1. SEQUENCE STORM
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  3. 1.1.5i

1.1.5i

1.1.5i

- Raised the pitch of the snare cue sound to make it more distinct from the kick drum cue.
- Nerfed rival racers in audible cues mode 1 so that they accurately match the difficulty in the visible cues mode.
- Increased the amount of speed you get from hitting notes in hyper in audible cues mode 1 so that it better matches the speed in the visible cues mode.
- Sound effect volume is no longer lowered while the audio cues are playing.
- Increased the volume of rival rigs and increased their pitch by one octave.
- The power gain sound effect now changes pitch depending on the power level. There is a unique power gain sound when the power meter is full.
- Increased the volume of the life indicator.
- Adjusted the sound of moving barriers and the barrier hit sound to make it more obvious when a barrier is hit.
- Fixed clipboard narration not doing the proper string replacements.
- Arcade Style Controlllers - increased the number of sensitivity choices from 10 to 100, however this currently only works properly for controllers that use joystick axes.
- Holds can now be briefly released without dropping the hold.
- Adjust the goal of combo and hit notes during hyper requirements in audible cues 1 mode to match the difficulty of standard mode.
- Narrate the state of the stealth meter in stealth missions.
- Fixed a bug where spy missions could fail after crossing the finish line