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Champion Update: Lazaapz

[p]Born in The Cogs beneath Sharn's Lower City, Lazaapz's remarkable intellect elevated her to the Tradefair district, where her mechanical genius became highly sought after by the Dragonmarked Houses. Lazaapz's first invention was a functional mechanical arm to replace the one she was born without; now she leads an elite team of engineers in cutting-edge research and development. Following the discovery of a mysterious Eldritch Machine, Lazaapz was brought in by House Cannith to ascertain the purpose of the device. Shortly after, both Lazaapz and the machine disappeared, never to be seen again.Lazaapz has received a rework, which arrives on August 13! Learn all about the update below... [/p][p][/p][h2]Lazaapz [/h2][p][/p][p][/p][p][/p]
[p]Lazaapz[/p]
[p]9[/p]
[p]2.5%[/p]
[p]100%[/p]
[p]NAME [/p]
[p]SEAT[/p]
[p]CRIT CHANCE [/p]
[p]CRIT DAMAGE[/p]
[p]Female (She/Her)[/p]
[p]19[/p]
[p]Neutral Evil[/p]
[p]25[/p]
[p]GENDER[/p]
[p]AGE [/p]
[p]ALIGNMENT [/p]
[p]OVERWHELM [/p]
[p]Goblin[/p]
[p]Artificer[/p]
[p]Tanking / Support / Control[/p]
[p]None[/p]
[p]SPECIES [/p]
[p]CLASS [/p]
[p]ROLES [/p]
[p]AFFILIATION [/p]
[p][/p][p]STR: 8 DEX: 16 CON: 16 INT: 18 WIS: 10 CHA: 8 TOT: 76
[/p][p]Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until August 13, 2028)

[/p][h3]Abilities[/h3][h3]Basic Attack[/h3][p]
Stunning Gauntlet(melee) -Lazaapz attacks and stuns the nearest enemy. Every fifth attack, she uses her Grappling Fist to pull an enemy closer to her instead.
[/p][h3]Formation Abilities[/h3][p]
Fury of the Small - Lazaapz's posse is Champions that are from smaller species: dwarves, fairies, gnomes, goblins, halflings, kobolds, and/or plasmoids. Lazaapz increases the damage of her posse by 100% for each posse member in the formation, stacking multiplicatively.
Power Armor - Lazaapz has a set of Artificer Power Armor. She starts each area with 100 stacks of Power Armor. Damage taken by Lazaapz is decreased by a percentage equal to her current Power Armor stacks, but the armor consumes 1 stack of Power Armor each time she would take damage. Can not be decreased below 0.
Contingency Plan - When Lazaapz's Power Armor stacks reach 0, her armor sends out a massive shockwave, dealing 120 seconds of BUD damage to all enemies and pushing them back to the far side of the screen. Lazaapz then drops her shield and retreats to behind the formation, her armor shuts down, and she begins to repair it, taking 10 seconds for each time the armor has shut down in the current area (including this time). Upon finishing her work, she leaps back to her original location, knocking back any enemies that she encounters on her way, grabbing her shield, and refilling her Power Armor stacks to full.
Artificer Infusion - Lazaapz infuses the equipment of other Champions in the formation with her Artificer powers. Infused equipment has its item level increased by 125. The equipment slot that is affected is equal to each Champions' exact distance from Lazaapz, so for example adjacent Champions (1 slot away) have their slot 1 equipment infused, while Champions 2 slots away have their slot 2 equipment infused, and so on.
Shield of Sharn - Lazaapz increases the max health of all other Champions by 25% of her base max health and healing effects on all Champions are increased by 25%.
[/p][h3]Specializations A[/h3][p]
Fury of the Brawl - Lazaapz's posse now also includes Champions with a melee base attack and is buffed by 100% (post-stack).
Fury of the Cabal - Lazaapz's posse now also includes Evil Champions and is buffed by 150% (post-stack).
Fury of the Stall - Lazaapz's posse now also includes Champions with the Control role and is buffed by 150% (post-stack).
[/p][h3]Specializations B[/h3][p]
Guardian - Lazaapz gains the Debuff role and increases Power Armor's max stacks by 25. Lazaapz fires her gauntlet in a line each time she loses 25 Power Armor stacks. Enemies hit take 15 seconds of BUD damage, gain a debuff, and are knocked back. The debuff causes enemies to take 1000% extra damage from all sources, and stacks multiplicatively up to 5 times.
Infiltrator - The effect of Fury of the Small is increased by 5% for each missing stack of Power Armor, stacking multiplicatively, and when an enemy is defeated, Lazaapz regains one stack of Power Armor. She cannot exceed her maximum stacks this way.
[/p][h3]Ultimate Ability[/h3][p]
Flash of Genius(magic) -For a short duration, Lazaapz increases her equipment buff and deals ultimate damage with her attacks.[/p][h3]Equipment[/h3][p]

Global DPS Buff
SLOT 1
Buffs all Specializations B
SLOT 2
Fury of the Small Buff
SLOT 3

Health Increase
SLOT 4
Artificer Infusion Buff
SLOT 5
Buffs all Specializations A
SLOT 6 [/p][p][/p][h3]Feats [/h3][p][/p][h3]Uncommon[/h3][p]

Selflesness
Increases the damage to all Champions by 10%.
Tough
Increases the health of Lazaapz by 15%
Towering Height
Increases the effect of Lazaapz's Fury of the Small ability by 20%
Friendly Fury
Increases the effect of Lazzapz's first set of Specializations by 20%.[/p][h3]Rare[/h3][p]
Inspiring Leader
Increases the damage to all Champions by 25%
Resilient
Increases the health of Lazaapz by 30%
Arcane Heights
Increases the effect of Lazaapz's Fury of the Small ability by 40%
Panic Button
Increases the effect of Lazaapz's Contingency Plan ability by 50%
Enhanced Infusion
Increases the effect of Lazaapz's Artificer Infusion ability by 40%
Reinforced Fury
Increases the effect of Lazzapz's first set of Specializations by 40%.
Artificial Improvisation
Increases the effect of Lazzapz's second set of Specializations by 40%.[/p][h3]Epic[/h3][p]
Heavily Armored
Increases the health of Lazaapz by 60%
Kneecapper
Increases the effect of Lazaapz's Fury of the Small ability by 80%
Overclock
Increases Lazaapz's maximum Power Armor stacks by 25.
Unlockable as an Event Reward [/p][p]Taunt
Increases the damage of all Champions by 100%. Lazaapz's attacks have a 50% chance to taunt enemies.
Available in the Seven Heavens Lazaapz Theme Pack
[/p][p]Lazaapz Feedback
What do you think of the Lazaapz rework? Will you be building formations capitalizing on the Fury of the Small?

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:

The Official Idle Champions Discord.
The Official Idle Champions Subreddit.
Follow us on , Facebook, , or Instagram.[/p]

Ahghairon's Day 8



    Ahghairon's Day commemorates the birthday of Ahghairon, the first Open Lord of Waterdeep and founder of the Lords of Waterdeep. In his name, Lords toast Ahghairon and the Watchful Order, while guildmasters toast the Lords in Ahghairon's name, and common folk leave violets at the base of Ahghairon's Tower, the Plinth, and atop the altars of the House of Wonder.

    As part of the festivities, the party is tasked with seeking out a Lord of Waterdeep who stepped down long ago. It seems like an easy request – but if it were easy, it wouldn't have come directly from the Open Lord of Waterdeep herself...


Ahghairon's Day returns with one New Champion and another Champion Update. Baldric Goodhand, the dwarven cleric who makes deals with the gods and the latest Fallbacks Champion to come to the game, is available to unlock today with the launch of the event. Lazaapz, the goblin artificer from Sharn originally released during the Brightswords event in 2020, has received a major rework and will be available starting on August 13. More information about the changes to Lazaapz will become available on Friday with the launch of her blog.

For more information about this year's Ahghairon's Day, read on!

[h2]Featured Champions[/h2]

Baldric


Baldric left his position as a prominent member of his family’s mercantile empire to seek his fortunes elsewhere. He’s a unique cleric that often confounds other clerics because he refuses to pledge his service or faith to a single deity. He prefers to bargain with any and all of them, depending on the situation, to receive his magic. This has lent him a cocky confidence that has landed him in his share of trouble. But now he’s with the Fallbacks, and over the course of their adventures, his faith in them has become unshakable.

Learn more about Baldric in his Champion Spotlight.

Lazaapz


Born in The Cogs beneath Sharn's Lower City, Lazaapz's remarkable intellect elevated her to the Tradefair district, where her mechanical genius became highly sought after by the Dragonmarked Houses. Lazaapz's first invention was a functional mechanical arm to replace the one she was born without; now she leads an elite team of engineers in cutting-edge research and development...

Learn more about Lazaapz in her Champion Spotlight when it launches this Friday, August 8th.

[h2]Flex Champions[/h2]
Flex Slots allow players to unlock additional Champions and earn chests during
events, choosing from a pool of retired Champions associated with the event.
This collection of retired Champions includes the Champions from previous years of the
event as well as some Champions whose events have been retired.
This event's Flex Slot pool includes:



Voronika
SEAT 1

Lae'zel
SEAT 2

Omin
SEAT 3

Ishi
SEAT 4

Prudence
SEAT 5

Valentine
SEAT 5


Shandie
SEAT 6

Jim
SEAT 7

Beadle
SEAT 8


Ellywick
SEAT 10

[h2]Idle Champions Permanent Feature Update[/h2]
We have some exciting Augments to feature this month - including a fan-favorite Augment elevating to permanent game status!

  • Free Weekly Offer Rerolls are here to stay! No longer limited to Event weeks, you'll now get five FREE rerolls every week in the Weekly Offer Shop. That’s right - each time the shop refreshes, you can use your five free rerolls (plus up to ten Platinum rerolls) to chase down the perfect pick from our Wild Offer pool!

The in-game FAQ has been updated to reflect this system change. Now let's get into the Augments we've lined up for Ahghairon's Day!

[h2]Event Augments[/h2]

  • Epic Platinum Chests: Opening Champion-specific Platinum Chests for any of the Ahghairon's Day event Champions will upgrade all the cards inside them to Epic rarity!

  • Empowered Rewards: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.

  • Golden Weekly Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Boon Enhancements: An additional boon buff at each level increases global damage based on the number of Champions in the formation that are from smaller species, stacking additively.
    The small species are: Dwarves, Fairies, Gnomes, Goblins, Halflings, Kobolds, and Plasmoids

You can check out which Augments are active at any time by mousing over the Event Banner.

[h2]Ahghairon's Day Feedback[/h2]
What do you think about Baldric? Are you excited for the Lazaapz rework? Let us know!

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:

New Champion: Baldric

    Baldric left his position as a prominent member of his family’s mercantile empire to seek his fortunes elsewhere. He’s a unique cleric who often confounds other clerics because he refuses to pledge his service or faith to a single deity. He prefers to bargain with any and all of them, depending on the situation, to receive his magic. This has lent him a cocky confidence that has landed him in his share of trouble. But now he’s with the Fallbacks, and over the course of their adventures, his faith in them has become unshakable.

Baldric is a Support and Healing Champion who helps his affiliation members and those with high Charisma. He heals Champions in the columns in front of him, and his specialization choices grant him diverse abilities from assorted deities.

For more information about the second Fallbacks Champion coming on August 6, read on!

[h3]Baldric[/h3]





Baldric
NAME

12
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (he/him)
GENDER

80
AGE

Lawful Neutral
ALIGNMENT

5
OVERWHELM



Dwarf
SPECIES

Cleric
CLASS

Healing / Support
ROLES

The Fallbacks
AFFILIATION



STR: 14

DEX: 10

CON: 12

INT: 13

WIS: 17

CHA: 15

TOT: 81

Patron Eligibility: Strahd, Zariel, Elminster (until August 6th, 2028)


[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Two-Handed Mace(melee) -Baldric attacks the closest enemy, dealing 1 hit.

[h3]Passive Abilities[/h3]
  • Uggie! - Uggie joins the party, starting next to Baldric unless she's already in the formation next to another Fallbacks Champion. Uggie increases the damage of all non-adjacent Champions by 100%

[h3]Formation Abilities[/h3]
  • Bargaining Power - Baldric's bargaining partners are Fallbacks Champions and/or Champions with Charisma of 15 or higher. Baldric increases the damage of his bargaining partners by 100% for each bargaining partner in the formation, stacking multiplicatively.
  • Undeniable Uggie - Uggie's buff is increased by 400% when Baldric is in the formation.
  • Healing Word - Baldric heals the Champions in all the columns in front of him for 20 health per second.
  • Shield of Filth - When Uggie is with Baldric, any Champion that is being targeted by Baldric's Healing Word can't take more than 33% of their max health in one hit.
  • Healing Lantern - When any Champion drops to or below 50% of their maximum health, Baldric lights his lantern for the rest of the current area, and all healing received by Champions in the formation is increased by 100% for each Healing Champion in the formation, stacking multiplicatively.

