1. Idle Champions of the Forgotten Realms
  2. News

Idle Champions of the Forgotten Realms News

Champion Spotlight: Wren



"It's nice at least knowing this is me. A form of me at least. I just can't stop thinking about who they were and where they've been. I just hope I'm doing this new form justice."



Getting a second chance at life is usually a rare gift, but what if you have to re-learn who you are every time? Will you make the same decisions, or try something new? Wren was faced with remaking herself again and again, and now uses all of the skills she has gained from coming back to life as a glitched Champion to become a new kind of hero!



[h2]I. Wren[/h2]




    Wren woke up in the Mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!


Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick will show up in seat 3 next to Nayeli.



Check out our Champion Spotlight Video embedded below for a quick overview of Wren's abilities, and read on to get all of the details!

[previewyoutube][/previewyoutube]

[h2]II. Wren's Stats[/h2]



Race: Dwarf / Tabaxi / Warforged

Alignment: Neutral Good



Gender: Female

Pronouns: She/Her



Age: 31
Affiliation: None
Class: Monk / Barbarian / Sorcerer





STR: 14

DEX: 12

CON: 14



INT: 13

WIS: 13

CHA: 13






Role: Support / DPS / Tanking / Debuff


Eligible for Patrons: Mirt, Vajra, Strahd, Zariel, Elminster (until July 31st, 2027)


Seat: 3 (Nayeli)




[h2]III. Wren's Abilities[/h2]

[h3]Basic Attack - Wren has three different base attacks depending on her chosen glitch form. Unarmed Strike is her default first attack.[/h3]

  • Unarmed Strike (Dwarf Monk melee attack) - Wren attacks the most damaged enemy for one hit.


  • Unarmed Strike (Tabaxi Barbarian melee attack) - Wren attacks the closest enemy for one hit.


  • Unarmed Strike (Warforged Sorcerer magic attack) - Wren blasts the enemy with the most health for one hit.


[h3]Passive Abilities[/h3]
  • Slightly Glitched - Wren always counts as all her Glitch forms, regardless of the form she has chosen for the current adventure. She can also be used in any Turn of Fortune's Wheel adventure or variant, regardless of any restrictions.


[h3]Formation Abilities[/h3]

  • Hero's Call - Wren increases the damage of all Champions in her column (including herself) and the column behind her by 100%.


  • Instability - All three of Wren's glitch forms yearn to be utilized. For each area completed, all three forms gain a yearning stack, which generally persists between adventures. Wren's chosen form buffs her Hero's Call by 100% for each yearning stack for her chosen form, stacking additively. Yearning stacks for any glitch form she has specialized in during your current adventure are set to zero at the end of the adventure, or if she is swapped into another party.


  • Incarnation's Class - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Monk's Tenacity - Wren increases her damage by 1000%.
    • Barbarian (tanking): Barbarian's Resilience - Wren increases her health by 200% and then further increases her health by 75% (multiplicatively) for every 50 areas completed in the current adventure, up to area 600.
    • Sorcerer (debuff): Sorcerer's Flames - Enemies damaged by Wren catch fire and take 100% more damage from subsequent Champion attacks.


  • Glitch Trick - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Flurry of Blows - When Wren defeats an enemy, her base attack cooldown immediately recharges.
    • Barbarian (tanking): Battle Cry - Wren increases the health of all other Champions by 25% of her max health, and any healing effect on those Champions is increased by 25%.
    • Sorcerer (debuff): Stunning Blast - Wren's base attack Stuns enemies for 5 seconds.


  • Experienced Incarnation - Wren increases the effect of Hero's Call by 25% for each Turn of Fortune's Wheel adventure, variant, or patron variant completed, stacking multiplicatively.


[h3]Specializations[/h3]

  • Glitch Form: Dwarf Monk (DPS) - Wren remains in her dwarf monk form, unlocks the Astral Self Form ultimate, and focuses on her DPS role. She also gains +4 DEX and +4 WIS.


  • Glitch Form: Tabaxi Barbarian (tanking) - Wren takes on the form of a Tabaxi Barbarian. She unlocks the Colossal Rage ultimate, the Battleaxe base attack, gains 20 overwhelm, and focuses on her tanking role. She also gains +4 STR and +4 CON.


  • Glitch Form: Warforged Sorcerer (debuff) - Wren takes on the form of a Warforged Sorcerer. She unlocks the Time Stop ultimate, the Fire Bolt base attack, and focuses on her debuff role. She also gains +4 INT and +4 CHA.


[h3]Ultimate Ability - Wren has three different ultimate attacks depending on her chosen glitch form.[/h3]

  • Astral Self Form (Dwarf Monk melee ultimate) - Wren manifests her astral form for 15 seconds. For the duration, when she attacks, she deals 1 hit to all nearby enemies (including her initial target) for ultimate damage.


  • Colossal Rage (Tabaxi Barbarian melee ultimate) - Wren grows in size for 15 seconds. For the duration, all enemies target her if possible, she takes 50% less damage from all attacks, and her attacks deal ultimate damage.


  • Time Stop (Warforged Sorcerer magic ultimate) - All enemies are frozen in time for 15 seconds. Enemies still spawn, but freeze for the rest of the duration when they finish spawning. Heroes deal 400% more damage to frozen enemies.




[h2]IV. Wren's Epic Equipment[/h2]






Slot 1: Global DPS

Slot 2: Hero's Call

Slot 3: Instability



Slot 4: Incarnation's Class

Slot 5: Ultimate Attack Damage

Slot 6: Ultimate Attack Cooldown




[h2]V. Wren's Achievement and Unlocking Information[/h2]

[h3]Achievement:[/h3]
  • It's a Bird, It's a Plane, It's... - Trigger Wren's Flurry of Blows 10,000 times, have her grow in size 100 times, and have her light 10,000 enemies on fire.


[h3]How To Unlock Wren:[/h3]

Wren is an Evergreen Champion who is unlocked by playing through the Turn of Fortune's Wheel campaign. As you proceed through the campaign you will arrive at the adventure Titan on the Town. When you reach this point, follow these steps:
  • Complete the adventure Titan on the Town. This will unlock the first adventure variant Clockwise Through the Great Wheel.
  • Complete the adventure variant Clockwise Through the Great Wheel and the second adventure variant will be unlocked, Twice Through the Great Wheel.
  • Complete the adventure variant Twice Through the Great Wheel and one of the rewards for completion will be the unlock for Wren.


[h2]VI. Conclusion[/h2]

What is your favorite Wren glitch form? Let us know in one of the many places we hang out:

Turn of Fortune's Wheel Part 6

This week, the Turn of Fortune's Wheel campaign continues, and denizens of Sigil invade the Sword Coast in the Planescape Emergence!

The Planescape Emergence starts today and runs through Friday, August 2nd at Noon PDT.

Read on to learn more about these adventures.


Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, The Witch and The Wyrmling and Inversion, in order to access these new adventures.



[h2]Soul's Mirage[/h2]
Fight your way through familiar dreams and discover the truth of who Wren was.



The Champions find themselves in a place they do not know fighting foes they do not recognize. Soon, they find themselves back in the Walking Castle - but was it all really just a dream? Before too long they are locked inside another dream and learn of a man named Somnus who claims to be guiding them through memories they do not remember. But, can Somnus be trusted? And what happens if they die in a dream? Find out in Soul's Mirage!


    [h3]Variant[/h3]

    Dessert in the Desert - Get lost in the dessert, and encounter some interesting dreams from your past.
    • You may only use Good Champions.
    • Every 5 seconds, a scoop of ice cream hits a random Champion, stunning them for 10 seconds.
    • Complete area 850



[h2]Inversion[/h2]
Enter the town of modrons, with modrons on top of modrons.



The Champions arrive in Sylvania - a gate-town full of constant parties and celebrations. They quickly learn that the gate they seek is constantly moving locations within Sylvania, and if they want to find it, they'll need to do something for the people in charge first. They are charged with tracking down an empyrean named Kopoah - who is causing problems at every party she goes to because of a bad day she is having. It is up to the Champions to find Kopoah, help her work through her problems, and bring good spirits back to the celebrations of Sylvania.



    [h3]Variant[/h3]

    Clockwise Through the Great Wheel - The Champions must hunt down Sylvania's moving gate with heroes of every alignment!
    • This variant will not be available for Mirt
    • You may only use Neutral Champions and Champions of the alignment(s) specified below.
    • For the first 100 areas, you may use Lawful Good champions. Every 100 areas, this restriction changes: Neutral Good for area 101-200, Chaotic Good for area 201-300, and so forth. This restriction is linked to your highest area completed, not your current area.
    • Every 100 areas, all Champions in the formation are removed and can't be used for the rest of the adventure.
    • Champions can't otherwise be removed from the formation once they've been added.
    • Complete area 900



[h2]Planescape Emergence[/h2]

Denizens from Sigil are finding their way onto the material plane and wreaking havoc! Harmonium Peacekeepers are arresting people in the streets, Heralds of Dust are trying to take charge of graveyards, and Cakers are trying to turn anyone and everyone into baked goods!



[h3]New Items Added to the Thayan Enclave![/h3]

Two Golden Epics
  • Aeon Slot 3 - Bigby's Beneficent Bracelet (20,000 Corrupted Gems)
  • Ulkoria Slot 2 - Volo's Guide to the Weave (20,000 Corrupted Gems)


Four Feats
  • Valentine - Air Genasi Glitch (10,000 Corrupted Gems)
  • Duke Ravengard - Heart of Battle (10,000 Corrupted Gems)
  • Umberto - Woken the Hive (10,000 Corrupted Gems)
  • Ulkoria - Better Every Day (10,000 Corrupted Gems)


Two Skins
  • Tabaxi Glitch Shandie (10,000 Corrupted Gems)
  • Secret Agent Maan Hew Maan (10,000 Corrupted Gems)


10x Marvelous Support Pigments (7,000 Corrupted Gems)
8x Modron Component Chests (2,500 Corrupted Gems)
8x Supply Chests (2,500 Corrupted Gems)
Unlimited Planescape Emergence Chests (2,500 Corrupted Gems)
  • Contains gear for: Aeon, Duke Ravengard, Hew Maan, Shandie, Ulkoria, Umberto, and Valentine.




We would love to hear about your experiences in the Outlands! Join our community and start a conversation:

Founders' Day is LIVE



North of Neverwinter is the city of Luskan - a den of scum and villainy from all across the Sword Coast. It is not place for Champion, but Jarlaxle and the Bregan D'aerthe need your help! The Dragondown celebrations are in full swing, but you'll need to defend the city from the teeth and claws of a fearsome bronze dragon!



Founders' Day 7 has arrived! It introduces TWO new Champions! The first is Aeon, the Goliath Bard/Artificer from the creative mind B. Dave Walters! This Support/Debuff Champion is ready to bring her artificer skills to your formations and carve a path with her steel defender, Deuce! Next is Umberto Thornheart, the Human Druid, from the imaginative mind of Gail Simone! This Tanking/Support/Debuff Champion is ready to find clues, unleash some bees, and release the bear on your enemies! You can learn more about Aeon and Umberto Thornheart below. Also, you can choose three of eight previous Champions to unlock over the course of Founders' Day 7!



Also, starting with Founders' Day 7 we are introducing Event Augments to Events 2.0 with two augments that will help boost what you can get out of this event. Learn more about Event Augments later in this blog.



[h2]Aeon[/h2]



    Aeon, a Goliath of exceptional intellect and charm, masterfully intertwines her skills as an Artillerist Artificer and Bard of the College of Whispers. Operating under the guise of a master tinkerer, she is, in truth, a cunning spy and manipulative puppet master. Aeon owns the renowned Greenhow, a unique tavern where patrons are served by her intricate automata, while she sells mechanical devices and curios embedded with Sending Stones and other surveillance tools; her ‘gifts’ have managed to make their way into some of the most powerful homes in the North Ward of Waterdeep. Her strategy is brilliantly deceptive; she portrays herself as a flamboyant performer and entertainer, so vivid and engaging that none suspect her of orchestrating a grand network of espionage, controlling events from the shadows.


Aeon is a Support and Debuff Champion who infiltrates the inner circle of one Patron each week to become eligible for all their adventures. She was created by B. Dave Walters, who the Idle Champions community already knows as the DM for many of our Idle Champions Presents livestreams and the creator behind Freely! He is also a published writer for comic books, graphic novels, and screenplays as well as a lead developer on many major TTRPGs. We're thrilled to bring another one of his characters into our formations!



Learn more about Aeon in our Champion Spotlight!



[h2]Umberto Thornheart[/h2]



    Umberto Thornheart is the orphaned child of two infamous thieves, and saw his parents executed for their crimes. Rather than live on the streets, he was taken in by the very detective who arrested his parents, and eventually became a detective himself, hoping to protect the innocent and (perhaps) reform the guilty.



Umberto Thornheart is a Tanking, Support, and Debuff Champion who employs his detective prowess to aid his allies. He fights enemies with bees from his Swarmstaff and transforms into a formidable brown bear when situations are dire. His ongoing investigations progressively enhance his abilities, making him an invaluable asset in long adventures. Once unlocked, you can find this Human Druid sharing Seat 7 with Minsc.



Learn more about Umberto Thornheart in our Champion Spotlight!


[h2]Flex Champions[/h2]

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:



  • Deekin (Seat 1)
  • Nahara (Seat 3)
  • Xander (Seat 5)
  • Sgt. Knox (Seat 6)
  • Freely (Seat 7)
  • Vin Ursa (Seat 7)
  • Walnut (Seat 8)
  • Strongheart (Seat 11)



[h2]Event Theme: Spies and Detectives[/h2]

Throughout the event, we release new Packs for the featured & flex Champions everyone is unlocking & gearing up. Continuing with Founders' Day, the skins included in these packs will share a new theme!



For this event we are drawing on our two newest Champions, Aeon and Umberto, for the theme! One is a spy and one is a detective, and they're sharing their skills with this month's Flex Champions. Each Champion has been assigned either the role of Spy or Detective and our art team have decked them out in the appropriate gear to get their new job done!




Starting today you can find the Detective Umberto Thornheart Theme Pack and the Spymaster Aeon Theme Pack in the in-game store. More Spies and Detectives are coming on July 10th and 17th.

[h2]Event Augments[/h2]

Starting with Founders' Day 7 you can find a number of automatically unlocked augments to help boost what you can get out of each event. These augments will change each month, but some with return from time to time.

Boon Enhancements

Description: The power of most event boon buffs is increased by up to eight times.



Buff


Tier 1

Tier 2
Tier 3
Tier 4



Global DPS


100% > 200%

300% > 900%
500% > 2500%
900% > 7200%



Gold Find


100% > 200%

200% > 600%
300% > 1500%
400% > 3200%



Health


50% > 100%

100% > 300%
200% > 1000%
300% > 2400%



Click Damage


60s > 120s

150s > 450s
300s > 1500s
600s > 4800s



Game Speed


1.25 (no change)

1.75 (no change)
2.25 (no change)
2.75 (no change)





Empowered Rewards

Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards



We hope you enjoy these Event Augments and look forward to what future augment possibilities could be!

To learn more about Events 2.0 check out our Blog Post!

Join our amazing community with any of the links below:

New Champion: Aeon



Mastery required skill, and skill required patience and training. Whenever she would spend time working on an invention or deceiving folks in the local tavern, she thought of it as praying at the Temple of Knowledge. And she was a frequent attendant.



It's impossible to ignore this grinning goliath with extravagant style. Aeon's performances are dazzling, and her conversations are filled with wit and charm. But her true genius is what she accomplishes behind the scenes, gathering a wealth of knowledge and secrets all while deceiving her patrons with distracting displays!



[h2]I. Aeon[/h2]




    Aeon, a Goliath of exceptional intellect and charm, masterfully intertwines her skills as an Artillerist Artificer and Bard of the College of Whispers. Operating under the guise of a master tinkerer, she is, in truth, a cunning spy and manipulative puppet master. Aeon owns the renowned Greenhow, a unique tavern where patrons are served by her intricate automata, while she sells mechanical devices and curios embedded with Sending Stones and other surveillance tools; her ‘gifts’ have managed to make their way into some of the most powerful homes in the North Ward of Waterdeep. Her strategy is brilliantly deceptive; she portrays herself as a flamboyant performer and entertainer, so vivid and engaging that none suspect her of orchestrating a grand network of espionage, controlling events from the shadows.


Aeon is a Support and Debuff Champion who infiltrates the inner circle of one Patron each week to become eligible for all their adventures. She was created by B. Dave Walters, who the Idle Champions community already knows as the DM for many of our Idle Champions Presents livestreams and the creator behind Freely! He is also a published writer for comic books, graphic novels, and screenplays as well as a lead developer on many major TTRPGs. We're thrilled to bring another one of his characters into our formations!

[previewyoutube][/previewyoutube]

[h2]II. Aeon's Stats[/h2]



Race: Goliath

Alignment: Lawful Evil



Gender: Female

Pronouns: She/Her



Age: 32
Affiliation: None
Class: Artificer/Bard





STR: 10

DEX: 10

CON: 12



INT: 20

WIS: 14

CHA: 18






Role: Support, Debuff


Eligible for Patrons: Mirt, Strahd, Zariel, Elminster (until July 3rd, 2027)


Seat: 10 (Tyril)



[h2]III. Aeon's Abilities[/h2]

[h3]Basic Attack[/h3]

  • Cane Wand - Aeon fires an energy bolt from her cane at the closest enemy for one hit.


[h3]Passive Abilities[/h3]

  • Network of Espionage - Every week, Aeon targets one Patron for infiltration. Aeon can be used in any Patron adventure or variant for her current Patron target, even if she would not normally be available to be used due to variant or patron restrictions.


[h3]Formation Abilities[/h3]

  • Inner Circle - Aeon increases the damage of adjacent Champions by 100% for each Champion in the formation that is eligible for the Patron she is infiltrating this week, stacking multiplicatively.


  • Uncover Weakness - Each enemy that Aeon damages gains a Stolen Secrets stack. Enemies with a Stolen Secrets stack take 100% more damage from all sources, stacking multiplicatively up to 5 times.


  • Challenge Accepted - Aeon increases the effect of Inner Circle by 100% for each completed Patron challenge for her current Patron target, stacking multiplicatively.


[h3]Specializations[/h3]

[h3]First Specialization[/h3]

  • Immediate Infiltration - Increase the effect of Inner Circle by 100% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 10 times per area and resetting when changing areas.


  • Play the Long Game - Increase the effect of Inner Circle by 0.1% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 1,000,000 times and persisting until you reset the adventure.


[h3]Second Specialization[/h3]

  • Artificer's Arsenal - Cane Wand can now pierce through the targeted enemy, dealing one hit to all enemies in a line. Additionally, it deals 5 seconds of BUD-based damage to all enemies it hits.


  • Spy Network - Inner Circle now affects all Champions within two slots of Aeon and its pre-stack effect is increased by 75%.


  • Powerful Patronage - Increase the pre-stack effect of Challenge Accepted by 150% while on a Patron variant for the week's chosen Patron.


[h3]Ultimate Ability[/h3]

  • Deuce - Aeon's mechanical monkey Deuce fires a barrage at all enemies, dealing one ultimate hit to each one and knocking them back a short distance.




[h2]IV. Aeon's Epic Equipment[/h2]





Slot 1: Global DPS

Slot 2: Inner Circle

Slot 3: Uncover Weakness



Slot 4: Challenge Accepted

Slot 5: Immediate Infiltration and Play the Long Game

Slot 6: Ultimate Attack Cooldown




[h2]V. Aeon's Achievement and Adventure Variants[/h2]

[h3]Achievement:[/h3]
  • Scheming Strategist - Gain 10,000 stacks of Stolen Secrets with Aeon's Uncover Weakness ability. (Accumulates over multiple adventures.)



[h3]Adventure Variants:[/h3]

Mechanical Mayhem - Save Waterdeep from the chaos of a Founders' Day gone awry with Aeon!
  • Aeon starts in the formation. She can't be moved or removed.
  • 1-2 Iron Defenders spawn with each wave. They don't drop gold nor count towards quest progress.
  • Only Champions next to Aeon can deal damage.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.



Spy's Strategy - Save Waterdeep from the chaos of a Founders' Day gone awry with Champions that work with a particular Patron.
  • Aeon starts in the formation. She can't be moved or removed.
  • You may only use core Champions and/or Champions eligible for Aeon's current Patron.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.



Discovered Secrets - Save Waterdeep from the chaos of a Founders' Day gone awry with your best debuffers.
  • Aeon starts in the formation. She can't be moved or removed.
  • Only monsters that have a debuff can take damage.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.




[h2]VI. Conclusion[/h2]

Has Aeon charmed or manipulated her way into your roster? Tell us what secrets she's found out about your formations:

New Champion: Umberto

"I have solved more cases than you have years in this world, I have faced more villains than you could dream of, and I am here to find this murderer and stop them before they kill again.”

When tragedy strikes and a mystery unfolds, there's no better investigator on the Sword Coast than Umberto Thornheart. He finds joy in detecting clues, and is an expert at solving even the most dastardly of puzzles!

[h2]I. Umberto[/h2]



    Umberto Thornheart is the orphaned child of two infamous thieves, and saw his parents executed for their crimes. Rather than live on the streets, he was taken in by the very detective who arrested his parents, and eventually became a detective himself, hoping to protect the innocent and (perhaps) reform the guilty.



Umberto Thornheart is a Tanking, Support, and Debuff Champion who employs his detective prowess to aid his allies. He was created by award-winning writer Gail Simone, who you may recognize from her work for DC, Marvel, WB, and many more! She has an extensive history crafting thrilling and emotional stories for a variety of comics, and we're thrilled to work with her to create this new Champion!

[previewyoutube][/previewyoutube]

[h2]II. Umberto's Stats[/h2]



Race: Human

Alignment: Lawful Good



Gender: Male

Pronouns: He/Him



Age: 42
Affiliation: None
Class: Druid





STR: 15

DEX: 9

CON: 16



INT: 11

WIS: 17

CHA: 14






Role: Tanking, Support, Debuff


Eligible for Patrons: Mirt, Vajra, Zariel, Elminster (until July 3rd, 2027)


Seat: 7 (Minsc)


[h2]III. Umberto's Abilities[/h2]

[h3]Basic Attack[/h3]
Umberto has two attacks. A magical attack when he is in human form, and a Bear melee attack when he is in his ultimate Bear form.



  • Swarmstaff - Umberto unleashes a small swarm of angry bees at the nearest foe, dealing 1 hit. If Beehive Barrage is unlocked, this adds one swarming bee to the enemy after Umberto's damage is applied.


  • Bear Claw - Umberto moves up to the nearest foe and slashes them, dealing 1 ultimate hit.


[h3]Formation Abilities[/h3]
  • Detective's Entourage - Umberto increases the damage of all Champions in the two columns behind him by 100%.


  • Beehive Barrage - Every second, Umberto's staff spawns a swarming bee, which buzzes around the staff, up to a maximum of 10 swarming bees. When an enemy attacks Umberto, he unleashes a swarming bee from the staff (if one exists) onto that enemy. When an enemy with one or more swarming bees is hit by any Champion, all their bees stings them, dealing 1 second of BUD-based damage for each bee. A maximum of 5 swarming bees can swarm a single enemy. Bees persist until the enemy is defeated, or until Umberto is removed from the formation.


  • Ongoing Investigation - Pick an Investigation to pursue. Umberto gains stacks of Clue, and can start another Investigation after the Investigation concludes. Each Clue stack increases Detective's Entourage by 50%, stacking multiplicatively. Caps at 100 stacks. Once you are capped, additional Investigations are not offered.


  • Protective Presence - Umberto increases the health of all other Champions by 25% of his max health, and any healing effect on those Champions is increased by 25%.


[h3]Specializations[/h3]

[h3]First Specialization
[/h3]
  • Law's Alliance - Umberto increases the effect of Detective's Entourage by 125% for each Lawful Champion in the formation, stacking multiplicatively.


  • Family of Orphans - Umberto increases the effect of Detective's Entourage by 100% for each unaffiliated Champion in the formation, stacking multiplicatively.


  • Call of the Wardens - Umberto increases the effect of Detective's Entourage by 300% for each Ranger or Druid Champion in the formation, stacking multiplicatively.


[h3]Second Specialization
[/h3]
  • More Bees - Umberto's Beehive Barrage increases the number of swarming bees spawned each second by 400% (to 5/sec), and when an enemy hits Umberto the maximum number of bees (if available) are unleashed. Finally, the damage per bee is increased by 100%.


  • More Clues - Umberto's increases the maximum number of Ongoing Investigation's Clue stacks by 50%.


  • More Damage - Increase the effect of Detective's Entourage by 200%.


[h3]Ultimate Ability[/h3]

  • Brown Bear Bash - Umberto transforms into a bear for 15 seconds, resetting the base attack cooldown of all Champions in the formation. For the duration, Umberto's base attack changes to Bear Claw and the attack cooldown of all Champions in the formation is reduced by 2 seconds, causing them to attack more often.




[h2]IV. Umberto's Epic Equipment[/h2]






Slot 1: Global DPS

Slot 2: Increase Health

Slot 3: Detective's Entourage



Slot 4: Ongoing Investigation

Slot 5: Specializations

Slot 6: Ultimate Attack Cooldown




[h2]V. Umberto's Achievement and Adventure Variants[/h2]

[h3]Achievement:[/h3]
  • Not The Bees! - Have Umberto unleash 10,000 bees with his Beehive Barrage ability.



[h3]Adventure Variants:[/h3]

Guardian of the Wilds - Save Waterdeep from the chaos of a Founders' Day gone awry with Umberto!
  • Umberto starts in the formation. He can't be moved or removed.
  • Only Umberto and Champions in the two columns behind him can deal damage.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.



Investigation Time - Save Waterdeep from the chaos of a Founders' Day gone awry with a detailed investigation!
  • Umberto starts in the formation. He can't be moved or removed.
  • His assistant bees, Sherlock Combs and Dr. Buzz Watson, take up two slots in the formation, and assist Umberto with his investigations.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.



Umberto's Friends - Save Waterdeep from the chaos of a Founders' Day gone awry with Umberto's friends!
  • Umberto starts in the formation. He can't be moved or removed.
  • You may only use Lawful, Unaffiliated, Druid, and/or Ranger Champions.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.




[h2]VI. Conclusion[/h2]

How has Umberto helped you solve the mystery of the most difficult formations? Let us know how this detective has helped: