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SEQUENCE STORM News

1.1.6c

1.1.6c

I'm still working on the crash that some Windows 7 users are experiencing. Hopefully the crash dump files in this build will give me enough information to figure it out.

- The game now generates a crash.dmp file when it crashes.
- At the title screen, pressing F1 or clicking the right stick will narrate the game build and version information.
- The logs folder is now opened with F3 instead of F1.
- Fixed a bug where a player sometimes would not have all of the unlocks that they should.
- Fixed the narration of mission time requirements.

1.1.5k

1.1.5k

- Reworked the panning of rival sounds, so their position relative to you is more clear.
- For "miss fewer than" missions, narrate the player's medal during the race.
- For accuracy missions, narrate the player's medal during the race.
- For sanity missions, the cue sounds will fade in and out as the player loses sanity.
- For data decoding missions, the cue sounds will fade out as you get further away from Antimony.
- Buffed the act 3 boss.

Version 1.1.5j

1.1.5j

- For audio cues 1 mode, added an option to select the "section" size: Automatic, 2, or 4. Automatic mode will use sections of 4 except in hard and extreme difficulties which will default to sections of 2.
- For audio cues 2 mode, added an option for how early the cues play: 1, 1.5, or 2 beats.
- Tracks with very slow or very fast BPM will adjust the audio cue timing to compensate.
- Fixed a number of tracks so that the audio cues line up properly.
- Gave "bots" a unique sound.
- Add narration to the crash detected message on the title screen.
- Only poll DirectInput devices when the associated options are enabled, in case that is causing problems on Windows 7.

Known bugs:
- Audible cue modes do not work properly on a track with BPM changes like Autumn Day Distraction in the workshop.

1.1.5i

1.1.5i

- Raised the pitch of the snare cue sound to make it more distinct from the kick drum cue.
- Nerfed rival racers in audible cues mode 1 so that they accurately match the difficulty in the visible cues mode.
- Increased the amount of speed you get from hitting notes in hyper in audible cues mode 1 so that it better matches the speed in the visible cues mode.
- Sound effect volume is no longer lowered while the audio cues are playing.
- Increased the volume of rival rigs and increased their pitch by one octave.
- The power gain sound effect now changes pitch depending on the power level. There is a unique power gain sound when the power meter is full.
- Increased the volume of the life indicator.
- Adjusted the sound of moving barriers and the barrier hit sound to make it more obvious when a barrier is hit.
- Fixed clipboard narration not doing the proper string replacements.
- Arcade Style Controlllers - increased the number of sensitivity choices from 10 to 100, however this currently only works properly for controllers that use joystick axes.
- Holds can now be briefly released without dropping the hold.
- Adjust the goal of combo and hit notes during hyper requirements in audible cues 1 mode to match the difficulty of standard mode.
- Narrate the state of the stealth meter in stealth missions.
- Fixed a bug where spy missions could fail after crossing the finish line

Version 1.1.5h

Version 1.1.5h

- Added chimes that sound to indicate when the track is about to turn, or when straight sections start.
- Added an option to use the clipboard for narration instead of SAPI.
- Added a sound effect to the damaging barriers found in some missions.
- Added an option to disable the reverse confirmation audio cues, in the audio cues menu.
- Increased the volume of the health and power indicators.