[h3]Specializations A[/h3]
You will pick from this specialization choice set twice. When presented with the second set of specializations, the choice you made the first time is replaced with the associated Dark Bargain, which has a different effect based on the option it is replacing. There are effectively 15 different combinations of specialization choices you can choose. (Tyr + Moradin is the same as Moradin + Tyr)

  • Bargain With Tyr - Baldric increases the pre-stack bonus of Bargaining Power by 50%.
  • Bargain With Moradin - You may use any Dwarf Champion in the current adventure, even if the Patron, Variant, or other restrictions would say otherwise. Additionally, Dwarf Champions also count as Baldric's bargaining partners.
  • Bargain With Tymora - Baldric gains the Gold Find role and increases the party's gold find by 100% for each bargaining partner, stacking multiplicatively. Additionally, Champions with the Gold Find role also count as Baldric's bargaining partners.
  • Bargain With Mystra - Baldric's base attack also deals 5 seconds of BUD-based damage and counts as a magic attack. Additionally, Champions with a magic base attack also count as Baldric's bargaining partners.
  • Bargain With Eldath - Baldric increases the effect of Healing Word by 100%. Additionally, Champions with the Healing role also count as Baldric's bargaining partners.

[h3]Specializations B[/h3]
These five options are the Dark Bargains that you are offered in the second round of specialization choices. You are only offered one of these, based on the specialization you chose in the first set. You can pick the Dark Bargain you are offered, or pick one of the four Bargain With... specs that you didn't pick in the first round.
  • Dark Bargain (When Tyr was chosen) - Baldric increases the pre-stack bonus of Bargaining Power by an additional 50%, but the effect of Healing Word is reduced by 99%.
  • Dark Bargain (When Moradin was chosen) - The damage of Dwarf Champions is increased by 100% for each Dwarf in the formation, stacking multiplicatively, but you may only have one of each non-Dwarf species in the formation.
  • Dark Bargain (When Tymora was chosen) - Bosses have a 10% chance to drop twice as many gems, but non-boss area quest requirements are increased by 100%.
  • Dark Bargain (When Mystra was chosen) - All Champions with magic base attacks deal an additional 5 seconds of BUD-based damage with each attack, but all Champions without a magic base attack no longer deal any damage with their base attacks.
  • Dark Bargain (When Eldath was chosen) - Champions are immune to damage for 15 seconds after the first instance of damage that they would take in every area (including that damage), but take 100% additional damage from all sources after that.

[h3]Ultimate Ability[/h3]
  • Faith Aflame -Baldric's mace ignites with radiant light, preventing Champions from being stunned and empowering his attacks for the duration it is aflame

[h3]Equipment[/h3]



Global DPS Buff
SLOT 1

Global DPS Buff
SLOT 2

Bargaining Power Buff
SLOT 3

Undeniable Uggie Buff
SLOT 4

Healing Word Buff
SLOT 5

Ultimate Cooldown
SLOT 6


[h2]Feats[/h3]

[h3]Uncommon[/h3]

  • Selflessness
    Increases the damage of all Champions by 10%
  • Low Stakes
    Increases the effect of Baldric's Bargaining Power ability by 20%
  • Baldric Person
    Increases the effect of Baldric's Undeniable Uggie ability by 20%
  • A Good Word
    Increases the effect of Baldric's Healing Word ability by 20%

[h3]Rare[/h3]
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Raise the Stakes
    Increases the effect of Baldric's Bargaining Power ability by 40%
  • Baldric Friend
    Increases the effect of Baldric's Undeniable Uggie ability by 40%
  • High Praise
    Increases the effect of Baldric's Healing Word ability by 40%
  • Trash Taste
    Lowers the max damage per hit of Baldric's Shield of Filth ability to 20% of target's max health.
  • Lighthearted
    Increases the effect of Baldric's Healing Lantern ability by 40%

[h3]Epic[/h3]
  • Onerous Odor
    Lowers the max damage per hit of Baldric's Shield of Filth ability to 10% of target's max health.
    Unlockable as an Event Reward
  • Tenacious
    Increases the Constitution score of Baldric by 2
    Unlockable as an Event Reward
  • Resolute
    Grants Baldric immunity to stun effects
    Available in the Ascended Baldric Theme Pack

[h2]Baldric Feedback[/h3]
What do you think of Baldric and the growing Fallbacks affiliation? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:

August Augments Preview

Welcome to the Event Augment preview for Ahghairon's Day Year 8!

Our next event arrives on Wednesday, August 6, with New Champion Baldric, the Augment Updates noted below, and Champion Update for Lazaapz coming on August 13!

