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  3. Update 6.3 released!

Update 6.3 released!

Just a small update today to mainly fix the issues about auto drop and re-introduce press to move on the Vive controller. Hopefully that will be the last input change for the Vive controller. Hope the majority will be happy ːsteamhappyː

Below the changelog:

Update 6.2

  • Increased maximum arm length to 1.3x (instead of 1x, so auto drop should be rarer)
  • Added a new option to directly set the maximum arm length
  • Prevent the pointer to look at the UI on start (to allow the debug console to work without putting the headset and move the controller)
  • Modding: Fixed an issue in Level Modules preventing OnlevelLoad of being called for the Master and CharacterSelection level
  • Fixed an animation issue when ungrabbing a electrified body


Vive controller layout changes
  • Re-added "press to move" and "touch to move" options
  • Moved kick to touchpad down and slow motion to touchpad center
  • Keep pressing touchpad center and menu left will open the menu



EDIT: I append here the update 6.3 as they are really close :)

Update 6.3
  • Fixed an issue breaking the death sequence when the player die while grabbing a body
  • Fixed an animation issue when the player grab a character during their death animation
  • Prevent gripping objects with the index finger when you only press the grip without pressing trigger (and vice-versa). Should prevent unwanted grip while punching.