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Feast of the Moon 9



    The party descends into an infamous crypt filled with the tombs of local heroes to pay homage to their deeds during the Feast of the Moon. Unfortunately, the dead are restless, rising from their slumber as undead and gathering deep in the crypt for some unknown nefarious purpose...

    Fight your way through the risen heroes of yore as your party descends into the dark depths of The Crypt of Legends. Seek out whatever is responsible for this undead uprising, and put an end to it for good!

Feast of the Moon has returned, and with it, a new Evil Magic-User Champion in the form of Skylla the Warlock, whom you may remember from the League of Malevolence and the Wild Beyond the Witchlight campaign!

The second Featured Champion for Feast of the Moon 9 is Havilar, the Battlemaster Fighter and twin sister of Farideh. Players will be able to learn more about the Havilar Champion Update when the blog goes live on Thursday, November 6.

Learn more about today's update below...


[h2]Featured Champions[/h2]
[h3]Skylla[/h3]


The evil magic user Skylla borrows her terrible power from none other than the infamous Arch-hag and Mother of Witches, Baba Yaga. An ally of convenience, Skylla lives only for the pursuit of power and acclaim, seeing even her fellow members of the League of Malevolence as tools to be used and discarded when it suits her needs. Skylla confounds her foes with magical trickery, wielding the unpredictable chaos of the Feywild to hypnotize and incapacitate those who stand between her and her goals.

Learn more about Skylla in her Champion Spotlight.

[h3]Havilar[/h3]


Havilar's twin sister Farideh has always been 'the smart one' and 'the responsible one'—but that's all right, Havilar is definitely 'the tough one,' 'the funny one' and the 'pretty one' (despite being identical twins). Plus, Havilar has a hellhound! Even if it means she's a sort-of-but-not-quite Chosen of Asmodeus, too, not that anyone asked Havi about that. But he should know her glaive is as good as her right hand, and she can slice a devil just as well as an orc, a zombie, or any other villain!

Learn more about Havilar when her blog post goes live on Thursday, November 6th.

[h2]Flex Champions[/h2]
Flex Slots allow players to unlock additional Champions and earn chests during
events, choosing from a pool of retired Champions associated with the event.
This collection of retired Champions includes the Champions from previous years of the
event as well as some Champions whose events have been retired.
This event's Flex Slot pool includes:



Turiel
SEAT 1

Widdle
SEAT 2

Gromma
SEAT 3

Minthara
SEAT 3

Sentry
SEAT 4

Jang Sao
SEAT 8


Vlahnya
SEAT 8

Lazaapz
SEAT 9

Virgil
SEAT 10


Penelope
SEAT 12


[h2]Event Augments[/h2]
  • Golden Weekly Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.

  • Worth Waiting For: Completing tier 2+ variants for the reworked Champion and Champions in the flex slots unlocked with Time Gate Pieces or Boon Levels awards double Chests.

  • Boon Enhancements: An additional boon buff at each level increases the damage of your formation for each Debuff or Control Champion in it, stacking additively.

You can check out which Augments are active at any time by mousing over the Event Banner.

[h2]Event Feedback[/h2]

What do you think about Feast of the Moon 9? What about Skylla? We want to know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

New Champion: Skylla



    The evil magic user Skylla borrows her terrible power from none other than the infamous Arch-hag and Mother of Witches, Baba Yaga. An ally of convenience, Skylla lives only for the pursuit of power and acclaim, seeing even her fellow members of the League of Malevolence as tools to be used and discarded when it suits her needs. Skylla confounds her foes with magical trickery, wielding the unpredictable chaos of the Feywild to hypnotize and incapacitate those who stand between her and her goals.

Skylla is a Support and Debuff Champion who channels the power of Baba Yaga to empower the allies in front of her. She debuffs enemies with Faerie Fire, with her power growing stronger as these marked foes fall. For a unique twist, she has a specialization that switches her allies' ability scores around.

To learn about our latest warlock, read on...

[h3]Skylla[/h3]


Skylla
NAME

4
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Female (She/Her)
GENDER

32
AGE

Chaotic Evil
ALIGNMENT

5
OVERWHELM



Human
SPECIES

Warlock
CLASS

Support / Debuff
ROLES

None
AFFILIATION



STR: 9

DEX: 11

CON: 14

INT: 12

WIS: 15

CHA: 17

TOT: 78

Patron Eligibility: Mirt, Vajra, Elminster (until November 5th, 2028)

[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Eldritch Staff(melee/magic) -Skylla attacks a random enemy with her staff for 1 hit, and zaps another random enemy for 1 hit.

[h3]Formation Abilities[/h3]
  • Whispers of Baba Yaga - Skylla increases the damage of all Champions in the column in front of her by 100% for each Champion affected by this ability, stacking multiplicatively.
  • Faerie Fire - When Skylla attacks an enemy but doesn't defeat it, she casts Faerie Fire on it. Champions deal 200% additional damage to enemies affected by Faerie Fire.
  • Fae's Flicker - Whenever an enemy that is debuffed by Faerie Fire is defeated, Skylla gains a Shimmer stack. Skylla increases the effect of Whispers of Baba Yaga by 100% for each Shimmer stack she has, stacking additively. Shimmer stacks persist for the entire adventure and reset when you complete it.

[h3]Specializations A[/h3]
  • Witch's Switch - Other Champions in the party have their ability scores switched: STR with CHA, DEX with INT, and CON with WIS. The effect of Whispers of Baba Yaga is increased by 100% each time the difference between the switched scores is 5 or more, stacking multiplicatively.
  • League of Malevolence - Skylla increases the effect of Whispers of Baba Yaga by 100% for each evil Champion in the formation, stacking multiplicatively.
  • Withering Ward - Increases the effect of Whispers of Baba Yaga by 33% for each debuff that has been applied to an enemy in the current area, stacking multiplicatively and capping at 50.

[h3]Specializations B[/h3]
  • Green Fire - Skylla's Faerie Fire remains green, but increases the effect of the debuff by 100%.
  • Blue Fire - Skylla's Faerie Fire turns blue. Champions attacking enemies affected by Faerie Fire have a 40% additional chance to deal a critical hit.
  • Violet Fire - Skylla gains the Breaker role and her Faerie Fire turns violet. Enemies affected by Faerie Fire lose an additional armor or segmented health piece when they are attacked and at least 1 segment was broken.

[h3]Ultimate Attack[/h3]
  • Hypnotic Pattern(magic) -Skylla creates a twisting pattern of colors above the enemies for 15 seconds. All enemies take 5 seconds of BUD-based damage when hit by any Champion for the duration. Additionally, all enemies, including any that spawn, are Stunned for the duration or until they take damage, whichever is shorter.

[h3]Equipment[/h3]



Global DPS Buff
SLOT 1

Whispers of Baba Yaga Buff
SLOT 2

Faerie Fire Buff
SLOT 3

Fae's Flicker Buff
SLOT 4

Buffs the first set of Specializations
SLOT 5

Ultimate Cooldown
SLOT 6


[h3]Feats[/h3]

[h3]Uncommon[/h3]
  • Selflessness
    Increases the damage of all Champions by 10%
  • Flickering Fire
    Increases the effect of Skylla's Faerie Fire ability by 20%
  • Hag's Apprentice
    Increases the effect of Skylla's Fae's Flicker ability by 20%
  • Toil
    Increases the effect of Skylla's first set of specializations by 20%

[h3]Rare[/h3]
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Dissonant Whispers
    Increases the effect of Skylla's Whispers of Baba Yaga ability by 40%
  • Focused Fire
    Increases the effect of Skylla's Faerie Fire ability by 40%
  • Hag's Disciple
    Increases the effect of Skylla's Fae's Flicker ability by 40%
  • Trouble
    Increases the effect of Skylla's first set of specializations by 40%

[h3]Epic[/h3]
  • Whispers of the Grave
    Increases the effect of Skylla's Whispers of Baba Yaga ability by 80%
    Available in the Action Figure Skylla Theme Pack
  • Hag's Pride
    Increases the effect of Skylla's Fae's Flicker ability by 80%
    Unlockable as an Event Reward

[h3]Skylla Feedback[/h3]
Another evil Champion has arrived! What do you think? Will you find a use for Skylla?

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:

November Augments Preview



Welcome to the Event Augment preview for Feast of the Moon!

Feast of the Moon returns on Wednesday, November 5th. The third event of Year 9 introduces a follower of the Arch-hag Baba Yaga Skylla, brings a rework to Farideh's sister, Havilar, and features these returning Event Augments:

[h2]Feast of the Moon 9 Event Augments[/h2]

  • Augment 1: Golden Weekly Offers (Returning Augment)

    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 2: Auto-Blacksmith (Returning Augment)

    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Augment 3: Worth Waiting For (Returning Augment)

    Description: Completing tier 2+ variants for the reworked Champion and Champions in the flex slots unlocked with Time Gate Pieces or Boon Levels awards double Chests.
  • Augment 4: Boon Enhancements (Returning Augment)

    Description: An additional boon buff at each level increases the damage of your formation for each Debuff or Control Champion in it, stacking additively.


[h2]Augment Feedback[/h2]

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

October 2025 Variants



Everything is coming up 'Shadowfell'!

Today's update brings 15 Shadowfell-themed variants across the Grand Tour of the Sword Coast, Wild Beyond the Witchlight, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns! Don't miss out on the final variant for Wild Beyond the Witchlight!
[h2]A Grand Tour of the Sword Coast[/h2]


[h3]Return to the Tomb[/h3]

[h3]Variant: Shadows in the Tomb[/h3]
Return to the Tomb of Annihilation while defending yourself from some shadar-kai.
  • Areas with no weather are instead dark and foggy due to the Shadowfell's influence.
  • You may only use Champions with a magic attack.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • A Shadar-kai Soul Monger spawns before the first wave of each boss area. You must defeat this additional boss to advance, and you can't damage other enemies until the Soul Monger is defeated.
  • Complete Area 450

[h3]Heatwave[/h3]

[h3]Variant: Bel of the Ball[/h3]
Repeatedly collect the Hand of Vecna from Bel, the Archduke of Avernus.
  • The only Champion that can deal damage is the one in the middle of the formation.
  • Bel spawns in each boss area. He must also be defeated to advance.
  • Complete Area 450

[h3]The Oozing Hunger[/h3]

[h3]Variant: Critical Level[/h3]
Search for a purple worm egg while critically limited in levels.
  • You can't level Champions past level 750.
  • Champions have an additional 20% chance (additive) to deal critical hits.
  • Two Shadowy Rats join the formation.
  • Whenever a Champion next to a Shadowy Rat deals a critical hit, enemies gain 100% move speed and 100% health, stacking multiplicatively up to 10 times per enemy.
  • Complete Area 525

[h2]The Wild Beyond the Witchlight[/h2]


[h3]Beware the Jabberwock[/h3]

[h3]Variant: Click or Clack[/h3]
The Jabberwock is ready for a brawl. Choose between clicking familiars or a clacking Thri-kreen!
  • You may only use Champions that are not a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • If a Thri-Kreen Champion is in the formation, click damage is disabled and Fire Breath potions have no effect.
  • Complete Area 1150

[h3]Legends and Lore[/h3]

[h3]Variant: Deities & Demigods[/h3]
Skabatha is ready for revenge against those with a touch of divinity.
  • You may only use Cleric and/or Paladin Champions. In addition, you may use Aasimar champions.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 1200

[h3]The End[/h3]

[h3]Variant: Parting Is Such Sweet Sorrow[/h3]
Time to deal with Endelyn with a rotating cast of DPS characters.
prerequisite: Must have completed all other The Wild beyond the Witchlight adventures and variants.
  • Champions with the DPS role can't be removed from the formation once they have been added.
  • Every 50 areas, all Champions with the DPS role are removed from the formation and can not be used again in the adventure.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1250

[h2]Light of Xaryxis[/h2]


[h3]Who Lurks Below?[/h3]

[h3]Variant: Bosses Lurk Below[/h3]
Set sail into Wildspace with those that are both strong in body and in personality.
  • You may only use Champions with a Strength and Charisma of 14 or higher.
  • Bosses immediately start to enrage upon spawning.
  • Bosses have 100% additional health, 100% additional speed, and deal 200% additional damage.
  • Complete Area 450

[h3]Xanathaaaaaaar![/h3]

[h3]Variant: Shadow Business[/h3]
Investigate a trading post nestled in an asteroid while Shadar-kai try to stop your best negotiators from conducting business!
  • You may only use Champions with a Charisma of 18 or higher.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • In Boss areas, 5 additional Shadar-kai Warriors spawn with the first two waves. They also need to be defeated to progress.
  • Complete Area 500

[h3]No One Can Hear You Scream[/h3]

[h3]Variant: Game Over, Man![/h3]
Scavenge your way through Wildspace while defending yourself from Monstrosities!
  • A stray cat that Squiddly adopted joins the formation.
  • 1-2 Gray Scavvers spawn with each wave. They don't drop gold nor count towards quest progress.
  • Monstrosity enemies deal 100% additional damage and move 100% faster for each Monstrosity enemy currently present, stacking multiplicatively.
  • Complete Area 550

[h3]Welcome to the Rock[/h3]

[h3]Variant: Welcome to the Jungle[/h3]
Explore the Rock of Bral while being jumped by a jumble of jungle juggernauts!
  • You may only use Druid, Barbarian, and/or Ranger Champions.
  • A random jungle foe spawns with each wave, increasing by 1 for each subsequent wave in the area. They don't drop gold nor count towards quest progress.
  • Complete Area 600

[h2]Turn of Fortune's Wheel[/h2]


[h3]Realm of Enchanted Mysteries[/h3]

[h3]Variant: Wherever I May R04M[/h3]
Escape with R04M while under attack by some shadowy warriors.
  • You may only use Good and/or Evil Champions.
  • Whenever a Good Champion is adjacent to an Evil Champion, neither Champion deals any damage.
  • R04M joins the formation.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Somnus, Nightmare Warrior joins every boss area as an additional boss that must be defeated to progress.
  • Complete Area 1150

[h3]Full Circle[/h3]

[h3]Variant: Somewhat Aligned[/h3]
Travel back to Sigil as the puzzle pieces continue to align.
  • You may only use Champions that are completely or partially Neutral.
  • Enemy Damage is multiplicatively increased by 10% every second, and resets upon changing areas.
  • Complete Area 1200

[h3]Return to Fortune's Wheel[/h3]

[h3]Variant: Strike Force[/h3]
Search Fortune's Wheel and the Platinum Rooms to find Shemeshka with a well-chosen team of Champions.
  • When there are more than 5 Champions in the formation, for each extra Champion above 5:
    • Champions attack 2 seconds slower, stacking additively.
    • In non-boss areas, an Overambitious City Guard with 20 armor-based hit points has a 20% chance (stacking additively) of spawning with each wave. Other enemies are immune to damage while any Overambitious City Guards are alive.
    • There is a 20% chance (stacking additively) that a Devourer spawns in each boss area that must also be defeated to progress.
  • Complete Area 1250

[h2]Vecna: Eve of Ruin[/h2]


[h3]The Peylon Tree[/h3]

[h3]Variant: The Foggy Tree[/h3]
Investigate the peylon tree in search of the next piece of the rod, but it's so foggy you can't see your hand in front of your face.
  • Areas with no weather are instead dark and foggy due to the Shadowfell's influence.
  • You may only use Champions with a Melee base attack.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Complete Area 900

[h3]Three Moons Vault[/h3]

[h3]Variant: The Gifted Ways[/h3]
Enter Three Moons Vault with Champions that must have cheated when rolling their ability scores.
  • You may only use Champions with a total ability score of 85 or higher.
  • Enemies attack twice as often.
  • Enemy Speed is multiplicatively increased by 10% every second. This speed increase is capped after 40 seconds and resets upon changing areas.
  • Complete Area 950

[h2]Opening the Vault[/h2]
The Vault opens once more.

You can access the Vault from the notification pop-up or through the in-game shop.

For a limited time only...

[h2]How Did We Do?[/h2]What do you think about today's shadowy update? Let us know what you think by joining our community on one of our officially-supported platforms:

Tales of the Champions, Part 3



Well met!

The third Tales of the Champions update has arrived, and this time we're heading to the City of Blood and a Domain of Delight on two classic-themed adventures and six variants!

On our next adventures, Dynaheir investigates cultist activity in Baldur's Gate while Strongheart ventures into the Feywild with an old friend.

Completing the base adventures will unlock Dynaheir (Seat 3) and Strongheart (Seat 11), while completing additional variants offers exclusive Feats and a unique Skin.

Are you ready to take on the challenge? Read on to learn more!

[h2]Returning Day[/h2]


See into the past as Dynaheir, Wychlaran of Rashemen, enjoys a rare but much-deserved respite following the events of the Iron Crisis. When havoc strikes, will the Heroes of Baldur's Gate band together once again to save the day?
  • Complete Area 50
  • Rewards: Dynaheir Unlock

[h3]Variant 1: A Good Tank Is Hard To Find[/h3]
Dynaheir and friends investigate cultist activity in Baldur's Gate while limited in protection.
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • Other than Krydle, you may not use Tanking Champions.
  • Getting to Know Idle Champions: Tanking Champions keep your formation safe when things get dangerous. Use Dynaheir's specialization choice wisely if you need help finding tanks!
  • Complete Area 250
  • Rewards: 4 Gold Dynaheir chests and 250 Corrupted Gems

[h3]Variant 2: Threading the Needle[/h3]
Dynaheir and her friends, with a precise Constitution, investigate cultist activity in Baldur's Gate.

Must have completed a Tier 2 variant in an Event
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • You may only use Champions with a Constitution of exactly 14, not counting any Circle Magic shenanigans.
  • Complete Area 600
  • Rewards: Epic Dynaheir Feat: Hathran Command (Increases the CON buff of Dynaheir's Circle of Magic specialization by 1) and 250 Corrupted Gems

[h3]Variant 3: Nom Nom Nom[/h3]
Dynaheir and her devouring "friend" investigate cultist activity in Baldur's Gate.

Must have completed a Tier 3 variant in an Event
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • The Devourer joins the formation.
  • After area 50, the Devourer eats the first quest item dropped by each defeated enemy.
  • Getting to Know Idle Champions: The Devourer is consuming the first Quest Item that each enemy drops. If only there were ways to increase that number?
  • Complete Area 1200
  • Rewards: Wychlaran Dynaheir Skin and 250 Corrupted Gems

[h2]Friends of a Feather[/h2]


Strongheart of Valor's Call is a champion of righteous justice. Warduke is not. Return to the Feywild with these former friends and their 'helpful' guides as the two test their tenuous bond in search of a certain charming sorceress.
  • Complete Area 50
  • Rewards: Strongheart Unlock

[h3]Variant 1: An Event Worth Remembering[/h3]
Strongheart explores the Feywild with an old friend and a few eventful guides.
  • Strongheart starts in the formation with his Justice Needs Champions ability unlocked. He can't be moved or removed.
  • You may only use Event Champions. You can get more Event Champions in events, from time gates, or in this campaign!
  • Only Strongheart and Champions affected by his Justice Needs Champions ability can deal damage.
  • Getting to Know Idle Champions: Events are the easiest way to collect and power up your Champions, and Strongheart's scavenger ability gets you additional Event tokens for use in these events!
  • Complete Area 250
  • Rewards: 4 Gold Strongheart Chests and 250 Corrupted Gems

[h3]Variant 2: The Critical Hits Strike Back[/h3]
Strongheart explores the Feywild with an old friend and a few critical guides.

Must have completed a Tier 2 variant in an Event
  • Strongheart starts in the formation. He can't be moved or removed.
  • You may only Good Champions
  • After area 50, Champions deal 1 damage with normal attacks until any Champion lands a Critical Hit in the current area.
  • When a Champion deals a Critical Hit, that Champion takes damage equal to 20% of their maximum health.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 50.
  • Complete Area 600
  • Rewards: Epic Strongheart Feat: Resolute (Grants Strongheart immunity to stun effects) and 250 Corrupted Gems

[h3]Variant 3: An Affiliation Affair [/h3]
Strongheart explores the Feywild with an old friend and a few groups of guides.
Must have completed a Tier 3 variant in an Event
  • Strongheart starts in the formation. He can't be moved or removed.
  • Only Strongheart and Champions from the affiliation(s) with the most members in the formation can deal damage.
  • Once the formation has 3 Champions from the same affiliation, you can't add any more Champions from that affiliation.
  • Complete Area 1200
  • Rewards: Epic Strongheart Feat: One For All (Increases the effect of Strongheart's Courage to Stand ability by 80%) and 250 Corrupted Gems

[h2]Tales of the Champions: Tier 2 Blessings[/h2]
  • Make a Strexterity Save - Local: Increase the damage of all Champions with a STR or DEX of 17 or higher by 100%
  • Spec Ops - Local: Increase the damage of all Champions by 20% for each unique species in the formation
  • A Little Bit Faster Now - Local: Decrease the base attack cooldown of all Champions by 0.01s for each Champion in the formation with a base attack speed of 5 or higher
  • Tales of Camaraderie - Global: Increase the damage of all Champions for each Champion unlocked by 5%, stacking multiplicatively

[h2]Shadowfell Emergence[/h2]

The arrival of the King of Shadows is an ill omen, and now Shadar-kai Warriors and Necromites have begun to emerge across the realms. The Shadowfell Emergence brings Golden Epics for the King of Shadows and Wren, Feats for Shandie, Kalix, King of Shadows, Tess, and Baldric, and the new Shadowfell Kalix Skin!

New Items Added to the Thayan Enclave!
  • Golden Epics
    • King of Shadows Slot 2 - Accursed Harness (20,000 Corrupted Gems)
    • Wren Slot 2 - Ring of Spell Turning (20,000 Corrupted Gems)
  • Feats
    • Baldric - Lightbringer (10,000 Corrupted Gems)
    • Kalix - Death's Shadow (10,000 Corrupted Gems)
    • King of Shadows - Dark Zealot (10,000 Corrupted Gems)
    • Shandie - Tabaxi Glitch (10,000 Corrupted Gems)
    • Tess - Tess Family (10,000 Corrupted Gems)
  • Skins
    • Shadowfell Kalix (10,000 Corrupted Gems)
  • Chests
    • Unlimited Shadowfell Emergence Chests (2,500 Corrupted Gems each)
      • Contains gear for Baldric, Kalix, King of Shadows, Shandie, Tess, Wren

[h2]Campaign Feedback[/h2]What do you think about Tales of the Champions so far? Did you enjoy the Adventures? The themes? Rewards?

Join our community on one of our official platforms and let us know what you think!