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New Champion: Hank



    Hank is the steadfast and courageous leader of the group of friends that has been swept away into the perilous realm of Dungeons & Dragons. As the Ranger, he wields his signature Energy Bow to fend off danger and light the way forward. Though the weight of leadership tests him at every turn, Hank’s tactical insight and unwavering resolve keep the party moving forward in their quest to find a way back home.

Hank is a Support and Control Champion who leads a bunch of kids who have been swept away to the world of Dungeons & Dragons. Hank's stalwart encouragement buffs the damage of Champions next to him, and his unerring Energy Bow keeps the enemies away.

For more information about The Ranger, read on!

[h3]Hank[/h3]




Hank
NAME

1
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (he/him)
GENDER

15
AGE

Lawful Good
ALIGNMENT

5
OVERWHELM



Human
SPECIES

Ranger
CLASS

Support / Control
ROLES

Saturday Morning Squad
AFFILIATION



STR: 13

DEX: 17

CON: 12

INT: 10

WIS: 14

CHA: 10

TOT: 76

Patron Eligibility: Mirt, Elminster (until June 4th, 2028)


[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Energy Bow(ranged) -Hank attacks the closest enemy, dealing 1 hit. (They are also knocked back once the Energy Bow ability is unlocked.)

[h3]Formation Abilities[/h3]
  • Stalwart Encouragement - Hank increases the damage of Champions adjacent to him by 100%.
  • Energy Bow - Enemies that Hank hits are knocked back. The distance they're knocked back increases the closer they are to the formation.
  • Time Gate Piece Scavenger - Hank can help scavenge up to 5 additional Time Gate Pieces when killing bosses. While this cap is not reached, Hank has a 1% chance of scavenging 1 Time Gate Piece each time a boss is defeated. The cap increases by 1/3 every day.
  • Every Little Bit Helps - Hank increases the effect of Stalwart Encouragement by 10% for each item that has ever been collected by Scavenger abilities, stacking additively.

[h3]Specializations A[/h3]
  • Heart of Heroes - Hank increases the damage bonus of Stalwart Encouragement by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
  • Arrow Alliance - Hank increases the damage bonus of Stalwart Encouragement by 125% for each Champion in the formation with a Ranged attack, stacking multiplicatively.
  • Unyielding Unity - Hank increases the damage bonus of Stalwart Encouragement by 200% for each member of the Saturday Morning Squad in the formation, stacking multiplicatively. This also adds the Saturday Morning Squad affiliation to Dungeon Master.

[h3]Specializations B[/h3]
  • Tactical Advantage - Whenever an enemy is knocked back, Hank gains a Tactics stack. For each Tactics stack, the Critical Hit Chance of all Champions in the formation is increased by 1%, and the Critical Hit Damage of all Champions in the formation is increased by 10%. Tactics stacks stack additively up to 50 times and reset when changing areas.
  • Dragon Slayer - Hank gains the Hunter role with Dragons as his Favored Foe. Non-boss waves spawn a Dragon 50% of the time. Stalwart Encouragement’s effect is increased by 100% for each Dragon defeated in the current area, stacking multiplicatively up to 10 times. In boss areas, non-boss waves always spawn a dragon, and defeated dragons provide 5 stacks.

[h3]Ultimate Ability[/h3]
  • Arrows of Restraint(ranged) -Hank fires 5 arrows at random enemies, dealing 1 ultimate hit and stunning each of them.

[h3]Equipment[/h3]



Global DPS Buff
SLOT 1

Stalwart Encouragement Buff
SLOT 2

Every Little Bit Helps Buff
SLOT 3

Buffs Hank's Heart of Heroes, Arrow Alliance, and Unyielding Unity specializations
SLOT 4

Buffs Hank's Tactical Advantage, and Dragon Slayer specializations
SLOT 5

Ultimate Cooldown
SLOT 6

[h2]Feats[/h2]

[h3]Uncommon[/h3]
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Rookie Leader
    Increases the effect of Hank's Heart of Heroes, Arrow Alliance, and Unyielding Unity specializations by 20%.
  • Chipping In
    Increases the effect of Hank's Every Little Bit Helps ability by 20%.
  • Kind Words
    Increases the effect of Hank's Stalwart Encouragement ability by 20%.

[h3]Rare[/h3]
  • Training Montage
    Increases the effect of Hank's Tactical Advantage, and Dragon Slayer specializations by 40%.
  • Skilled Leader
    Increases the effect of Hank's Heart of Heroes, Arrow Alliance, and Unyielding Unity specializations by 40%.
  • Helping Hand
    Increases the effect of Hank's Every Little Bit Helps ability by 40%.
  • Stirring Words
    Increases the effect of Hank's Stalwart Encouragement ability by 40%.
  • Inspiring Leader
    Increases the damage of all Champions by 25%.

[h3]Epic[/h3]
  • Tenacious
    Increases the Constitution score of Hank by 2.
    Unlockable as an Event Reward
  • Foe Slayer
    Hank's Dragon Slayer Specialization now stacks on any favored foe killed.
    Available in the Dragonslayer Hank Theme Pack

[h2]Champion Feedback[/h2]

What do you think of Hank? Do you have any feedback about the leader of our Saturday Morning Squad? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:

June Augments Preview

Welcome to the Event Augment preview for Dragondown Year 8!

Our next event arrives on Wednesday, June 4, bringing two Featured Champions (one New Champion, one Champion Rebalance).

[h2]Event System Permanent Feature Updates[/h2]

We have some exciting updates to the Event system this month! Based on your feedback, we're making several Augments permanent features so we can free up space to add even more fun tweaks in future Events. Let's dive in!

  • Boon XP and Extra Benefits (Scales of Tiamat) are now permanent features. You can find details about them here.
  • Worth the Wait is being retired as an Augment. Its core feature - rolling out the second featured Champion on Day 8 - will remain, but the tweak of tier 2+ variants providing an additional chest is going away.


The in-game FAQ has been updated to reflect these system changes, and we're excited about the additional Augment space they open up. Now let's get into the June 2025 Augments!

[h2]Dragondown 8 Event Augments[/h2]

  • Augment 1: Free Rerolls (Returning Augment)

    Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!
  • Augment 2: Golden Weekly Offers (Returning Augment)

    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 3: Auto Blacksmith (Returning Augment)

    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Augment 4: Boon Enhancements (New Augment)

    Description: An additional boon buff at each level increases global damage based on the number of Pigments on Champions in the formation, stacking additively.
Note: Similar to our rollout in May the spotlight blogs for the two Featured Champions will also be spread out, with Hank's tomorrow, May 30th, and Krond's releasing next Friday, June 6th.

[h2]Augment Feedback[/h2]

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

Vecna: Eve of Ruin Part 8



At the behest of the Wizards Three, the Champions have ventured across the multiverse in search of pieces of the Rod of Seven Parts.

Now, it's time to assemble the rod. And time for a traitor to strike.

Part 8 of the Vecna: Eve of Ruin campaign takes the party to Pandesmos, the topmost layer of Pandemonium, where they will face the greatest threat the multiverse has ever faced - and an ancient enemy, sealed away by the Rod a long, long time ago.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Hellbound and The Red Belvedere, in order to access these new adventures.

[h3]Campaign: Vecna: Eve of Ruin[/h3]


[h3]The Rod of Seven Parts[/h3]
Assemble the completed rod and discover what happens next.
  • Complete area 1100

[h3]Variant: The House Always Wins[/h3]
Assemble the completed rod while under the threat of a giant roulette ball.
  • The formation slots are colored Red, Black and two glowing Green slots.
  • A giant roulette ball joins the formation as an escort.
  • Starting upon entering area 101, and every 100 areas thereafter, the giant roulette ball jumps up and spins around in a circle above the formation before landing on a random formation slot, removing that Champion and all other Champions that are in a formation slot of the same color. Removed Champions can't be used for the rest of the adventure, and the ball stays in that slot until it moves again.
  • Champions can't otherwise be removed from the formation once they've been added.
  • Complete Area 1150

[h3]Variant: Double or Nothing[/h3]
Assemble the completed rod and gain a beneficial Windfall.
  • The formation slots are colored Red, Black and two glowing Green slots.
  • A giant roulette ball joins the formation as an escort.
  • Starting upon entering area 76, and every 75 areas thereafter, the giant roulette ball jumps up and spins around in a circle above the formation before landing on a random formation slot, removing that Champion and all other Champions that are in a formation slot of the same color. Removed Champions can't be used for the rest of the adventure, and the ball stays in that slot until it moves again.
  • Champions can't otherwise be removed from the formation once they've been added.
  • Click damage only deals damage (including Fire Breath effects) for the first 25 areas
  • Fire breath potions can't be used during the adventure.
  • Complete Area 1200
  • Unlocks Windfall (Evergreen Champion)

[h3]Pandemonium[/h3]
Trek across Pandemonium in search of Vecna.
  • Complete area 1150

[h3]Variant: Panda-monium[/h3]
Trek across Panda-monium in search of Vecna.
  • Every wave spawns 1-2 Illusory Fancy Red Pandas. They don't drop gold, nor count towards quest progress.
  • Every time a Red Panda is defeated, enemy damage and movement speed is increased by 50%, stacking multiplicatively and resetting when changing areas. You may only use Evil Champions, as only Evil Champions have the heart to attack these adorable Red Pandas. You should be ashamed of yourself for encouraging this behavior.
  • Complete Area 1200

[h3]New Evergreen Champion: Windfall[/h3]


    A dedicated champion of Tiamat, Windfall has been granted phenomenal power by her master. She is the proprietor of the Red Belvedere, a monument to Tiamat and a remnant of Avernus's original existence as a bucolic paradise designed to tempt mortals. Its edifice was destroyed in the carnage of the Blood War, but Windfall rebuilt the casino and rededicated it to the Dragon Queen as a celebration of her god's greed and vanity. Windfall is ostentatious and charismatic, making small talk with regular patrons and jovially welcoming new faces to the casino. She once plotted to assemble the Rod of Seven Parts to create a gift for her cruel goddess, but has instead joined the Champions at Tiamat's behest.

Learn about Windfall in their Champion Spotlight!

[h3]Campaign Feedback[/h3]

Just two more parts remain of the Vecna: Eve of Ruin campaign. What do you think of the story so far? What about the challenges of the adventures and variants? We would like to know!

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:

New Champion: Windfall

    A dedicated champion of Tiamat, Windfall has been granted phenomenal power by her master. She is the proprietor of the Red Belvedere, a monument to Tiamat and a remnant of Avernus's original existence as a bucolic paradise designed to tempt mortals. Its edifice was destroyed in the carnage of the Blood War, but Windfall rebuilt the casino and rededicated it to the Dragon Queen as a celebration of her god's greed and vanity. Windfall is ostentatious and charismatic, making small talk with regular patrons and jovially welcoming new faces to the casino. She once plotted to assemble the Rod of Seven Parts to create a gift for her cruel goddess, but has instead joined the Champions at Tiamat's behest.

SURPRISE! We're excited to introduce the 150th Champion released in Idle Champions - The Evergreen Champion Windfall! You can unlock Windfall by completing an upcoming Vecna: Eve of Ruin campaign variant starting May 28th, 2025!

Windfall is a DPS, Support, and Gold Find Champion found in the second variant of the adventure "The Rod of Seven Parts" in the Vecna: Eve of Ruin campaign. She buffs the damage of all Champions in the longest column in the formation, and her attacks take on the draconic essence of the chromatic dragon of your choice.

To learn all about this chaotic evil tiefling, read on...

[h2]Windfall[/h2]



Windfall
NAME

5
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Female (She/Her)
GENDER

35
AGE

Chaotic Evil
ALIGNMENT

5
OVERWHELM



Tiefling
SPECIES

Bard
CLASS

DPS / Support / Gold
ROLES

None
AFFILIATION



STR: 14

DEX: 24

CON: 20

INT: 22

WIS: 18

CHA: 26

TOT: 124

Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until May 28th, 2028)

[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Chromatic Rapier(melee) -Windfall attacks a random enemy for 1 hit.

[h3]Passive Abilities[/h3]
  • Proprietor of the Red Belvedere - Windfall can be used in any Vecna: Eve of Ruin campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.

[h3]Formation Abilities[/h3]
  • The Long Game - Windfall increases the damage of all Champions in the column(s) with the most slots by 100%. If multiple columns are tied for the most slots, then each of them are affected.
  • The Gambler - When Windfall attacks and defeats an enemy, she gains a Raise stack. Otherwise, she gains a Call stack. Gold find is increased by 100% for each Raise stack, stacking multiplicatively. Windfall's damage and The Long Game are both increased by 400% for each Call stack, stacking multiplicatively. Both are capped at 25 stacks and reset upon changing areas.
  • Dragon's Pride - Windfall increases the effect of The Long Game by 20% for each adventure, variant, and Patron variant you have completed in the Vecna: Eve of Ruin campaign, stacking multiplicatively.

[h3]Specializations[/h3]
  • Red Dragon's Greed - Windfall tries to avoid attacking enemies that don't drop gold or count for quest progress. Her normal attacks light her target on fire, dealing 3 seconds of BUD-based damage to the enemy every second for 5 seconds.
  • Blue Dragon's Spark - Windfall gains the Control role and she prefers to attack stunned enemies. Her normal attacks are charged with lightning, striking out at up to two other random enemies, dealing 5 seconds of BUD-based damage to them, and stunning all enemies damaged for 3 seconds.
  • Green Dragon's Spite - Windfall prefers to attack the farthest target. Her normal attacks exude a small cloud of poisonous gas around the target for 10 seconds. Enemies in the gas cloud take 2 seconds of BUD-based damage every second while they are in the area.
  • Black Dragon's Corrosion - Windfall gains the Breaker role and she prefers to attack armored or hits-based enemies. Her normal attacks coat the target in Acid, dealing 10 seconds of BUD-based damage and all successful attacks against those targets break an additional piece of armored or segmented health.
  • White Dragon's Chill - Windfall gains the Control role and she prefers to attack slowed enemies. Her normal attacks create a medium cloud of icy air for 5 seconds around the target. Enemies in the cloud take 1 second of BUD-based damage every second while they are in the area and are slowed by 50%.

[h3]Ultimate Ability[/h3]
  • Stunning Scintillation(melee) -Windfall's blinding coat erupts in a scintillating flash, dealing 1 ultimate hit to all enemies, stunning and then slowing them.

[h3]Equipment[/h3]



Global DPS Buff
SLOT 1

The Long Game Buff
SLOT 2

The Gambler Buff
SLOT 3

Dragon's Pride Buff
SLOT 4

Buffs all Specializations
SLOT 5

Ultimate Cooldown
SLOT 6


[h2]Feats[/h2]

[h3]Uncommon[/h3]
  • Tavern Brawler
    Increases the damage of Windfall by 30%.
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Hustler
    Increases the effect of Windfall's The Long Game ability by 20%.
  • Ante Up
    Increases the effect of Windfall's The Gambler ability by 20%

[h3]Rare[/h3]
  • Grappler
    Increases the damage of Windfall by 60%.
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Viper
    Increases the effect of Windfall's The Long Game ability by 40%.
  • Poker Face
    Increases the effect of Windfall's The Gambler ability by 40%
  • Proven Worth
    Increases the effect of Windfall's Dragon's Pride ability by 40%.
  • Razzle Dazzle
    Increases the effect of all of Windfall's specialization choices by 40%

[h2]Windfall Feedback[/h2]
What do you think about Windfall? Are you excited for our latest Evergreen Champion?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:



Champion Update: Yorven



    When Yorven came across the Witchlight Carnival he managed to convince the owners to bring him on board. When the Witchlight Carnival returned to the Feywild years later, Yorven moved on, seeking his childhood home - and the hags who banished him.

The ever grimdark Yorven Springpaw has received a major update to modernize his design, give him a special Witchlight-focused niche, and a stronger Support role.

Learn all about this Yorven update below!

[h2] Yorven[/h2]




Yorven
NAME

10
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (he/him)
GENDER

39
AGE

Chaotic Neutral
ALIGNMENT

5
OVERWHELM



Harengon
SPECIES

Barbarian / Druid
CLASS

DPS / Support
ROLES

None
AFFILIATION



STR: 18

DEX: 14

CON: 14

INT: 6

WIS: 13

CHA: 12

TOT: 77

Patron Eligibility: Vajra, Elminster (until May 14th, 2028)

[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Ferocious Maul(melee) -Yorven leaps at the nearest enemy, rooting it in place and attacking it once every second for 5 seconds.

[h3]Passive Abilities[/h3]
  • Witchlight Hand - Yorven can be used in any Wild Beyond the Witchlight campaign adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.

[h3]Formation Abilities[/h3]
  • Rag Tag Team - Yorven increases the damage of all Champions in the formation by 100% for each unique species in the formation, stacking multiplicatively.
  • Blood Fury Tattoo - Yorven gains a Blood Fury stack for each enemy that has been damaged in the current area. His damage is increased by 100% for each Blood Fury stack, stacking multiplicatively. Bosses provide 15 stacks when they are damaged. Caps at 25 stacks.
  • Danger Sense - All Champions take 5 less damage from all attacks, and Rag Tag Team is increased by 500% each time Yorven's max health is doubled, stacking multiplicatively.
  • Down The Rabbit Hole - Yorven increases the effect of Rag Tag Team by 20% for each adventure, variant, and Patron variant you have completed in the Wild Beyond the Witchlight campaign, stacking multiplicatively.

[h3]Specializations[/h3]
  • Hunger For Blood - Yorven's damage is increased by 1000% and if an enemy dies while he is attacking it with Ferocious Maul, he immediately leaps to another enemy and begins attacking that one. This adds one additional attack to Ferocious Maul each time it triggers.
  • Eldritch Claw Tattoo - Each time Yorven Springpaw attacks during Ferocious Maul, an inky tendril of Eldritch energy shoots out and zaps a different random enemy, dealing 1 second of BUD-based damage. The amount is increased by 400% if Yorven is the BUD-setting Champion. If no other enemies are on screen, this ability does nothing.
  • Follow The Mad Rabbit - Yorven's Rag Tag Team is increased by 50% for each Blood Fury stack Yorven has.
  • Infectious Fury - Yorven gains the Debuff role and any enemy he has attacked takes 100% additional damage from all Champions each time it attacks a member of the formation, stacking multiplicatively up to 25 times.

[h3]Ultimate Ability[/h3]
  • Fey Wild Shape -Yorven Springpaw wild shapes into a shadow mastiff-like creature for 30 seconds. During this time their attack cooldown is reduced by 2.5 seconds, and their damage is increased by 400%.


[h3]Equipment[/h3]



Global DPS Buff
SLOT 1

Rag Tag Team Buff
SLOT 2

Danger Sense Buff
SLOT 3

Buffs Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury
SLOT 4

Down The Rabbit Hole Buff
SLOT 5

Ultimate Cooldown
SLOT 6

[h3]Feats[/h3]

[h2]Uncommon[/h2]
  • Keeping Time
    Increases the effect of Yorven's Down The Rabbit Hole ability by 20%.
  • The Hero Returned
    Increases the effect of Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury by 20%.

[h2]Rare[/h2]

  • Bump in the Night
    Increases the Rag Tag Team damage of Yorven's Danger Sense ability by 100%
  • Survivor's Alacrity
    Increases the damage reduction of Yorven's Danger Sense ability by 100%.
  • Hardened Heart
    Increases the effect of Yorven's Down The Rabbit Hole ability by 40%.
  • At What Cost
    Increases the effect of Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury by 40%.
  • Different Strokes
    Increases the effect of Yorven's Rag Tag Team ability by 40%.
  • Ink of Rage
    Increases the effect of Yorven's Blood Fury Tattoo ability by 40%.

[h2]Epic[/h2]
  • Shadowtouched
    Increases the effect of Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury by 80%.
    Unlockable as an Event Reward
  • Motley Crew
    Increases the effect of Yorven's Rag Tag Team ability by 80%.
    Available in the Nomad Yorven Theme Pack
  • Furry Fury
    Increases the effect of Yorven's Blood Fury Tattoo ability by 80%.

[h2]Yorven Feedback Requested[/h2]
What do you think about these changes to Yorven? Will you be taking him on your Witchlight adventures or variants?

The best way for us to hear your feedback would be for you to join our community on an officially supported platform: