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Champion Spotlight: Rust

Many are excited by the thrilling life of a pirate on the high sea. But all the swashbuckling skills in the world cannot help when you are afraid of water!



Rust on the Harbour is the sweetest, nicest sellsword to ever be shot out of a cannon, and it was time we gave a new shine to his one gold piece. So read on to learn all about this terrific tabaxi and the changes we've made to make him even better!



[h2]I. Rust[/h2]




    Rust on the Harbour is a former pirate who gave up a life at sea because it was far too wet. His deadly skills are in contrast to his sweet nature and short attention span, and he enjoys seeing others succeed even if they are supposed to be antagonists. Now trying life as an adventurer on land, he'll lend his roguish skills to anyone who can give him that which his heart desires most: one gold piece.




Rust is a Support and Gold Find Champion whose excitement to find coin helps the rest of the formation increase their gold find. When you need his assistance in the formation, he'll be counting his coin in seat 11 opposite Jamilah.



We are fortunate to get to work with a huge variety of liveplay D&D series, but it's a rare treat to be able to include the Dungeon Master as one of the Content Creators who bring a Champion to our game. So we're very happy that this Champion from the Oxventure crew from Outside Xbox and Outside Xtra comes from DM Johnny Chiodini! They created Rust as their character for a Saltmarsh campaign, and brought the supportive tabaxi in as an NPC for Oxventure to enjoy. Along with their impressive DM skills, Johnny has made content for Eurogamer, GameSpot, and Dicebreaker, and currently creates videos about tabletop and video games for their Patreon.



Check out our Champion Spotlight Video embedded below for a quick overview of Rust's abilities, and read on to get all of the details!

[previewyoutube][/previewyoutube]

[h2]II. Rust's Stats[/h2]



Race: Tabaxi

Alignment: Neutral



Gender: Male

Pronouns: He/Him



Age: 23
Affiliation: Oxventurers Guild
Class: Rogue





STR: 12

DEX: 18

CON: 15



INT: 11

WIS: 12

CHA: 14






Role: Support, Gold Find

Eligible for Patrons: Vajra, Zariel, Elminster (until August 7th, 2027)

Seat: 11 (Jamilah)







[h2]III. Rust's Abilities[/h2]

Rust has received a rework that supercharges his gold find build-around, especially the buffs he gives and how much better he is at holding on to his shiny gold piece. His new abilities let him affect the weather, decrease cooldowns, and generally provide more bonuses to his affiliation and his fellow gold find Champions!

[h3]Basic Attack[/h3]

Rust has two different attacks that he rotates through. He attacks once with Bang Bang, then drops his pistols and will attack with his Rapier three times before retrieving the pistols and starting over.

  • Bang Bang - Rust shoots a random enemy with his pistols, once from each pistol.


  • Stabby Stabby - Rust leaps out and stabs a random enemy with his Rapier once.


[h3]Formation Abilities[/h3]

  • Hello, Friends! - Rust increases the damage of all Champions by 400% for each Champion in the formation with the Gold Find role or the Oxventurers Guild affiliation, stacking multiplicatively.

  • One Gold Piece - Assuming Rust does not already have one, he has a 10% chance to find a shiny gold piece after any kill that drops gold (not just his own). Each time Rust finds a shiny gold piece he gains a Riches stack. Rust increases the effect of Hello, Friends by 10% for each Riches stack he has, stacking multiplicatively. Rust loses his shiny gold piece whenever you use his ultimate ability. Riches stacks are capped at the highest area unlocked / 5, rounded up.

  • Rust For Hire - Rust increases your gold find by 400%.

  • Highest Bidder - Rust increases the damage of all Champions by 100% for each order of magnitude of your Gold Find percentage, stacking multiplicatively.

  • Rags to Riches - Whenever Rust is holding a shiny gold piece, increase the effect of Hello, Friends by 200%. Whenever Rust is NOT holding a shiny gold piece, increase the effect of Rust For Hire by 200%.


[h3]Specializations[/h3]

  • Get Rich Quick - When Rust uses his ultimate, all other Champions with the Gold Find role or Oxventurers Guild affiliation have their remaining ultimate cooldowns reduced by 10%.

  • Even More Riches - Increase the cap of One Gold Piece's Riches stacks by 20% for each Champion in the formation with the Gold Find role or Oxventurers Guild affiliation, stacking multiplicatively.

  • Rust's Fever Dream - Whenever Rust uses his ultimate ability, the weather changes to "raining gold", causing gold coins to rain from the sky. You gain gold equal to 5% of a monster kill (including your gold find modifier) in the current area every second.



[h3]Ultimate Ability[/h3]

  • Cannonball! - Rust loads himself into a cannon and fires himself toward the enemies, dealing damage in a large area upon landing. If Rust has a shiny gold piece, he drops it while flying through the air.



[h2]IV. Rust's Epic Equipment[/h2]





Slot 1: Global DPS

Slot 2: One Gold Piece

Slot 3: Rust For Hire



Slot 4: Highest Bidder

Slot 5: Hello, Friends

Slot 6: Ultimate Cooldown





[h2]V. Rust's Achievement and Adventure Variants[/h2]

[h3]Achievement:[/h3]
  • What's Lost Is Found Again - Gain 300 of Rust's One Gold Piece Riches stacks in a single adventure.



[h3]Adventure Variants:[/h3]

Gold Devourer - Rust increases your damage based on your total gold find. Use gold find buffing Champions in your formation to boost his support abilities!
  • Rust begins in the formation. He can't be moved or removed from the formation.
  • The Devourer appears as a secondary boss on area 25. It must be defeated in order to advance.
  • Gold Find is reduced by 99%.
  • Gold Find is increased by 200% per Champion in formation with the Gold Find Tag.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.



Deadwinter Drama Only Champions with CON of 14 or higher can be used.
Every area, frozen skeleton archers that attack a random Champion from range appear. These enemies do not drop gold, nor do they count towards quest progress.
If any undead enemy attacks a Champion, that Champion is stunned for 1 second.
Area Goals:
  • Tier 1: Complete Area 125.
  • Tier 2: Complete Area 350.
  • Tier 3: Complete Area 800.
  • Tier 4: Complete Area 1400.



Heads or Tails Rust begins in the formation with his One Gold Piece ability unlocked. He can't be moved or removed from the formation.
When Rust is not holding his shiny gold piece, adjacent champions damage is disabled.
When Rust is holding his shiny gold piece, non-adjacent champion damage is disabled.
Area Goals:
  • Tier 1: Complete Area 175.
  • Tier 2: Complete Area 450.
  • Tier 3: Complete Area 1000.
  • Tier 4: Complete Area 1600.




[h2]VI. Conclusion[/h2]

Has Rust joined your gold find formations to gain even bigger rewards? Tell us all about it:

August Augments Preview

Today we have an exciting preview as we prepare for the Ahghairon's Day Event starting on August 7th! August's event will have 4 Augments, and we wanted to go through them ahead of the event to help you plan your approach to all the fun we have planned!


[h2]August Event Augments[/h2]

[h3]Augment 1: Daily Rewards![/h3]

Description: Check back every day to claim daily event rewards!



Day


Reward



August 7 (Wed)


5,000 Event Currency



August 8


1x Rust Gold Chest



August 9


5,000 Event Currency



August 10 (Sat)


2x Rust Gold Chest



August 11 (Sun)


500 Corrupted Gems



August 12


5,000 Event Currency



August 13


2x Supply Chests



August 14 (Wed)


3x Time Gate Pieces



August 15


2x Supply Chests



August 16


5,000 Event Currency



August 17 (Sat)


1x Ellywick Gold Chest



August 18 (Sun)


2x Ellywick Gold Chest



August 19


5,000 Event Currency



August 20


1,000 Corrupted Gems



August 21 (Wed)


3x Time Gate Pieces



August 22


3x Modron Component Chests



August 23


5,000 Event Currency



August 24 (Sat)


3x Ellywick Gold Chest



August 25 (Sun)


3x Rust Gold Chest



August 26


5,000 Event Currency



August 27


1,500 Corrupted Gems





[h3]Augment 2: M-M-M-ulti-Tier[/h3]
Description: Completing an event variant in a high enough area will award multiple tiers of progress.


[h3]Augment 3: Boon Enhancements[/h3]
Description: An additional boon buff at each level increases gems dropped from bosses.



Buff


Tier 1

Tier 2

Tier 3

Tier 4



Gem Drops


20%

40%

70%

100%





[h3]Augment 4: Worth The Wait[/h3]
Description: Rebalanced Champion Ellywick releases at the start of week two of this event. Completing her tier 2+ variants awards double chests!.

Ahghairon's Day 7 will be the first Events 2.0 where we are focusing on two Reworked Champions. With this, we are trying out the Worth The Wait Augment, which will see one of these Reworked Champions (Rust on the Harbour) released on August 7th and the second (Ellywick Tumblestrum) released on August 14th. Completing Ellywicks tier 2+ variants will award double chests!

The Champion Spotlights for these reworks will also be spread out, with Rust's releasing tomorrow, August 2nd, and Ellywick's next Friday, August 9th.


You can check which augments are active during an event by mousing over the event banner.

We hope you enjoy these Event Augments and look forward to what future augment possibilities could be!

We would love to hear about your experiences in Idle Champions! Join our community and start a conversation:

July 31st Adventure Variants

Rise to the challenge, face new Adventure Variants, and unlock a new Evergreen Champion! Today we add more Adventure Variants to five of our active campaigns. Read on to learn more about what these adventures are and where to find them!



[h2]Adventure Variants[/h2]

This week's update brings 10 new adventure variants across five of our active campaigns - one of which unlocks Wren, our newest Evergreen Champion! Wren has been with the Champions throughout the Turn of Fortune's Wheel campaign, and after finishing the Twice Through the Great Wheel Adventure Variant you can add her to your formations.




[h3]Descent into Avernus Adventure Variants[/h3]

  • The Sibriex Variant 3: Heralds of Evil Follow Bel's instructions and find the Sibriex with your evil Champions.
    • You may only use Evil Champions.
    • 1-2 Heralds of Dust Remnants spawn with each wave. They don't drop gold or count towards quest progress.
    • Complete area 600.




  • Wrecked Flying Fortress Variant 3: Cake or Death? Explore the flying fortress while under attack by assorted baked goods.
    • You may only use Lawful Champions.
    • 1-2 Cakers spawn with each wave. They don't drop gold or count towards quest progress.
    • Every 3 seconds, a Cake lands on a random Champion, dealing 5% of their total max health. This damage additively increases by 5% for each cake that drops in the current area and is reset when changing areas.
    • Complete area 625.



[h3]Icewind Dale: Rime of the Frostmaiden Adventure Variants[/h3]

  • Reghed Glacier Mysteries Variant 3: A Key Factor Head off in the nautiloid with a crew experienced with ceremorphosis.
    • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.
    • Male Champions cannot be used.
    • Complete area 550.




  • The Spire of Iriolarthas Variant 3: Baldur's Gate Expatriates - Part 2 Gain the final clue to enter the Spire of Iriolarthas while being chased by Harmonium Guards.
    • You may only use Chaotic Champions.
    • 1-2 Harmonium Peacekeepers spawn with each wave. They don't drop gold or count towards quest progress.
    • Complete area 700.




[h3]The Wild Beyond the Witchlight Adventure Variants[/h3]

  • The Roots of Loomlurch Variant 3: The Boots of Loomlurch Follow these carefully laid out plans with Champions that understand the importance of good footwear.
    • You may only use Speed Champions.
    • Complete area 750.




  • Best Laid Plans Variant 3: Last But Not Yeast

    Face off against Skabatha Nightshade and her Cakers allies!
    • You may only use Lawful Champions.
    • 1-2 Cakers spawn with each wave. They don't drop gold or count towards quest progress.
    • Complete area 800.




[h3] The Light of Xaryxis Adventure Variants[/h3]

  • Flight of the Kindori Pod Variant 2: Never Tell Me The Odds Join Krux's crew, and navigate an asteroid field with a pair of bickering constructs.
    • You may only use Champions in odd bench seats.
    • A Tin Soldier and a Modron Slot Machine join the formation.
    • Complete area 700.



  • The Hunt for the Last Breath Variant 2: The Arcane Hunt for the Last Breath

    Assist Gargenhale in retrieving his flagship, with Champions that can pilot a Spelljammer.
    • You may only use Champions with a magical base attack.
    • 1-2 Harmonium Peacekeepers spawn with each wave. They don't drop gold or count towards quest progress.
    • Complete area 800.




[h3]The Turn of Fortune's Wheel Adventure Variants[/h3]

  • Welcome to Sigil Variant 2: Undertakings in Sigil Explore Sigil while your good Champions evade the Heralds of Dust!
    • You may only use Good Champions.
    • 1-2 Heralds of Dust Remnants spawn with each wave. They don't drop gold or count towards quest progress.
    • Complete area 500.




  • Titan on the Town Variant 2: Twice Through the Great Wheel The Champions must hunt down Sylvania's moving gate to gain Wren's allegiance! Requires you to have completed variant 1, Clockwise Through the Great Wheel. This variant will not be available for Mirt (due to no champions being available in Lawful/Chaotic Neutral areas)
    • For the first 100 areas, you may use Lawful Good champions. Every 100 areas, this restriction changes: Neutral Good for area 101-200, Chaotic Good for area 201-300, and so forth. This restriction is linked to your highest area completed, not your current area.
    • Every 100 areas, all Champions in the formation are removed and can't be used for the rest of the adventure.
    • Champions can't otherwise be removed from the formation once they've been added.
    • Click damage only deals damage (including fire breath effects) for the first 5 areas after every alignment switch.
    • Fire breath potions can't be used during the adventure.
    • Complete area 950.
    • Unlocks Wren (Evergreen Champion)


[h2]Wren[/h2]



    Wren woke up in the Mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!


Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick will show up in seat 3 next to Nayeli.

Unlock Wren in the Twice Through the Great Wheel Adventure Variant and learn more about her in our Champion Spotlight!

[h2]Champion Search[/h2]

Get ready to level up your formation building with Champion Search! With Champion Search, you will be able to quickly filter through over 140 Champions in the game to perfectly fit your formation needs. Learn more about Champion Search, coming to the game TODAY in our blog post!

See the in-game Change Log for more information!

We would love to hear about your experiences in Idle Champions! Join our community and start a conversation:

Champion Spotlight: Wren



"It's nice at least knowing this is me. A form of me at least. I just can't stop thinking about who they were and where they've been. I just hope I'm doing this new form justice."



Getting a second chance at life is usually a rare gift, but what if you have to re-learn who you are every time? Will you make the same decisions, or try something new? Wren was faced with remaking herself again and again, and now uses all of the skills she has gained from coming back to life as a glitched Champion to become a new kind of hero!



[h2]I. Wren[/h2]




    Wren woke up in the Mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!


Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick will show up in seat 3 next to Nayeli.



Check out our Champion Spotlight Video embedded below for a quick overview of Wren's abilities, and read on to get all of the details!

[previewyoutube][/previewyoutube]

[h2]II. Wren's Stats[/h2]



Race: Dwarf / Tabaxi / Warforged

Alignment: Neutral Good



Gender: Female

Pronouns: She/Her



Age: 31
Affiliation: None
Class: Monk / Barbarian / Sorcerer





STR: 14

DEX: 12

CON: 14



INT: 13

WIS: 13

CHA: 13






Role: Support / DPS / Tanking / Debuff


Eligible for Patrons: Mirt, Vajra, Strahd, Zariel, Elminster (until July 31st, 2027)


Seat: 3 (Nayeli)




[h2]III. Wren's Abilities[/h2]

[h3]Basic Attack - Wren has three different base attacks depending on her chosen glitch form. Unarmed Strike is her default first attack.[/h3]

  • Unarmed Strike (Dwarf Monk melee attack) - Wren attacks the most damaged enemy for one hit.


  • Unarmed Strike (Tabaxi Barbarian melee attack) - Wren attacks the closest enemy for one hit.


  • Unarmed Strike (Warforged Sorcerer magic attack) - Wren blasts the enemy with the most health for one hit.


[h3]Passive Abilities[/h3]
  • Slightly Glitched - Wren always counts as all her Glitch forms, regardless of the form she has chosen for the current adventure. She can also be used in any Turn of Fortune's Wheel adventure or variant, regardless of any restrictions.


[h3]Formation Abilities[/h3]

  • Hero's Call - Wren increases the damage of all Champions in her column (including herself) and the column behind her by 100%.


  • Instability - All three of Wren's glitch forms yearn to be utilized. For each area completed, all three forms gain a yearning stack, which generally persists between adventures. Wren's chosen form buffs her Hero's Call by 100% for each yearning stack for her chosen form, stacking additively. Yearning stacks for any glitch form she has specialized in during your current adventure are set to zero at the end of the adventure, or if she is swapped into another party.


  • Incarnation's Class - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Monk's Tenacity - Wren increases her damage by 1000%.
    • Barbarian (tanking): Barbarian's Resilience - Wren increases her health by 200% and then further increases her health by 75% (multiplicatively) for every 50 areas completed in the current adventure, up to area 600.
    • Sorcerer (debuff): Sorcerer's Flames - Enemies damaged by Wren catch fire and take 100% more damage from subsequent Champion attacks.


  • Glitch Trick - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Flurry of Blows - When Wren defeats an enemy, her base attack cooldown immediately recharges.
    • Barbarian (tanking): Battle Cry - Wren increases the health of all other Champions by 25% of her max health, and any healing effect on those Champions is increased by 25%.
    • Sorcerer (debuff): Stunning Blast - Wren's base attack Stuns enemies for 5 seconds.


  • Experienced Incarnation - Wren increases the effect of Hero's Call by 25% for each Turn of Fortune's Wheel adventure, variant, or patron variant completed, stacking multiplicatively.


[h3]Specializations[/h3]

  • Glitch Form: Dwarf Monk (DPS) - Wren remains in her dwarf monk form, unlocks the Astral Self Form ultimate, and focuses on her DPS role. She also gains +4 DEX and +4 WIS.


  • Glitch Form: Tabaxi Barbarian (tanking) - Wren takes on the form of a Tabaxi Barbarian. She unlocks the Colossal Rage ultimate, the Battleaxe base attack, gains 20 overwhelm, and focuses on her tanking role. She also gains +4 STR and +4 CON.


  • Glitch Form: Warforged Sorcerer (debuff) - Wren takes on the form of a Warforged Sorcerer. She unlocks the Time Stop ultimate, the Fire Bolt base attack, and focuses on her debuff role. She also gains +4 INT and +4 CHA.


[h3]Ultimate Ability - Wren has three different ultimate attacks depending on her chosen glitch form.[/h3]

  • Astral Self Form (Dwarf Monk melee ultimate) - Wren manifests her astral form for 15 seconds. For the duration, when she attacks, she deals 1 hit to all nearby enemies (including her initial target) for ultimate damage.


  • Colossal Rage (Tabaxi Barbarian melee ultimate) - Wren grows in size for 15 seconds. For the duration, all enemies target her if possible, she takes 50% less damage from all attacks, and her attacks deal ultimate damage.


  • Time Stop (Warforged Sorcerer magic ultimate) - All enemies are frozen in time for 15 seconds. Enemies still spawn, but freeze for the rest of the duration when they finish spawning. Heroes deal 400% more damage to frozen enemies.




[h2]IV. Wren's Epic Equipment[/h2]






Slot 1: Global DPS

Slot 2: Hero's Call

Slot 3: Instability



Slot 4: Incarnation's Class

Slot 5: Ultimate Attack Damage

Slot 6: Ultimate Attack Cooldown




[h2]V. Wren's Achievement and Unlocking Information[/h2]

[h3]Achievement:[/h3]
  • It's a Bird, It's a Plane, It's... - Trigger Wren's Flurry of Blows 10,000 times, have her grow in size 100 times, and have her light 10,000 enemies on fire.


[h3]How To Unlock Wren:[/h3]

Wren is an Evergreen Champion who is unlocked by playing through the Turn of Fortune's Wheel campaign. As you proceed through the campaign you will arrive at the adventure Titan on the Town. When you reach this point, follow these steps:
  • Complete the adventure Titan on the Town. This will unlock the first adventure variant Clockwise Through the Great Wheel.
  • Complete the adventure variant Clockwise Through the Great Wheel and the second adventure variant will be unlocked, Twice Through the Great Wheel.
  • Complete the adventure variant Twice Through the Great Wheel and one of the rewards for completion will be the unlock for Wren.


[h2]VI. Conclusion[/h2]

What is your favorite Wren glitch form? Let us know in one of the many places we hang out:

Turn of Fortune's Wheel Part 6

This week, the Turn of Fortune's Wheel campaign continues, and denizens of Sigil invade the Sword Coast in the Planescape Emergence!

The Planescape Emergence starts today and runs through Friday, August 2nd at Noon PDT.

Read on to learn more about these adventures.


Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, The Witch and The Wyrmling and Inversion, in order to access these new adventures.



[h2]Soul's Mirage[/h2]
Fight your way through familiar dreams and discover the truth of who Wren was.



The Champions find themselves in a place they do not know fighting foes they do not recognize. Soon, they find themselves back in the Walking Castle - but was it all really just a dream? Before too long they are locked inside another dream and learn of a man named Somnus who claims to be guiding them through memories they do not remember. But, can Somnus be trusted? And what happens if they die in a dream? Find out in Soul's Mirage!


    [h3]Variant[/h3]

    Dessert in the Desert - Get lost in the dessert, and encounter some interesting dreams from your past.
    • You may only use Good Champions.
    • Every 5 seconds, a scoop of ice cream hits a random Champion, stunning them for 10 seconds.
    • Complete area 850



[h2]Inversion[/h2]
Enter the town of modrons, with modrons on top of modrons.



The Champions arrive in Sylvania - a gate-town full of constant parties and celebrations. They quickly learn that the gate they seek is constantly moving locations within Sylvania, and if they want to find it, they'll need to do something for the people in charge first. They are charged with tracking down an empyrean named Kopoah - who is causing problems at every party she goes to because of a bad day she is having. It is up to the Champions to find Kopoah, help her work through her problems, and bring good spirits back to the celebrations of Sylvania.



    [h3]Variant[/h3]

    Clockwise Through the Great Wheel - The Champions must hunt down Sylvania's moving gate with heroes of every alignment!
    • This variant will not be available for Mirt
    • You may only use Neutral Champions and Champions of the alignment(s) specified below.
    • For the first 100 areas, you may use Lawful Good champions. Every 100 areas, this restriction changes: Neutral Good for area 101-200, Chaotic Good for area 201-300, and so forth. This restriction is linked to your highest area completed, not your current area.
    • Every 100 areas, all Champions in the formation are removed and can't be used for the rest of the adventure.
    • Champions can't otherwise be removed from the formation once they've been added.
    • Complete area 900



[h2]Planescape Emergence[/h2]

Denizens from Sigil are finding their way onto the material plane and wreaking havoc! Harmonium Peacekeepers are arresting people in the streets, Heralds of Dust are trying to take charge of graveyards, and Cakers are trying to turn anyone and everyone into baked goods!



[h3]New Items Added to the Thayan Enclave![/h3]

Two Golden Epics
  • Aeon Slot 3 - Bigby's Beneficent Bracelet (20,000 Corrupted Gems)
  • Ulkoria Slot 2 - Volo's Guide to the Weave (20,000 Corrupted Gems)


Four Feats
  • Valentine - Air Genasi Glitch (10,000 Corrupted Gems)
  • Duke Ravengard - Heart of Battle (10,000 Corrupted Gems)
  • Umberto - Woken the Hive (10,000 Corrupted Gems)
  • Ulkoria - Better Every Day (10,000 Corrupted Gems)


Two Skins
  • Tabaxi Glitch Shandie (10,000 Corrupted Gems)
  • Secret Agent Maan Hew Maan (10,000 Corrupted Gems)


10x Marvelous Support Pigments (7,000 Corrupted Gems)
8x Modron Component Chests (2,500 Corrupted Gems)
8x Supply Chests (2,500 Corrupted Gems)
Unlimited Planescape Emergence Chests (2,500 Corrupted Gems)
  • Contains gear for: Aeon, Duke Ravengard, Hew Maan, Shandie, Ulkoria, Umberto, and Valentine.




We would love to hear about your experiences in the Outlands! Join our community and start a conversation: