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Champion Spotlight: Kalix

    By wood, river, cavern, and vale, nomads of the Shaar spread the tale of Kalix the Exile. Gifted in combat from a young age, this Thri-kreen warrior amassed a collection of trophies, garnering acclaim from the others of his tribe—the Krakk't. However, the hunter was never satisfied. He dreamed of quarry none would dare. At the Hill of Memories, during the yearly gathering, Kalix attacked the emissaries of the other tribes. None could deny his prowess. For this act, he was banished and forced to wander the world, searching for purpose. Now Kalix offers his services to all who promise a worthy hunt, and woe unto any foe he marks as his prey.

Kalix is a Support Champion who excels in formations featuring unorthodox species. This Thri-kreen harnesses his telepathic abilities to boost the damage of Champions that aren't next to him, and he's skilled at tracking down his favored foe: humanoids. Kalix also increases the damage of your active party when he is positioned in the front column of a formation, making him an invaluable resource once you have access to multiple adventuring parties.

For more information about this CNE Original Thri-Kreen Champion, read on...

[h2]Kalix[/h2]


Kalix
NAME

5
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (he/him)
GENDER

16
AGE

Lawful Evil
ALIGNMENT

5
OVERWHELM



Thri-kreen
SPECIES

Ranger
CLASS

Support
ROLES

None
AFFILIATION



STR: 12

DEX: 18

CON: 14

INT: 13

WIS: 11

CHA: 11

TOT: 79

Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until February 5th, 2028)

[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Chatkcha(ranged) -Kalix throws a Chatkcha at the closest enemy, dealing 1 hit.

[h3]Passive Abilities[/h3]
  • Thri-kreen Telepathy - While Kalix is in the front column of any party, your active party's damage is increased by 100%. This means this ability affects your active party even if Kalix is not in your active party (as long as they're in the front-most column of their party).

[h3]Formation Abilities[/h3]
  • Mindlink - Kalix telepathically increases the damage of all Champions not adjacent to him by 100%.
  • Unorthodox Alliance - Kalix gains an Ally stack for each Champion in the formation that is not a Standard species. He increases the effect of Mindlink by 100% for each Ally stack, stacking multiplicatively. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • Chameleon Carapace - Enemies that attempt to choose Kalix as a target do not, and instead choose to attack another Champion, assuming another valid target exists. The effect of Mindlink is increased by 100% each time this triggers, stacking multiplicatively up to 25 times and resetting when changing areas.
  • The Deadliest Prey - Humanoids are Kalix's favorite foe. All Champions deal 400% additional damage against Kalix's favored foes.

[h3]Specializations[/h3]
  • Strength in Numbers - The most represented species in your formation grant additional Ally stacks for Unorthodox Alliance (even if it is not a Standard species). In the case of a tie, Champions from all tied species grant an additional Ally stack.
  • Creative Camouflage - The maximum stacks of Chameleon Carapace are doubled, and 50% of the current stacks are not reset when you change areas.
  • One For You, One For Me - Kalix gains the Speed role and each time a monster spawns that is not his favored foe, one or more favored foes simultaneously spawn. The effect of The Deadliest Prey is also increased by 400%.

[h3]Ultimate Ability[/h3]
  • Gythka Strike(melee) -Kalix makes 5 attacks against random enemies, dealing ultimate damage and stunning them for 5 seconds due to his paralyzing poison.

[h3]Equipment[/h3]


Global DPS Buff
SLOT 1

Thri-kreen Telepathy Buff
SLOT 2

Mindlink Buff
SLOT 3

Unorthodox Alliance Buff
SLOT 4

Chameleon Carapace Buff
SLOT 5

Ultimate Cooldown
SLOT 6


[h3]Feats[/h3]

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Expanded Awareness
    Increases the effect of Kalix's Mindlink ability by 20%.
  • Hidden Danger
    Increases the effect of Kalix's Chameleon Carapace ability by 20%.
  • Common Quarry
    Increases the effect of Kalix's The Deadliest Prey ability by 20%.

Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Mental Discipline
    Increases the effect of Kalix's Mindlink ability by 40%.
  • Eclectic Collective
    Increases the effect of Kalix's Unorthodox Alliance ability by 40%.
  • Last Surprise
    Increases the effect of Kalix's Chameleon Carapace ability by 40%.
  • Hunt the Civilized
    Increases the effect of Kalix's The Deadliest Prey ability by 40%.
  • Hunt the Divine
    Add Celestial as a favored foe for Kalix.
  • Hunt the Bound
    Add Construct as a favored foe for Kalix.
    Unlockable as an Event Reward
  • Hunt the Amorphous
    Add Ooze as a favored foe for Kalix.

