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Feast of the Moon 8



    The party descends into an infamous crypt filled with the tombs of local heroes to pay homage to their deeds during the Feast of the Moon. Unfortunately, the dead are restless, rising from their slumber as undead and gathering deep in the crypt for some unknown nefarious purpose...

    Fight your way through the risen heroes of yore as your party descends into the dark depths of The Crypt of Legends. Seek out whatever is responsible for this undead uprising, and put an end to it for good!


Feast of the Moon is here with another Absolute Adversary: Minthara Baenre! This former Lolth-Sworn Drow Paladin was sent from Menzoberranzan to investigate the Cult of the Absolute, only to end up becoming a True Soul of the Absolute herself.

Our first Featured Champion for Feast of the Moon, Minthara, launches with the event today. Our second Featured Champion arrives next week when Sergeant Alphonse Knox receives his Rebalance on Wednesday, November 13. For more information on Feast of the Moon 8, read on...


[h2]Featured Champions[/h2]
[h3]Minthara[/h3]
    Minthara, once a House Matron from the esteemed House Baenre in Menzoberranzan, was cast aside by the Absolute after failing to recover a powerful and mysterious artifact. Having broken free from the Absolute's control, she now harbors an intense hatred for her former master. Fueled by vengeance and a desire to reclaim her lost honor, Minthara channels her dark powers and cunning to oppose the Absolute and any who stand in her way.


Minthara Baenre is a Support, Debuff, and Tanking Champion who excels in formations with other Evil Champions. She provides resilience to other Champions and amplifies damage dealt to enemies. For details on this Nightwarden of House Baenre, read on!

Learn more about Minthara in her Champion Spotlight.

[h3]Sgt. Knox[/h3]
    The imposing presence of Sergeant Knox came to Neverwinter when the Mintarn mercenaries were hired to retake the city following the eruption of Mount Hotenow. Soon he became a daily presence and mentor for new Adventurers in the city. Celeste reached out to her old friend following the catastrophic events at Elturel, hoping the veteran mercenary would join the Champions as they face the greatest foe the Sword Coast has ever seen!


Learn about Sgt.Knox's upcoming rebalance in his 2024 Champion Spotlight launching on Thursday, November 7th. The Sgt.Knox Rebalance arrives on Wednesday, November 13th at the beginning of Feast of the Moon Week 2!

[h2]Flex Champions[/h2]
Flex Slots allow players to unlock additional Champions and earn chests during
events, choosing from a pool of retired Champions associated with the event.
This collection of retired Champions includes the Champions from previous years of the
event as well as some Champions whose events have been retired.
This event's Flex Slot pool includes:



Turiel
SEAT 1

Widdle
SEAT 2

Gromma
SEAT 3

Sentry
SEAT 4

Jang Sao
SEAT 8

Vlahnya
SEAT 8


Lazaapz
SEAT 9

Virgil
SEAT 10

Penelope
SEAT 12


[h2]Event Augments[/h2]
  • Refreshing Boons: Event boons obtained during this event last for 21 days and don't expire when the event ends. Obtaining another boon at any point during the event refreshes this timer. If your boon persists into the next event, it will stack with that event's boon until it expires, however it will not unlock the supporter slot.
  • Boon Enhancements: The power of most Event Boon buffs is increased by up to eight times!
  • Empowered Rewards: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!
  • Worth The Wait: Rebalanced Champion Sgt. Knox releases at the start of week two of this event. Completing his tier 2+ variants awards double chests!

You can check out which Augments are active at any time by mousing over the Event Banner.

[h3]We Want YOUR Feedback[/h3]
We want to hear about your experiences in Idle Champions! What do you think about Minthara Baenre? Does she help you build new and interesting or exciting formations? What about Sgt. Knox's rebalance? Your participation and feedback are invaluable, and we would love to have you join our community on one of our official platforms:

Champion Spotlight: Minthara

    Minthara, once a House Matron from the esteemed House Baenre in Menzoberranzan, was cast aside by the Absolute after failing to recover a powerful and mysterious artifact. Having broken free from the Absolute's control, she now harbors an intense hatred for her former master. Fueled by vengeance and a desire to reclaim her lost honor, Minthara channels her dark powers and cunning to oppose the Absolute and any who stand in her way.

