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Hellpoint News

Patch: visual fixes, armor fix

[h3]Hello, community![/h3]

Hellpoint patch is live on Steam:

- Fixed a situation where armor would not work at its fullest if its minimum requirements are provided by a body or mind module (this includes a specific spacesuit not working in space)
- Fixed a number of loot items being invisible
- Fixed switches that link Alma Mater to the Building where they could be used only once
- Fixed a display issue where dismantling items would show pretty bonkers values

- Optimized server communication to lighten the load on them

Please, update your game.

Have fun!

Hellpoint Day 1 Hotfix: Omnicube, shield charge fixed

Hi, everyone! Here's a couple of quick fixes (all thanks to your bug reports)

Hellpoint v343 - 24465

  • Fixed an issue were the omnicube could be unequipped
  • Fixed the second swing of the Victim's Poker not doing any damage
  • Fixed the shield charge (to execute it, raise your shield and rush at an enemy while holding down the Sprint button)
  • Reduced the number of save interactions with the cloud


Multiplayer will be back on soon, please follow the announcements, and thanks for your patience.

Join Discord to chat with the devs.

The community:
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Challenging sci-fi action RPG Hellpoint is now available

After a successful crowdfunding campaign several years ago, the slick and violent Hellpoint has now released with same-day Linux support.

Hellpoint is now available



[h2]The day has finally come. Hellpoint is now available on Steam. [/h2]

https://store.steampowered.com/app/628670/Hellpoint/

[h2]"Now you are ours."[/h2]

The day has finally come! Hellpoint is finally out on Steam.

On behalf of Cradle and tinyBuild, we want to extend an enormous, soul-filled THANK YOU to all the Kickstarter backers, testers, fans and everyone who helped make this happen. It's been 5 hard years to get here, and we hope that the result of our hard work is satisfying. Also, let us express our gratitude for the incredible patience our community has been showing.

Strap in. Enjoy the ride.

Watch the launch trailer:

[previewyoutube][/previewyoutube]

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Temporary online multiplayer issues

We are currently experiencing an issue with online multiplayer matchmaking. As with some multiplayer game launches, our servers decided to meltdown and reveal an issue with invite code sync. We are working on resolving this ASAP. The issues do not impact single player in any way.

We will keep you posted on the progress. Sincerely apologize for any inconvenience.
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Hellpoint out tomorrow! | Update: online & performance improvements

[h2]Hello, Hellspawns![/h2]

Hellpoint comes out tomorrow at 4:00 pm UTC / 9 am PT on Steam and 1:00 pm UTC / 6:00 am PT on consoles, so we couldn't be more excited. Along with the release we are bringing you the launch trailer. Set reminders so that you don't miss it:

https://youtu.be/lmwwolrQmuE
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With the review embargo lifted, impressions from the press started to come in earlier today. We are getting some great feedback!


Here are the notes for what probably is going to be our final update before the release. Lots of outstanding performance and online functionality issues have been addressed. We will make sure that your experience is as good as possible.

Online functionality fixes

- Made combat more fluid for the client by reverting the control of some events back to the client, instead of waiting for the host to process them
- Improved input processing: previously input may fail because of possible state differences, now we force a state change, so the attacks would always be synchronized.

Performance fixes

- Performance during the Horde event with lots of spawning enemies is now stable
- FPS drops in many locations have been fixed
- Some crashes and freezes have been addressed


Also:
- Added missing audio in 2 of the Interface cinematic
- Fixed a number of movers not being replicated online in Palace and Alma
- Fixed unlock door when coming out of the Building by the main entrance
- Fixed 2 blueprint using raw resources instead of processed ones
- Added message to the save game picking menu when it's empty (explaining to create a second save for split screen)
- Fixed some "boxiness" on some fonts
- Optimized weapon trails
- Fixed Data counter being stuck on screen in some specific events
- Optimized enemy damage calculation (enemy stats are always 1 internally)
- Removed constant tenacity regeneration. Now only regen when it's not at max.
- Boss breaches are now hidden when in the underworld (prevent teleporting around)
- Healing station regen healing charges at a cost
- Added choice of input icons when using unknown controller
- Added choice of speaker modes (stereo, quad, surround, 5.1, 7.1)
- Optimization in large scale FX, including the Artillery explosion
- Optimization in turning on and off FX at a distance
- Enemies no longer update their environmental status when "normal"
- Boss can no longer "lose aggro" on a player.
- Fixed a Twitch Websocket closure issue.
- Fixed a PRB decal issue with the smoothness channel
- Fixed an issue with room controller having both visual and enemy spawner in the same context
- Fixed an issue where the Pet entry code would fail to reset
- Added a "!what" command to Twitch chatbot
- Fixed an issue where a client would spawn without air
- Made the background of the message creation UI darker to see the icons better

Thank you for your support and patience, community!

[h3]See you tomorrow![/h3]