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Champion Update: Nordom

[p]
[/p]
  • [p][/p]
[p]Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical—if quirky—understanding of the planes.Nordom the Modron has received some much-needed attention with his rework, improving his utility across formations and reinforcing his link to the Modron Core system. These changes will go live at the beginning of the second week of Simril 9 on Wednesday, December 10.

Let's talk about Nordom's rework!

[/p][h2] Nordom[/h2][p]
[/p]
[p]Nordom
NAME[/p]
[p]9
SEAT[/p]
[p]2.5%
CRIT CHANCE[/p]
[p]100%
CRIT DAMAGE[/p]
[p]Nonbinary (He/Him)
GENDER[/p]
[p]122
AGE[/p]
[p]Lawful Neutral
ALIGNMENT[/p]
[p]5
OVERWHELM[/p]
[p]Modron
SPECIES[/p]
[p]Fighter
CLASS[/p]
[p]Support
ROLES[/p]
[p]None
AFFILIATION[/p]
[p]STR: 16 [/p]
[p]DEX: 16 [/p]
[p]CON: 16 [/p]
[p]INT: 16[/p]
[p]WIS: 8 [/p]
[p]CHA: 8 [/p]
[p]TOT: 80 [/p]
[p]Patron Eligibility: Vajra, Strahd, Elminster (until December 10th, 2028)

[/p][h3]Abilities[/h3][h3]Basic Attack[/h3]
  • [p]Gear Spirits(ranged) -Two gear spirits have taken the form of crossbows, which Nordom fires simultaneously at the closest two enemies. If only one enemy remains, he'll instead hit it twice.[/p]
[h3]Formation Abilities[/h3]
  • [p]Form Orderly Ranks - Nordom increases the damage of all Champions in the one column ahead of him by 100%.
    [/p]
  • [p]Core Programming - Nordom increases the effect of Form Orderly Ranks and potentially augments his own abilities depending on which Modron Core you have assigned to the current adventuring party. Buffs stack multiplicatively.
    [/p]
  • [p] Core Buffs:
    [/p]
  • [p]Modest Core: 100% for each unique species in the formation.
    [/p]
  • [p]Strong Core: 100% for each Champion with a total ability score of 78 or higher in the formation.
    [/p]
  • [p]Fast Core: 100% for each Speed Champion in the formation.
    [/p]
  • [p]Magic Core: 100% for each Champion with a magic base attack in the formation, and Nordom's crossbows count as Ranged/Magic attacks.
    [/p]
  • [p]Aerois Core: 300% for each Heroes of Aerois Champion in the formation, and Nordom gains the Heroes of Aerois affiliation.
    [/p]
  • [p]Unaffiliated Core: 100% for each unaffiliated Champion in the formation.
    Dexterous Core: 100% for each Champion with a Dexterity of 15 or higher in the formation.
    [/p]
  • [p]Lawful Core or No Core: 100% for each Lawful Champion in the formation.[/p]
  1. [p]The Great Modron Puzzle - Nordom gains Pipe Puzzle stacks based on the status of the outputs in all active Modron Cores you have equipped across all parties. The effect of Form Orderly Ranks is increased by 25% for each Pipe Puzzle stack, stacking multiplicatively.
    [/p]
  • [p]You gain Pipe Puzzle stacks for having:
    [/p]
  • [p]Powered Outputs
    [/p]
  • [p]Epic Powered Outputs
    [/p]
  • [p]Supercharged Outputs
    [/p]
[h3]Specializations[/h3]
  • [p]BASIC Functionality - Nordom increases the effect of Form Orderly Ranks by 33% for each BASE adventure you have completed in the Grand Tour campaign, stacking multiplicatively.
    [/p]
  • [p]Modron Core Toolbox - Nordom increases the amount of experience gained on the Modron Core attached to his adventuring party when completing new areas by 20%
    [/p]
  • [p]Core Competency - Nordom gains Core Competency stacks based on the total level of all of your modron cores. The effect of Form Orderly Ranks is increased by 25% for each Core Competency stack, stacking multiplicatively.
    [/p]
[h3]Ultimate Ability[/h3]
  • [p]The Frequent Modron March(melee) -A multitude of modrons march from left to right over 15 seconds, pushing all enemies back a short distance and dealing ongoing massive damage as they pass by.[/p]
[h3]Equipment[/h3][p]
[/p]
[p]Global DPS Buff
SLOT 1[/p]
[p]Core Programming Buff
SLOT 2[/p]
[p]Form Orderly Ranks Buff
SLOT 3[/p]
[p]Buffs all Specializations
SLOT 4[/p]
[p]The Great Modron Puzzle Buff
SLOT 5[/p]
[p]Ultimate Cooldown
SLOT 6[/p]
[h3]Feats[/h3][p]
[/p][h3]Uncommon[/h3]
  • [p]Selflessness
    Increases the damage of all Champions by 10%
    [/p]
  • [p]Single-Minded Goal
    Increases the effect of Nordom's Form Orderly Ranks ability by 20%.
    [/p]
  • [p]Core Values
    Increases the effect of Nordom's The Great Modron Puzzle ability by 20%
    [/p]
  • [p]Binary Input
    Increases the effect of Nordom's Specializations by 20%
    [/p]
[h3]Rare[/h3]
  • [p]Inspiring Leader
    Increases the damage of all Champions by 25%.
    [/p]
  • [p]Prepare to March
    Increases the effect of Nordom's Form Orderly Ranks ability by 40%.
    [/p]
  • [p]Processing...
    Increases the effect of Nordom's Core Programming ability by 40%
    [/p]
  • [p]Pipe Expertise
    Increases the effect of Nordom's The Great Modron Puzzle ability by 40%
    [/p]
  • [p]New Speech Pattern
    Increases the effect of Nordom's Specializations by 40%
    [/p]
[h3]Epic[/h3]
  • [p]Piercing Bolts
    Nordom gains the Debuff role and enemies hit by his base attacks take 400% more damage. Does not stack
    Unlockable as an Event Reward[/p]
  • [p]Plumbing Wizardry
    Increases the effect of Nordom's The Great Modron Puzzle ability by 80% Available in the Cozy Nordom Vanguard Pack[/p]
  • [p]Modron Sensibilities
    Increases the effect of Nordom's Core Programming ability by 80%
    [/p]
  • [p]Within 5% Tolerance
    Increases the effect of Nordom's Specializations by 80%
    [/p]
  • [p]Prodigal Leader
    Increases the damage of all Champions by 50%.
    [/p]
  • [p]Greater Order
    Increases the effect of Nordom's Form Orderly Ranks ability by 80%.
    [/p]
[p]
[/p][h2]Nordom the Modron Feedback[/h2][p]What do you think? The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

[/p]

Simril 9

    Simril is ruined! Someone or something has been pillaging all the food stores of Luskan, leaving very little leftover for the feast of Simril, let alone the long, cold winter to follow. Your party has been hired to hunt down this ruiner-of-holidays and recover the stolen sustenance.

It's time for our final event of 2025: celebrating Faerûn's winter solstice with Simril 9!

We are incredibly excited for players to get their first chance to unlock the last new Champion of 2025, Lark Silverstring, the tiefling bard of the Fallbacks party. Lark is a Support, Speed, and Debuff Champion, so we have little doubt he will find his way into many of your formations.

Coming next week on December 10 will be our second Featured Champion for Simril, Nordom the Modron. Nordom has been reworked with an emphasis on providing more utility while reinforcing his link to Modron Cores. You'll be able to learn all about the Nordom Champion Update when the blog goes live on Friday, December 5.

Now, on with the show -- let's talk about Simril Year 9!

[h2]Featured Champions[/h2]
[h3]Lark[/h3]


A consummate showman and performer, Lark loves the spotlight, but his desire for attention might end up getting him killed. Hunted by mysterious enemies with deadly intent, Lark has nevertheless managed to forge a degree of notoriety and a small fan following as a bard, all while evading his pursuers and any questions about who is hunting him and why. Lark left his old band of performers and initially joined up with the Fallbacks in order to surround himself with powerful protectors. He didn’t expect to catch feelings for the group in the process, but he’s adjusting. The show must go on, after all.

Learn more about Lark in his Champion Spotlight.

[h3]Nordom[/h3]


Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical—if quirky—understanding of the planes.

Learn more about Nordom in his Champion Spotlight when it launches this Friday, December 5th.

[h2]Flex Champions[/h2]
Flex Slots allow players to unlock additional Champions and earn chests during
events, choosing from a pool of retired Champions associated with the event.
This collection of retired Champions includes the Champions from previous years of the
event as well as some Champions whose events have been retired.
This event's Flex Slot pool includes:



Regis
SEAT 2

Talin
SEAT 2

Halsin
SEAT 3

Dhadius
SEAT 5

Krull
SEAT 6

Shadowheart
SEAT 6


Lucius
SEAT 7

Warduke
SEAT 8

Yorven
SEAT 10


Warden
SEAT 11



[h2]Event Augments[/h2]
  • Augment 1: Challenge Week (New Augment)

    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.
  • Augment 2: Golden Weekly Offers (Returning Augment)

    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 3: Auto-Blacksmith (Returning Augment)

    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Augment 4: Boon Enhancements (Returning Augment)

    Description: An additional boon buff at each level increases the damage of Tiefling Champions!

[h2]Event Feedback[/h2]
Are you excited about Simril and Lark? Let us know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:




New Champion: Lark



    A consummate showman and performer, Lark loves the spotlight, but his desire for attention might end up getting him killed. Hunted by mysterious enemies with deadly intent, Lark has nevertheless managed to forge a degree of notoriety and a small fan following as a bard, all while evading his pursuers and any questions about who is hunting him and why. Lark left his old band of performers and initially joined up with the Fallbacks in order to surround himself with powerful protectors. He didn’t expect to catch feelings for the group in the process, but he’s adjusting. The show must go on, after all.

Lark is a Support, Speed, and Debuff Champion who boosts the damage of Champions in the middle of his formation. He favors sharp words over sharp weapons, but when all else fails, he’ll reach for his crossbow, Last Resort. This impulsive showman has a habit of running off on his own and landing himself in trouble.

To learn more about the bard of the Fallbacks, read on!

[h2]Lark[/h2]




Lark
NAME

6
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (He/Him)
GENDER

29
AGE

Chaotic Neutral
ALIGNMENT

5
OVERWHELM



Tiefling
SPECIES

Bard
CLASS

Support / Speed / Debuff
ROLES

The Fallbacks
AFFILIATION



STR: 12

DEX: 13

CON: 13

INT: 12

WIS: 10

CHA: 18

TOT: 78

Patron Eligibility: Zariel, Elminster (until December 3rd, 2028)


[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Vicious Mockery(magic) -Lark attacks a random enemy, dealing 1 hit. Lark prefers to attack enemies he hasn't attacked yet.

[h3]Passive Abilities[/h3]
  • Uggie! - Uggie joins the party, starting next to Lark unless she's already in the formation next to another Fallbacks Champion. Uggie increases the damage of all non-adjacent Champions by 100%.

[h3]Formation Abilities[/h3]
  • Devil May Care - Lark increases the damage of all Champions that aren't in the first or last column by 100%.
  • Uptempo Uggie - Uggie's buff is increased by 400% when Lark is in the formation.
  • Bardic Perspiration - When Uggie is with Lark, and at least 50% of the area's quest requirements are met, Lark sprints off to the next area, leaving the formation (and Uggie) behind. When the formation catches up to him, Lark has already antagonized several enemies, spawning 1 enemy in the next area before the formation even arrives.
    • Updated Basic Attack: Uggie's Bite (melee) - Uggie leaps out and bites a random enemy, dealing 1 hit. Uggie will prioritize enemies she hasn't attacked yet.
  • Rapt Audience - When Lark attacks an enemy and does not defeat it, the enemy gains the Charmed debuff. Charmed enemies take 100% additional damage for each Charmed debuff that Lark has applied in the current area, stacking multiplicatively and capping at 10 stacks. If Lark attacks an enemy he has already Charmed, it still increments his Charmed count for the area. Once Lark applies his maximum number of Charmed stacks in an area, he switches over to use his crossbow, named Last Resort.
    • Updated Basic Attack: Last Resort (ranged) - Lark fires his Crossbow at the closest enemy dealing 5 seconds of BUD based damage.

[h3]Specializations[/h3]
  • Band of Misfits - Lark increases the damage of Devil May Care by 100% for each unique class in the formation, stacking multiplicatively.
  • Center of Attention - Lark increases the damage of Devil May Care by 175% for each Fallback Champion and/or Champion with a Charisma score of 13 or lower in the formation, stacking multiplicatively.
  • Path of Nightmares - Lark increases the damage of Devil May Care by 150% for each Tiefling and/or Evil Champion in the formation, stacking multiplicatively.

[h3]Ultimate Ability[/h3]
  • Enthrall(magic) -Lark's powerful performance deals 1 ultimate hit to all enemies and charms them, making them more susceptible to additional damage.

[h3]Equipment[/h3]


Devil May Care Buff
SLOT 1

Uptempo Uggie Buff
SLOT 2

Bardic Perspiration Buff
SLOT 3

Rapt Audience Buff
SLOT 4

Buffs all Specializations
SLOT 5

Ultimate Cooldown
SLOT 6


[h2]Feats[/h2]

[h3]Uncommon[/h3]

  • Selflessness
    Increases the damage of all Champions by 10%
  • Natural Showman
    Increases the effect of Lark's Rapt Audience ability by 20%
  • Lark Person
    Increases the effect of Lark's Uptempo Uggie ability by 20%
  • Here for a Good Time
    Increases the effect of Lark's Devil May Care ability by 20%

[h3]Rare[/h3]

  • Durable
    Increases the Constitution score of Lark by 1
    Unlockable as an Event Reward
  • Keen Mind
    Increases the Intelligence score of Lark by 1
    Unlockable as an Event Reward
  • Band Together
    Increases the effect of Lark's Specializations by 40%
  • The Spotlight
    Increases the effect of Lark's Rapt Audience ability by 40%
  • Solo Artist
    Increases the effect of Lark's Bardic Perspiration ability by 40%
  • Lark Friend
    Increases the effect of Lark's Uptempo Uggie ability by 40%
  • Moment of Truth
    Increases the effect of Lark's Devil May Care ability by 40%
  • Inspiring Leader
    Increases the damage of all Champions by 25%

[h3]Epic[/h3]

  • Here for a Lark
    Increases the effect of Lark's Bardic Perspiration ability by 80%
    Available in the Cozy Lark Theme Pack
  • Multiversal Allies
    Increases the damage of all Champions by 20% for each unique species in the formation, stacking additively.
    Unlockable as an Event Reward

[h2]Lark Feedback[/h2]
Are you as excited for Lark as we are? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:




December Augments Preview

Welcome to the Event Augment preview for Simril!

Simril returns on Wednesday, December 3rd. The fourth event of Year 9 introduces our latest addition to The Fallbacks, Lark, a tinker to Nordom's kit, and features a new challenging augment alongside a few returning favorites:

[h2]Simril 9 Event Augments[/h2]

  • Augment 1: Challenge Week (New Augment)

    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.
  • Augment 2: Golden Weekly Offers (Returning Augment)

    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 3: Auto-Blacksmith (Returning Augment)

    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Augment 4: Boon Enhancements (Returning Augment)

    Description: An additional boon buff at each level increases the damage of Tiefling Champions!

[h2]Augment Feedback[/h2]

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

Tales of the Champions, Part 4



Well met!

We are excited to bring you the fourth installment of the Tales of the Champions campaign, where we will be visiting the City of Splendor and a carnival that travels the planes for two new adventures and six challenging variants!

On our next adventures, Havilar and her twin sister are pulled into a black market investigation along with the infamous Black Viper, while Hank and the Saturday Morning Squad get magical assistance from a pixie to sneak into the Witchlight Carnival -- what could go wrong?

Completing the base adventures will unlock Havilar (Seat 10) and Hank (Seat 1). Completing the variants will earn you exclusive Feats, Tanking Pigments, and two unique Skins that cannot be found anywhere else!

As we enter Act 2 of the campaign, to be able to access these new adventures, you'll need to have completed 6 Tales adventures or Variants. Additionally, the area targets for the base adventures and variants have increased.

Are you ready to take on the challenge? Read on to learn more!

[h2]Market Mischief[/h2]


Havilar and her twin sister Farideh may not often see eye to eye, but they always stand together. A shopping trip in Waterdeep is soon waylaid by a black market conspiracy involving ambitious wizards, costume changes, and a book club.
  • Complete Area 150
  • Rewards: Havilar Unlock

[h3]Variant 1: Double Standards[/h3]
Havilar and Farideh get pulled into a black market investigation with twice the requirements.
  • Havilar starts in the formation. She can be moved, but not removed.
  • You may only use Champions that are a Standard Species. Standard Species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • Quest requirements are doubled in non-boss areas.
  • Getting to Know Idle Champions: Some Speed Champions, like Havilar, increase the rate at which you progress in area quests. Use her and other Speed Champions to get through these increased requirements.
  • Complete Area 350
  • Rewards: 4 Gold Havilar Chests and 250 Corrupted Gems

[h3]Variant 2: Chipping Away[/h3]
Havilar and Farideh get pulled into a black market investigation while facing some armored foes.

Must have completed a Tier 2 variant in an Event
  • Havilar starts in the formation. She can be moved, but not removed.
  • You may only use Champions with an ability score total of 81 or more.
  • All enemies have 4 armored health if they don't already have segmented health.
  • Enemy speed and damage are increased by 100%.
  • All Champions' base attack cooldowns are increased by 3 seconds.
  • Complete Area 800
  • Rewards: 3x Tanking Pigments and 250 Corrupted Gems

[h3]Variant 3: Charging Up[/h3]
Havilar and Farideh get pulled into a black market investigation while facing foes that grow stronger before they engage.
Must have completed a Tier 3 variant in an Event
  • Havilar starts in the formation. She can be moved, but not removed.
  • You may only use Neutral Good, Chaotic Good, and/or Chaotic Neutral Champs.
  • Each enemy's damage increases by 100% for each second they are active before they attack, stacking multiplicatively.
  • Complete Area 1400
  • Rewards: Ball Gown Havilar Skin and 250 Corrupted Gems

[h2]A Tricksy Pixie[/h2]


Hank the Ranger and his faithful friends receive magical assistance from a mischievous pixie to enter the Witchlight Carnival - but when the enchantments unravel, the Saturday Morning Squad learns a valuable lesson about trust.
  • Complete Area 150
  • Rewards: Hank Unlock

[h3]Variant 1: How Low Can You Go?[/h3]
Hank and his friends with a variety of low ability scores enjoy the Witchlight Carnival.
  • Hank starts in the formation. He can be moved, but not removed.
  • You may only use Champions with an ability score total of 78 or less.
  • Once you have two Champions in the formation with a particular ability score total, you may not add any more Champions with that particular ability score total.
  • Getting to Know Idle Champions: Many variants restrict Champions based on their ability scores. By collecting a bunch of Champions, you'll have more choices in these restrictive variants.
  • Complete Area 350
  • Rewards: 4 Gold Hank Chests and 250 Corrupted Gems

[h3]Variant 2: One Hit Wonders[/h3]
Hank and his friends enjoy the Witchlight Carnival while facing particularly deadly enemies.

Must have completed a Tier 2 variant in an Event
  • Hank starts in the formation. He can be moved, but not removed.
  • You may only use Champions that are 30 years old or younger. Additionally, you may use Rosie and/or Gromma.
  • All enemies in a wave spawn at the same time.
  • Enemies with melee attacks automatically defeat Champions they deal damage to.
  • Complete Area 800
  • Rewards: Epic Hank Feat: Prodigal Leader (Increases the damage of all champions by 50%) and 250 Corrupted Gems

[h3]Variant 3: Crossover Episode[/h3]
Hank and ALL of his friends enjoy the Witchlight Carnival thanks to the generosity of a 'friendly' pixie.
Must have completed a Tier 3 variant in an Event
  • Hank starts in the formation. He can be moved, but not removed.
  • You may only use Good Champions.
  • Assorted friends join the formation.
  • At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
  • Complete Area 1200
  • Rewards: Trickster Hank Skin and 250 Corrupted Gem

[h2]Campaign Feedback[/h2]What do you think about Tales of the Champions so far? Did you enjoy the Adventures? The themes? Rewards?

Join our community on one of our official platforms and let us know what you think!