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Risk of Rain 2 - Survivors of the Void - Console Announcement!



Hey!

It’s been a long time coming — The Gateway to the Void is opening on console!

Survivors of the Void is landing on consoles on November 8th! Soon you will be able to embrace the void on console and enjoy wielding new items, exploring more stages, facing new horrifying monsters, and playing as new survivors!

The Risk of Rain 2 team deeply appreciates your patience as we diligently worked on getting Survivors of the Void up and running on consoles. We know it took a bit longer than expected, but we were hard at work making sure Survivors of the Void would be a good experience for everyone who plays it on a console.

We look forward to all of you embracing the void on November 8th. Keep your eyes on our social profiles for more upcoming information. We have a few more surprises in the works!

Dev Thoughts 31 - Risk of Rain Returns

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Hey!

Thanks again for joining us for the Dev Thoughts, today we're going to take a look at a brand new survivor for Risk of Rain Returns and talking to Hopoo Games composer Chris Christodoulou about the soundtrack.

The majority of this content, along with the great new survivor trailer, are contained in the video version of the Dev Thoughts linked above, so make sure you watch it so you don't miss out!

https://store.steampowered.com/app/1337520/Risk_of_Rain_Returns/

For the words-n-gifs fans among us, let's get acquainted with Risk of Rain's newest survivor...



[h3]Drifter[/h3]

The first brand new survivor debuting in Risk of Rain Returns is Drifter. This resourceful brawler got more than she bargained for when she stowed away on the ill-fated Contact Light - luckily she has some unique skills to not only handle the dangerous inhabitants of Petrichor V but she also has some powerful tools to empower herself and her fellow Survivors.



Key to Drifter’s power is her ability to utilise Scrap generated by her primary ability Blunt Force. This may appear as useless rubbish to the other survivors - but to Drifter it’s a valuable resource.



Blunt Force is a 3 hit combo melee attack that hits enemies in a wide area - each successful hit generates lumps of Scrap which litter the floor near Drifter - gather these quickly to fuel your more powerful abilities.

Blunt Force isn't the only way to generate Scrap - Drifter’s Utility ability Suffocate also fills your meter without having to collect Scrap from the environment - This large melee strike stuns and does 200% damage - any enemy below 20% health when attacked with Suffocate is immediately consumed and converted to Scrap.



Once you have gathered Scrap you have everything you need to fuel Drifter’s other two abilities - including her secondary attack Cleanup. This ability tosses out some of your Scrap as piercing projectiles in a short-range burst - imagine a trash powered shotgun that makes mincemeat of even the toughest enemies.



Finally her special ability makes her a true powerhouse on the battlefield - not only to herself but her allies - when your Scrap meter is 75% full you gain access to Salvage.

Salvage allows Drifter to generate 4 temporary items - these can then be collected by any player making her the survivor with the strongest support abilities in Risk of Rain. Have your teammates not been as fortunate as you when rolling the dice at chance shrines? Create some temporary items to share among your team before facing the tough challenges that await you.



Of course there is nothing stopping you from just taking all the items for yourself and becoming the most powerful Survivor on the planet - key to success as Drifter is to keep churning out temporary items as quickly as you can - they only last a short time in your inventory so continuing to replace them as they expire will maintain your strength.



Like all the other survivors, Drifter has a trio of alternate abilities to unlock, but I won't spoil those for you today, you can discover them yourself when Risk of Rain Returns is released later this year!





[h3]Chris Chrisodoulou Interview[/h3]

I interviewed Hopoo Games composer Chris Christodoulou about his approach to the Risk of Rain Returns soundtrack - what changes he has made to the original OST, the approach he has taken to the new tracks coming in the game and much much more! .... You still here? Expecting some more words-n-gifs of a video interview?? Go watch the video Dev Thoughts linked at the top of the page! The interview is there!!



Thanks again everyone for your continued support, all of us at Hopoo Games are very excited for you to play Risk of Rain Returns soon! In the meantime don’t forget to join our Discord and follow us on Twitter, Twitch, Youtube or TikTok to keep up to date with the latest on the game - next time we’ll be taking a look at the final new character dropping into Risk of Rain Returns…



Cya then!

Jonathan
Hopoo Games
Community Manager


Dev Thoughts #29 - Risk of Rain Returns - New Survivor Abilities



Hello! Welcome to Hopoo Games Dev Thoughts 29

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Before we get into the main topic of today's Dev Thoughts, I'd like to say a huge thank you to everyone for the amazing reception and reaction to the announcement of Risk of Rain Returns - the entire development team has loved reading all your comments and sharing in the excitement of the reveal of our latest game.

To keep discussing Risk of Rain Returns you can join me and the rest of Hopoo Games right on our Discord, and don't forget the rest of our Hopoo social media like Twitch, Twitter, and Tiktok, and the official Risk of Rain twitter account right here!

While you're busy clickin' links please visit the store page and give the game a wishlist - it really helps us get the game in front of as many new eyes as possible - with your support we’ve already made the top 75 most wishlisted games on Steam!

https://store.steampowered.com/app/1337520/Risk_of_Rain_Returns/

And without further ado, the subject of today's Dev Thoughts...



One of our biggest new features in Risk of Rain Returns that breathes new life and replayability into the game are the new Alternate Abilities for each survivor.

Each survivor has three extra abilities to use as alternates - today I'm going to showcase one from each of the returning survivors leaving plenty for you to discover yourself when we release the game!

Let's start off with the face of Risk of Rain - the Commando.

The alternate to his secondary attack Phase Round is the Combat Knife. The Combat Knife is a close range melee attack that deals 150% damage and also wounds the enemy - Wounded enemies take an additional 50% damage from all attacks.



Great when used in concert with the rest of his moves, slash your enemies with the Combat Knife, create some distance then blast away with your long range abilities for devastating effect.

Next up is Huntress (who, by the way, is now unlocked by default like in Risk of Rain 2) - the alternative to her Laser Glaive is the new Laser Cyclone. This large slow-moving attack deals damage over time before returning back to the Huntress. The trick with this ability is to carefully kite the Laser Cyclone in and around enemies that are attacking you while continuing to pelt them with your other abilities.



While on paper this ability is lower damage than the Laser Glaive - with skillful movement you can achieve near 100% uptime on this ability doing huge damage over the course of a full run.

Enforcer comes racing into Risk of Rain Returns with his new secondary ability Shield Tackle.



Starting to get overwhelmed by a group of enemies overrunning your defences? Put them back in their place and under your control by charging into them, knocking them back, stunning them & dealing 5 x 100% damage on the way.

One alternate ability we gave a short glimpse of in last month's dev thoughts is Bandit's new primary alternate - the Whip. This ability switches Bandit into a melee/ranged hybrid - the Whip deals 200% damage while pushing enemies back.



A more powerful alternative to Blast - use your evasive abilities to avoid damage while cracking the Whip then finish them off with Lights out.

Everyone's favorite robot survivor, HAN-D, returns with an alternate to its special ability FORCED_REASSEMBLY called... DISASSEMBLE. Instead of a massive hammer HAN-D whips out a giant buzz saw which tears combatants apart and hits more times the more attack speed you have - perfect when used in conjunction with Overclock.



Another advantage of DISASSEMBLE is the ability to slowly move while casting which allows you maximum damage especially against conga-lines of chasing enemies.

Engineer returns with one of the strongest single abilities in the game - you can now replace his standard Auto Turrets with the experimental V.0.2 Prototype Laser Turret. You can drop one of these huge hulking sentries down, inheriting all of your items just like your regular turrets, which charges up over 8 seconds before letting loose with a huge 1200% damage laser blast.



Being able to 1-shot most enemies in the game does come with a drawback - firing this turret rapidly damages itself and will be completely destroyed after a single shot needing to be replaced to fire again - Unless you can find a Dios Best Friend!

The Survivor with the biggest amount of changes between Risk 1 and Risk of Rain Returns is Miner with his new heat meter that allows him to dish out more and more damage the hotter he becomes - On top of this new mechanic he has a new set of moves including a replacement for his primary where he throws his pickaxe towards his enemies.



When your heat meter is full and you start Scorching these Throwing Axes pierce enemies and are thrown more rapidly making Miner deal a huge amount of damage at mid range.

One of the trickier aspects of playing as Sniper in Risk 1 was hitting specific targets with your strongest abilities when the level fills up with enemies quite quickly on later stages. With the alternative to Steady Aim you can overcome this: introducing the Quick Scope.



While it does a lower but still impressive 600% damage compared to Steady Aim the biggest benefit of this shot is the ability to pick exactly where it lands by releasing the fire button when the aiming reticle is over your desired target.

Acrid returns once again to spread poison to the inhabitants of Petrichor V with the alternative to his secondary ability - the Toxic Bubble.



One of the most diverse abilities in the game, the Toxic Bubble does 60% damage over time to any enemy it touches and also does 600% damage to any enemies in range when it explodes after 5 seconds. Need to infect more enemies than you can kite into the bubble? Simply give it a whack with your melee primary and it’ll float through the crowd. Finally use the Toxic Bubble to help bridge large gaps or leap over enemies as you and your teammates can use it as a bouncy jump-pad!

Master of melee the Mercenary has a new way to slip around his enemy's attacks with his alternate secondary Focused Strike.



Holding down this attack sheathes your weapon and places you into an immobile stance - release the moment an enemy strikes and you will completely deflect the attack doing a huge burst of 1000% retaliatory damage.

We’ve improved Loader as standard by now allowing you to grapple diagonally upwards regardless of the other abilities you pick. One ability that perfectly complements this newfound mobility is the new secondary attack - Short Circuit.



Crash down and stun enemies in a large radius for 350% damage. This move can be performed mid air for a diagonal downwards dash or on the ground for an immediate devastating slam.

Aaaaaand last - but by no means least - it’s Chef. Y’know what - for a robot whose only reason to exist is to cook stuff for people it seems to spend zero time in the preparation of delicious treats for us all. Selfish. Dumb.

This isn’t a problem in Risk of Rain Returns! Chef now has an alternative to his special ability: Cook.



After tenderising your enemies by getting them to low health, gather your ingredients by slicing and dicing any nearby monsters - any killed are turned into a buffet of delectable meals that you can save for yourself or share with your fellow survivors.



Each meal is its own special item that gives its own unique effect - but surviving the challenges of Petrichor V is hungry work - each of these items only lasts a short amount of time, so you’ll need to keep cooking to reap the benefits!



Thanks for tuning in to the Dev Thoughts again everyone! We’ll be back in touch soon to let you know exactly who you need to impress to unlock some of these alternate abilities…



Bye for now!

Jonathan
Community Manager
Hopoo Games


Dev Thoughts #28 - Risk of Rain Returns



Hello and welcome once again to the Hopoo games Dev Thoughts!

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I'm Jonathan the Hopoo Games community manager and it's my pleasure to introduce you to our latest game:

Risk of Rain Returns.

https://store.steampowered.com/app/1337520/



[h3]Risk of Rain Returns[/h3]



Risk of Rain Returns is a remake of our original 2013 release Risk of Rain. For those of you unfamiliar with the original, Risk of Rain Returns is a 2d multiplayer action platformer with roguelike elements. Stranded on a strange planet waves of alien monsters randomly spawn and attack you.



The strength of these enemies increases in difficulty as time passes so you have to balance between grabbing items to increase your power and racing through the multiple stages as fast as you can to stay ahead of the curve.



For those of you who are familiar with Risk of Rain - don’t think this is just a lick of paint on an old classic - Risk of Rain Returns completely overhauls the original and introduces a ton of new content.

  • Updated Codebase - We'll be able to continue to update and add to the game with features that weren't previously possible
  • All Risk of Rain 1 content returning with glorious new HD pixel art
  • Enhanced Audio - including updated SFX & Chris Christodoulou is returning for some additional music tracks!
  • Countless rebalancing and gameplay tweaks - a smoother “gameplay feel” without losing that legendary Risk of Rain challenge
  • New Survivors - more on these in a future Dev Thoughts!
  • New Survivor Abilities - every character now has unlockable alternate abilities to customise your build!




  • New Items - some returning from RoR2, some entirely new!
  • New Enemies
  • New Interactables
  • New Stage Variants - even RoR1 veterans will have to explore again!
  • Revamped Multiplayer - PC version is fully integrated into Steam - no more messing with router settings!!!


…and a huge amount more - Risk of Rain Returns is a whole new game and an upgraded experience from the original Risk of Rain.



Between now and the to-be-announced release date I'll be doing regular Dev Thoughts updates to tell you more about our latest title, but before we go onto today's info I have some more great news to share.



[h3]Gearbox Acquisition of the Risk of Rain IP[/h3]

A few weeks ago Gearbox Entertainment purchased the Risk of Rain IP from Hopoo Games

Gearbox have been the trusted publisher of Risk of Rain 2 for many years now, they have a love for Risk of Rain that matches our own and are the best fit for taking the franchise into the future.

Hopoo Games will remain the developer of the Gearbox-published Risk of Rain Returns, and Gearbox will both develop and publish potential future titles in the series. 

Looking back on the development of Survivors of the Void, we’re proud of what we accomplished. It was our goal to deliver all our remaining content ideas in a meaningful way. Building it for all of you has been a dream come true. But we didn’t do it alone. 

Our Risk of Rain 2 co-developer, Gearbox, created some of the most well-received content in the Survivors of the Void Expansion such as the stages like Aphelian Sanctuary and Siphoned Forest. They also made some of the coolest enemies in the game like Void Jailers.



We are ready to move on to new challenges and welcome the exciting and fresh ideas Gearbox will bring to Risk of Rain. Completing the console versions of Survivors of the Void remains a top priority for Gearbox, and we can't wait to see what the future brings for Risk of Rain with them at the helm! We know the IP is in excellent hands. 



Thanks again for your support everyone! Make sure you’re following us on Twitter & Twitch for more info and tune in next time for even more info about Risk of Rain Returns!

Jonathan
Community Manager
Hopoo Games


Borderlands dev "intends to continue" Risk of Rain 2 updates as Hopoo makes new games independently




Borderlands studio Gearbox has now purchased the Risk of Rain IP after previously publishing Risk of Rain 2 for Hopoo Games, but the original devs say the hit indie roguelike will still get updates in the future while they pursue new IP independently...
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