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Champion Update: Farideh



    Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew up to adulthood acutely aware of the drawbacks of being a tiefling. While those from the Nine Hells do their utmost to corrupt her, Farideh isn't interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger.

Farideh has received a devilish update. Her Hellish Rebuke ability now triggers when any Champion in the formation receives damage, whitoule Chosen of Asmodeus has been reworked entirely. Learn all about the changes below...

[h2]Farideh[/h2]




Farideh
NAME

7
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Female (She/Her)
GENDER

19
AGE

Neutral Good
ALIGNMENT

5
OVERWHELM



Tiefling
SPECIES

Warlock
CLASS

DPS
ROLES

Brimstone Angels
AFFILIATION



STR: 10

DEX: 14

CON: 14

INT: 14

WIS: 13

CHA: 19

TOT: 83

Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until October 8th, 2028)


[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Scorching Ray(magic) -Farideh creates 3 rays of fire and hurls them at random enemies.

[h3]Formation Abilities[/h3]
  • Hellish Rebuke - Enemies that attack any Champion in the formation trigger Farideh's Hellish Rebuke. The enemy is surrounded by green flames for 5 seconds and immediately takes 0.5 seconds worth of BUD damage.
  • Chosen of Asmodeus - Whenever Farideh's Hellish Rebuke triggers, Farideh's damage is increased by 100%. This stacks multiplicatively up to 25 times, and the stacks reset when changing areas.
  • Pact Family - Farideh's damage is increased by 100% for each Tiefling Champion in the formation, stacking multiplicatively.
  • Sister, Sister - Increases the post-stack effect of Pact Family by 500% when Havilar is in the formation. Additionally, whenever Havilar sacrifices her Imps, the stack cap of Chosen of Asmodeus is increased by 2, stacking up to 5 times (10 additional stacks total).

[h3]Specializations[/h3]
  • Daughters of Mehen - Pact Family now also gains a stack for each Dragonborn Champion in the formation, and its post-stack effect is increased by 400%. Chosen of Asmodeus stacks are halved when changing areas if Mehen is in the formation, rather than resetting to 0.
  • Fury of Asmodeus - Farideh gains the Debuff role, and whenever Chosen of Asmodeus is at more than 10 stacks, Farideh deals 100% more damage against enemies currently affected by Hellish Rebuke for each stack above 10 she has, stacking multiplicatively.
  • Pact with Lorcan - Farideh gains the Hunter role, Fiends become her favored foe, and the effect of Hellish Rebuke is increased by 200% on all Fiends. By sheer dumb luck, each wave of enemies in non-boss areas has a 33% chance to spawn 1-2 Fiends, and all bosses now count as demonic Fiends for the purposes of all abilities that care about such things.

[h3]Ultimate Attack[/h3]
  • Infernal Aspect(magic) -Farideh taps into her infernal bloodline, surrounding herself in a nimbus of flames and sprouting a pair of fiery wings from her back for 15 seconds. This causes all enemies to go berserk, resulting in them moving 50% faster, attacking twice as often, but dealing 90% less damage. During this time, her flaming aura shoots slivers of flame at random enemies once per second, dealing massive damage.

[h3]Equipment[/h3]



Champion DPS Buff
SLOT 1

Chosen of Asmodeus Buff
SLOT 2

Hellish Rebuke Buff
SLOT 3

Pact Family Buff
SLOT 4

Buffs all Specializations
SLOT 5

Ultimate Cooldown
SLOT 6

[h3]Feats[/h3]

[h3]Uncommon[/h3]

  • Adept
    Increases the damage of Farideh by 30%
  • Hex
    Increases the effect of Farideh's Hellish Rebuke ability by 20%
  • Familial Bonds
    Increases the effect of Farideh's specializations by 20%
  • Tiefling Magic
    Increases the effect of Farideh's Pact Family ability by 20%

[h3]Rare[/h3]
  • Elementalist
    Increases the damage of Farideh by 60%
  • Observant
    Increases the Wisdom score of Farideh by 1
  • Lorcan's Gambit
    Increases the effect of Farideh's specializations by 40%
  • Dark Allegiance
    Increases the effect of Farideh's Pact Family ability by 40%
  • Hellish Gift
    Increases the effect of Farideh's Chosen of Asmodeus ability by 40%
  • Witch Bolt
    Increases the effect of Farideh's Hellish Rebuke ability by 40%

[h3]Epic[/h3]
  • Spell Master
    Increases the damage of Farideh by 120%
  • Ice Knife
    Increases the effect of Farideh's Hellish Rebuke ability by 80%
  • Impulsive Hero
    Reduces the cooldown on Farideh's base attack by 1 second
  • Immolation
    Farideh's attacks deal an additional 1 second of BUD damage every second for 5 seconds
  • Brimstone Blitz
    Increases the effect of Farideh's Pact with Lorcan ability by 100%
    Unlockable as an Event Reward
  • Infernal Heritage
    Increases the effect of Farideh's Pact Family ability by 80%
  • Blessing of Asmodeus
    Increases the effect of Farideh's Chosen of Asmodeus ability by 80%
    Available in the Darklord Farideh Theme Pack
  • Mehen's Pride
    Increases the effect of Farideh's Sister, Sister ability by 80%

[h3]Farideh Feedback[/h3]
Farideh has been updated! What do you think?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:



Liar's Night 9



    The Champions are celebrating together at a Liar's Night party at the Wayside Inn when suddenly a masked pickpocket crashes the festivities, stealing magical items and escaping into the night...

Our second Year 9 Event is here! Sometimes it feels like the Wayside Inn gets targeted every year by a masked pickpocket. Strange...

Liar's Night 9 introduces the King of Shadows, available with the event launch today, and brings a rework for Farideh, available on October 8th.

For more information on our latest Featured Champions and the event, read on!

[h2]Featured Champions[/h2]

[h3]King of Shadows[/h3]



Once the noble guardian of the ancient elven empire of Illefarn, a cataclysmic event twisted this protector, binding him to the corrupting influence of the Shadow Weave. Now, as the King of Shadows, he commands legions of spectral Shadow Reavers and wields potent shadow magic. Driven by a warped sense of purpose tied to Illefarn's downfall and the dangerous power of the Shadow Weave, he seeks to engulf Neverwinter and beyond in an eternal night. His very being embodies the perversion of ancient power and the terrifying potential of unchecked darkness, making him a uniquely formidable and tragic antagonist.

Learn more about King of Shadows in his Champion Spotlight.

[h3]Farideh[/h3]



Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew up to adulthood acutely aware of the drawbacks of being a tiefling. While those from the Nine Hells do their utmost to corrupt her, Farideh isn't interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger.

Learn more about Farideh in her Champion Spotlight when it launches this Friday, October 3rd.

[h2]Flex Champions[/h2]
Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired.

This event's Flex Slot pool includes:



Ezmerelda
SEAT 1

Thellora
SEAT 1

Donaar
SEAT 2

Brig
SEAT 3

Kent
SEAT 4

Kas
SEAT 6


Krond
SEAT 6

Astarion
SEAT 10

Avren
SEAT 11


Dob
SEAT 12

[h2]Event Augments[/h2]
  • Augment 1: Golden Weekly Offers (New Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 2: Early Unlock (New Augment)
    Description: The third Champion flex slot will unlock at the start of the second week of the event, instead of the third.
  • Augment 3: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!
  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the damage of Evil and/or Tiefling Champions!

[h2]Event Feedback[/h2]
What do you think about Liar's Night? What do you think about the King of Shadows? We want to know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

New Champion: King of Shadows



    Once the noble guardian of the ancient elven empire of Illefarn, a cataclysmic event twisted this protector, binding him to the corrupting influence of the Shadow Weave. Now, as the King of Shadows, he commands legions of spectral Shadow Reavers and wields potent shadow magic. Driven by a warped sense of purpose tied to Illefarn's downfall and the dangerous power of the Shadow Weave, he seeks to engulf Neverwinter and beyond in an eternal night. His very being embodies the perversion of ancient power and the terrifying potential of unchecked darkness, making him a uniquely formidable and tragic antagonist.

The King of Shadows is a Support, Tanking, and DPS Champion that goes through three phases, with the advancement to the next phase happening when he is defeated. The power of his Tanking and DPS abilities increases the longer you can delay his advancement to the next phase. His Shadow Plague ability further augments his Tanking abilities, but actively drains health from Champions next to him in formation!

That's right - the antagonist of Neverwinter Nights 2 has joined Idle Champions as our latest evil-aligned Champion! To learn all about the King of Shadows, read on!

[h2]King of Shadows[/h2]




King of Shadows
NAME

9
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (he/him)
GENDER

48
AGE

Lawful Evil
ALIGNMENT

25
OVERWHELM



Human
SPECIES

Barbarian / Warlock
CLASS

DPS / Tanking / Support
ROLES

None
AFFILIATION



STR: 20

DEX: 26

CON: 18

INT: 14

WIS: 14

CHA: 20

TOT: 112

Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until October 1st, 2028)

[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Shadow Strike(melee/magic) - The King of Shadows slashes the closest enemies, then blasts the enemy with the most health.

[h3]Passive Abilities[/h3]
  • Corrupted Guardian - The King of Shadows is Undead and counts as 'dead' for the purposes of effects that care about dead Champions, but 'alive' for all other purposes.
  • Phase One: The Watcher - When you complete an area with the King of Shadows leading the formation from the front, he updates his current Toughness and Brutality stacks to the completed area number. When the King of Shadows is defeated for the first time, he immediately returns to full health, his Toughness stacks no longer update, and he enters Phase Two. When the King of Shadows is defeated for the second time, he immediately returns to full health, his Brutality stacks no longer update, and he enters Phase Three. His size increases by 25% each time he enters a new phase. Other abilities grant additional buffs upon gaining these new phases.

[h3]Formation Abilities[/h3]
  • Power of the King - The King of Shadows increases the damage of himself and Champions in the two columns behind him by 100%. This is increased by 100% each time the King of Shadows' max health is doubled, stacking multiplicatively.
  • Shadow Plague - The King of Shadows damages all adjacent Champions for 4% of their max health each second, as long as the Champions have at least 20% of their max health remaining. Each time The King of Shadows successfully deals damage in this manner, he gains a Shadow Plague stack. Each Shadow Plague stack increases his own max health by 4%, stacking additively. Stacks cap at 250 and reset when changing areas.
  • Phase Two: The Warden - After the King of Shadows enters Phase Two, his health is increased by 1% for each Toughness stack he collected, stacking additively. He also increases the health of all other Champions by 25% of his max health, and healing effects on all Champions are increased by 25%.
  • Shadow Reavers - After the King of Shadows enters Phase Two, he summons a Shadow Reaver each time he uses his ultimate. An additional Shadow Reaver is summoned for every 500 Toughness stacks he has. Each Shadow Reaver attacks a random enemy once every 5 seconds, dealing 5 seconds of BUD-based damage. The Shadow Reavers last for 1 second plus 0.1 seconds for each Toughness stack he has. Using his ultimate again before the Shadow Reavers expire causes their duration to be refreshed to max.
  • Phase Three: The Warrior - After the King of Shadows enters Phase Three, his damage is increased by 5% for each Brutality stack, stacking multiplicatively.

[h3]Specializations A[/h3]
  • Master of Pawns - Increases the effect of Power of the King by 100%.
  • Shadow Unleashed - Increases the effect of Phase Three: The Warrior by 1000%.

[h3]Specializations B[/h3]
  • Legacy of Illefarn - Increases the effect of Power of the King by 100% for each Elf, Dwarf, Half-Elf, and/or Human Champion in the formation, stacking multiplicatively.
  • Embrace the Shadow Weave - Increases the effect of Power of the King by 200% for each Evil Champion in the formation, stacking multiplicatively.
  • Rites of Survival - Increases the effect of Power of the King by 300% for each Champion with the Healing role, stacking multiplicatively. Additionally, Shadow Plague no longer has a minimum health at which Champions will not be damaged, and the Shadow Plague stack cap is doubled.

[h3]Ultimate Attack[/h3]
  • Cradle of Rime(magic) - The King of Shadows blasts all enemies with cold and necrotic energies, slowing their movement for a short while.

[h3]Equipment[/h3]



Power of the King Buff
SLOT 1

Phase Two: The Warden Buff
SLOT 2

Phase Three: The Warrior Buff
SLOT 3

Buffs all Specializations A
SLOT 4

Buffs all Specializations B
SLOT 5

Ultimate Cooldown
SLOT 6

[h3]Feats[/h3]

[h3]Uncommon[/h3]

  • Tavern Brawler
    Increases the damage of King of Shadows by 30%
  • Selflessness
    Increases the damage of all Champions by 10%
  • Tough
    Increases the health of King of Shadows by 15%
  • Defensive Duelist
    King of Shadows takes 5 more Enemies attacking to get overwhelmed
  • Noble Vision
    Increases the effect of King of Shadows' Power of the King ability by 20%

[h3]Rare[/h3]
  • Grappler
    Increases the damage of King of Shadows by 60%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of King of Shadows by 30%
  • Calm Under Pressure
    King of Shadows takes 10 more Enemies attacking to get overwhelmed
  • Corrupt Cause
    Increases the effect of King of Shadows' Power of the King ability by 40%
  • Dark Savior
    Increases the effect of King of Shadows' Phase Two: The Warden ability by 40%
  • Dark Avenger
    Increases the effect of King of Shadows' Phase Three: The Warrior ability by 40%
  • Demon King
    Increases the effect of King of Shadows' first set of Specializations by 40%
  • Royal Retinue
    Increases the effect of King of Shadows' second set of Specializations by 40%

[h3]Epic[/h3]
  • Tragic Devotion
    Increases the effect of King of Shadows' Power of the King ability whenever his max health is doubled by 10%(pre-stack)
    Available in the King of Shadows Origin Theme Pack
  • Taunt
    Increases the damage of all Champions by 100%. King of Shadows' attacks have a 50% chance to taunt enemies.
    Unlockable as an Event Reward

[h2]King of Shadows Feedback[/h2]
What do you think about the King of Shadows? Do you have an idea of how you would use him in your formations?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

October Augments Preview



Welcome to the Event Augment preview for Liar's Night!

Liar's Night returns on Wednesday, October 1st. The second event of Year 9 introduces a dangerous villain to the roster with the King of Shadows, brings a rework to the first Year 2 champion, Farideh, and features these new and returning Event Augments:

[h2]Liars' Night 9 Event Augments[/h2]

  • Augment 1: Golden Weekly Offers (Returning Augment)

    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 2: Early Unlock (New Augment)

    Description: The third Champion flex slot will unlock at the start of the second week of the event, instead of the third.
  • Augment 3: Empowered Rewards (Returning Augment)

    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!
  • Augment 4: Boon Enhancements (Returning Augment)

    Description: An additional boon buff at each level increases the damage of Evil and/or Tiefling Champions!
Note: Similar to our rollout in September the spotlight blogs for the two Featured Champions will also be spread out, with The King of Shadow's tomorrow, September 26th, and Farideh's releasing next Friday, October 3rd.

[h2]Augment Feedback[/h2]

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially supported platform:

Tales of the Champions, Part 2



Well met!

The second Tales of the Champions update features the Jewel of the North and the City of Doors across two adventures, six variants, and a new array of exciting rewards!

For the next pair of adventures, join Melf as he endeavors to ensure the safety of the city of Neverwinter, and then help Lae'zel overcome the differences between Githyanki and Githzerai in order to combat an aberrant threat.

Completing the base adventures will unlock Melf (Seat 12) and Lae'zel (Seat 2). Additional rewards this update include the exclusive Prince Brightflame Skin for Melf, created by Luke Gygax!

Are you ready to take on the challenge? Read on to learn more!

[h2]A Royal Welcome[/h3]

Melf visits the city of Neverwinter to assess its defenses, following the return of Sgt. Knox from a harrowing adventure. When danger strikes, Prince Brightflame leads the charge to protect the Jewel of the North.
  • Complete Area 50
  • Rewards: Melf Unlock

[h3]Variant 1: An Arranged Welcome[/h3]
Melf and some precisely positioned friends endeavor to ensure the safety of Neverwinter.
  • Melf starts in the formation. He can't be moved or removed.
  • You may only use Champions that have positional formation abilities.
  • You may not place Champions with the DPS role next to Melf.
  • Getting to know Idle Champions: A positional formation ability is an ability that applies to only some Champions in specific slots in a formation.
  • Complete Area 250
  • Rewards: 4 Melf Gold Chests and 250 Corrupted Gems

[h3]Variant 2: A Mixed Welcome[/h3]
Melf and a diverse set of friends endeavor to ensure the safety of Neverwinter.

Must have completed a Tier 2 Variant in an Event.
  • Melf starts in the formation. He can be moved, but not removed.
  • Only one Champion of each species can be in the formation at any time. Multispecies Champions count for all of their species. You may use a second elf in addition to Melf.
  • Increase the quest requirements of non-boss areas by 100%.
  • Complete area 600
  • Rewards: Epic Melf Feat: Heroic Legacy (Increases the effect of Melf's Specializations by 80%) and 250 Corrupted Gems

[h3]Variant 3: An Acidic Welcome[/h3]
Melf and friends endeavor to ensure the safety of Neverwinter with some signature acid arrow help.

Must have completed a Tier 3 Variant in an Event.
  • Melf starts in the formation. He can be moved, but not removed.
  • You may only use one Champion with the DPS role.
  • If you add a male DPS Champion to the formation, you may not use any other male Champions (other than Melf).
  • If you add a female DPS to the formation, you may not use any other female Champions.
  • A nonbinary DPS allows anyone to be used, and a nonbinary support Champion may always be used.
  • Acid Bubbles spawn in all non-boss areas. Some bubbles contain additional enemies that must be defeated afterwards. When a bubble is popped (killed), all Champions in the formation take 5% of their maximum health as acid damage. They don't drop gold nor count towards quest progress.
  • Complete Area 1200
  • Rewards: Prince Brightflame Melf Skin and 250 Corrupted Gems

[h2]Two Skies[/h3]


Lae'zel of Creche K'liir comes to Sigil for the first time, and it's not going well. The githyanki warrior becomes entangled in a Spelljamming adventure along with Nrakk, a githzerai monk. The unlikely duo must learn to overcome their differences to survive a Mind Flayer threat.
  • Complete Area 50
  • Rewards: Lae'zel Unlock

[h3]Variant 1: For Vengeance[/h3]
Lae'zel and Nrakk overcome their critical differences to stop a mind flayer threat.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • After area 50, Champions only deal 1 point of damage with normal attacks that aren't Critical Hits.
  • Ultimate attacks always deal full damage.
  • A lesser Gibbering Mouther spawns with each wave. They don't drop gold nor count towards quest progress.
  • Getting to Know Idle Champions: Some Champions, like Lae'zel, Strongheart, and Catti-brie, have an increased chance to deal high-damage Critical Hits with their attacks.
  • Complete Area 250
  • Rewards: 4 Lae'zel Gold Chests and 250 Corrupted Gems

[h3]Variant 2: For Resolve[/h3]
Lae'zel and Nrakk overcome their differences with those that follow and renounce the ways of Gith.

Must have completed a Tier 2 Variant in an Event.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • You may only use Champions with a Wisdom of 14 or higher, and/or Dexterity of 16 or higher. You may also use Commodore Krux.
  • A Githyanki and Githzerai join the formation. Champions between them deal no damage due to their bickering.
  • An Intellect Devourer spawns with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 600
  • Rewards: Epic Lae'zel Feat: Master's Precision (Additively increases the Crit Chance of Lae'zel by 20%) and 250 Corrupted Gems

[h3]Variant 3: For Victory[/h3]
Lae'zel and Nrakk overcome their differences to stop a mind flayer threat by any means necessary.

Must have completed a Tier 3 Variant in an Event.
  • Lae'zel starts in the formation. She can be moved, but not removed.
  • You may only use Evil and/or Neutral Champions. You may also use Commodore Krux.
  • After area 50, Champions only deal 1 point of damage with normal attacks that aren't Critical Hits.
  • Ultimate attacks always deal full damage.
  • Enemy speed and damage is increased by 300%.
  • An armored Mind Flayer Guard spawns with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 1200
  • Rewards: Knight of the Comet Lae'zel Skin and 250 Corrupted Gems

[h2]Campaign Feedback[/h3]

What do you think about our next batch of Tales of the Champions adventures and rewards?

Join our community on one of our official platforms and let us know what you think!