Epic
  • Psionic Talent
    Increases the effect of Kalix's Thri-kreen Telepathy ability by 80%.
    Available in the Ruby Rose Knight Kalix Theme Pack
  • Entertainer
    Increases the Charisma score of Kalix by 2.
    Unlockable as an Event Reward

[h3]We Want YOUR Feedback[/h3]
What do you think of Kalix? Is he everything you had hoped our next CNE Original would be? We want to know!
The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

February Augment Preview

Welcome to the Event Augment preview for Grand Revel!

Our second 2025 Event launches on Wednesday, February 5th, and brings back four Event Augments. For more info on which Event Augments have returned for Grand Revel 8, read on!

[h2]Grand Revel Year 8 Event Augments[/h2]

  • Augment 1: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases gems dropped from bosses.


Buff

Tier 1

Tier 2

Tier 3

Tier 4



Gem Drops

20%

40%

70%

100%


  • Augment 2: Auto-Equip (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better.
  • Augment 3: Auto Blacksmith (Returning Augment)
    Description: Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Augment 4: Worth The Wait (Returning Augment)
    Description: Rebalanced Champion Ishi will unlock at the start of week two of this event, and completing her tier 2+ variants awards double chests!
Note: Similar to our rollouts in December and January, the spotlight blogs for the two Featured Champions next month will also be spread out, with Kalix tomorrow, January 31st, and Ishi's releasing next Friday, February 7th.

We hope you enjoy these Event Augments! Please tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

Free Champion & Platinum Chests!

[h2]Limited Time Offer: Free Hew Maan Platinum Chests! [/h2]

The Vault has Opened!

Until February 5th at Noon PT, all players who log into Idle Champions will automatically unlock the following:
  • Hew Maan (seat 8) Champion unlock
  • Full common gear for Hew Maan
  • 6 Platinum Hew Maan Chests


When you open those shiny new Platinum Chests, pay close attention to the new look of our
equipment cards! We've updated the way we surface Item Levels in the game to make it easier to see your Champion's power grow as you collect more Chests.

Thanks for playing!

January 29th Variant Update



Today's update includes 15 fiendish new adventure variants, featuring five for the Icewind Dale: Rime of the Frostmaiden, including its capstone variant with bonus rewards and quality-of-life improvements to item level visibility.

For more information about the new variants and these updates, read on...

[h2]A Grand Tour of the Sword Coast[/h2]


[h3]Terror in the Dark[/h3]

[h3]Variant: Friend of Nature[/h3]
Every night, zombies are attacking a nature-loving village
  • In addition to the core 12 Champions, you may only use Ranger, Druid, and/or Barbarian Champions.
  • Friendly animals take up slots in your formation. You start out with one slot taken up by a friendly animal, then every 50 areas a new animal joins your team, until there are 6 animals.
  • Complete Area 200

[h3]Unearthed Evil[/h3]

[h3]Variant: Waves of Evil[/h3]
A local mine needs some evil help to solve an evil goblin problem
  • In addition to the core 12 Champions, you may only use Evil Champions.
  • All monsters emanate waves of shadowy evil upon spawning and every 5 seconds after that. Each wave deals 10% max health damage against a random Champion.
  • Complete Area 200

[h2]Icewind Dale: Rime of the Frostmaiden[/h2]


[h3]The Netherese Necropolis[/h3]

[h3]Variant: Cryophilic Combatants[/h3]
Search the city for more Arcane Octad clues while fighting back enemies that thrive in the cold.
  • You may only use Champions that are 75 years old or more.
  • 1-2 White Abishai spawn with each wave. They don't drop gold nor count toward quest progress.
  • Whenever a Champion takes damage, their base attack cooldown is increased by 0.5 seconds until the area changes, stacking additively.
  • Complete Area 675

[h3]Cold as Ice[/h3]

[h3]Variant: Pay the Price[/h3]
Continue to hunt for the clues of the Rite of the Arcane Octad with Champions who are not foreign to the ways of wealth.
  • You may only use Champions with the gold find role.
  • 1-2 Mezzoloth mercenaries spawn with each wave. They don't drop gold nor count toward quest progress.
  • Other enemies drop 99.99% less gold.
  • Complete Area 700

[h3]Friends and Foes[/h3]

[h3]Variant: Fiendishly Fierce[/h3]
As the factions within Ythryn close in around the Champions, they definitely learn who is in it for themselves.
  • You may only use Drow Champions.
  • 1-2 Spined Devils spawn with each wave. They don't drop gold nor count towards quest progress.
  • You may not remove Champions from the formation. (They can be moved as normal.)
  • Non-boss area requirements are reduced by 5% for each empty formation slot, stacking additively.
  • Complete Area 725

[h3]The Spire of Iriolarthas[/h3]

[h3]Variant: Class Clown[/h3]
Gain the final clue to enter the Spire of Iriolarthas while fighting space clowns.
  • You may only use Chaotic Champions.
  • Champion damage is reduced by 99% for each Champion in the formation that is not a Bard, stacking multiplicatively.
  • 1-2 ranged Space Clowns attack with each wave. They don't drop gold nor count toward quest progress.
  • Complete Area 750

[h3]The Fall of Ythryn[/h3]

[h3]Variant: Xerophon's Ythryn Zenith[/h3]
Destroy the Ythryn Mythalar with Xerophon!
  • Xerophon starts in the formation with their ultimate unlocked. They can be moved but not removed.
  • After area 10, Champions can only deal damage while Xerophon is imitating an enemy with their Perfect Imitation ultimate attack.
  • Champions can't be removed from the formation once they have been added.
  • Every 50 areas, a random Champion that matches the highest number of Xerophon's specialization choices is removed from the formation and can not be used again in the adventure. In the case of a tie, a random tied Champion is picked. If you have not chosen any spec choices for Xerophon, a random Champion is picked. Xerophon themself is never removed.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 775
    • Additional Rewards:
      • 5 Modron chests
      • New Feat for Xerophon: Guardian of Icewind Dale: Xerophon may be used in any Icewind Dale: Rime of the Frostmaiden adventure or variant when a patron is enabled, even if the patron or variant restrictions would normally restrict them.
      • 1,250 Corrupted Gems.

[h2]Light of Xaryxis[/h2]


[h3]Seeds of Destruction[/h3]

[h3]Variant: Elf Help[/h3]
Help Laeral Silverhand understand a new threat to Waterdeep with help from some elves.
  • You may only use Elf and Half-Elf Champions.
  • Laeral Silverhand joins the formation. Only Champions next to her can deal damage.
  • Complete Area 350

[h3]The Evacuation of Waterdeep[/h3]

[h3]Variant: Send In The Clowns[/h3]
Get to the Dock Ward with some foolish helpers.
  • You may only use Champions with a Wisdom score of 10 or lower.
  • 1-2 Space Clowns attack with each wave. They don't drop gold nor count toward quest progress.
  • Complete Area 400

[h2]The Wild Beyond the Witchlight[/h2]


[h3]Legends and Lore[/h3]

[h3]Variant: Fiend Folio[/h3]
Skabatha is ready for revenge with some daemonic assistance!
  • You may only use Drow, Githyanki, Githzerai, Aarakocra, and Tabaxi Champions.
  • A Flumph escort joins the formation. Only Champions next to the Flumph can deal damage.
  • 1-2 Mezzoloths spawn with each wave. They don't drop gold nor count toward quest progress.
  • A Shadow Demon spawns at the start of each Boss area. It must also be defeated to progress.
  • Complete Area 1150

[h3]The End[/h3]

[h3]Variant: The Final Curtain[/h3]
Time to deal with Endelyn while fighting monsters that get harder and harder to defeat!
  • You may only use Chaotic Champions.
  • Each time an enemy is defeated, Champion damage is reduced by 90% until the area changes, stacking multiplicatively.
  • Complete Area 1200

[h2]Turn of Fortune's Wheel[/h2]


[h3]A Glitch in the Mortuary[/h3]

[h3]Variant: A Hitch in the Mortuary[/h3]
Descend further into the Mortuary with Hitch!
  • Prerequisite - You must have Hitch unlocked. Sign up for the newsletter in the Main Menu to get him!
  • You may only use Champions that are Chaotic and/or Good.
  • Hitch joins the formation. He can be moved but not removed.
  • Two other Hitches take up two slots in the formation but are confused and don't attack.
  • 1-2 Merregons spawn with each wave. They don't drop gold nor count toward quest progress.
  • Complete Area 650

[h3]Welcome to the Outlands[/h3]

[h3]Variant: We Take It Fey by Fey[/h3]
Begin to explore the Outlands, and find a walking castle and some flying fey!
  • You may not use Champions with melee attacks.
  • Each enemy wave that spawns increases the speed and damage of all enemies by 100%, stacking additively and resetting with each area change.
  • 1-2 Pixies spawn with each wave. They don't drop gold nor count toward quest progress.
  • Complete Area 700

[h2]Vecna: Eve of Ruin[/h2]


[h3]A Tale of Two Vecnas[/h3]

[h3]Variant: Friends and Fiends[/h3]
Investigate a cult of Vecna while fighting some fiendish foes!
  • You may only use Champions with a Charisma of 17 or higher.
  • 1-2 Quasits spawn with each wave. They don't drop gold nor count toward quest progress.
  • A Night Hag boss spawns at the start of each Boss area. It must also be defeated to progress.
  • Complete Area 500

[h3]The Wizards Three[/h3]

[h3]Variant: Alustriel's Arrival[/h3]
Join forces with Alustriel Silverhand of the Wizards Three and venture into the Underdark!
  • You may only use Champions with an Intelligence of 14 or higher.
  • Alustriel joins the formation.
  • You may only place champions with Magic base attacks next to Alustriel.
  • Complete Area 550

[h2]Item Level QoL Updates[/h2]


We've been working on additional quality of life improvements when it comes to the visibility of item levels in Idle Champions, arriving with today's update!

Tracking your progress through item level increases has become much more important over the lifetime of Idle Champions, and now it will be easier than ever!

Players will be able to see item levels more prominently on equipment cards, increases to item levels while opening chests, more details in Champion Profiles, and more. Log in before February 5th, 2025, to unlock Hew Maan and collect 6 free Platinum Hew Maan Chests so you can experience these updates!

[h2]Opening the Vault[/h2]
The Vault is open! What wondrous treasures lie within?

Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.

[h3]We Want YOUR Feedback[/h3]
We want to hear about your experiences in Idle Champions! Your participation and feedback have brought us this far, and we would love to have you join our community on one of our official platforms:


Turn of Fortune's Wheel, Part 10 FINALE

This is the end.

For the final Turn of Fortune's Wheel adventures, the Champions will face their true foe and attempt to repair the multiversal glitch! But how can they stop it? What other plans might Shemeshka have in store? And what aberrant horrors lie in wait in the realms beyond?

Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, Full Circle and Return to Fortune's Wheel, in order to access these new adventures.

[h2]Campaign: Turn of Fortune's Wheel[/h2]

[h3]Shemeshka's Gambit[/h3]
Face down Shemeshka and determine Wren's true loyalty.

[h3]Variant: Aligned in Purpose[/h3]
Face down Shemeshka and determine Wren's true loyalty with a Champion of OUR choice.
  • A random Champion is immediately unlocked, added to the formation, and can't be removed.
  • You may only use Champions that have the same initial alignment as the chosen Champion's initial alignment.
  • Complete Area 1250

[h3]Tyrant's Spiral[/h3]
Travel to the Gzemnid's Realm and save the lost modrons!

[h3]Variant: Eye Spy[/h3]
Travel to the Gzemnid's Realm and save the lost modrons while fighting a hive of Beholders!
  • You may not have two Champions in the formation with the same base species.
  • 1-2 Gazers spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, an additional Beholder boss with more health than normal spawns with the second wave. All other monsters are immune to damage until this Beholder is defeated.
  • Complete Area 1300

[h2]Construct Emergence[/h2]
January's theme of Dungeons & Dragons Constructs continues with the Construct Emergence!

Various constructs are coming. They cannot be reasoned with. They do not feel emotion like pity or fear... and they absolutely will not stop until they succeed in taking your party down! Defeat Construct enemies in Free Play to earn Corrupted Gems for the Thayan Enclave.

The Construct Emergence runs until Friday, January 31st.

[h3]Corrupted Gem Shop Updates[/h3]
New Items Added to the Thayan Enclave!

  • Golden Epics
    • Eric Slot 2 - Cavalier's Breastplate (20,000 Corrupted Gems)
    • Xerophon Slot 1 - Blade of the Ages (20,000 Corrupted Gems)
  • Feats
    • Shadowheart - Shar's Veil (10,000 Corrupted Gems)
    • Kas - Weapon Master (10,000 Corrupted Gems)
    • Eric - Prolonged Push (10,000 Corrupted Gems)
    • Bobby - Tenacious (10,000 Corrupted Gems)
  • Skins
    • Modron Ellywick (10,000 Corrupted Gems)
    • Modron Vin Ursa (10,000 Corrupted Gems)
  • Chests
    • Unlimited Construct Emergence Chests (2,500 Corrupted Gems each)
      • Contains gear for Bobby, Eric, Ellywick, Kas, Shadowheart, Vin Ursa, and Xerophon
    • 8x Gold Supply Chests (2,500 Corrupted Gems each)
    • 8x Modron Component Chests (2,500 Corrupted Gems each)
  • Buffs
    • 10x Marvelous Support Pigments (7,000 Corrupted Gems each)

[h2]DLC Feat Exclusivity[/h2]
Starting with today's update, Feats introduced through DLC Packs will be available exclusively through those DLC Packs for three months after they launch.

Once the three-month exclusivity expires, Feats will become available for Gems.

Previously-introduced Feats will not be affected by this change.

[h2]We Want YOUR Feedback[/h2]
The journey in the Outlands is over. What do you think?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms: