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Hellpoint out tomorrow! | Update: online & performance improvements

[h2]Hello, Hellspawns![/h2]

Hellpoint comes out tomorrow at 4:00 pm UTC / 9 am PT on Steam and 1:00 pm UTC / 6:00 am PT on consoles, so we couldn't be more excited. Along with the release we are bringing you the launch trailer. Set reminders so that you don't miss it:

https://youtu.be/lmwwolrQmuE
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With the review embargo lifted, impressions from the press started to come in earlier today. We are getting some great feedback!


Here are the notes for what probably is going to be our final update before the release. Lots of outstanding performance and online functionality issues have been addressed. We will make sure that your experience is as good as possible.

Online functionality fixes

- Made combat more fluid for the client by reverting the control of some events back to the client, instead of waiting for the host to process them
- Improved input processing: previously input may fail because of possible state differences, now we force a state change, so the attacks would always be synchronized.

Performance fixes

- Performance during the Horde event with lots of spawning enemies is now stable
- FPS drops in many locations have been fixed
- Some crashes and freezes have been addressed


Also:
- Added missing audio in 2 of the Interface cinematic
- Fixed a number of movers not being replicated online in Palace and Alma
- Fixed unlock door when coming out of the Building by the main entrance
- Fixed 2 blueprint using raw resources instead of processed ones
- Added message to the save game picking menu when it's empty (explaining to create a second save for split screen)
- Fixed some "boxiness" on some fonts
- Optimized weapon trails
- Fixed Data counter being stuck on screen in some specific events
- Optimized enemy damage calculation (enemy stats are always 1 internally)
- Removed constant tenacity regeneration. Now only regen when it's not at max.
- Boss breaches are now hidden when in the underworld (prevent teleporting around)
- Healing station regen healing charges at a cost
- Added choice of input icons when using unknown controller
- Added choice of speaker modes (stereo, quad, surround, 5.1, 7.1)
- Optimization in large scale FX, including the Artillery explosion
- Optimization in turning on and off FX at a distance
- Enemies no longer update their environmental status when "normal"
- Boss can no longer "lose aggro" on a player.
- Fixed a Twitch Websocket closure issue.
- Fixed a PRB decal issue with the smoothness channel
- Fixed an issue with room controller having both visual and enemy spawner in the same context
- Fixed an issue where the Pet entry code would fail to reset
- Added a "!what" command to Twitch chatbot
- Fixed an issue where a client would spawn without air
- Made the background of the message creation UI darker to see the icons better

Thank you for your support and patience, community!

[h3]See you tomorrow![/h3]