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Hellpoint News

Beta 0.161

9:00PM September 12: Build : Beta - 0161 - 19040

- Drastically change how assets are packages. This is a big patch, but following patches will be much smaller and should give a slight initial loading time
- Reworked the temperature, radiation and oxygen display
- Lot of loot rework
- Underworld loading screen
- Changed the chain of event when hitting occurs (should be less CPU stressful)
- Fixed craft menu selection

Beta 0.160

9:00PM September 7: Build : Beta - 0160 - 18915

- Trimmed old code related to picking up items
- Fixed an issue with save game displaying time played
- Made the Deprave sleep properly, you can now stab it properly too
- Fixed an issue with baking reflection
- Fixed an issue with player's light being affected by Dark Mode

Beta 0.158

9:00PM September 3: Build : Beta - 0158 - 18804

- The build is now connecting to our live database
- Fixed issues with the Artillery shield pin
- Fixed audio issues with splitscreen
- Fixed an audio issue related to audio played behind walls
- Added a specific camera setup when the player is "grabbed"
- Fixed a lockup occurring when the player is changing map at the same time as being killed
- Player placed messages should be visible again
- Breach menus are all selectable even when disable, so that player can see tips for each options
- Added a safeguard to the save thread in case of running condition, should prevent save game from failing to save, but it's only a temporary solution
- Added similar safeguard to other multithreaded systems
- Added aura for coop and invader characters (Coop = Blue, Invader = Red). Helps in splitscreen.
- Changed the underworld player coloring system to match the auras
- Changed the coop revive node color to match the characters colors
- Tweaked the jump when chaining jumps in different direction
- Tweaked the "turn on spot" when initiated from a combat stance (ex.: after a dodge)
- Fixed an issue where quickly turning on spot while running would decelerate the player
- Added skeleton posing to invader so they can use heavy weapons
- The Interface floor is now moving and its hit boxes has been tweaked
- Fixed a nasty dots issue in the shadows on consoles
- Fixed the cockroaches not showing up
- Fixed a walkthrough break related to switches changing world data states incorrectly
- Fixed an issue where major bosses would fail to give completion data

Beta 0.155

9:00PM August 26: Build : Beta - 0155 - 18634

- Fixed Archon light absorption ability
- Fixed character "freezing" and "on fire" visual
- Added total time played on save display
- Fixed an issue with character-carried lights
- Fixed a visual glitch with enemies turning to face the player
- Fixed an issue with disabled enemies
- Healing is now based on a % of the max health

Beta 0.154

9:00PM August 23: Build : Beta - 0154 - 18595

- Most icons size has doubled on PC
- Tweaked the turn on stop feeling, both in and out of combat
- Tons of weapons and enemy tweaking (weight, push, tenacity)
- Fixed the archon's negative light radius
- Fixed the beast and terrorizer collider (can't push them anymore)
- Allows enemies to be "chain" stunlock. This does not apply to players.
- Fixed an issue about data collection in the underworld
- Fixed the Native man's eyes
- Kill the player after some time when crossing a dead zone, instead of waiting for an impact