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October 2025 Variants



Everything is coming up 'Shadowfell'!

Today's update brings 15 Shadowfell-themed variants across the Grand Tour of the Sword Coast, Wild Beyond the Witchlight, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns! Don't miss out on the final variant for Wild Beyond the Witchlight!
[h2]A Grand Tour of the Sword Coast[/h2]


[h3]Return to the Tomb[/h3]

[h3]Variant: Shadows in the Tomb[/h3]
Return to the Tomb of Annihilation while defending yourself from some shadar-kai.
  • Areas with no weather are instead dark and foggy due to the Shadowfell's influence.
  • You may only use Champions with a magic attack.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • A Shadar-kai Soul Monger spawns before the first wave of each boss area. You must defeat this additional boss to advance, and you can't damage other enemies until the Soul Monger is defeated.
  • Complete Area 450

[h3]Heatwave[/h3]

[h3]Variant: Bel of the Ball[/h3]
Repeatedly collect the Hand of Vecna from Bel, the Archduke of Avernus.
  • The only Champion that can deal damage is the one in the middle of the formation.
  • Bel spawns in each boss area. He must also be defeated to advance.
  • Complete Area 450

[h3]The Oozing Hunger[/h3]

[h3]Variant: Critical Level[/h3]
Search for a purple worm egg while critically limited in levels.
  • You can't level Champions past level 750.
  • Champions have an additional 20% chance (additive) to deal critical hits.
  • Two Shadowy Rats join the formation.
  • Whenever a Champion next to a Shadowy Rat deals a critical hit, enemies gain 100% move speed and 100% health, stacking multiplicatively up to 10 times per enemy.
  • Complete Area 525

[h2]The Wild Beyond the Witchlight[/h2]


[h3]Beware the Jabberwock[/h3]

[h3]Variant: Click or Clack[/h3]
The Jabberwock is ready for a brawl. Choose between clicking familiars or a clacking Thri-kreen!
  • You may only use Champions that are not a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • If a Thri-Kreen Champion is in the formation, click damage is disabled and Fire Breath potions have no effect.
  • Complete Area 1150

[h3]Legends and Lore[/h3]

[h3]Variant: Deities & Demigods[/h3]
Skabatha is ready for revenge against those with a touch of divinity.
  • You may only use Cleric and/or Paladin Champions. In addition, you may use Aasimar champions.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 1200

[h3]The End[/h3]

[h3]Variant: Parting Is Such Sweet Sorrow[/h3]
Time to deal with Endelyn with a rotating cast of DPS characters.
prerequisite: Must have completed all other The Wild beyond the Witchlight adventures and variants.
  • Champions with the DPS role can't be removed from the formation once they have been added.
  • Every 50 areas, all Champions with the DPS role are removed from the formation and can not be used again in the adventure.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1250

[h2]Light of Xaryxis[/h2]


[h3]Who Lurks Below?[/h3]

[h3]Variant: Bosses Lurk Below[/h3]
Set sail into Wildspace with those that are both strong in body and in personality.
  • You may only use Champions with a Strength and Charisma of 14 or higher.
  • Bosses immediately start to enrage upon spawning.
  • Bosses have 100% additional health, 100% additional speed, and deal 200% additional damage.
  • Complete Area 450

[h3]Xanathaaaaaaar![/h3]

[h3]Variant: Shadow Business[/h3]
Investigate a trading post nestled in an asteroid while Shadar-kai try to stop your best negotiators from conducting business!
  • You may only use Champions with a Charisma of 18 or higher.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • In Boss areas, 5 additional Shadar-kai Warriors spawn with the first two waves. They also need to be defeated to progress.
  • Complete Area 500

[h3]No One Can Hear You Scream[/h3]

[h3]Variant: Game Over, Man![/h3]
Scavenge your way through Wildspace while defending yourself from Monstrosities!
  • A stray cat that Squiddly adopted joins the formation.
  • 1-2 Gray Scavvers spawn with each wave. They don't drop gold nor count towards quest progress.
  • Monstrosity enemies deal 100% additional damage and move 100% faster for each Monstrosity enemy currently present, stacking multiplicatively.
  • Complete Area 550

[h3]Welcome to the Rock[/h3]

[h3]Variant: Welcome to the Jungle[/h3]
Explore the Rock of Bral while being jumped by a jumble of jungle juggernauts!
  • You may only use Druid, Barbarian, and/or Ranger Champions.
  • A random jungle foe spawns with each wave, increasing by 1 for each subsequent wave in the area. They don't drop gold nor count towards quest progress.
  • Complete Area 600

[h2]Turn of Fortune's Wheel[/h2]


[h3]Realm of Enchanted Mysteries[/h3]

[h3]Variant: Wherever I May R04M[/h3]
Escape with R04M while under attack by some shadowy warriors.
  • You may only use Good and/or Evil Champions.
  • Whenever a Good Champion is adjacent to an Evil Champion, neither Champion deals any damage.
  • R04M joins the formation.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Somnus, Nightmare Warrior joins every boss area as an additional boss that must be defeated to progress.
  • Complete Area 1150

[h3]Full Circle[/h3]

[h3]Variant: Somewhat Aligned[/h3]
Travel back to Sigil as the puzzle pieces continue to align.
  • You may only use Champions that are completely or partially Neutral.
  • Enemy Damage is multiplicatively increased by 10% every second, and resets upon changing areas.
  • Complete Area 1200

[h3]Return to Fortune's Wheel[/h3]

[h3]Variant: Strike Force[/h3]
Search Fortune's Wheel and the Platinum Rooms to find Shemeshka with a well-chosen team of Champions.
  • When there are more than 5 Champions in the formation, for each extra Champion above 5:
    • Champions attack 2 seconds slower, stacking additively.
    • In non-boss areas, an Overambitious City Guard with 20 armor-based hit points has a 20% chance (stacking additively) of spawning with each wave. Other enemies are immune to damage while any Overambitious City Guards are alive.
    • There is a 20% chance (stacking additively) that a Devourer spawns in each boss area that must also be defeated to progress.
  • Complete Area 1250

[h2]Vecna: Eve of Ruin[/h2]


[h3]The Peylon Tree[/h3]

[h3]Variant: The Foggy Tree[/h3]
Investigate the peylon tree in search of the next piece of the rod, but it's so foggy you can't see your hand in front of your face.
  • Areas with no weather are instead dark and foggy due to the Shadowfell's influence.
  • You may only use Champions with a Melee base attack.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Complete Area 900

[h3]Three Moons Vault[/h3]

[h3]Variant: The Gifted Ways[/h3]
Enter Three Moons Vault with Champions that must have cheated when rolling their ability scores.
  • You may only use Champions with a total ability score of 85 or higher.
  • Enemies attack twice as often.
  • Enemy Speed is multiplicatively increased by 10% every second. This speed increase is capped after 40 seconds and resets upon changing areas.
  • Complete Area 950

[h2]Opening the Vault[/h2]
The Vault opens once more.

You can access the Vault from the notification pop-up or through the in-game shop.

For a limited time only...

[h2]How Did We Do?[/h2]What do you think about today's shadowy update? Let us know what you think by joining our community on one of our officially-supported platforms:

Tales of the Champions, Part 3



Well met!

The third Tales of the Champions update has arrived, and this time we're heading to the City of Blood and a Domain of Delight on two classic-themed adventures and six variants!

On our next adventures, Dynaheir investigates cultist activity in Baldur's Gate while Strongheart ventures into the Feywild with an old friend.

Completing the base adventures will unlock Dynaheir (Seat 3) and Strongheart (Seat 11), while completing additional variants offers exclusive Feats and a unique Skin.

Are you ready to take on the challenge? Read on to learn more!

[h2]Returning Day[/h2]


See into the past as Dynaheir, Wychlaran of Rashemen, enjoys a rare but much-deserved respite following the events of the Iron Crisis. When havoc strikes, will the Heroes of Baldur's Gate band together once again to save the day?
  • Complete Area 50
  • Rewards: Dynaheir Unlock

[h3]Variant 1: A Good Tank Is Hard To Find[/h3]
Dynaheir and friends investigate cultist activity in Baldur's Gate while limited in protection.
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • Other than Krydle, you may not use Tanking Champions.
  • Getting to Know Idle Champions: Tanking Champions keep your formation safe when things get dangerous. Use Dynaheir's specialization choice wisely if you need help finding tanks!
  • Complete Area 250
  • Rewards: 4 Gold Dynaheir chests and 250 Corrupted Gems

[h3]Variant 2: Threading the Needle[/h3]
Dynaheir and her friends, with a precise Constitution, investigate cultist activity in Baldur's Gate.

Must have completed a Tier 2 variant in an Event
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • You may only use Champions with a Constitution of exactly 14, not counting any Circle Magic shenanigans.
  • Complete Area 600
  • Rewards: Epic Dynaheir Feat: Hathran Command (Increases the CON buff of Dynaheir's Circle of Magic specialization by 1) and 250 Corrupted Gems

[h3]Variant 3: Nom Nom Nom[/h3]
Dynaheir and her devouring "friend" investigate cultist activity in Baldur's Gate.

Must have completed a Tier 3 variant in an Event
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • The Devourer joins the formation.
  • After area 50, the Devourer eats the first quest item dropped by each defeated enemy.
  • Getting to Know Idle Champions: The Devourer is consuming the first Quest Item that each enemy drops. If only there were ways to increase that number?
  • Complete Area 1200
  • Rewards: Wychlaran Dynaheir Skin and 250 Corrupted Gems

[h2]Friends of a Feather[/h2]


Strongheart of Valor's Call is a champion of righteous justice. Warduke is not. Return to the Feywild with these former friends and their 'helpful' guides as the two test their tenuous bond in search of a certain charming sorceress.
  • Complete Area 50
  • Rewards: Strongheart Unlock

[h3]Variant 1: An Event Worth Remembering[/h3]
Strongheart explores the Feywild with an old friend and a few eventful guides.
  • Strongheart starts in the formation with his Justice Needs Champions ability unlocked. He can't be moved or removed.
  • You may only use Event Champions. You can get more Event Champions in events, from time gates, or in this campaign!
  • Only Strongheart and Champions affected by his Justice Needs Champions ability can deal damage.
  • Getting to Know Idle Champions: Events are the easiest way to collect and power up your Champions, and Strongheart's scavenger ability gets you additional Event tokens for use in these events!
  • Complete Area 250
  • Rewards: 4 Gold Strongheart Chests and 250 Corrupted Gems

[h3]Variant 2: The Critical Hits Strike Back[/h3]
Strongheart explores the Feywild with an old friend and a few critical guides.

Must have completed a Tier 2 variant in an Event
  • Strongheart starts in the formation. He can't be moved or removed.
  • You may only Good Champions
  • After area 50, Champions deal 1 damage with normal attacks until any Champion lands a Critical Hit in the current area.
  • When a Champion deals a Critical Hit, that Champion takes damage equal to 20% of their maximum health.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 50.
  • Complete Area 600
  • Rewards: Epic Strongheart Feat: Resolute (Grants Strongheart immunity to stun effects) and 250 Corrupted Gems

[h3]Variant 3: An Affiliation Affair [/h3]
Strongheart explores the Feywild with an old friend and a few groups of guides.
Must have completed a Tier 3 variant in an Event
  • Strongheart starts in the formation. He can't be moved or removed.
  • Only Strongheart and Champions from the affiliation(s) with the most members in the formation can deal damage.
  • Once the formation has 3 Champions from the same affiliation, you can't add any more Champions from that affiliation.
  • Complete Area 1200
  • Rewards: Epic Strongheart Feat: One For All (Increases the effect of Strongheart's Courage to Stand ability by 80%) and 250 Corrupted Gems

[h2]Tales of the Champions: Tier 2 Blessings[/h2]
  • Make a Strexterity Save - Local: Increase the damage of all Champions with a STR or DEX of 17 or higher by 100%
  • Spec Ops - Local: Increase the damage of all Champions by 20% for each unique species in the formation
  • A Little Bit Faster Now - Local: Decrease the base attack cooldown of all Champions by 0.01s for each Champion in the formation with a base attack speed of 5 or higher
  • Tales of Camaraderie - Global: Increase the damage of all Champions for each Champion unlocked by 5%, stacking multiplicatively

[h2]Shadowfell Emergence[/h2]

The arrival of the King of Shadows is an ill omen, and now Shadar-kai Warriors and Necromites have begun to emerge across the realms. The Shadowfell Emergence brings Golden Epics for the King of Shadows and Wren, Feats for Shandie, Kalix, King of Shadows, Tess, and Baldric, and the new Shadowfell Kalix Skin!

New Items Added to the Thayan Enclave!
  • Golden Epics
    • King of Shadows Slot 2 - Accursed Harness (20,000 Corrupted Gems)
    • Wren Slot 2 - Ring of Spell Turning (20,000 Corrupted Gems)
  • Feats
    • Baldric - Lightbringer (10,000 Corrupted Gems)
    • Kalix - Death's Shadow (10,000 Corrupted Gems)
    • King of Shadows - Dark Zealot (10,000 Corrupted Gems)
    • Shandie - Tabaxi Glitch (10,000 Corrupted Gems)
    • Tess - Tess Family (10,000 Corrupted Gems)
  • Skins
    • Shadowfell Kalix (10,000 Corrupted Gems)
  • Chests
    • Unlimited Shadowfell Emergence Chests (2,500 Corrupted Gems each)
      • Contains gear for Baldric, Kalix, King of Shadows, Shandie, Tess, Wren

[h2]Campaign Feedback[/h2]What do you think about Tales of the Champions so far? Did you enjoy the Adventures? The themes? Rewards?

Join our community on one of our official platforms and let us know what you think!

Champion Update: Farideh



    Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew up to adulthood acutely aware of the drawbacks of being a tiefling. While those from the Nine Hells do their utmost to corrupt her, Farideh isn't interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger.

Farideh has received a devilish update. Her Hellish Rebuke ability now triggers when any Champion in the formation receives damage, whitoule Chosen of Asmodeus has been reworked entirely. Learn all about the changes below...

[h2]Farideh[/h2]




Farideh
NAME

7
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Female (She/Her)
GENDER

19
AGE

Neutral Good
ALIGNMENT

5
OVERWHELM



Tiefling
SPECIES

Warlock
CLASS

DPS
ROLES

Brimstone Angels
AFFILIATION



STR: 10

DEX: 14

CON: 14

INT: 14

WIS: 13

CHA: 19

TOT: 83

Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until October 8th, 2028)


[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Scorching Ray(magic) -Farideh creates 3 rays of fire and hurls them at random enemies.

[h3]Formation Abilities[/h3]
  • Hellish Rebuke - Enemies that attack any Champion in the formation trigger Farideh's Hellish Rebuke. The enemy is surrounded by green flames for 5 seconds and immediately takes 0.5 seconds worth of BUD damage.
  • Chosen of Asmodeus - Whenever Farideh's Hellish Rebuke triggers, Farideh's damage is increased by 100%. This stacks multiplicatively up to 25 times, and the stacks reset when changing areas.
  • Pact Family - Farideh's damage is increased by 100% for each Tiefling Champion in the formation, stacking multiplicatively.
  • Sister, Sister - Increases the post-stack effect of Pact Family by 500% when Havilar is in the formation. Additionally, whenever Havilar sacrifices her Imps, the stack cap of Chosen of Asmodeus is increased by 2, stacking up to 5 times (10 additional stacks total).

[h3]Specializations[/h3]
  • Daughters of Mehen - Pact Family now also gains a stack for each Dragonborn Champion in the formation, and its post-stack effect is increased by 400%. Chosen of Asmodeus stacks are halved when changing areas if Mehen is in the formation, rather than resetting to 0.
  • Fury of Asmodeus - Farideh gains the Debuff role, and whenever Chosen of Asmodeus is at more than 10 stacks, Farideh deals 100% more damage against enemies currently affected by Hellish Rebuke for each stack above 10 she has, stacking multiplicatively.
  • Pact with Lorcan - Farideh gains the Hunter role, Fiends become her favored foe, and the effect of Hellish Rebuke is increased by 200% on all Fiends. By sheer dumb luck, each wave of enemies in non-boss areas has a 33% chance to spawn 1-2 Fiends, and all bosses now count as demonic Fiends for the purposes of all abilities that care about such things.

[h3]Ultimate Attack[/h3]
  • Infernal Aspect(magic) -Farideh taps into her infernal bloodline, surrounding herself in a nimbus of flames and sprouting a pair of fiery wings from her back for 15 seconds. This causes all enemies to go berserk, resulting in them moving 50% faster, attacking twice as often, but dealing 90% less damage. During this time, her flaming aura shoots slivers of flame at random enemies once per second, dealing massive damage.

[h3]Equipment[/h3]



Champion DPS Buff
SLOT 1

Chosen of Asmodeus Buff
SLOT 2

Hellish Rebuke Buff
SLOT 3

Pact Family Buff
SLOT 4

Buffs all Specializations
SLOT 5

Ultimate Cooldown
SLOT 6

[h3]Feats[/h3]

[h3]Uncommon[/h3]

  • Adept
    Increases the damage of Farideh by 30%
  • Hex
    Increases the effect of Farideh's Hellish Rebuke ability by 20%
  • Familial Bonds
    Increases the effect of Farideh's specializations by 20%
  • Tiefling Magic
    Increases the effect of Farideh's Pact Family ability by 20%

[h3]Rare[/h3]
  • Elementalist
    Increases the damage of Farideh by 60%
  • Observant
    Increases the Wisdom score of Farideh by 1
  • Lorcan's Gambit
    Increases the effect of Farideh's specializations by 40%
  • Dark Allegiance
    Increases the effect of Farideh's Pact Family ability by 40%
  • Hellish Gift
    Increases the effect of Farideh's Chosen of Asmodeus ability by 40%
  • Witch Bolt
    Increases the effect of Farideh's Hellish Rebuke ability by 40%

[h3]Epic[/h3]
  • Spell Master
    Increases the damage of Farideh by 120%
  • Ice Knife
    Increases the effect of Farideh's Hellish Rebuke ability by 80%
  • Impulsive Hero
    Reduces the cooldown on Farideh's base attack by 1 second
  • Immolation
    Farideh's attacks deal an additional 1 second of BUD damage every second for 5 seconds
  • Brimstone Blitz
    Increases the effect of Farideh's Pact with Lorcan ability by 100%
    Unlockable as an Event Reward
  • Infernal Heritage
    Increases the effect of Farideh's Pact Family ability by 80%
  • Blessing of Asmodeus
    Increases the effect of Farideh's Chosen of Asmodeus ability by 80%
    Available in the Darklord Farideh Theme Pack
  • Mehen's Pride
    Increases the effect of Farideh's Sister, Sister ability by 80%

[h3]Farideh Feedback[/h3]
Farideh has been updated! What do you think?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:



Liar's Night 9



    The Champions are celebrating together at a Liar's Night party at the Wayside Inn when suddenly a masked pickpocket crashes the festivities, stealing magical items and escaping into the night...

Our second Year 9 Event is here! Sometimes it feels like the Wayside Inn gets targeted every year by a masked pickpocket. Strange...

Liar's Night 9 introduces the King of Shadows, available with the event launch today, and brings a rework for Farideh, available on October 8th.

For more information on our latest Featured Champions and the event, read on!

[h2]Featured Champions[/h2]

[h3]King of Shadows[/h3]



Once the noble guardian of the ancient elven empire of Illefarn, a cataclysmic event twisted this protector, binding him to the corrupting influence of the Shadow Weave. Now, as the King of Shadows, he commands legions of spectral Shadow Reavers and wields potent shadow magic. Driven by a warped sense of purpose tied to Illefarn's downfall and the dangerous power of the Shadow Weave, he seeks to engulf Neverwinter and beyond in an eternal night. His very being embodies the perversion of ancient power and the terrifying potential of unchecked darkness, making him a uniquely formidable and tragic antagonist.

Learn more about King of Shadows in his Champion Spotlight.

[h3]Farideh[/h3]



Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew up to adulthood acutely aware of the drawbacks of being a tiefling. While those from the Nine Hells do their utmost to corrupt her, Farideh isn't interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger.

Learn more about Farideh in her Champion Spotlight when it launches this Friday, October 3rd.

[h2]Flex Champions[/h2]
Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired.

This event's Flex Slot pool includes:



Ezmerelda
SEAT 1

Thellora
SEAT 1

Donaar
SEAT 2

Brig
SEAT 3

Kent
SEAT 4

Kas
SEAT 6


Krond
SEAT 6

Astarion
SEAT 10

Avren
SEAT 11


Dob
SEAT 12

[h2]Event Augments[/h2]
  • Augment 1: Golden Weekly Offers (New Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 2: Early Unlock (New Augment)
    Description: The third Champion flex slot will unlock at the start of the second week of the event, instead of the third.
  • Augment 3: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!
  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the damage of Evil and/or Tiefling Champions!

[h2]Event Feedback[/h2]
What do you think about Liar's Night? What do you think about the King of Shadows? We want to know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

New Champion: King of Shadows



    Once the noble guardian of the ancient elven empire of Illefarn, a cataclysmic event twisted this protector, binding him to the corrupting influence of the Shadow Weave. Now, as the King of Shadows, he commands legions of spectral Shadow Reavers and wields potent shadow magic. Driven by a warped sense of purpose tied to Illefarn's downfall and the dangerous power of the Shadow Weave, he seeks to engulf Neverwinter and beyond in an eternal night. His very being embodies the perversion of ancient power and the terrifying potential of unchecked darkness, making him a uniquely formidable and tragic antagonist.

The King of Shadows is a Support, Tanking, and DPS Champion that goes through three phases, with the advancement to the next phase happening when he is defeated. The power of his Tanking and DPS abilities increases the longer you can delay his advancement to the next phase. His Shadow Plague ability further augments his Tanking abilities, but actively drains health from Champions next to him in formation!

That's right - the antagonist of Neverwinter Nights 2 has joined Idle Champions as our latest evil-aligned Champion! To learn all about the King of Shadows, read on!

[h2]King of Shadows[/h2]




King of Shadows
NAME

9
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (he/him)
GENDER

48
AGE

Lawful Evil
ALIGNMENT

25
OVERWHELM



Human
SPECIES

Barbarian / Warlock
CLASS

DPS / Tanking / Support
ROLES

None
AFFILIATION



STR: 20

DEX: 26

CON: 18

INT: 14

WIS: 14

CHA: 20

TOT: 112

Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until October 1st, 2028)

[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Shadow Strike(melee/magic) - The King of Shadows slashes the closest enemies, then blasts the enemy with the most health.

[h3]Passive Abilities[/h3]
  • Corrupted Guardian - The King of Shadows is Undead and counts as 'dead' for the purposes of effects that care about dead Champions, but 'alive' for all other purposes.
  • Phase One: The Watcher - When you complete an area with the King of Shadows leading the formation from the front, he updates his current Toughness and Brutality stacks to the completed area number. When the King of Shadows is defeated for the first time, he immediately returns to full health, his Toughness stacks no longer update, and he enters Phase Two. When the King of Shadows is defeated for the second time, he immediately returns to full health, his Brutality stacks no longer update, and he enters Phase Three. His size increases by 25% each time he enters a new phase. Other abilities grant additional buffs upon gaining these new phases.

[h3]Formation Abilities[/h3]
  • Power of the King - The King of Shadows increases the damage of himself and Champions in the two columns behind him by 100%. This is increased by 100% each time the King of Shadows' max health is doubled, stacking multiplicatively.
  • Shadow Plague - The King of Shadows damages all adjacent Champions for 4% of their max health each second, as long as the Champions have at least 20% of their max health remaining. Each time The King of Shadows successfully deals damage in this manner, he gains a Shadow Plague stack. Each Shadow Plague stack increases his own max health by 4%, stacking additively. Stacks cap at 250 and reset when changing areas.
  • Phase Two: The Warden - After the King of Shadows enters Phase Two, his health is increased by 1% for each Toughness stack he collected, stacking additively. He also increases the health of all other Champions by 25% of his max health, and healing effects on all Champions are increased by 25%.
  • Shadow Reavers - After the King of Shadows enters Phase Two, he summons a Shadow Reaver each time he uses his ultimate. An additional Shadow Reaver is summoned for every 500 Toughness stacks he has. Each Shadow Reaver attacks a random enemy once every 5 seconds, dealing 5 seconds of BUD-based damage. The Shadow Reavers last for 1 second plus 0.1 seconds for each Toughness stack he has. Using his ultimate again before the Shadow Reavers expire causes their duration to be refreshed to max.
  • Phase Three: The Warrior - After the King of Shadows enters Phase Three, his damage is increased by 5% for each Brutality stack, stacking multiplicatively.

[h3]Specializations A[/h3]
  • Master of Pawns - Increases the effect of Power of the King by 100%.
  • Shadow Unleashed - Increases the effect of Phase Three: The Warrior by 1000%.

[h3]Specializations B[/h3]
  • Legacy of Illefarn - Increases the effect of Power of the King by 100% for each Elf, Dwarf, Half-Elf, and/or Human Champion in the formation, stacking multiplicatively.
  • Embrace the Shadow Weave - Increases the effect of Power of the King by 200% for each Evil Champion in the formation, stacking multiplicatively.
  • Rites of Survival - Increases the effect of Power of the King by 300% for each Champion with the Healing role, stacking multiplicatively. Additionally, Shadow Plague no longer has a minimum health at which Champions will not be damaged, and the Shadow Plague stack cap is doubled.

[h3]Ultimate Attack[/h3]
  • Cradle of Rime(magic) - The King of Shadows blasts all enemies with cold and necrotic energies, slowing their movement for a short while.

[h3]Equipment[/h3]



Power of the King Buff
SLOT 1

Phase Two: The Warden Buff
SLOT 2

Phase Three: The Warrior Buff
SLOT 3

Buffs all Specializations A
SLOT 4

Buffs all Specializations B
SLOT 5

Ultimate Cooldown
SLOT 6

[h3]Feats[/h3]

[h3]Uncommon[/h3]

  • Tavern Brawler
    Increases the damage of King of Shadows by 30%
  • Selflessness
    Increases the damage of all Champions by 10%
  • Tough
    Increases the health of King of Shadows by 15%
  • Defensive Duelist
    King of Shadows takes 5 more Enemies attacking to get overwhelmed
  • Noble Vision
    Increases the effect of King of Shadows' Power of the King ability by 20%

[h3]Rare[/h3]
  • Grappler
    Increases the damage of King of Shadows by 60%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of King of Shadows by 30%
  • Calm Under Pressure
    King of Shadows takes 10 more Enemies attacking to get overwhelmed
  • Corrupt Cause
    Increases the effect of King of Shadows' Power of the King ability by 40%
  • Dark Savior
    Increases the effect of King of Shadows' Phase Two: The Warden ability by 40%
  • Dark Avenger
    Increases the effect of King of Shadows' Phase Three: The Warrior ability by 40%
  • Demon King
    Increases the effect of King of Shadows' first set of Specializations by 40%
  • Royal Retinue
    Increases the effect of King of Shadows' second set of Specializations by 40%

[h3]Epic[/h3]
  • Tragic Devotion
    Increases the effect of King of Shadows' Power of the King ability whenever his max health is doubled by 10%(pre-stack)
    Available in the King of Shadows Origin Theme Pack
  • Taunt
    Increases the damage of all Champions by 100%. King of Shadows' attacks have a 50% chance to taunt enemies.
    Unlockable as an Event Reward

[h2]King of Shadows Feedback[/h2]
What do you think about the King of Shadows? Do you have an idea of how you would use him in your formations?

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