar you have assigned to attacking enemies, stacking multiplicatively.
  • Current Heroic Saga - When you complete an area with Deekin in the formation, he sets his Current Events stacks to the area number. The effect of Story of Doom is increased by 2.5% for each Current Events stack, stacking multiplicatively.
  • Middle of the Action - Deekin increases the effect of Story of Doom by 100% for each Champion he is adjacent to, stacking multiplicatively. Hew Maan counts as three Champions for this ability.

[h2]Specializations[/h2]
  • Unorthodox Stories - Deekin increases the damage of Story of Doom by 100% for each Champion in the formation that is not a Standard Species, stacking multiplicatively. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • DOOOOOM From Afar - Deekin increases the damage of Story of Doom by 150% for each Champion in the formation with a Ranged base attack, stacking multiplicatively.
  • Troubadour Troupe - Deekin increases the effect of Story of Doom by 200% for each Bard in the formation, stacking multiplicatively.

[h3]Ultimate Ability[/h3]
  • DOOOOOOOM!(melee) -Deekin shouts DOOM as loud as he can, dealing massive damage and setting Story of Doom to max stacks for 30 seconds.

[h2]Equipment[/h2]



Global DPS Buff
SLOT 1

Current Heroic Saga Buff
SLOT 2

Story of Doom Buff
SLOT 3

Buffs all Specializations
SLOT 4

Middle of the Action Buff
SLOT 5

Ultimate Cooldown
SLOT 6


[h2]Feats[/h2]
[h3]Uncommon[/h3]
  • Minstrel
    Increases the effect of Deekin's Specializations by 20%
  • Meek Performer
    Increases the effect of Deekin's Middle of the Action ability by 20%
  • Selflessness
    Increases the damage of all Champions by 10%
  • Humble Beginning
    Increases the effect of Deekin's Current Heroic Saga ability by 20%

[h3]Rare[/h3]
  • DOOM DOOM DOOM
    Changes Deekin's Story of Doom ability to target all Champions
    Available as an Event Reward
  • Breakout Performer
    Increases the effect of Deekin's Middle of the Action ability by 40%
  • Rising Action
    Increases the effect of Deekin's Current Heroic Saga ability by 40%
  • Overconfidence
    Increases the effect of Deekin's Confidence in The Boss ability by 40%
  • Certain Doom
    Increases the effect of Deekin's Story of Doom ability by 40%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Nimble
    Increases the Dexterity score of Deekin by 1

[h3]Epic[/h3]
  • Doom Intensifies
    Increases Deekin's maximum number of Doom stacks by 5
    Available as an Event Reward
  • Spotlight Performer
    Increases the effect of Deekin's Middle of the Action ability by 80%
    Available in the Bard of the Dragon Queen Deekin Theme Pack
  • Story of DOOOOM
    Increases the effect of Deekin's Story of Doom ability by 80%
    Available as an Event Offer
  • Hyperconfidence
    Increases the effect of Deekin's Confidence in The Boss ability by 80%
  • All Together Now
    Increases the effect of Deekin's Specializations by 80%
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Heavy Lifter
    Increases the Strength score of Deekin by 2

[h2]Kobold Feedback[/h2]
What do you think of Deekin's Champion Update?

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