Rakta 1.1.2 released - mod manager improvements
[p]Hello mates, Baron here! The last patch of the year is here, but it is also the last of the Rakta patches. After this, the next update you will see is the Sentara Update, which is shaping up lovely by the way! I should be able to drop a sneak peek of that just before Warpfrog break for Christmas.[/p][p]But for now, check out what we have in store with patch 1.1.2 - this small update contains a bunch of fixes for Rakta, but the more juicy news is that it actually brings a whole bunch of great QOL improvements to the mod manager.[/p][p]The most notable change is that overall loading and previewing will be dramatically faster. This is due to a variety of changes we made for how mods display, including dynamic loading of previews, which as well as being faster will also give a boost in performance for weaker machines.[/p][p]Check out this comparison gif to see how it stacks up to the last update:[/p][p]
[/p][p]Full video of the demonstration here:[/p][p][dynamiclink][/dynamiclink](thanks Wully for the video!)[/p][p][/p][p]If you have a ton of mods, your loading time may still be longer than the video, but nonetheless it will still be dramatically faster than your 1.1.1 loading times.[/p][p]As well as this, the mod manager has gotten plenty of general improvements in stability and functionality, so overall it should simply play nicer. ːlunar2019piginablanketː [/p][p][/p][p]For a full list of changes in 1.1.2, the changelog is below![/p][p][/p]
Full Rakta 1.1.2 Changelog
[h3]Additions[/h3]- [p]Mod previews now dynamically load, providing a major performance increase[/p]
- [p]Mods are now culled when no longer in view, increasing performance[/p]
- [p]Thumbnails are now loaded when you can see them, speeding up scrolling and loading times[/p]
- [p]If a mod fails to download, the mod manager will now re-attempt 3 times before giving up[/p]
- [p]Updated to modio v2025.10.1, bringing improvements and fixes[/p]
- [p]Fixed large mods freezing your game while installing[/p]
- [p]Fixed stability when cancelling mods downloading[/p]
- [p]Fixed the report mod button not working[/p]
- [p]Fixed mods needing to be moved around causing frequent layout changes[/p]
- [p]Fixed like/dislike button showing both as coloured[/p]
- [p]Fixed inconsistent mod manager font sizes[/p]
- [p]Fixed uninstall/install not updating the mods display[/p]
- [p]Fixed the mod manager not refreshing mods properly to keep their state up to date[/p]
- [p]Fixed uninstalling mods sometimes not properly unsubscribing/removing[/p]
- [p]Fixed an issue with mods (especially larger ones) getting stuck on ~99%[/p]
- [p]Fixed an issue where the error window could overlap the mod browser window[/p]
- [p]Fixed a potential race condition when cleaning mods up during install[/p]
- [p]Fixed potential errors that could occur when mod displays are removed[/p]
- [p]Fixed a visual bug where like/dislike counter could overlap on mods with huge numbers[/p]
- [p]Fixed skill tree ring vfx not showing[/p]
- [p]Fixed infuser lightning video[/p]
- [p]Fixed blood not showing on Guandao weapon[/p]
- [p]Fixed draw cuts on axes[/p]
- [p]Fixed some vfx showing green/NaN[/p]
- [p]\[SDK] Fixed missing custom snap method implementation[/p]
- [p]\[SDK] Expose pierced spawner pierced method[/p]
- [p]\[SDK] Expose Load, ClearLinkedHolders, LoadFromContainerId, and LoadFromPlayerInventory methods[/p]