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Rakta 1.1.1 released

[p]Hello mates, Baron here! Patch 1.1.1 is here and it is a nice one, with some new goodies to compliment the recent release of The Rakta Update.[/p][p][/p][h2]Rakta Faction in Dungeons[/h2][p]The most notable addition is Rakta enemy can now be encountered in Sandbox mode dungeons. ːpraisesunː[/p][p]We knew even for 1.1.0 that players would want this and honestly their absence never felt right to us! But the issue we had was it was impossible for us to add a new faction into Crystal Hunt dungeons without rewriting the code for how factions spawn in Dungeons because it is all tied to the progression system. [/p][p]Doing major code rewrites at this stage would have been way too risky and almost guaranteed to have broken the game... so you can see how this would have been far from a "small content" addition which was our self-imposed requisite when making the Byeth Updates. [/p][p]It also would have needed to be shoehorned into the lore to provide some explanation as to why Raike soldiers are running around Eraden dungeons unchecked. This would have also meant new writing, journal stuff, icons, QA and dungeon spawners - all stuff that quickly adds up in scope creep.[/p][p]However, a good compromise we found was to add the Rakta faction into the Sandbox mode dungeons. Since sandbox is just for fun it doesn't really matter if it makes lore sense, and makes it a nice "what if" scenario. [/p][p]You will find the Rakta faction under "Enemy Factions" on the Sandbox mapboard in both Outpost and Dalgarian dungeons.[/p][p][/p][p][/p][p]The cool things is we will now be able to do the same with the upcoming Sentari, Kharese and Madene enemy when those factions release. ːlunar2019piginablanketː[/p][p]As another bonus, you can now find the previously missing Outlaw faction in Dalgarian sandbox dungeons.[/p][h2]
Rakta Categories[/h2][p]A nice QOL improvement - Rakta weapons and armour appear in their own custom categories.[/p][p]A surprising number of people messaged me after the update to say they didn't get the new content in 1.1.0, but the explanation was that they just didn't realize the new weapons were buried in the normal categories. [/p][p]To make it more neat and tidy and to give a distinction to the special new Raike content, you can now find all the new weapons in their own unique Rakta category with the Raike flag icon.[/p][p][/p][p][/p][p]Rakta armour is also in its own special category, under Apparel. This should make it much easier to see all the components of the armour set.[/p][p][/p][p][/p][h2]More Rakta Waves[/h2][p]In Sandbox mode you can now find Rakta waves under their own special categories. [/p][p]As well as that, we added more variants of Rakta waves, such as "melee only", etc.[/p][p][/p][p]To go with these new waves, there are now more Raike loadouts too. Sorcerers will have the Raike dual-crystal staff, and archers will use the T3 bow and arrow.[/p][p]There are also dangerous Raike spellswords, who will fight with magic and katanas.[/p][p][/p][h2]Raike Hip-Draw[/h2][p]If you are a lore enthusiast you might recall the shopkeeper mentioning the Raike have a strange way of drawing arrows from their hip. It was originally just a little lore flavour line for fun, but now it is a reality![/p][p]New animations were added for Raike archers so they can draw arrows from a hip quiver.[/p][p][/p][p][/p][p][/p][h2]Bugfixes[/h2][p]There are a variety of bugfixes added in this patch which you can read in the changelog below, but the most notable fixes which deserve a shout out are the Rakta chest plate which was not blocking stabs, and the dual-staff which was not firing each end independently. [/p][p]Both of these issues have been addressed![/p][p][/p][hr][/hr][p][/p][p]That's it for now folks. The guys are already deep into the development of Update 1.3: The Sentara Update, which is expected to be ready sometime early next year, possibly around February.[/p][p]When I have some nice previews of that I will be sharing them in the news. In the meantime, enjoy the Rakta Update![/p][p][/p][hr][/hr][p][/p]
Full Changelog - Rakta 1.1.1
[p][/p][h3]Additions:[/h3]
  • [p]Added new item book icons for Byeth updates.[/p]
  • [p]New Rakta enemy loadouts.[/p]
  • [p]Additional Rakta waves.[/p]
  • [p]Added Rakta Elite to Progressive 1v1 duel.[/p]
  • [p]Add Rakta as faction option for Outpost dungeon.[/p]
  • [p]Add Outlaw as faction option for Dalgarian Dungeon[/p]
  • [p]Add animation for Rakta NPCs to draw arrows from hip-holstered quiver.[/p]
[h3]Changes:[/h3]
  • [p]Reward items (chosen from the pillar) remain in player hands + holsters when the wave ends.[/p]
  • [p]Rakta items are now in their own categories in the item book.[/p]
  • [p]Rakta melee items no longer have ranged weapon data which caused weird behaviour.[/p]
  • [p](Modding) Make brain modules merge in brain data.[/p][p](Modding) Make LightManager public to expose it for modding access.[/p]
[h3]Fixes:[/h3]
  • [p]Fix Rakta chest plate not blocking incoming attacks.[/p]
  • [p]Fix Rakta dual-crystal staff sides not activating independently.[/p]
  • [p]Prevent telekinesis targeting items while merging spells.[/p]
  • [p]Fix achievement logic trying to run load method before it loads.[/p]
  • [p]Fix errors caused by unloading achievements.[/p]
  • [p]Fix fatal crash caused by duplicate mod IDs in mod manager.[/p]
  • [p]Fix for archers with gravity imbue on their arrow shooting over the player's head.[/p]
  • [p]Fix golem head emission not turning on when defeated.[/p]
  • [p]Fixed ethnic group not applying in certain situations (after first dungeon room).[/p]
  • [p]Fixed Rakta staff on NPCs hip holster being aligned badly.[/p]
  • [p]Fixed some fire shaders causing NaNs or turning green.[/p]
  • [p]Fixed LOD2 on Female Rakta right arm bracer rendering incorrectly[/p]