1. SEQUENCE STORM
  2. News
  3. Update 1.3.3g

Update 1.3.3g

- Added Steam leaderboard badges for completing the "Pretty Little Mind" mission of Jelly's Racway.
- Hold notes are more opaque (especially jump note holds)
- Made the hold end marker a bit less annoying.
- The hold end marker now draws on all holds.
- Added the zig zag hold particles back.
- Fixed an issue where jump notes were drawing in a too pale color.
- Camera barrel roll modified slightly to wobble a bit less after the roll.
- Fixed options menu text being too big and going off the screen.

Editor Changes
- Select a range with the mouse uses shift-click instead of ctrl-click.
- Page up and down behavior changes depending on the bpm.
- Player camera mode (Ctrl-Space) will be disabled if you try to pan or zoom the camera.
- Track spline editor changes:
Q turns on slide mode
A disables slide mode
Constrain along up vector (u) becomes constrain along normal (n)
Constrain toward track shortcut is now T (was Shift-T)
Aim normal at track is now Ctrl-T (was T)
Added aim normal away from track command: Ctrl-Shift-T
Select the next/previous points is now J and K (was up/down)
- Spline editor: Added a "Set Track Starting Offset" that allows the track to start before the first beat of the track, however this is still being developed.
- Editor: Stretch isn't applied to the view in the track spline editor or the environment editor.
- Added a bunch of new set pieces for Olokun Dive! which are still in development.
- Parameters editor: Added icons to show the interpolation type of each edit.