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Idle Champions of the Forgotten Realms News

Champion Update: Grimm

    Grimm’s immense strength and steadfast loyalty make him the perfect partner for Beadle’s clever schemes. A giant in both stature and courage, Grimm is as at home smashing through foes as he is keeping the Giant’s Bane Tavern running smoothly.

Grimm is a DPS, Tanking, and Breaker Champion who thrives alongside his best friend, Beadle. Grimm's damage and armor-breaking abilities intensify as the battle rages on, with specialization choices that let him taunt enemies, find gold, or slay giants.

This month, we're taking the previously single Champion Beadle & Grimm, and moving them to different seats to create two separate Champions! Both Champions have been reworked, allowing you to now field powered-up versions of both Beadle and his buddy Grimm in your formation at the same time! There are some small housekeeping notes since this is such a unique rebalance:
  • Existing skins will be separated and credited to both Champions Beadle and Grimm (once you unlock him).
  • Equipment & Item Levels on the former Beadle and Grimm Champion will transfer to the new Beadle.
  • Most feats on Beadle & Grimm will transfer to Beadle, with the exception of Tavern Brawler and Grappler, which move to Grimm.

To learn more about our Champion Update for Grimm, read on...

[h2]Grimm[/h2]




Grimm
NAME

2
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (he/him)
GENDER

26
AGE

Chaotic Good
ALIGNMENT

25
OVERWHELM



Human
SPECIES

Barbarian
CLASS

DPS / Tanking
ROLES

None
AFFILIATION



STR: 18

DEX: 12

CON: 16

INT: 12

WIS: 19

CHA: 14

TOT: 81

Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until April 2nd, 2028)
If Beadle is in the formation: Strahd

[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Giant's Bane(melee) -Grimm cleaves through the nearest enemies with his two enormous greatswords.

[h3]Passive Abilities[/h3]
  • Inseparable - Beadle & Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, etc., then both can be used.

[h3]Formation Abilities[/h3]
  • Brothers In Armors - If Beadle is in the formation, all of Grimm's equipment item levels are increased by Beadle's base average item level.
  • Get Buff - Each time Grimm attacks an enemy, his base attack cooldown is reduced by 0.2 seconds and he deals 20% more damage, stacking up to 25 times. Damage bonus stacks multiplicatively, while the base attack cooldown stacks additively. Stacks reset upon changing areas unless Moving Right Along is triggered.
  • Break Their Will - Each time Grimm attacks an enemy and breaks at least one armor or segmented health, he breaks 1 more on all subsequent attacks, stacking additively up to 5 times. Stacks reset upon changing areas unless Moving Right Along is triggered.
  • Moving Right Along - If the party completes a new area within 15 seconds of entering it, Grimm's Get Buff and Break Their Will stacks do not reset upon entering the next area.
  • Barbarian's Protection - Grimm increases the health of all other Champions by 25% of his max health and any healing effect on those Champions is increased by 25%.
  • Ultimate Tag Team - When Beadle uses his ultimate ability in the same party as Grimm, Grimm's ultimate ability goes on cooldown and he gains one Tag Team stack. For each Tag Team stack Grimm has, his ultimate cooldown is reduced by 5 seconds, and his next ultimate attack deals 200% more damage, stacking multiplicatively. Tag Team stacks cap at 10 and reset when Grimm uses his ultimate ability.

[h3]Specializations[/h3]
  • Giant Hunter - Grimm gains the Hunter role, and Giants become his Favored Foe. Grimm deals 10000% more damage against his Favored Foe, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
  • Giant Taunter - Grimm taunts all enemies he attacks, causing them to switch targets and attack him. For each enemy that has attacked him in the current area, his damage is increased by 20%, stacking multiplicatively up to 100 times.
  • Giant Profits - Grimm gains the Gold Find role. Enemies that Grimm defeats drop 50% additional gold for each enemy he has defeated in the current area, stacking multiplicatively and capping at 20.

[h3]Ultimate Ability[/h3]
  • One-on-One(melee) -Grimm attacks the enemy with the most health and knocks back other enemies in a small area. In non boss areas, a Frost Giant spawns in revenge.

[h3]Equipment[/h3]



Champion DPS Buff
SLOT 1

Get Buff Buff
SLOT 2

Buffs Giant Hunter, Giant Taunter, and Giant Profits SLOT 3

Health Increase
SLOT 4

Ultimate Buff
SLOT 5

Ultimate Cooldown
SLOT 6

[h3]Feats[/h3]

[h2]Uncommon[/h2]

  • Tavern Brawler
    Increases the damage of Grimm by 30%.
  • Warm Up
    Increases the effect of Grimm's Get Buff ability by 20%.
  • Tough
    Increases the health of Grimm by 15%.
  • Defensive Duelist
    Grimm takes 5 more Enemies attacking to get overwhelmed.

[h2]Rare[/h2]

  • Giant Ego
    Increases the effect of all of Grimm's specializations by 40%.
  • Friend in Deed
    Increases the effect of Grimm's Ultimate Tag Team ability by 40%.
  • Fired Up
    Increases the effect of Grimm's Get Buff ability by 40%.
  • Resilient
    Increases the health of Grimm by 30%.
  • Calm Under Pressure
    Grimm takes 10 more Enemies attacking to get overwhelmed.
  • Grappler
    Increases the damage of Grimm by 60%.

[h2]Epic[/h2]

  • Gloves Off
    Increases the damage of Grimm's ultimate attack by 100% and prevents roaming familiars from automatically activating Grimm's ultimate attack.
    Available in the Frost Giant Grimm Theme Pack
  • Muscle Club
    Increases the damage of Grimm by 40% per Barbarian in the formation.
    Unlockable as an Event Reward
  • Beadle's Partner in Crime
    Increases the effect of Grimm's Ultimate Tag Team ability by 80%
    Unlockable as an Event Reward

[h2]Grimm Feedback Requested[/h2]
Beadle & Grimm have split! What do you think? Will Grimm have a role as a DPS, Tank, or Breaker in your formation?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:




Champion Update: Beadle



    Beadle may not have the strength of his best friend Grimm, but his quick wit and sharp instincts have saved the day more times than he can count. Whether managing the Giant’s Bane Tavern or outsmarting enemies, Beadle brings cunning to every adventure.

Beadle is a cunning Support, Gold Find, and Control Champion with powerful synergies when paired with his best friend, Grimm. He boosts nearby Champions' damage, steals extra gold from enemies while stunning them, and his support scales with a specialization choice tailored to your Champions' gear.

This month, we're taking the previously single Champion Beadle & Grimm, and moving them to different seats to create two separate Champions! Both Champions have been reworked, allowing you to now field powered-up versions of both Beadle and his buddy Grimm in your formation at the same time! There are some small housekeeping notes since this is such a unique rebalance:
  • Existing skins will be separated and credited to both Champions Beadle and Grimm (once you unlock him).
  • Equipment & Item Levels on the former Beadle and Grimm Champion will transfer to the new Beadle.
  • Most feats on Beadle & Grimm will transfer to Beadle, with the exception of Tavern Brawler and Grappler, which move to Grimm.

To learn more about our Champion Update for Beadle, read on...

[h2]Beadle[/h2]




Beadle
NAME

8
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (he/him)
GENDER

91
AGE

Neutral
ALIGNMENT

5
OVERWHELM



Dwarf
SPECIES

Rogue / Wizard
CLASS

Support / Gold / Control
ROLES

None
AFFILIATION



STR: 13

DEX: 17

CON: 12

INT: 16

WIS: 10

CHA: 8

TOT: 76

Patron Eligibility: Strahd, Elminster (until April 2nd, 2028)
If Grimm is in the formation: Mirt, Vajra, Zariel

[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Magic Wand(melee/magic) -Beadle bonks a random enemy with a wand. This unleashes two magic missiles that fly out and hit two other random enemies.

[h3]Passive Abilities[/h3]
  • Inseparable - Beadle & Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, etc., then both can be used.

[h3]Formation Abilities[/h3]
  • Brothers In Armors - If Grimm is in the formation, all of Beadle's equipment item levels are increased by Grimm's base average item level.
  • In The Shadows - Beadle increases the damage of Champions within 2 slots of himself by 400%, and enemies that hit targets affected by this have a 20% chance to miss.
  • Sticky Fingers - Whenever Beadle attacks an enemy, he causes it to immediately drop 20% of the gold it would award on death. The enemy then stops and checks its pockets, stunning it for 2 seconds. This can only occur to each enemy 5 times.
  • Share The Glory - Most positional formation abilities that affect Beadle also affect Grimm if he is in the formation. If Grimm is already affected by the same ability, Beadle instead increases the effect of In The Shadows by 800%.
  • Ultimate Tag Team - When Grimm uses his ultimate ability in the same party as Beadle, Beadle's ultimate ability goes on cooldown and he gains one Tag Team stack. For each Tag Team stack Beadle has, his ultimate cooldown is reduced by 5 seconds, and his next ultimate attack deals 200% more damage, stacking multiplicatively. Tag Team stacks cap at 10 and reset when Beadle uses his ultimate ability.

[h3]Specializations[/h3]
  • Epic Equipment - The effect of In The Shadows is increased by 20% for each piece of Epic or better equipment on Champions in the formation, stacking multiplicatively.
  • Premium Gear - The effect of In The Shadows is increased by 0.075% for every item level on your formation's Champions' equipment, stacking multiplicatively. Each individual Champion can contribute at most 1,800 stacks.
  • Shiniest Loot - The effect of In The Shadows is increased by 30% for each piece of Shiny or Golden equipment on Champions in the formation, stacking multiplicatively.

[h3]Ultimate Ability[/h3]
  • Arcane Strike(magic) -Beadle teleports and blasts all enemies with arcane magic, dealing ultimate damage and stunning them.

[h3]Equipment[/h3]



Global DPS Buff
SLOT 1

In The Shadows Buff
SLOT 2

Sticky Fingers Buff
SLOT 3

Buffs Epic Equipment, Premium Gear, and Shiniest Loot
SLOT 4

Ultimate Buff
SLOT 5
Ultimate Cooldown
SLOT 6

[h3]Feats[/h3]

[h2]Uncommon[/h3]
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Shadowy Figure
    Increases the effect of Beadle's In The Shadows ability by 20%.
  • Gratuity
    Increases the effect of Beadle's Sticky Fingers ability by 20%.
  • Frugal
    Increases all Gold found by 10%.

[h2]Rare[/h3]
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Lucky
    Increases all Gold found by 25%.
  • Show of Strength
    Increases the effect of Beadle's In The Shadows ability by 40%.
  • Order Up!
    Increases the effect of Beadle's Sticky Fingers ability by 40%.
  • Cooldown
    Increases the effect of Beadle's Share The Glory ability by 40%.
  • Friend in Need
    Increases the effect of Beadle's Ultimate Tag Team ability by 40%.
  • Master Appraiser
    Increases the effect of Epic Equipment, Premium Gear, Shiniest Loot by 40%.

[h2]Epic[/h3]
  • Power Up
    Increases the effect of Beadle's In The Shadows ability by 80%.
  • Kitchen Training
    Increases the effect of Beadle's Sticky Fingers ability by 80%.
  • Grimm's Best Friend
    Increases the effect of Beadle's Ultimate Tag Team ability by 80%.
    Unlockable as an Event Reward
  • Whisker Guild
    Increases the damage of all Champions by 40% per Dwarf in the party, stacking additively.
    Unlockable as an Event Reward
  • Show Off
    Increases the damage of Beadle's ultimate attack by 100% and prevents roaming familiars from automatically activating Beadle's ultimate attack.
    Available in the Frost Giant Beadle Theme Pack

[h2]Beadle Feedback Requested[/h3]
Beadle & Grimm have split! What do you think? Will Beadle have a role in your formations?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:





April Augments & Y2 Event Preview



Welcome to the Event Augment & Y2 Event preview for Festival of Fools!

Our next event arrives on April 2, and despite the name, it's no joke - significant changes are coming to Event Boons as part of the 'Boon XP' Event Augment, and we are unveiling how players can engage with Flex Champions as we circle around to our first returning 'Events 2.0' event!.

[h2]Events 2.0 Year 2 Update[/h2]
April's event marks our first returning event since the launch of Events 2.0 in March 2024! Starting with Festival of Fools next week, we have quality-of-life updates coming to Flex Champions aimed at making repeat events more exciting!

[h3]Choose Your Path: Resetting or Maintaining Tier Completion[/h3]

For those of you who were playing last year, you likely have a selection of Champions in each event with some level of progress. Starting with Festival of Fools, if you choose a Flex Champion who already has event tier progress, you will be presented with a choice: You can choose to maintain that progress and pick up where you left off (automatically enabling any Champion Event Buffs you unlocked last year), or you may choose to reset that progress and re-collect Gold Chests and Bonus rewards from Augments as you complete each variant tier again.



[h2]Festival of Fools Year 8 Event Augments[/h2]

Vecna: Eve of Ruin, Part 6


Our quest to secure the Rod of Seven Parts takes us to a realm of legends: Oerth.

From the Isle of Serpents to a famous dungeon created by an infamous lich, the Champions will face growing danger as they fight to recover the sixth piece of the Rod of Seven Parts.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, The Peylon Tree and Three Moons Vault, in order to access these new adventures.

[h2]Campaign: Vecna: Eve of Ruin[/h2]


[h3]Isle of Serpents[/h3]
Travel to Oerth and slither along with a surplus of snakes!
  • Complete Area 900

[h3]Variant: Snakes on a Material Plane[/h3]
Travel to Oerth and slither along with a super surplus of soaring snakes!

  • Due to the debilitating snake venom, you may only use Champions with a CON of 14 or higher.
  • Whenever a Champion deals Melee damage to a flying snake enemy, or is damaged by a flying snake enemy, they are transformed into a flying snake for 5 seconds, stunning them for the duration.
  • 1-2 flying snakes spawn with each wave and move 200% faster.
  • Complete Area 950

[h3]Tomb of Wayward Souls[/h3]
Explore a disorienting dungeon in search of the next rod piece.
  • Complete Area 950

[h3]Variant: The False Lich's Hold[/h3]
Explore a disorienting dungeon while under the hold of Rerak, the False Lich!

  • You may only use Champions with a Magic base attack.
  • Champions don't recover health when moving to a new area.
  • Whenever a champion dies, Rerak the False Lich disrupts their soul and they are unavailable for the next 5 minutes of real time.
  • Complete Area 1000

[h2]Opening the Vault[/h2]
The Vault is open! What golden wonders lie within?

Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.

[h2]Campaign Feedback[/h2]
Are you enjoying the campaign? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:






The Apothecary

Well Met, Champions!

Today we have introduced a brand new system to Idle Champions: the Apothecary.

The Apothecary allows players to Distill, Enhance, and Brew potions to create the types of potions they want, including a new tier of potions: Legendary Potions!

To learn more, read on...

[h2]Welcome to the Apothecary[/h2]

The new Apothecary system is accessed from the Potion inventory screen and from the Potion Manager. From here you can:

  • Distill existing potions into Potion Reagents and Legendary Vessels. The amount of Potion Reagents gained is based on the rarity of potions.
  • Enhance existing potions to higher rarities, using Potion Reagents and Legendary Vessels.
  • Brew new potions of your choice, using Potion Reagents and Legendary Vessels.
[h2]Legendary Potions[/h2]

Note: Last week we updated the title of the existing Legendary Potions that you can collect when dismantling a legendary piece of equipment to Legendary Equipment Potions. Those potions are different from the Legendary potions we're introducing today.

Legendary Potions are a new type of potion crafted exclusively through the Apothecary using Potion Reagents and Legendary Vessels:

  • Legendary Potions require 1 Legendary Vessel and 1,440 Potion Reagents to craft from scratch.
  • Legendary Potions have larger base effects than Epic Potions but also increase the effect of all active potions by 15%, stacking multiplicatively.
    • The global speed cap remains in place, however, the Legendary Speed Potion has an additional effect: Game Speed Cap +5% per Speed Potion active, stacking additively.
    • With five Legendary Potions active, all Potions effects are roughly doubled.
  • Legendary Potions last for 24 hours and persist through adventure resets. Using additional Legendary Potions adds to the duration.


Potion Type

Potion Effect

Potion Duration



Legendary Giant's Strength

Global DPS +1500% & All Potions' Effects +15%

24 hours



Legendary Clairvoyance

Gold Find +500% & All Potions' Effects +15%

24 hours



Legendary Heroism

Champion Health +400% & All Potions' Effects +15%

24 hours



Legendary Fire Breath

Clicks deal 900s of BUD & All Potions' Effects +15%

24 hours



Legendary Speed

Game Speed +225%, All Potions' Effects +15%, & Game Speed Cap +5% per speed potion active, stacking additively (max +25%)

24 hours



[h2]Collect a free Legendary Vessel each week![/h2]
We've updated the Daily Rewards to include a Legendary Vessel, available to collect for free each week! - You'll find it under Day 7:


[h2]Log in and check it out![/h2]
Everyone who logs into Idle Champions after Noon today, and before Noon PT on March 19th will collect a free Legendary Vessel, as well as 1440 Potion Reagents - enough to brew your first Legendary Potion! Learn more by clicking the Apothecary button in the Potion inventory screen or the Potion Manager. There is a handy overview of Distill/Enhance/Brew costs visible in the FAQ section.


[h2]Apothecary Feedback[/h2]

What do you think of the Apothecary System? Your feedback is important to us, and we would love to have you join our community on one of our official platforms: