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Champion Update: Donaar

    "This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic -- just tons and tons of dragons -- I'm hoping we can leverage some of these connections in our dealings. None of the dragons I've contacted have gotten back to me, but they're probably just very busy right now. This is one of of the busiest times for dragons... or so I've been told by my new best friend, Donaar Blit'zen."

A somewhat goofy and braggadocious dragonborn, Donaar Blit'zen was the second Champion to come out back in Year 2 of Idle Champions. He is long past due for a major rework, and today we'll talk about how we've modernized his design!

Read on to learn all about Donaar's rework!

[h2] Donaar[/h2]




Donaar
NAME

2
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (He/Him)
GENDER

19
AGE

Chaotic Good
ALIGNMENT

5
OVERWHELM



Dragonborn
SPECIES

Paladin
CLASS

Support / Healing / Gold / Debuff / Control
ROLES

Acq Inc "C" Team
AFFILIATION



STR: 18

DEX: 8

CON: 14

INT: 10

WIS: 10

CHA: 16

TOT: 76

Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until February 11th, 2029)



[h2]Abilities[/h2]
[h3]Basic Attack[/h3]
  • Command(magic) -Donaar casts a random command. His commands target one enemy and deal a small amount of psychic damage in addition to their effect (see the passive Command ability for details).

[h3]Passive Abilities[/h3]
  • Command Word - Donaar attacks with the Command spell. The Command he chooses with each attack is randomly picked from the following options:
    - Hold: the target is stunned for 3 seconds
    - Duel: the target berserks, moving 50% faster and attacking twice as often, but dealing 90% less damage
    - Cower: the target now has a 50% chance to miss on any attack it makes and takes 200% extra damage
    - Droppit: the target drops 200% more gold when it dies
    All Commands last until the target dies, unless otherwise noted.

[h3]Formation Abilities[/h3]
  • Aura of Vitality - Every second, Donaar heals the champion who has lost the most health for 5 health over 10 seconds (1 immediate tick + 10 more ticks each second thereafter). If he targets a champion who already has this effect, it refreshes the duration to 10 seconds, but doesn't immediately tick again.
  • Lead By Example - Donaar increases the damage of Champions in the same column and the column(s) behind him by 100%.
  • Decisionist's Extra Vote - When Donaar is in the formation, most abilities that involve stacks are granted 1 extra stack.
  • Commanding Presence - Enemies affected by one of Donaar's Command Word spells take an additional 100% damage while they are affected by it.

[h3]Specializations A[/h3]
  • Not So Straightforward - Increases the effect of Lead By Example by 100% for each Chaotic Champion in the formation, stacking multiplicatively.
  • Scales and Horns - Increases the effect of Lead By Example by 125% for each Dragonborn or Tiefling Champion in the formation, stacking multiplicatively.
  • Business Partners - Increases the effect of Lead By Example by 150% for each C-Team or Acquisitions Incorporated affiliated Champion in the formation, stacking multiplicatively.

[h3]Specializations B[/h3]
  • Command: Hold - Donaar casts Command: Hold twice as often with his base attack, and increases the duration of the stun by 2 seconds.
  • Command: Duel - Donaar casts Command: Duel twice as often with his base attack, and the speed of enemies Donaar berserks is increased by 100%.
  • Command: Cower - Donaar casts Command: Cower twice as often with his base attack, and the bonus damage taken by cowering targets is increased by 100%.
  • Command: Droppit - Donaar casts Command: Droppit twice as often with his base attack, and the extra gold dropped is increased by 100%.

[h3]Ultimate Ability[/h3]
  • Acid Vomit(melee) -Donaar attacks the nearest enemies with his comically oversized sword, then vomits acid in a puddle which deals damage to enemies who walk through it.

[h2]Equipment[/h2]



Global DPS Buff
SLOT 1

Buffs all Specializations
SLOT 2

Aura of Vitality Buff
SLOT 3

Lead By Example Buff
SLOT 4

Commanding Presence Buff
SLOT 5

Ultimate Cooldown
SLOT 6


[h2]Feats[/h2]

[h3]Uncommon[/h3]
  • Selflessness
    Increases the damage of all Champions by 10%
  • Medic
    Increases the effect of Donaar's Aura of Vitality ability by 15%
  • Frugal
    Increases all Gold found by 10%

[h3]Rare[/h3]
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Combat Healer
    Increases the effect of Donaar's Aura of Vitality ability by 30%
  • Dragonborn Leadership
    Increases the effect of Donaar's Lead By Example ability by 40%
  • Lucky
    Increases all Gold found by 25%
  • Frightful Presence
    Increases the effect of Donaar's Commanding Presence ability by 40%
  • Job Opportunity
    Increases the effect of Donaar's first set of Specializations by 40%

[h3]Epic[/h3]
  • Decisive Alliance
    Increases the effect of Donaar's first set of Specializations by 80%
    Available in the new Mountain Donaar Theme Pack
  • Everybody Coooooool Out!
    Donaar's Command now also affects enemies in a small area around the target; they are all affected by the same random command.
    Unlockable as a Tier 3 Event Reward
  • Watch This!
    Increases the effect of Donaar's Lead By Example ability by 80%
  • Wound Master
    Increases the effect of Donaar's Aura of Vitality ability by 60%
  • Aasimar Glitch
    Donaar also counts as an Aasimar. Increases the effect of Donaar's Lead By Example ability by 20% for each Aasimar Champion in the formation
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Fortune's Favor
    Increases all Gold found by 50%

[h2]Decisionist Feedback[/h2]

We're excited to hear what you think about Donaar's new update!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

Grand Revel 9



    In the Forgotten Realms, Grand Revel is a day of dancing, music, and the eating of sweet treats of all sorts, from chocolate to red "firemint" candies. But even during such an unparalleled day of joy there are quests to be done and adventures to be had. One such adventure revolves around a missing caravan on Chult -- and the Templar of the Order of the Gauntlet who desperately wants it found...

Grand Revel is back, and with it arrives the latest CNE Original Champion: Kyre, the Sun Soul Monk!

Kyre is available to unlock now, while next week on February 11, a major update arrives for Donaar Blit'zen, the copper dragonborn Decisionist for the Acquisitions Incorporated "C" Team. Learn about the modernization of Donaar's design when his Champion Update Blog arrives on Friday, February 6.

Learn everything you need to know about Grand Revel below!


[h2]Featured Champions[/h2]
[h3]Kyre[/h3]



An unnamed child was born to Damaran refugees fleeing the fall of Bloodstone City at the hands of the Warlock Knights of Vaasa, and orphaned when their parents succumbed to a lingering curse. Taken in by wandering elven monks of Sune, the child grew up in the Waterdhavian Monastery of the Sun, surrounded by compassion, discipline, and the pure light of unconditional love...

Learn more about Kyre in their Champion Spotlight.
[h3]Donaar[/h3]


"This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic -- just tons and tons of dragons -- I'm hoping we can leverage some of these connections in our dealings. None of the dragons I've contacted have gotten back to me, but they're probably just very busy right now. This is one of the busiest times for dragons... or so I've been told by my new best friend, Donaar Blit'zen."

Learn more about Donaar in his Champion Spotlight when it launches on February 6th!

[h2]Flex Champions[/h2]

Flex Slots allow players to unlock additional Champions and earn chests during
events, choosing from a pool of retired Champions associated with the event.
This collection of retired Champions includes the Champions from previous years of the
event, as well as some Champions whose events have been retired.
This event's Flex Slot pool includes:



K'thriss
SEAT 1

Presto
SEAT 2

Karlach
SEAT 4

Paultin
SEAT 4

Kalix
SEAT 5

Fen
SEAT 6


Hew Maan
SEAT 8

Birdsong
SEAT 9

Brother Uriah
SEAT 9


Havilar
SEAT 10
Vi
SEAT 12


[h2]Event Augments[/h2]

  • Augment 1: Golden Weekly Offers (Returning Augment)

    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 2: Empowered Rewards (Returning Augment)

    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.
  • Augment 3: Challenge Week (Returning Augment)

    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.
  • Augment 4: Inconceivable Power (New Augment)

    Description: Each day, during the third week of the event, the base power of the Global Damage Event Boon is increased by 100%, stacking multiplicatively.

[h2]Grand Revel Feedback Wanted[/h2]

Yarrr, the second event of 2026 is here! What do ye think?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

New Champion: Kyre



[h2]Kyre[/h2]
    An unnamed child was born to Damaran refugees fleeing the fall of Bloodstone City at the hands of the Warlock Knights of Vaasa, and orphaned when their parents succumbed to a lingering curse. Taken in by wandering elven monks of Sune, the child grew up in the Waterdhavian Monastery of the Sun, surrounded by compassion, discipline, and the pure light of unconditional love. They excelled in body, mind, and spirit, finding peace in exercise, meditation, and crafts, yet always yearned for more - to someday go beyond the monastery walls. Upon coming of age, Kyre chose their own name and at last set out on a pilgrimage across Faerûn to bring light to the dark places where it's needed most.
Kyre is a Support and Control Champion whose Radiant Soul ability increases the damage of adjacent Champions. This Sun Soul Monk can stun enemies, gains power as those enemies are attacked, and helps allies score devastating critical hits.

To learn more about this unique new Champion, read on!





Kyre
NAME

5
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Nonbinary (They/Them)
GENDER

23
AGE

Lawful Good
ALIGNMENT

5
OVERWHELM



Human
SPECIES

Monk
CLASS

Support / Control
ROLES

None
AFFILIATION



STR: 8

DEX: 16

CON: 14

INT: 13

WIS: 14

CHA: 13

TOT: 78

Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until February 4th, 2029)

[h2]Abilities[/h2]
[h3]Basic Attack[/h3]
  • Radiant Sun Bolt(magic) - Kyre attacks the enemy with the most remaining health with a searing bolt of magical radiance, dealing 1 hit.

[h3]Formation Abilities[/h3]
  • Radiant Soul - Kyre increases the damage of all Champions adjacent to them by 400%.
  • Stunning Strike - Kyre's normal attacks have a 100% chance to stun their target(s) for 10 seconds. This chance is multiplicatively reduced by 25% each time they stun an enemy with this ability, but resets back to full when changing areas.
  • Invigorating Radiance - Each time any Champion in the formation attacks a stunned enemy, Kyre gains a Radiance stack. Kyre increases the effect of Radiant Soul by 50% for each Radiance stack, stacking multiplicatively up to 25 stacks and resetting when changing areas.
  • Flawless Strike - Champions that attack a stunned enemy have a 400% additively increased chance to critically hit that enemy and deal 100% more critical damage.

[h3]Specializations[/h3]
  • Complete Control - Increases the effect of Radiant Soul by 300% for each Champion in the formation with the Control role, stacking multiplicatively.
  • Faster Than Light - Increases the effect of Radiant Soul by 300% for each Champion with a Dexterity of 16 or higher in the formation, stacking multiplicatively.
  • Pure of Soul - Increases the effect of Radiant Soul by 300% for each Good Champion in the formation, stacking multiplicatively. In addition, Champions adjacent to Kyre gain the Good tag. This does not affect their other alignment tags, and doesn't affect whether they are eligible for the adventure.

[h2]Ultimate Ability[/h2]
  • Searing Arc Strike(melee) -Kyre creates a wave of radiant light and fire, dealing 1 ultimate hit to enemies it envelopes.

[h2]Equipment[/h2]


Global DPS Buff
SLOT 1

Radiant Soul Buff
SLOT 2

Invigorating Radiance Buff
SLOT 3

Flawless Strike Buff
SLOT 4

Buffs all Specializations
SLOT 5

Ultimate Cooldown
SLOT 6

[h2]Feats[/h2]

[h3]Uncommon[/h3]
  • Selflessness
    Increases the damage of all Champions by 10%
  • Modest Mien
    Increases the effect of Kyre's Radiant Soul ability by 20%
  • Flickering Flame
    Increases the effect of Kyre's Flawless Strike ability by 20%
  • Heated Precision
    Increases the effect of Kyre's Flawless Strike ability by 20%

[h3]Rare[/h3]
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Roaring Aura
    Increases the effect of Kyre's Radiant Soul ability by 40%
  • Surging Soul
    Increases the effect of Kyre's Invigorating Radiance ability by 40%
  • Searing Flash
    Increases the effect of Kyre's Flawless Strike ability by 40%
  • Impassioned Rigor
    Increases the effect of Kyre's Flawless Strike ability by 40%
  • Sunburst
    Increases the effect of Kyre's specializations by 40%

[h3]Epic[/h3]

  • Dual Sun Technique
    Kyre fires two bolts with their base attack.
    Available in the Ancient Kyre Theme Pack
  • Heavy Lifter
    Increases the Strength score of Kyre by 2
    Unlockable as an Event Reward

[h2]Kyre Feedback[/h2]

What do you think about our latest Monk champion? Do they brighten up your day?

Join our community on one of our official platforms and let us know what you think!

February Augments Preview



Welcome to the Event Augment preview for Grand Revel!

Grand Revel returns on Wednesday, February 4th. The sixth event of Year 9 introduces the CNE Original Champion, Kyre, and an update to the Acq Inc "C" Team's Donaar! Check out the Augments below:

[h2]Grand Revel 9 Event Augments[/h2]

  • Augment 1: Golden Weekly Offers (Returning Augment)

    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 2: Empowered Rewards (Returning Augment)

    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.
  • Augment 3: Challenge Week (Returning Augment)

    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.
  • Augment 4: Inconceivable Power (New Augment)

    Description: Each day, during the third week of the event, the base power of the Global Damage Event Boon is increased by 100%, stacking multiplicatively.

[h2]Augment Feedback[/h2]

We appreciate and have been closely monitoring your feedback on the difficulty of January’s Mastery Challenge week. February’s Mastery Challenges will be adjusted to align closer to December’s difficulty level. Please continue to share your thoughts as you play!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

Tales of the Champions, Part 6



Well met!

It's time for the first Adventure Update of 2026, and we're back with the next installment of Tales of the Champions! These two Champions could not be more different: one Champion is a hero of and for the people of Baldur's Gate, dedicated to a life of service while the other Champion only lived for 11 days...

For the next two Tales adventures, Duke Ulder Ravengard goes to extreme lengths to protect what matters to him most, while Spurt the Kobold endeavors to become the next Pirate King...

Completing the base adventures will unlock Duke Ravengard (Seat 8) and Spurt (Seat 3), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and two exclusive Skins!

Are you ready to take on the challenge? Read on to learn more!

[h2]Legacy[/h2]


Duke Ravengard would go to any lengths to protect that which matters most. With divine aid, he descends into Avernus once again to make things right, but a wrathful heart is not so easily swayed, and a devil's taste for dominion is never truly satisfied.
  • Complete Area 150
  • Rewards: Duke Ravengard Unlock

[h3]Variant 1: Rise of a Legacy[/h3]
Duke Ravengard and a select group of allies embark on a hellish rescue mission.

  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • You may only use Champions with a Melee base attack.
  • After you complete area 50 for the first time, you can't remove Champions from the formation.
  • When you complete this variant, any Champions in the formation will be unavailable in the Burden of Legacy or End of a Legacy variants. Each Patron variant has its own list of unavailable Champions.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Getting to Know Idle Champions: A Champion's attack is categorized as a Melee, Ranged, and/or a Magic attack. Some Variants and Champion abilities require a Champion to have a specific type of attack!
  • Complete Area 350
  • Rewards: 4 Duke Ravengard Gold Chests and 250 Corrupted Gems

[h3]Variant 2: Burden of Legacy[/h3]
Duke Ravengard and a dwindling supply of allies embark on a hellish rescue mission.

Must have completed a Tier 2 variant in an Event and have completed Variant 1: Rise of a Legacy.
  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • You may only use Champions with a Melee base attack. You also can't use any Champions that you used to finish variant 1 other than Duke Ravengard.
  • After area 10, all enemies spawn with an extra 10 armored hit points which must be destroyed before their regular hit points appear. When an enemy is knocked back, these armored hit points are immediately removed, revealing its normal health bar.
  • After you complete area 50 for the first time, you can't remove Champions from the formation.
  • When you complete this variant, any Champions in the formation will be unavailable in the End of a Legacy variant. Each Patron variant has its own list of unavailable Champions.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 800
  • Rewards: Duke Ravengard No Compromises Feat, which Changes his Alignment to Lawful Good, and 250 Corrupted Gems

[h3]Variant 3: End of a Legacy[/h3]
Duke Ravengard and a pitiful handful of allies embark on a hellish rescue mission.
Must have completed a Tier 3 Variant in an Event and have completed Variant 2: Burden of Legacy.
  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • You may only use Champions with a Melee base attack. You also can't use any Champions that you used to finish variant 1 and 2 other than Duke Ravengard.
  • After area 10, enemies spawn with a special shield which must be destroyed before their regular hit points appear. To destroy a special shield, an enemy must be hit with a critical hit.
  • Complete Area 1400
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Rewards: Blood War Duke Ravengard Skin and 250 Corrupted Gems

[h2]The Ultimate Treasure[/h2]


Join Spurt the kobold on his latest misadventure as a proud pirate! Azaka, Dragonbait, Halsin, and Stoki must help their hapless little friend live out this dream however they can, and perhaps discover the greatest treasure of all.
  • Complete Area 150
  • Rewards: Spurt Unlock

[h3]Variant 1: Kobold Without a Cause[/h3]
Spurt wants to be a pirate, and he's making it a problem for anyone that isn't already part of a crew.
  • Spurt starts in the formation. He can be moved, but not removed.
  • Only Champions that aren't part of an affiliation can be used.
  • Getting to Know Idle Champions: An Affiliation is a small group of Champions that often have mechanics that encourage using them together. Unaffiliated Champions often have flexible abilities that can be used in many different formations.
  • Complete Area 350
  • Rewards: 4 Gold Spurt Chests and 250 Corrupted Gems

[h3]Variant 2: The Fast and the Flattened[/h3]
Hank and his friends enjoy the Witchlight Carnival while facing particularly deadly enemies.
Must have completed a Tier 2 variant in an Event
  • Spurt starts in the formation. He can be moved, but not removed.
  • You may only use Champions that have a base attack cooldown of 4 seconds or less.
  • All Enemies move 100% faster and their base attack cooldowns are reduced by 50%
  • Complete Area 800
  • Rewards: Spurt's Free Agent Feat, which Increases the damage of all Champions by 20% for each Unaffiliated Champion in the formation, and 250 Corrupted Gems

[h3]Variant 3: Wasps and the Kobold that Loves Them [/h3]
Spurt wants to be a pirate, and he keeps droning on about it.
Must have completed a Tier 3 variant in an Event
  • Spurt starts in the formation. He can be moved, but not removed.
  • You may only use Champions with both a Dexterity and Charisma of 13 or higher.
  • Two Hellwasps join the formation. They just get in the way.
  • Complete Area 1400
  • Rewards: Pirate King Spurt Skin and 250 Corrupted Gems

[h2]Campaign Feedback[/h2]
What do you think about Tales of the Champions so far? Did you enjoy the Adventures? The themes? Rewards?

Join our community on one of our official platforms and let us know what you think!