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  3. Beta 0.158

Beta 0.158

9:00PM September 3: Build : Beta - 0158 - 18804

- The build is now connecting to our live database
- Fixed issues with the Artillery shield pin
- Fixed audio issues with splitscreen
- Fixed an audio issue related to audio played behind walls
- Added a specific camera setup when the player is "grabbed"
- Fixed a lockup occurring when the player is changing map at the same time as being killed
- Player placed messages should be visible again
- Breach menus are all selectable even when disable, so that player can see tips for each options
- Added a safeguard to the save thread in case of running condition, should prevent save game from failing to save, but it's only a temporary solution
- Added similar safeguard to other multithreaded systems
- Added aura for coop and invader characters (Coop = Blue, Invader = Red). Helps in splitscreen.
- Changed the underworld player coloring system to match the auras
- Changed the coop revive node color to match the characters colors
- Tweaked the jump when chaining jumps in different direction
- Tweaked the "turn on spot" when initiated from a combat stance (ex.: after a dodge)
- Fixed an issue where quickly turning on spot while running would decelerate the player
- Added skeleton posing to invader so they can use heavy weapons
- The Interface floor is now moving and its hit boxes has been tweaked
- Fixed a nasty dots issue in the shadows on consoles
- Fixed the cockroaches not showing up
- Fixed a walkthrough break related to switches changing world data states incorrectly
- Fixed an issue where major bosses would fail to give completion data