Update 6.3 released!
Just a small update today to mainly fix the issues about auto drop and re-introduce press to move on the Vive controller. Hopefully that will be the last input change for the Vive controller. Hope the majority will be happy ːsteamhappyː
Below the changelog:
Update 6.2
Vive controller layout changes

EDIT: I append here the update 6.3 as they are really close :)
Update 6.3
Below the changelog:
Update 6.2
- Increased maximum arm length to 1.3x (instead of 1x, so auto drop should be rarer)
- Added a new option to directly set the maximum arm length
- Prevent the pointer to look at the UI on start (to allow the debug console to work without putting the headset and move the controller)
- Modding: Fixed an issue in Level Modules preventing OnlevelLoad of being called for the Master and CharacterSelection level
- Fixed an animation issue when ungrabbing a electrified body
Vive controller layout changes
- Re-added "press to move" and "touch to move" options
- Moved kick to touchpad down and slow motion to touchpad center
- Keep pressing touchpad center and menu left will open the menu

EDIT: I append here the update 6.3 as they are really close :)
Update 6.3
- Fixed an issue breaking the death sequence when the player die while grabbing a body
- Fixed an animation issue when the player grab a character during their death animation
- Prevent gripping objects with the index finger when you only press the grip without pressing trigger (and vice-versa). Should prevent unwanted grip while punching.