Minthara Baenre is a Support, Debuff, and Tanking Champion who excels in formations with other Evil Champions. She provides resilience to other Champions and amplifies damage dealt to enemies. For details on this Nightwarden of House Baenre, read on!

[h2]Minthara[/h2]


Minthara
NAME

3
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Female (she/her)
GENDER

150
AGE

Neutral Evil
ALIGNMENT

25
OVERWHELM



Elf (Drow)
SPECIES

Paladin
CLASS

Support / Debuff / Tanking
ROLES

Absolute Adversaries
AFFILIATION



STR: 16

DEX: 15

CON: 14

INT: 10

WIS: 12

CHA: 17

TOT: 84

Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until November 6th, 2027)


[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Double Maces(melee) -Minthara dashes toward the healthiest enemy and damages nearby foes with a swing of her maces.

[h3]Formation Abilities[/h3]
  • Noble of Menzoberranzan - Minthara gains a Strife stack for each Evil Champion in the formation, including herself. Minthara increases the damage of these Champions by 100% for each Strife stack, stacking multiplicatively.
  • Soul Branding - When Minthara damages an enemy, they take 100% additional damage from all subsequent attacks, stacking multiplicatively up to the number of Strife stacks Minthara has.
  • Oath of Vengeance - Minthara provides benefits based on the number of Strife stacks she has.
    3+ Strife stacks: Unyielding: Minthara increases her health by 10% for each Strife stack she has, stacking additively.
    5+ Strife stacks: Piercing: Enemies affected by at least two Soul Branding stacks lose an additional armor or segmented health piece when they are attacked.
    7+ Strife stacks: Scarring: When Minthara damages an enemy, she immediately applies the maximum possible number of Soul Branding stacks.
    9+ Strife stacks: Nobility: Increases the base value of Noble of Menzoberranzan by 400%.
  • Ceremorphosis - Your formation gains one Ceremorphosis stack due to the mind flayer tadpole in Minthara's brain. Minthara increases the health of all other Champions by 20% of her max health, plus 2% for each Ceremorphosis stack the formation has, stacking additively.

[h3]Specializations[/h3]
  • House Matron - Noble of Menzoberranzan now also grants Strife stacks for Neutral Champions in the formation (on the Good/Evil axis).
  • True Soul - Your formation gains 2 additional Ceremorphosis stacks.
  • Soul Destroyer - The maximum number of Soul Branding stacks is doubled.

[h3]Ultimate Ability[/h3]
  • Spider's Lyre(melee) -Minthara summons Kar'niss the Drider to attack all enemies. In a non-boss area, the Champions advance to the next area if no enemies remain after the attack.

[h3]Equipment[/h3]



Global DPS buff
SLOT 1

Global DPS buff
SLOT 2

Health Increase
SLOT 3

Noble of Menzoberranzan Buff
SLOT 4

Soul Branding Buff
SLOT 5

Ultimate Cooldown
SLOT 6

[h3]Feats[/h3]

[h3]Uncommon[/h3]
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Tough
    Increases the health of Minthara by 15%.
  • Defensive Duelist
    Minthara takes 5 more Enemies attacking to get overwhelmed.
  • Drow Noble
    Increases the effect of Minthara's Noble of Menzoberranzan ability by 20%.


[h3]Rare[/h3]
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Resilient
    Increases the health of Minthara by 30%.
  • Calm Under Pressure
    Minthara takes 10 more Enemies attacking to get overwhelmed.
  • Drow Survivor
    Increases the effect of Minthara's Noble of Menzoberranzan ability by 40%.
  • Compelling Strife
    Increases the effect of Minthara's Soul Branding ability by 40%.


[h3]Epic[/h3]
  • Daughter of House Baenre
    Increases the effect of Minthara's Noble of Menzoberranzan ability by 80%.
    Available for 50,000 Gems or in the Herald of the Absolute Minthara Theme Pack
  • Nightwarden's Oath
    Increases the effect of Minthara's Oath of Vengeance ability by 80%.
    Unlockable as an Event Reward


[h3]We Want YOUR Feedback[/h3]
We want to hear about your experiences in Idle Champions! Your participation and feedback have brought us this far, and we would love to have you join our community on one of our official platforms:

November Augments Preview

Welcome to our preview for the Feast of the Moon Event Augments!

Feast of the Moon launches on Wednesday, November 6th. We have a new Augment and some returning Augments coming to this event! All the details can be found below.

[h2]Feast of the Moon Year 8 Event Augments[/h2]

  • Refreshing Augment (New Augment)
    Description: Event boons obtained during this event last for 21 days and don't expire when the event ends. Obtaining another boon at any point during the event refreshes this timer. If your boon persists into the next event, it will stack with that event's boon until it expires, however it will not unlock the supporter slot.
  • Augment 2: Boon Enhancements (Returning Augment)
    Description: The power of most event boon buffs is increased by up to eight times.


Buff

Tier 1

Tier 2

Tier 3

Tier 4



Global DPS

100% -> 200%

300% -> 900%

500% -> 2500%

900% -> 7200%



Gold Find

100% -> 200%

200% -> 600%

300% -> 1500%

400% -> 3200%



Health

50% -> 100%

100% -> 300%

200% -> 1000%

300% -> 2400%



Click Damage

60s -> 120s

150s -> 450s

300s -> 1500s

600s -> 4800s



Game Speed

1.25 (no change)

1.75 (no change)

2.25 (no change)

2.75 (no change)


  • Augment 3: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.
  • Augment 4: Worth The Wait (Returning Augment)
    Description: Rebalanced Champion Sgt.Knox will unlock at the start of week two of this event, and completing his tier 2+ variants awards double chests!


Note: Similar to our rollouts in September and October, the spotlight blogs for the two Featured Champions next month will also be spread out, with Minthara tomorrow, November 1st, and Sgt.Knox's releasing next Thursday, November 7th.

We hope you enjoy these Event Augments! Please tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


October 30th Adventure Variants


Time to dial things up to 15!

Today's update brings 15 spooky new Adventure Variants (and some special rewards) to Idle Champions of the Forgotten Realms across six campaigns, including Grand Tour of the Sword Coast, Baldur's Gate: Descent into Avernus, Icewind Dale: Rime of the Frostmaiden, The Wild Beyond the Witchlight, Spelljammer: Light of Xaryxis, and Turn of Fortune's Wheel.

Each of these campaigns will be receiving two new Adventure Variants, with Baldur's Gate: Descent into Avernus receiving five(!) new Adventure Variants including the capstone variant which has bonus rewards!

Read on to learn more!
[h2]A Grand Tour of the Sword Coast[/h2]


[h3]The Sanctum of the Sword[/h3]

[h3]Variant: Find a Wooden Stake[/h3]
Fight your way across Tovag to recover the Sword of Kas as vampires try to stop you!
  • Only Champions with Melee base attacks can deal damage.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Complete Area 575


[h3]Get Back In The Castle[/h3]

[h3]Variant: Kas the Betrayer[/h3]
Reclaim the Hand of Vecna and impress Kas enough to claim a new look!
  • You must have Kas unlocked.
  • Kas starts in the formation.
  • Every 100 areas, all Champions are removed (other than Kas) and can't be used again during this adventure.
  • Champions can't be removed from the formation once they have been added.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 575
    • Additional Reward: Unlocks the Classic Kas skin


[h2]Baldur's Gate: Descent into Avernus[/h2]


[h3]The Bleeding Citadel[/h3]

[h3]Variant: Strong and Healthy[/h3]
Climb the stinking scab and enter the Bleeding Citadel while facing foes hungry for blood.
  • You may only use Champions with a STR and CON of 14+.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Undead monsters deal 100% more damage and have 100% more health for every 100 areas completed, stacking multiplicatively.
  • Complete Area 650


[h3]Idyllglen[/h3]

[h3]Variant: A Rider's Time to Shine[/h3]
Relive history while taking on devilish foes with Champions on the straight and narrow path.
  • You may only use Champions that are either Good or Lawful.
  • 1-2 Spined Devils attack with each wave. They don't drop gold nor count towards quest progress.
  • Devil monsters deal 100% more damage and have 100% more health for every 100 areas completed, stacking multiplicatively.
  • Complete Area 675


[h3]The Battle of High Hall Tower[/h3]

[h3]Variant: The Pumpkins from High Hall Tower[/h3]
Return to Elturel for the final battle, facing the worst pumpkins that Avernus has to offer.
  • Two Pumpkin Sprouts join the formation.
  • Every 5 seconds, a thrown pumpkin hits a random Champion in the formation, requiring a DEX save or their next attack is delayed by 5 seconds.
  • Complete Area 700


[h3]Elturel's Last Stand[/h3]

[h3]Variant: Lulu's Last Stand[/h3]
Face off against Archduke Zariel of Avernus with a Hollyphant friend.
  • Lulu the Hollyphant joins the formation. Only Champions adjacent to Lulu can deal damage.
  • You may only use Champions with a STR of 10+ and a CHA of 13+.
  • Complete Area 675


[h3]Elturel's Last Stand[/h3]

[h3]Variant: Reya's Last Stand[/h3]
Face off against Archduke Zariel of Avernus with Reya!
  • Must have completed all other Baldur's Gate: Descent into Avernus adventures and variants.
  • Every 25 areas, a random champion with the lowest Dexterity will be sucked into a portal and removed from the formation. They cannot be added back for the duration of the adventure.
  • Reya starts in the formation. She can be moved, but not removed. (She also can't be sucked into a portal.)
  • You may only use Champions that are either Good or Lawful.
  • Champions can't be removed from the formation once they have been added.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 725
      Additional Rewards:
      5 Modron chests
      An exclusive feat for Reya which allows her to be used in any Descent into Avernus Patron adventure or variant.
      1,250 Corrupted Gems.


[h2]Icewind Dale: Rime of the Frostmaiden[/h2]


[h3]Tekeli-li's Hunt[/h3]

[h3]Variant: Run Away![/h3]
Continue to explore the Caves of Hunger, with a bunch of mad vampire gnolls on your tail.
  • You may only use Champions with a DEX of 18 or higher.
  • 1-2 Gnoll Vampires attack with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 625


[h3]The Rite of the Arcane Octad[/h3]

[h3]Variant: Eight for the Octad[/h3]
Explore the ancient city of Ythryn with a Champion of OUR choice!
  • A random Champion from seat 8 is immediately unlocked, added to the formation, and can't be removed.
  • Champions from the first four bench seats cannot be used.
  • Professor Orb and Aspix start in the formation. They just get in the way.
  • Complete Area 650


[h2]The Wild Beyond the Witchlight[/h2]


[h3]The Court of Storms[/h3]

[h3]Variant: Forever Wounded[/h3]
Enter the Palace of Heart's Desire and face those hungry for blood.
  • Enemy speed is increased by 300%.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Complete Area 1050


[h3]Beware the Jabberwock[/h3]

[h3]Variant: Snicker-Snack[/h3]
The Jabberwock is ready for a brawl. Time to hack, snicker-snack!
  • You may only use Champions with a melee base attack.
  • Champions' critical hit chances get a +20% additive bonus and critical damage get a 1000% multiplicative bonus.
  • Complete Area 1100


[h2]Light of Xaryxis[/h2]


[h3]To Infinity's and Beyond[/h3]

[h3]Variant: You're My Favorite Fighter[/h3]
Travel to the tavern of Infinity's with your favorite deputies.
  • You may only use Fighter Champions.
  • 1-2 constructs that are confused as Toys attack with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 850


[h3]The Jungles of Doomspace[/h3]

[h3]Variant: Night Knight[/h3]
Explore the jungles of Aruun with those tough enough to survive being eaten by a Tarrasque!
  • You may only use Tanking Champions.
  • 1-2 Vampires spawn with each wave. They don't drop gold, nor count towards quest progress.
  • Complete Area 900


[h2]Turn of Fortune's Wheel[/h2]


[h3]Fast Food[/h3]

[h3]Variant: Necessary Evil[/h3]
Elude the Harmonium Peacekeepers with a group of professional evil doers!
  • You may only use Evil Champions.
  • 1-2 additional Harmonium Peacekeepers spawn with each wave. They don't drop gold or count towards quest progress.
  • When a Champion is defeated, they are captured by the guard, removed from the formation and can't be used for the rest of the adventure.
  • Complete Area 550


[h3]The Fortune's Wheel[/h3]

[h3]Variant: Fortune's Folly[/h3]
The Champions deal with the chaos of the Fortune's Wheel casino with their own chaotic good luck!
  • You may only use Chaotic Good Champions.
  • Morte joins the formation. Champions adjacent to Morte don't deal damage.
  • Complete Area 600


[h3]We Want YOUR Feedback[/h3]
We want to hear about your experiences in Idle Champions! Your participation and feedback have brought us this far, and we would love to have you join our community on one of our official platforms:

Vecna: Eve of Ruin, Part 4 & Emergence



After venturing deep into The Mournland of Eberron to secure a third piece of the Rod of Seven Parts, the Champions are moving on to another dangerous destination: Barovia, the domain of Count Strahd von Zarovich.

The next piece of the Rod of Seven Parts is held inside the Village of Barovia within a magically sealed manor. Unfortunately for the Champions, this domain of dread has a Darklord who takes keen interest in visitors...

For the next Vecna: Eve of Ruin adventures, the Champions will venture into Barovia's infamous Death House.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, A Cause for Kas and The Ruined Colossus, in order to access these new adventures.

[h2]Campaign: Vecna: Eve of Ruin[/h2]


[h2]Death House[/h2]
Make your way to Barovia to find the next piece of the Rod of Seven Parts.
    [h2]Variant[/h2]
    Above Average - Make your way to Barovia to find the next piece of the Rod of Seven Parts while fighting Strahd's allies!
    • You may only use Champions with all ability scores at 11 or higher.
    • 1-2 Vampires sent by Strahd spawn with each wave. They don't drop gold, nor count towards quest progress.
    • Complete Area 750
[h2]Sacrifice[/h2]
Survive the night in Strahd's twisted nightmare… If you dare!
    [h2]Variant[/h2]
    Oh, the Humanity! - Survive the night with only humans in Strahd's twisted nightmare… If you dare!
    • You may only use Human Champions.
    • A random Champion takes damage equal to a percentage of their max health every second (in real time). The percentage starts at 10% and increases by 10% (additively) every 100 areas. Damage does not trigger for the first 5 (real time) seconds in every area.
    • 1-2 Vampires sent by Strahd spawn with each wave. They don't drop gold, nor count towards quest progress.
    • Complete Area 800

[h2]Vampire Emergence[/h2]

Our Spooky October continues with the Vampire Emergence! Vampire Spawn have made their way into Idle Champions and are chomping at the bit to take you down! Defeat Vampires in any Free Play to collect Corrupted Gems that can be used in the Thayan Enclave section of the in-game shop! The Vampire Emergence starts today and runs through Friday, November 1st.



[h3]New Items Added to the Thayan Enclave![/h3]
  • Golden Epics
    • Kas Slot 3 - Eye of Vecna (20,000 Corrupted Gems)
    • Commodore Krux Slot 2 - Muskets of Precision (20,000 Corrupted Gems)
  • Feats
    • Briv - Strategic Stride (10,000 Corrupted Gems)
    • Ellywick - Gem (10,000 Corrupted Gems)
    • Nahara - Make Undead (10,000 Corrupted Gems)
    • Voronika - Prodigal Leader (10,000 Corrupted Gems)
    • Widdle - Make Undead (10,000 Corrupted Gems)
  • Skins
    • Nosferatu Widdle (10,000 Corrupted Gems)
    • Vampire Nahara (10,000 Corrupted Gems)
  • Chests
    • Unlimited Vampire Emergence Chests (2,500 Corrupted Gems each)
      • Contains gear for Briv, Commodore Krux, Ellywick, Kas, Nahara, Voronika, and Widdle
    • 8x Gold Supply Chests (2,500 Corrupted Gems each)
    • 8x Modron Component Chests (2,500 Corrupted Gems each)
  • Buffs
    • 10x Marvelous Support Pigments (7,000 Corrupted Gems each)

[h3]We Want YOUR Feedback[/h3]
We would love to hear about your experiences in Barovia! Your feedback is important to the future of Idle Champions, and we would love to have you join our community on one of our official platforms: