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Idle Champions of the Forgotten Realms News

November Augments Preview

Welcome to our preview for the Feast of the Moon Event Augments!

Feast of the Moon launches on Wednesday, November 6th. We have a new Augment and some returning Augments coming to this event! All the details can be found below.

[h2]Feast of the Moon Year 8 Event Augments[/h2]

  • Refreshing Augment (New Augment)
    Description: Event boons obtained during this event last for 21 days and don't expire when the event ends. Obtaining another boon at any point during the event refreshes this timer. If your boon persists into the next event, it will stack with that event's boon until it expires, however it will not unlock the supporter slot.
  • Augment 2: Boon Enhancements (Returning Augment)
    Description: The power of most event boon buffs is increased by up to eight times.


Buff

Tier 1

Tier 2

Tier 3

Tier 4



Global DPS

100% -> 200%

300% -> 900%

500% -> 2500%

900% -> 7200%



Gold Find

100% -> 200%

200% -> 600%

300% -> 1500%

400% -> 3200%



Health

50% -> 100%

100% -> 300%

200% -> 1000%

300% -> 2400%



Click Damage

60s -> 120s

150s -> 450s

300s -> 1500s

600s -> 4800s



Game Speed

1.25 (no change)

1.75 (no change)

2.25 (no change)

2.75 (no change)


  • Augment 3: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.
  • Augment 4: Worth The Wait (Returning Augment)
    Description: Rebalanced Champion Sgt.Knox will unlock at the start of week two of this event, and completing his tier 2+ variants awards double chests!


Note: Similar to our rollouts in September and October, the spotlight blogs for the two Featured Champions next month will also be spread out, with Minthara tomorrow, November 1st, and Sgt.Knox's releasing next Thursday, November 7th.

We hope you enjoy these Event Augments! Please tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


October 30th Adventure Variants


Time to dial things up to 15!

Today's update brings 15 spooky new Adventure Variants (and some special rewards) to Idle Champions of the Forgotten Realms across six campaigns, including Grand Tour of the Sword Coast, Baldur's Gate: Descent into Avernus, Icewind Dale: Rime of the Frostmaiden, The Wild Beyond the Witchlight, Spelljammer: Light of Xaryxis, and Turn of Fortune's Wheel.

Each of these campaigns will be receiving two new Adventure Variants, with Baldur's Gate: Descent into Avernus receiving five(!) new Adventure Variants including the capstone variant which has bonus rewards!

Read on to learn more!
[h2]A Grand Tour of the Sword Coast[/h2]


[h3]The Sanctum of the Sword[/h3]

[h3]Variant: Find a Wooden Stake[/h3]
Fight your way across Tovag to recover the Sword of Kas as vampires try to stop you!
  • Only Champions with Melee base attacks can deal damage.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Complete Area 575


[h3]Get Back In The Castle[/h3]

[h3]Variant: Kas the Betrayer[/h3]
Reclaim the Hand of Vecna and impress Kas enough to claim a new look!
  • You must have Kas unlocked.
  • Kas starts in the formation.
  • Every 100 areas, all Champions are removed (other than Kas) and can't be used again during this adventure.
  • Champions can't be removed from the formation once they have been added.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 575
    • Additional Reward: Unlocks the Classic Kas skin


[h2]Baldur's Gate: Descent into Avernus[/h2]


[h3]The Bleeding Citadel[/h3]

[h3]Variant: Strong and Healthy[/h3]
Climb the stinking scab and enter the Bleeding Citadel while facing foes hungry for blood.
  • You may only use Champions with a STR and CON of 14+.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Undead monsters deal 100% more damage and have 100% more health for every 100 areas completed, stacking multiplicatively.
  • Complete Area 650


[h3]Idyllglen[/h3]

[h3]Variant: A Rider's Time to Shine[/h3]
Relive history while taking on devilish foes with Champions on the straight and narrow path.
  • You may only use Champions that are either Good or Lawful.
  • 1-2 Spined Devils attack with each wave. They don't drop gold nor count towards quest progress.
  • Devil monsters deal 100% more damage and have 100% more health for every 100 areas completed, stacking multiplicatively.
  • Complete Area 675


[h3]The Battle of High Hall Tower[/h3]

[h3]Variant: The Pumpkins from High Hall Tower[/h3]
Return to Elturel for the final battle, facing the worst pumpkins that Avernus has to offer.
  • Two Pumpkin Sprouts join the formation.
  • Every 5 seconds, a thrown pumpkin hits a random Champion in the formation, requiring a DEX save or their next attack is delayed by 5 seconds.
  • Complete Area 700


[h3]Elturel's Last Stand[/h3]

[h3]Variant: Lulu's Last Stand[/h3]
Face off against Archduke Zariel of Avernus with a Hollyphant friend.
  • Lulu the Hollyphant joins the formation. Only Champions adjacent to Lulu can deal damage.
  • You may only use Champions with a STR of 10+ and a CHA of 13+.
  • Complete Area 675


[h3]Elturel's Last Stand[/h3]

[h3]Variant: Reya's Last Stand[/h3]
Face off against Archduke Zariel of Avernus with Reya!
  • Must have completed all other Baldur's Gate: Descent into Avernus adventures and variants.
  • Every 25 areas, a random champion with the lowest Dexterity will be sucked into a portal and removed from the formation. They cannot be added back for the duration of the adventure.
  • Reya starts in the formation. She can be moved, but not removed. (She also can't be sucked into a portal.)
  • You may only use Champions that are either Good or Lawful.
  • Champions can't be removed from the formation once they have been added.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 725
      Additional Rewards:
      5 Modron chests
      An exclusive feat for Reya which allows her to be used in any Descent into Avernus Patron adventure or variant.
      1,250 Corrupted Gems.


[h2]Icewind Dale: Rime of the Frostmaiden[/h2]


[h3]Tekeli-li's Hunt[/h3]

[h3]Variant: Run Away![/h3]
Continue to explore the Caves of Hunger, with a bunch of mad vampire gnolls on your tail.
  • You may only use Champions with a DEX of 18 or higher.
  • 1-2 Gnoll Vampires attack with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 625


[h3]The Rite of the Arcane Octad[/h3]

[h3]Variant: Eight for the Octad[/h3]
Explore the ancient city of Ythryn with a Champion of OUR choice!
  • A random Champion from seat 8 is immediately unlocked, added to the formation, and can't be removed.
  • Champions from the first four bench seats cannot be used.
  • Professor Orb and Aspix start in the formation. They just get in the way.
  • Complete Area 650


[h2]The Wild Beyond the Witchlight[/h2]


[h3]The Court of Storms[/h3]

[h3]Variant: Forever Wounded[/h3]
Enter the Palace of Heart's Desire and face those hungry for blood.
  • Enemy speed is increased by 300%.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Complete Area 1050


[h3]Beware the Jabberwock[/h3]

[h3]Variant: Snicker-Snack[/h3]
The Jabberwock is ready for a brawl. Time to hack, snicker-snack!
  • You may only use Champions with a melee base attack.
  • Champions' critical hit chances get a +20% additive bonus and critical damage get a 1000% multiplicative bonus.
  • Complete Area 1100


[h2]Light of Xaryxis[/h2]


[h3]To Infinity's and Beyond[/h3]

[h3]Variant: You're My Favorite Fighter[/h3]
Travel to the tavern of Infinity's with your favorite deputies.
  • You may only use Fighter Champions.
  • 1-2 constructs that are confused as Toys attack with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 850


[h3]The Jungles of Doomspace[/h3]

[h3]Variant: Night Knight[/h3]
Explore the jungles of Aruun with those tough enough to survive being eaten by a Tarrasque!
  • You may only use Tanking Champions.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Complete Area 900


[h2]Turn of Fortune's Wheel[/h2]


[h3]Fast Food[/h3]

[h3]Variant: Necessary Evil[/h3]
Elude the Harmonium Peacekeepers with a group of professional evil doers!
  • You may only use Evil Champions.
  • 1-2 additional Harmonium Peacekeepers spawn with each wave. They don't drop gold or count towards quest progress.
  • When a Champion is defeated, they are captured by the guard, removed from the formation and can't be used for the rest of the adventure.
  • Complete Area 550


[h3]The Fortune's Wheel[/h3]

[h3]Variant: Fortune's Folly[/h3]
The Champions deal with the chaos of the Fortune's Wheel casino with their own chaotic good luck!
  • You may only use Chaotic Good Champions.
  • Morte joins the formation. Champions adjacent to Morte don't deal damage.
  • Complete Area 600


[h3]We Want YOUR Feedback[/h3]
We want to hear about your experiences in Idle Champions! Your participation and feedback have brought us this far, and we would love to have you join our community on one of our official platforms:

Vecna: Eve of Ruin, Part 4 & Emergence



After venturing deep into The Mournland of Eberron to secure a third piece of the Rod of Seven Parts, the Champions are moving on to another dangerous destination: Barovia, the domain of Count Strahd von Zarovich.

The next piece of the Rod of Seven Parts is held inside the Village of Barovia within a magically sealed manor. Unfortunately for the Champions, this domain of dread has a Darklord who takes keen interest in visitors...

For the next Vecna: Eve of Ruin adventures, the Champions will venture into Barovia's infamous Death House.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, A Cause for Kas and The Ruined Colossus, in order to access these new adventures.

[h2]Campaign: Vecna: Eve of Ruin[/h2]


[h2]Death House[/h2]
Make your way to Barovia to find the next piece of the Rod of Seven Parts.
    [h2]Variant[/h2]
    Above Average - Make your way to Barovia to find the next piece of the Rod of Seven Parts while fighting Strahd's allies!
    • You may only use Champions with all ability scores at 11 or higher.
    • 1-2 Vampires sent by Strahd spawn with each wave. They don't drop gold, nor count towards quest progress.
    • Complete Area 750
[h2]Sacrifice[/h2]
Survive the night in Strahd's twisted nightmare… If you dare!
    [h2]Variant[/h2]
    Oh, the Humanity! - Survive the night with only humans in Strahd's twisted nightmare… If you dare!
    • You may only use Human Champions.
    • A random Champion takes damage equal to a percentage of their max health every second (in real time). The percentage starts at 10% and increases by 10% (additively) every 100 areas. Damage does not trigger for the first 5 (real time) seconds in every area.
    • 1-2 Vampires sent by Strahd spawn with each wave. They don't drop gold, nor count towards quest progress.
    • Complete Area 800

[h2]Vampire Emergence[/h2]

Our Spooky October continues with the Vampire Emergence! Vampire Spawn have made their way into Idle Champions and are chomping at the bit to take you down! Defeat Vampires in any Free Play to collect Corrupted Gems that can be used in the Thayan Enclave section of the in-game shop! The Vampire Emergence starts today and runs through Friday, November 1st.



[h3]New Items Added to the Thayan Enclave![/h3]
  • Golden Epics
    • Kas Slot 3 - Eye of Vecna (20,000 Corrupted Gems)
    • Commodore Krux Slot 2 - Muskets of Precision (20,000 Corrupted Gems)
  • Feats
    • Briv - Strategic Stride (10,000 Corrupted Gems)
    • Ellywick - Gem (10,000 Corrupted Gems)
    • Nahara - Make Undead (10,000 Corrupted Gems)
    • Voronika - Prodigal Leader (10,000 Corrupted Gems)
    • Widdle - Make Undead (10,000 Corrupted Gems)
  • Skins
    • Nosferatu Widdle (10,000 Corrupted Gems)
    • Vampire Nahara (10,000 Corrupted Gems)
  • Chests
    • Unlimited Vampire Emergence Chests (2,500 Corrupted Gems each)
      • Contains gear for Briv, Commodore Krux, Ellywick, Kas, Nahara, Voronika, and Widdle
    • 8x Gold Supply Chests (2,500 Corrupted Gems each)
    • 8x Modron Component Chests (2,500 Corrupted Gems each)
  • Buffs
    • 10x Marvelous Support Pigments (7,000 Corrupted Gems each)

[h3]We Want YOUR Feedback[/h3]
We would love to hear about your experiences in Barovia! Your feedback is important to the future of Idle Champions, and we would love to have you join our community on one of our official platforms:

Introducing Platinum

On Wednesday, October 16, 2024 we will introduce a new unique currency, Platinum, to Idle Champions of the Forgotten Realms. Moving forward, Platinum will be the primary way to purchase items from the in-game Shop.

Introducing Platinum will dramatically increase efficiency and flexibility behind the scenes. It allows us to bring in new features like Daily Rewards, where players can claim Platinum and other rewards by playing the game, and Weekly Offers, which will give players more freedom to purchase individual items normally bundled into packs.

With this update we are also introducing Platinum Chests, a new tier of Chests only available through Platinum purchases that grants significantly increased item levels. Platinum Chest Packs also contain double the number of chests compared to Gold Chest Packs. Due to the significance of this change, we will be retroactively crediting additional Platinum Chests to eligible purchases made since September 1, 2024 when this update goes live.

As part of these exciting changes, all of our in-game shop items and platform DLC have had their pricing reviewed and updated. It was important to us that the switch to Platinum did not increase individual item prices - in fact, many items now come in at a slightly lower cost overall than before. For example, Theme Packs and Renown Packs have had their prices reduced 17% and 20%, respectively*. While the switch to Platinum applies to most in-game shop items, a select number of packs will remain as real money purchases on individual platform stores.

Overall, your money will go much further in this new system, and as an added bonus, your first purchase of each Platinum Pack option will reward double Platinum!

For additional information, please read the FAQs for each topic below.


*Prices for Theme Packs and Renown Packs reduced 17% and 20%, respectively when purchasing an equivalent platinum pack as the original $27.99 Theme Packs and $59.99 Renown Packs.

Please note that screenshots in this blog reflect a work in progress version of the Platinum, Daily Rewards, Weekly Offers, and Platinum Chest update. The finalized versions may differ in layout or appearance.





[h2]Platinum FAQ[/h2]

[h3]What is Platinum?[/h3]
Platinum is a unique currency that can be used to purchase items in the shop.

[h3]How do I get Platinum?[/h3]
Platinum is primarily purchased for real money in the in-game shop, but small amounts can also be earned in-game. You can claim free Platinum every day from your Daily Rewards. Small amounts of Platinum also occasionally appear as a free item in the Weekly Offers shop.

[h3]What can I buy for Platinum?[/h3]
Platinum can be used in the Shop to purchase Chests, Champions, Packs, Wild Offers, and items in the Weekly Offers shop.

[h3]What is the Weekly Offers shop?[/h3]
The Weekly Offers shop offers five unique items each week for a variety of discounts. The items can include familiars, golden epic equipment, skins, and epic feats from retired packages (otherwise known as the wild offer pool), as well as chests, Champions, potions, rare feats, and more. Most items in the Weekly Offers shop cost Platinum, but some cost gems, and some items are even free! If you want to get more offers each week, you can reroll individual offers for a small amount of Platinum. Check back every week to see what items are available for you!

[h3]How do Daily Rewards work?[/h3]
Each day you can claim free Platinum and other items from your Daily Rewards. If you miss a day, you miss those rewards, so make sure to play the game and claim the rewards every day!

[h3]What is Daily Boost?[/h3]
For a small amount of real money, you can unlock Daily Boost. This grants a moderate amount of Platinum upfront and then increases all of the Platinum rewards you claim from Daily Rewards for 30 days.

[h3]Why use Platinum instead of real money?[/h3]
Platinum as an in-game currency offers several key advantages over only using real money:

  • Earn Platinum for Free: This allows us to reward our players in-game with currency that can be used to purchase items in the shop that would otherwise be sold for real money. All you have to do is play the game!
  • More Flexibility: Not only does this allow us to easily align sales across platforms, but with the added Weekly Offers system, it allows more freedom to purchase individual items that are normally bundled together.
  • More Efficiency: This will allow us to reduce the amount of DLC we create on various platform storefronts, saving significant time behind the scenes. Instead, items will go directly into the in-game shop.

[h3]Why are there some DLC packs only available for real money?[/h3]
Some packs are available for real money so that Idle Champions can continue to be included in platform sales events and promotions. These packs and their unique contents will not be available for Platinum until after they are retired and their items enter the Wild Offer pool.

[h3]Do items cost more with Platinum than they did with real money?[/h3]
All existing items are either equal in cost or cheaper than they were previously due to the bonuses you can get by purchasing larger denominations of Platinum at once. There are some cases where, due to the Platinum pack sizes, you may need to buy a pack that contains more Platinum than you currently need in order to make a purchase. However, the leftover Platinum can still be used to purchase additional items - and if it is not enough to purchase something else, it can be saved up and combined with free Platinum from Daily Rewards until it is enough.



Current Cost (USD)

New Platinum Cost



$5.99 Familiar Pack

840



$11.99 Packs (Familiar, Skin & Feat)

1,680



$16.99 Familiar Pack

2,380



$27.99 Theme Pack

3,830



$59.99 Champions of Renown Pack

8,000


[h3]What do Platinum Packs cost?[/h3]
Please see the chart below. Additionally, as a bonus for players dipping their toes into the new Platinum Shop, the first purchase of Platinum at each of the price tiers will reward DOUBLE Platinum!



Platinum Pack Cost (USD)

Platinum Awarded

First Purchase Platinum Awarded



$5.99

840

1,680



$11.99

1,760

3,520



$24.99

3,833

7,666



$49.99

8,000

16,000



$99.99

17,333

34,666





[h2]Daily Rewards FAQ[/h2]

[h3]What are Daily Rewards?[/h3]
Each day, you can claim free Platinum and other items from your Daily Rewards. There are seven days per reward set, and if you miss a day then you miss out on that reward.

[h3]What is Daily Boost?[/h3]
For a small amount of real money, you can unlock Daily Boost. This grants a moderate amount of Platinum up front and then increases all of the Platinum rewards you claim from Daily Rewards for 30 days. You can retroactively claim your additional Platinum on the day you purchase Daily Boost even if you've already claimed that day's rewards.



[h2]Weekly Offers FAQ[/h2]

[h3]What are Weekly Offers?[/h3]
Your Weekly Offers shop offers five unique items each week for a variety of discounts. The items can include familiars, golden epic equipment, skins, and epic feats from retired packages (otherwise known as the wild offer pool), as well as chests, Champions, potions, rare feats, and more. Most items in the Weekly Offers shop cost Platinum, but some cost gems, and some items are even free!

[h3]What do the rarity colors mean?[/h3]
The rarity of each offer indicates how big the discount is relative to the largest Weekly Offer discount you could see for that item. Different items have different discount rates, so a rare (blue) discount on one item could be different from a rare discount on another.

[h3]How do rerolls work?[/h3]
If you want to get more offers each week, you can reroll individual offers for a small amount of Platinum. Each reroll will generate a new offer for a random item with a rarity at least as high as the old offer.

[h3]What are these "free" offers? What's the catch?[/h3]
They're free! Enjoy! Be sure to check your offers every week in case there's a free item for you!



[h2]Platinum Chests FAQ[/h2]

[h3]What are Platinum Chests?[/h3]
Platinum Chests refer to Platinum-level Chests, a new more powerful tier of chests above Gold-level chests.

[h3]How do I get Platinum Chests?[/h3]
When you purchase chests with Platinum you now will, in most cases, receive a pack of Platinum-level chests instead of Gold-level chests. Platinum Chest Packs contain twice as many chests as Gold Chest Packs, so a purchase that used to award 7 Gold-level chests now awards 14 Platinum-level chests. As an example, buying an Artemis Skin & Feat Pack will now award 14 Platinum Artemis Chests, instead of 7 Gold Artemis Chests. Platinum Chests can not currently be obtained without spending Platinum.

[h3]What do Platinum Chests contain?[/h3]
Platinum chests contain the same items at the same odds as Gold chests, and they even share an epic pity timer with Gold-level chests, but they have one important distinction: duplicate equipment found in Platinum Chests awards 30 additional item levels. When combined with the increased number of chests awarded in packs, this means that Platinum Chest Packs increase a Champion's average item level by considerably more than Gold Chest Packs, granting far more power and progression.

[h3]Are there chests that do not have a Platinum level?[/h3]
Yes. Supply Chests, Modron Component Chests, and Glory of Bahamut Chests do not have Platinum-level versions, as they do not contain Champion equipment.

[h2]Feedback Wanted[/h2]

We understand that changes like this can seem scary. We invite you to check out Developer Insights on twitch.tv/cnegames at 2:00 PM Pacific Time on October 10 where our two co-founders, David and Justin, will be discussing and answering questions related to the changes. Don't forget to check back on October 16th to start collecting Platinum from your Daily Rewards!

Before you go, we want you to know that your feedback is very important to us. We would love to have you join our community on one of our official platforms:

2024 Champion Spotlight: Voronika



    A young Eladrin woman, raised to be the Queen of Koshmarr, what was meant to be an idyllic life took a dark turn on the night of her wedding. Pulled into the machinations of greater powers, she found herself in Mordent, now one of the many wandering ghosts. A person of great interest both to Azalin Rex and Strahd, she sought to negotiate her freedom from these dread domains. Her longtime companions and their newfound friends wanted the same and imbued her soul into Desmond’s sword. As they traveled in search of returning her soul to her body, Voronika took matters into her own hands and used the Crown of the Raven Queen to defeat Zybilna and cause the fall of Prismeer. This action drew the mists to Voronika and soon she discovered herself a new darklord in her domain of Koshmarr.

Voronika has received a significant rework to help streamline and simplify her overall design. For details about Voronika's updated design, read on...

[h2]Voronika[/h2]


Voronika
NAME

1
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Female (she/her)
GENDER

31
AGE

Chaotic Evil
ALIGNMENT

5
OVERWHELM



Elf (Eladrin)
SPECIES

Druid
CLASS

Support
ROLES

Black Dice Society
AFFILIATION



STR: 10

DEX: 18

CON: 18

INT: 12

WIS: 23

CHA: 17

TOT: 98

Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until October 9th, 2027)

[h2]Abilities[/h2]
[h3]Basic Attack[/h3]
  • Produce Flame (magic) - Voronika creates a flame in her hand which she fires at a random enemy. If Voronika has achieved her Darklord form, the target is lit on fire and takes 1 second of BUD damage every second for 5 seconds.

[h3]Passive Abilities[/h3]
  • Wed, then Undead - After being killed on her wedding night, Voronika became a ghost. The following rules apply:
    • Voronika can be attacked like normal and she can be "killed", at which point it stops granting all effects like any dead Champion would.
    • Voronika counts as "undead" for the purposes of effects that care about dead Champions (Desmond), but "alive" for all other purposes. She still counts as undead even after reaching her Darklord form.

[h3]Formation Abilities[/h3]
  • Puppet Master - Voronika claims the BUD-setting Champion as her Puppet. The damage of her chosen Puppet is increased by 100%. Voronika only changes her Puppet if a different Champion is the BUD-setting Champion for more than 30 seconds in a row. Voronika's Puppet gains the Black Dice Society affiliation.
  • Calculating Guidance - Voronika increases the damage of all Champions in one column in front of her by 100%. Voronika's key allies are members of the Black Dice Society. The effect of this ability is increased by 100% for each key ally in the formation. This stacks additively until Voronika completes her Search for the Crown, when it changes to stack multiplicatively.
  • Search for the Crown - Voronika's search for the Crown of the Raven Queen requires her to complete 3 goals. When Voronika completes all 3 goals, she acquires the crown, transforms into her Darklord Form, unlocks her ultimate attack, and improves her base attack. Her goals include:
    • Voronika reaches level 750
    • Use 50 Ultimate Attacks with other Champions
    • One additional goal unlocked by her first Specialization choice.
  • Speed Run - The effect of Puppet Master is increased by 10,000%. This value multiplicatively decreases by 10% five minutes after the adventure starts and decreases by another 10% for every minute after that, but doesn't decrease after Voronika has completed her Search for the Crown.
  • Ultimate Power - Voronika increases the effect of Calculating Guidance by .1% for each use of an Ultimate while she is in the formation, stacking multiplicatively. Caps at 100,000 stacks. These stacks persist until reset.

[h3]Specializations A[/h3]
  • Embrace Evil - For the third Quest for the Crown goal, Calculating Guidance's key allies must kill 2,500 enemies. The key allies for Calculating Guidance now also include Champions who have the Evil alignment.

  • Hunt The Favored - For the third Quest for the Crown goal, you must kill 500 enemies who are the Favored Foe of any Champion in the formation. The key allies for Calculating Guidance now also include Champions who have a Favored Foe.

  • Weaken The Fools - For the third Quest for the Crown goal, you must apply 1750 Debuffs to enemies. The key allies for Calculating Guidance now also include Champions who have the Debuff role.

[h3]Specializations B[/h3]
  • Battle Magic - Voronika's Puppet additionally casts an explosive magic missile at a random target after each attack which deals 1000% of their normal damage to all enemies in a small area.
  • Powerful Focus - Voronika's Puppet has all of their incoming positional damage effects increased by 75%, and their basic attack now knocks back any enemies it hits a short distance.
  • Strike First, Strike Hard - Voronika's Puppet attacks 1.0 seconds faster and their damage is increased by 150% for each Champion adjacent to them, stacking multiplicatively.

[h3]Ultimate Ability[/h3]
  • Horrifying Visage - Voronika moves in front of the party, magically pushing back all monsters a short distance, especially the ones in front. All enemies take ultimate damage, and then all surviving enemies deal 90% less damage for 30 seconds. In addition, the boss/enemy enrage timer fills 200% slower for 30 seconds.

[h3]Equipment[/h3]



Global DPS buff
SLOT 1

Puppet Master buff
SLOT 2

Calculating Guidance buff
SLOT 3

Ultimate Power buff
SLOT 4

Speed Run buff
SLOT 5

Ultimate Cooldown
SLOT 6

[h3]Feats[/h3]

[h3]Uncommon[/h3]
  • Selflessness
    Increases the damage of all Champions by 10%
  • Explorer of Nightmares
    Increases the effect of Voronika's Puppet Master ability by 20%
  • A Finger on the Scale
    Increases the effect of Voronika's Calculating Guidance ability by 20%
  • Dreamscape Walk
    Increases the effect of Voronika's Speed Run ability by 20%


[h3]Rare[/h3]
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Koshmarr's Embrace
    Increases the effect of Voronika's Puppet Master ability by 40%
  • Shaped By My Will
    Increases the effect of Voronika's Calculating Guidance ability by 40%
  • Nightmarish Sprint
    Increases the effect of Voronika's Speed Run ability by 40%
  • Strength of Will
    Increases the effect of Voronika's Ultimate Power ability by 40%
  • Skilled Puppeteer
    Increases the effect of Voronika's Battle Magic, Powerful Focus, and Strike First, Strike Hard abilities by 40%
    Unlockable as an Event Reward
  • Keen Mind
    Increases the Intelligence score of Voronika by 1


[h3]Epic[/h3]
  • Calculated Movements
    Increases the base effect of Speed Run by 900%, increases the reduction to 20%, and the effect amount starts reducing at 1 minute.
    Available in the new Vampire Hunter Voronika Theme Pack or for 50,000 Gems.
  • Master Puppeteer
    Increases the effect of Voronika's Battle Magic, Powerful Focus, and Strike First, Strike Hard abilities by 80%
    Unlockable as an Event Reward
  • Kindred Allies
    Adds Elves to Calculating Guidance's key allies.
    Unlockable as an Event Reward
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Dark Lady
    Increases the effect of Voronika's Calculating Guidance ability by 80%
  • Extended Support
    Changes Calculating Guidance to target the next two columns.
  • Unlimited Potential
    Increases the effect of Voronika's Ultimate Power ability by 80%

[h3]We Want YOUR Feedback[/h3]
What do you think about Voronika's rework? Will you find a place for this Darklord of Koshmarr in your formations?

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