[h2]Idle Champions Permanent Feature Update[/h2]

We have some exciting Augments to feature this month - including a fan-favorite Augment elevating to permanent game status!

  • Free Weekly Offer Rerolls are here to stay! No longer limited to Event weeks, you'll now get five FREE rerolls every week in the Weekly Offer Shop. That’s right - each time the shop refreshes, you can use your five free rerolls (plus up to ten Platinum rerolls) to chase down the perfect pick from our Wild Offer pool!

The in-game FAQ will be updated on August 6th to reflect this system change. Now let's get into the Augments we've lined up for Ahghairon's Day!

[h2]Ahghairon's Day 8 Event Augments[/h2]

  • Augment 1: Epic Platinum Chests (New Augment)

    Description: Opening Champion-specific Platinum Chests for any of the Ahghairon's Day event Champions will upgrade all the cards inside them to Epic rarity!
  • Augment 2: Empowered Rewards (Returning Augment)

    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.
  • Augment 3: Golden Weekly Offers (Returning Augment)

    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 4: Boon Enhancements (Returning Augment)

    Description: An additional boon buff at each level increases global damage based on the number of Champions in the formation that are from smaller species, stacking additively.
    The small species are: Dwarves, Fairies, Gnomes, Goblins, Halflings, Kobolds, and Plasmoids
Note: Similar to our rollout in July the spotlight blogs for the two Featured Champions will also be spread out, with Baldric's tomorrow, August 1st, and Lazaapz's releasing next Friday, August 8th.

[h2]Augment Feedback[/h2]

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially supported platform:

July 2025 Variants

Vecnas are attacking. Vecnae are attacking? Multiple Vecnas have emerged from across the multiverse to cause chaos in these 15 new Adventure Variants! You get a Vecna, and you get a Vecna -- everyone gets a Vecna!

15 new Adventure Variants emerge across five campaigns, bringing endless Vecnas to the Grand Tour of the Sword Coast, Wild Beyond the Witchlight, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns!

[h2]A Grand Tour of the Sword Coast[/h2]


[h3]The Madness of Zuggtmoy[/h3]

[h3]Variant: A Bad Trip Down Memory Lane[/h3]
Collect a bunch of mushrooms while facing almost everything you could possibly imagine.
  • You may only use Champions that are wiser than they are quick.
  • Every wave spawns a random enemy. They don't drop gold, nor count towards quest progress.
  • Complete Area 500

[h3]The Cult of Lolth[/h3]

[h3]Variant: The Cult of Vecna[/h3]
Enter the drow city of Menzoberranzan and face both the Cult of Lolth AND the Cult of Vecna!
  • You may only use Champions that are more charismatic than they are strong.
  • Enemies have their damage increased by 25% for each enemy present, stacking multiplicatively.
  • There is a 50% chance that Vecna and 5 cultists spawn in the first wave of every area. They don't drop gold, nor count towards quest progress.
  • Complete Area 500

[h3]The Demon Lords of the Abyss[/h3]

[h3]Variant: Doom and Domination[/h3]
Face the Demon Lords of the Abyss while dealing with dominated duelists.
  • Bosses can't be stunned, and they immediately start to enrage upon spawning.
  • Every 10 seconds, your current BUD-setting Champion is dominated and therefore Stunned for 10 seconds.
  • Complete Area 500

[h2]The Wild Beyond the Witchlight[/h2]


[h3]The Bitter End[/h3]

[h3]Variant: A Strong Approach[/h3]
Race through Motherhorn to rescue Gleam's sister with your most athletic champions.
  • You may only use Champions with a Strength of 17 or higher.
  • Enemies take a maximum of 25% of their maximum hit points each time they are damaged.
  • Champions take a minimum of 10% of their maximum hit points each time they are damaged.
  • Complete Area 1000

[h3]The Palace of Heart's Desire[/h3]

[h3]Variant: The Secrets of Vecna's Desire[/h3]
Learn about the Palace of Heart's Desire while facing illusions of Vecna.
  • You may only use Champions that are smarter than they are wise.
  • There is a 50% chance that Vecna spawns in the first wave of every non-boss area. They don't drop gold, nor count towards quest progress. Each time this happens, Vecna's speed and damage increases by 1% for the rest of the adventure, stacking multiplicatively.
  • Complete Area 1050

[h3]The Court of Storms[/h3]

[h3]Variant: Don't Miss with Hiss[/h3]
Enter the Palace of Heart's Desire and finally unlock the secrets of Prismeer with Nat and Hiss!
  • You may only use Champions that don't belong to an affiliation.
  • Nat and Nat's crocodile Hiss joins the formation. Champions next to either of them are busy protecting them and miss with 50% of their attacks.
  • Complete Area 1100

[h2]Light of Xaryxis[/h2]


[h3]Into Xaryxispace[/h3]

[h3]Variant: One Vecna at a Time[/h3]
The time has come to attack the Imperial Citadel. Ready your smartest Champions!
  • You may only use Champions that are smarter than they are strong.
  • There is a 50% chance that a Vecna Impersonator spawns in the first wave of every area. They don't drop gold, nor count towards quest progress. While this Vecna Impersonator is present, any other enemies are immune to damage.
  • Complete Area 1100

[h3]The Battle of Xaryxis[/h3]

[h3]Variant: A Tough Offense[/h3]
Find a way to rescue Xedalli and stop Xeleth with your best fighting force.
  • You may only use Champions that are tougher than they are strong.
  • You may only use three Champions that don't have the DPS tag.
  • Complete Area 1150

[h3]The Last Light of Xaryxis[/h3]

[h3]Variant: 10 Minutes to Doomsday[/h3]
Time is tight as the Champions must escape Xaryxispace!
  • Every 50 areas starting at area 1, a 10 minute countdown starts. If the countdown hits zero before getting through the 50 areas, every Champion in the formation is removed and can't be used for the rest of the adventure.
  • Anytime there are less than 7 minutes left in the countdown you can't remove Champions from the formation. This restriction is removed when the countdown timer reaches 0 until the countdown starts again.
  • Complete Area 1200

[h2]Turn of Fortune's Wheel[/h2]


[h3]Time's Mausoleum[/h3]

[h3]Variant: Infernal Legacy[/h3]
Help Eonstaryx with a dragon memory problem with some tiefling Champions.
  • You may only use Lawful Champions and/or Tiefling Champions.
  • Graz'zt joins the formation. Champions next to him deal no damage unless they are Evil and/or Tieflings.
  • Complete Area 1000

[h3]Heroes of the Day[/h3]

[h3]Variant: Heroes of the Hour[/h3]
The Champions venture into the mountains of the Outlands and discover what being a fast hero really means.
  • You must complete area 1050 within 60 minutes of starting the variant.
  • Complete Area 1050

[h3]The Lost Modron[/h3]

[h3]Variant: Tome and Blood[/h3]
Search for R04M within the encroaching darkness of the Shadowfell with some arcane allies.
  • You may only use Wizard and Sorcerer Champions.
  • Champions with an Intelligence of 18 or higher have their positional formation abilities increased by 100%.
  • There is a 50% chance that Vecna spawns in the first wave of every area. They don't drop gold, nor count towards quest progress. Other monsters have their speed and damage increased by 300% while this Vecna is present.
  • Complete Area 1100

[h2]Vecna: Eve of Ruin[/h2]


[h3]The Ruined Colossus[/h3]

[h3]Variant: No Slow Options[/h3]
Travel to Eberron to find a piece of the rod inside a ruined warforged colossus while facing quick enemies!
  • You may only use Champions that are quicker than they are charismatic.
  • 1-2 Warforged spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Enemies move 200% faster and attack twice as often.
  • Complete Area 750

[h3]Death House[/h3]

[h3]Variant: Prime Time[/h3]
Make your way to Barovia to find the next piece of the Rod of Seven Parts while Vecna makes his presence known.
  • You may only use Champions in seats 2, 3, 5, 7, and 11.
  • There is a 50% chance that Vecna spawns in the first wave of every area. They don't drop gold, nor count towards quest progress.
  • Complete Area 800

[h3]Sacrifice[/h3]

[h3]Variant: Get to the Point[/h3]
Survive the night with only elves in Strahd's twisted nightmare… If you dare!
  • You may only use Elf and Half-Elf Champions.
  • A random Champion takes damage equal to a percentage of their max health every second (in real time). The percentage starts at 10% and increases by 10% (additively) every 100 areas. Damage does not trigger for the first 5 (real time) seconds in every area.
  • 1-2 Vampires sent by Strahd spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Complete Area 850

[h2]Opening the Vault[/h2]The Vault opens once more.

You can access the Vault from the notification pop-up or through the in-game shop.

For a limited time only...

[h2]How Did We Do?[/h2]What do you think about today's update? Is it 'Vecnas' or 'Vecnae'? Let us know what you think by joining our community on one of our officially supported platforms: