Update 6.1 released!
Update 6.1 released!
Minor update with mainly bug fixes, inputs changes and new features and enhancement for modders :)
New inputs
Below you will see the new default layout for the Vive controller, closer to the original layout before update 6.

Trigger is also used again to slide along handle for all controllers.
I hope people will be happy with this changes :)
SteamVR custom binding
With the new SteamVR support, it's now possible to do custom binding and share them on SteamVR. Unfortunately, there is currently a bug that prevent users to edit the default binding of the game. Valve is aware of the issue and a fix is coming soon for SteamVR.
Changelog
Update 6.1
Enhancements
Modding
Fixes
Minor update with mainly bug fixes, inputs changes and new features and enhancement for modders :)
New inputs
Below you will see the new default layout for the Vive controller, closer to the original layout before update 6.

Trigger is also used again to slide along handle for all controllers.
I hope people will be happy with this changes :)
SteamVR custom binding
With the new SteamVR support, it's now possible to do custom binding and share them on SteamVR. Unfortunately, there is currently a bug that prevent users to edit the default binding of the game. Valve is aware of the issue and a fix is coming soon for SteamVR.
Changelog
Update 6.1
Enhancements
- Modified the Vive controller layout to something closer to the previous version
- Set slide to trigger instead of secondary button
- Improved monitor UI look (spectator mode)
- Re-implemented hold grip options for telekinesis and bodies.
- Added a new hold grip option for climbing/gripping objects without handle
- Re-implemented locomotion controller option for left-handed (Oculus native only! SteamVR users need to use a custom binding in SteamVR)
- SteamVR skeleton is now only used for the index controller. It prevents the index finger to curl when touching the trigger only on other devices (easier climbing)
- Added physical limits to arms when player is not grounded (instead of dropping the weapon or ungripping walls)
- Added an option to set the behaviour of stucked weapons when player is grounded (either drop or physically block the body, default is drop)
- Added colliders to mountains on Ruins map
- Set default spectator FOV to 80 (instead of 90)
Modding
- Added a debug console
- Added levels JSON and level modules (level/game based plugins only, level editor is not available yet)
- Moved level logic to level modules (allow default behaviors to be replaced)
- Fixed an issue preventing to load audiocontainer from asset bundles (thx to Alex for this information!)
- Updated SDK to 6.1
Fixes
- Prevent weapon to drop when swinging
- Fixed potions holster
- Prevent telekinesis to work on object grabbed elsewhere from handle
- Prevent object grabbed elsewhere from handle to despawn
- Fixed external view enable/disable option not working
- Fixed object gripping not working correctly in some situations (grabbing air or wrong object)
- Fixed some issues with the dual blade staff (it pierces and slashes correctly now)
- Fixed weapon dropping on the ground when grabbing them from hips
- Fixed menu overlap in the character selection screen
- Fixed incorrect jump height on some headsets with different refresh rate (Rift S and Valve Index)
- Fixed waist tracker that wasn't working
- Fixed barrels, crates, hands and feet going through stairs