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Risk of Rain 2 News

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Alloyed Collective Dev Diary #2 - Enhanced Team & New Content

[p]Hi hi![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]By now you’ve probably seen the announcement for Alloyed Collective, our third expansion for Risk of Rain 2!  Today, we’re going on a safari deep into the Solus-controlled regions of Petrichor V along with some very exciting news for fans of the series in this dev update. But before we crack on please head on over to the Alloyed Collective page and give it a wishlist! [/p][p]
[dynamiclink][/dynamiclink][/p][p]I recommend watching the video Dev Diary above for all those juicy details you just can't capture in a written version! [/p][p]
[/p][h3]New Team Additions[/h3][p][/p][p]We want to make Alloyed Collective the single best addition to Risk of Rain ever - and that is one hell of a high bar. But how are we even going to approach this lofty goal? There was only ever one answer: assemble the ULTIMATE RISK OF RAIN CONTENT TEAM.[/p][p]
Step 1: Hire some of the best content creators for Risk of Rain 2 to supplement the already very talented team at Gearbox Software. A key factor in Risk of Rain 2’s success has been its massive modding scene. It’s existed from the very start and has grown into a huge community of creators pumping out some amazing content. So we reached out to the creators behind some of our favorite mods like Starstorm 2, Fogbound Lagoon & SillyItems and brought on a squad of elite mod creators to join the DLC3 team (to be clear, their modded content is not contained in the DLC - they are working on NEW content!)[/p][p][/p][p]Step 2: Next we needed the perfect soundtrack. After his work on the Seekers of the Storm Shattered Abodes track “I Should Build the Man a Statue” we have brought the highly talented musician Stavros Markonis onto the Alloyed Collective team to compose the whole soundtrack. Stavros worked closely with Chris Christodoulou on DLC2 & DLC3 to nail that special Risk of Rain sound while adding his own unique flair - and to quote Chris directly when talking about the DLC3 soundtrack...[/p][p][/p][p]Real.[/p][p][/p][p]Step 3: On top of the modders and Stavros we’ve also brought on two people who have previously worked on Risk of Rain 2 to rejoin us on the DLC - firstly, prolific ROR1/ROR2 modder Sivelos who wrote the majority of the log entries for Risk of Rain 2. And lastly, one of the co-creators of Risk of Rain 2: Jeffrey “Ghor” Hunt has also rejoined the team for Alloyed Collective![/p][p][/p][p][/p][p]Tome Writer Extraordinaire.

This talented new bunch, alongside the tenured team of developers we have here at Gearbox Software, has formed a team that we think will make Alloyed Collective best ever addition to Risk of Rain.[/p][p][/p][p][/p][h3]New Content[/h3][p][/p][p]You may have seen the scope of Alloyed Collective in the previous Devlog, for those who missed it, here's what will be included in the upcoming DLC*[/p][p][/p]
  • [p]2 New Survivors[/p]
  • [p]6 All-New Stages[/p]
  • [p]6 New Enemies[/p]
  • [p]15 New Items[/p]
  • [p]New Bosses, including a new Final Boss encounter.[/p]
  • [p]New Elite Type[/p]
  • [p]New Survivor Skins[/p]
[p]and..[/p]
  • [p]7 New Drones[/p][p][/p]
[h3]But Why Drones?![/h3][p][/p][p]But why not drones!? One thing that might stand out compared to previous DLCs is the inclusion of 7 new Drones. With the technological theme of this DLC we thought it was high time this often-overlooked aspect of ROR2 was given a bit of love. Drones are a part of the game ripe for expansion - with the exception of Spare Drone Parts in SotV there have been zero changes to drones since the game launched![/p][p][/p][p][/p][p]Having a source of player-power that isn't item based allows us to design fun and powerful content for your runs without having to worry about excessively diluting the item pool. Some of these Drones bring mechanics we’ve been thinking about for a while. We wanted the gameplay they could bring to your kit but they never quite made sense as an item or player ability. Adding extra drones is a perfect opportunity to get some of these ideas into the game and into your hands.[/p][p]
[/p][p]We didn't stop with just adding new Drones, we’ve also improved the AI for all Drones to make them much more useful battle companions. Drones are now faster, copy their owner's target, and are generally just smarter/better at using their skills. They also move less erratically and stay closer to their target.[/p][p][/p][p][/p][p]Finally, we wanted to put a real focus on Drones in Alloyed Collective by giving one of the new Survivors some special interactions with them - we’ll be revealing more about this drone-centric Survivor in an upcoming devlog…[/p][p][/p][p][/p][p][/p][p][/p][h3]Solus Safari[/h3][p][/p][p]I asked on the Risk of Rain Discord what aspect of the DLC people would like to see most in this dev update (other than the new Survivors.) Some said stages, some said enemies, others asked for Items and many asked for new Drones. Being a man of the people, I decided to give you a sneak-peak at all four.
[/p][p]First up we’re taking a visit to the Pretender’s Precipice where we’ll come face to face with the Solus Invalidator[/p][p]
[/p][p]This broken weirdo rolls around like a lost puppy looking to impress its bigger, nastier kin. But don’t be fooled, this unit has a unique attack which will be the downfall of the unprepared.[/p][p]The Solus Invalidator overloads and fires a burst of energy so huge the unit is thrown across the stage with the recoil. Cute? Yes, but don’t get hit by this attack - doing so completely removes all item effects for a significant duration.[/p][p][/p][p][/p][p][/p][p]You’ll need some help defeating this new foe - or at least to avoid its attacks - The new Faraday Spurs will let you do both.[/p][p][/p][p][/p][p][/p][p]Once collected the Faraday Spurs will generate an electrical charge the longer that you sprint, increasing your speed and jump height up to +60% speed and +200% jump height when fully charged.

[/p][p][/p][p]Once you are at least 25% charged you can jump, consume the charge, and unleash a huge explosive discharge for 400% damage making this uncommon item a great find for both mobility and offensive power.[/p][p][/p][p]Next up we’ll be heading to the Empyrean Adaments, where not all of the mining equipment is completely inactive…[/p][p][/p][p][/p][p]This mean little ball of fury is not happy about the intruders to its resource-rich territory. Once you’re detected the Solus Cultivator locks in on your location before dashing at you with its drill-arm extended. Is it trying to kill you or simply extract your precious minerals? Who knows, either way it's not good news for the unwary survivor.[/p][p][/p][p][/p][p][/p][p]Luckily you have some new allies to aid you against the Alloyed Collective, and sometimes they synergize even better than items. Introducing the Freeze Drone and the Bombardment Drone.[/p][p][/p][p][/p][p][/p][p]We’re not always subtle when naming things for Risk of Rain 2; these two new Drones do exactly what their names suggest. The Freeze Drone fires a projectile that bounces between enemies up to 6 times applying the very powerful Freeze debuff to them. This sets up for the Bombardment Drone perfectly - hovering in place above its target and absolutely devastating any enemies below with a huge AOE damage.

[/p][p]We can't wait for you to play Alloyed collective later this year* and get your hands on what this new team has created! For now please don't forget to wishlist Alloyed Collective and we’ll see you again soon for the reveal of the first of two new Survivors.[/p][p][/p][p]Bye for now!
[/p][p]- The Risk of Rain Team.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]ROR2 Discord - JOIN IT![/p][p][/p][p]*Why are you looking at what this star says? You should already know a “subject to change” statement when you see one.[/p][p]

[/p]

Community Update

[h3]

Seekers of the Storm - Thank You[/h3][p][/p][p]We want to give a huge thank you to everyone who’s taken the time to leave a review for Seekers of the Storm following the completion of our overhaul roadmap. Seeing the shift in reception has been incredibly motivating for the entire team. The recent reviews are now sitting at Very Positive, and it’s been a joy reading your thoughts and feedback after all the changes we’ve made.[/p][p][/p][p]Even more exciting, the overall rating for the DLC has climbed up to Mixed, which is a major step forward from where we started. We know we had a lot to prove, and your support means the world as we keep pushing to make Risk of Rain 2 even better. We’re not slowing down - and your voices are helping us shape what’s next.[/p][p][/p][p]If you haven't had the chance to review Seekers of the Storm yet, we really want to know what you think! You can do so on the DLC page here:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][h3]Alloyed Collective Dev Diary #2[/h3][p][/p][p]We’re excited to reveal that the second Dev Diary for our upcoming DLC, Alloyed Collective, will be dropping on June 12th. This first look will introduce you to some of the new people helping us develop the DLC, and we’ll also be showing off some of the early features coming down the pipeline. Expect glimpses of new stages, items, enemies, and some wild new drones we’ve been having a blast testing internally.[/p][p][/p][p]This devlog is just the beginning of our pre-release rollout for Alloyed Collective, and we can’t wait to show you more over the coming months. We’ve been listening closely to the community while shaping this DLC, and we think it’s going to bring a fresh twist to the chaos you know and love.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]Dev Team vs. Creators - Bingo Races Live Event[/h3][p][/p][p]To celebrate the devlog launch, we’re throwing down in a special event you won’t want to miss. On June 12th at 10am yeehaw time (8AM PT/11AM EST) Some of our devs will be facing off against a few of your favorite content creators in a game of Scavenger Bingo - live on the Risk of Resources Twitch channel. It’s going to be a fun mix of mayhem and developer humility (especially if we let Preston play), so don’t miss it.[/p][p][/p][p]We’ll be dropping links to the stream across all our social platforms on the day, and you can always catch the action at www.twitch.tv/riskofresources[/p][p][/p]

Memory Optimization Update Notes V1.3.9

[h3]Memory Optimization[/h3]

Today we have pushed an update to all platforms focused on optimizing memory usage - this should have a significant positive impact on low-end PCs and consoles, the most obvious of which will be vastly improved loading times, but all players should see some performance improvements.

[h3]Update Notes[/h3]

While the memory optimization efforts should fix a multitude of bugs/crashes that were related to memory, we have also used this opportunity to address other issues and also added 28 new Steam achievements, mostly tied to Seekers of the Storm content.

  • Enemies are now significantly less likely to be forced through terrain with survivor attacks.
  • Fixed issue on XBOX (when using non-official controllers) where an input delay would occur on high refresh-rate settings.
  • The Anti-Aliasing setting will now function correctly (AA is no longer forced on.)
  • Stunned enemies will no longer stack the duration of stun when it is reapplied, they now have the duration of stun reset.
  • The SSAO, Sobel Lighting & Gamma Boost options should now function correctly.
  • Fixed multiple instances of SFX & ambient sounds not playing.
  • Fixed issue with CHEF's momentum being reduced once Oil Spill had been used.
  • Seeker’s Reprieve and False Son’s Meridian’s Will can now perform critical strikes.
  • Changed proc rate on CHEF’s Dice to the correct 1 (1.5 on charged/boosted.)
  • Changed proc rate of the 3rd projectile of Seeker’s Spirit Punch from 0.75 to 1.
  • As a client in multiplayer CHEF’s Dice couldn't crit with the first Cleaver throw (only on the return journey) - this has been fixed.
  • Seeker’s Palm Blast damage will now correctly scale with level.
  • Shaped Glass’s damage increase will now contribute towards Seeker’s Scorched Earth unlock.
  • The intro Gearbox/Hopoo Games logos will now display for the correct amount of time.
  • The Colossus Laser during the False Son Boss Fight will no longer target invisible players.
  • Clarified Seeker’s Clear Mind unlock to specify that the 20 Meditate inputs need to be in a row.
  • CHEF’s “You’ve Always Been Crazy” unlock is now an achievable on Commencement.
  • Chests (and Chest-like interactables such as Void Cradles) will now correctly show the Chest Icon when using the Radar Scanner equipment.
  • Fixed issue where the Disturbed Impact stage logbook was unobtainable if you had already collected the Titanic Plains logbook.
  • Changed “Mithrix” to “The Final Boss” in the description of CHEF and False Son’s new skill unlocks to avoid spoilers for a 6 year old game.
  • The Lunar Wisp that would sometimes spawn inside a pillar during “The Final Boss” phase 2 leading to a probable soft-lock scenario will now correctly spawn outside of the pillar.
  • Void Infestors will once again burst out of Void Cradles rather than just plopping into the ground.
  • Fixed issue on Nintendo Switch where the Teleporter Portal Orbs would not appear (only their trails were visible.)
  • Common Tri-Shops (with white items) will no longer spawn on Helminth Hatchery and will be replaced with Uncommon (green item) Tri-Shops.
  • Halcyon Shrines and Lunar Pods can now spawn on Aphelian Sanctuary.
  • The Bazaar Shopkeeper’s voice will now emanate from the shopkeeper itself, not the exit portal.
  • Elite Beetles on Nintendo Switch will display the correct visual effects.

There's another Risk of Rain 2 expansion on the way




t its PAX East panel last week, Gearbox announced the third expansion for Risk of Rain 2. Alloyed Collective will bring new things to almost every element of the game, and the trailer shows off lots of action with survivors fighting the Solus, those weird orb-shaped robots that have been present throughout the game since launch...
Read more.