1. The Invisible Hand
  2. News
  3. Devlog 2019

Devlog 2019

Hey there! Here's a sneak peek on what's been done and what we will be working on in 2019.
Happy New Year !

Coworkers



Don't they all look happy to be here?

Coworkers play an important part in the narrative and gameplay, and they now have more thoughts to share and dubious hint to dispense.
We use Adobe Fuse CC to create them, which makes importing and animating them in Unity relatively easy. We still have to use custom import scripts to install all our character modules, such as the Dialogue module which has been improved a lot lately.


 

Trading UI Rework


Fitting the stock market/player information/interactions we need on player screens in an ergonomic, functional and aesthetic way is one of our greatest challenges for the development of the game.
The market gameplay was subject to a lot of improvements and new features in the last months, and now that it’s in an almost final state we’re still polishing the UI to improve the user experience.

Stay tuned as we’ll have things to show in the coming months!

Player immersion


The other significant challenge we are facing is player immersion. We’ve had a lot of feedback where players didn’t feel they were making a difference in the game’s world through trading.
As of now, most of our narrative triggers for the player’s action are long term and subtle, and we are going to work on delivering real time narrative elements reacting to how you play the markets.

We already have some ideas, but that’s an area where feedback is very important, so as usual if you want to try the game in its current state or if you want to contribute let us know!