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Risk of Rain 2 News

Risk of Rain 2 - PC Patch v1.0.1.1 (Build ID #5440050)





The goal of this quality of life + bugfix patch is to address a variety of bugs, fix a few unintended changes to Merc, and to make the final fight a bit more engaging and a bit less cheesy.



  • Captain
    • Captain’s Supply Drop now presses the buttons on Abandoned Aqueduct
  • Equipment Drone
    • Now recharges equipment much faster, approximately 5x as often. We don’t expect Equipment Drones to suddenly become super strong, but there may be a few cases where it is now worthwhile.
  • SPOILERS! Final Boss, Last Phase. SPOILERS!
    • Developer Notes: The goal with these changes is to make the final phase of the fight more consistent, fix a few softlock scenarios, and to remove a few cheeses. The expectation is that with these changes, the final phase (and only the final phase) will be much easier. We want this to be a fun phase, not a frustrating conclusion
    • Remove “unique” scaling on health and damage. This has a significant reduction on the way his health and damage scales over time, especially later into the run. Expect him to have less than half of the current live build, depending on time.
    • Lunar Shard Attack
      • Projectile Cone: 20° ⇒ 0.5°
      • Developer Notes: The intent for this change is to reduce the cone that the attacks come out of, reducing the chance you randomly get hit by a stray shot.
    • Energy Ball Attack
      • Damage Coefficient: 1000% ⇒ 700%
      •  Knockback Force: 400 ⇒ 4000%
      • Projectile Radius: 3m ⇒ 2m
      • Now glows with a stronger effect to make it more visually noticeable, especially when swinging around corners
    • Item Steal
      • Add immunity while channeling.
      • Can no longer use Mired Urn and Crowbars. He will take them, but will be unable to use them. This is a mechanic we already have in place for a few key items (Razorwire, Tougher Times) that can cause softlocks or impossible scenarios.
      • Now steals items from minions, like Engineer Turrets. He won’t use the items he takes from minions.
      • Minions can now retrieve items for their owner.
    • Add visual effect to Tesla Coil being active

 



• Fix certain network prediction projectiles appearing to bounce off targets instead of disappearing as intended
• Fix Mercenary’s Blinding Assault duration scaling from attack speed
• Fix Mercenary’s Blinding Assault having missing iframes on startup
• Reduce Mercenary’s Blinding Assault hitpause duration to 0.1 from 0.15 to match pre-1.0 hitpause values
• Fix Gorag’s Opus not working on Captain, Engi, or Equipment Drones
• Fix the fog on the last stage being entirely opaque if soft particles are disabled
• Fix Captain’s airstrike dealing 1500%/500%/500% damage into dealing 1000%/1000%/1000% damage
• Fix Wandering Vagrant’s portrait having a double red outline
• Fix Forgive Me Please not triggering Frost Relic
• Fix Forgive Me Please not triggering Berzerker’s Pauldrons
• Fix Loader Thunder Gauntlet not bouncing
• Remove luck from Artifact Key drop calculation since it can cause soft-locks with Purity
• Consumed Dio’s is now considered unremovable, and the scrapper no longer gets clogged if somehow there is an untiered item inserted
• Update some missing people in special thanks
• Fix dedicated servers not showing in game browser
• Fix game browser trying to connect to dedicated servers via steam p2p instead of ip
• Fix incorrect boss track on Sky Meadows
• Fix Titan eye glow and foliage missing
• Fix Captain’s shocking beacon missing name when pinged
• Fix unchecking "Show Started Games" in the Games Browser still showing started games
• Fix scrap interaction with cauldrons
• Fix Visions of Heresy interacting with Captain's orbital drop
• Fix Captain getting a new defense drone every time he scraps
• Fix REX being executed by freezes
• Fix Prismatic Trials counting your run in leaderboards when you die
• Fix Meat Hook causing a cascade of issues, preventing certain on-hit effects from working when it would trigger
• Fix Shadowfade not being usable by Captain in hidden realms
• Fix “Killed by: The Planet” for players who weren’t dead at the end of the run
• Fix Merc expose mechanic not awarding cooldown reduction to non-host players over the network
• Fix Captain umbra only spawning one Captain with Swarms
• Fix Captain showing up in logbook before commando
• Fix Final Boss health bar not showing for clients (including phase 2)
• Fix final boss fight sometimes not triggering
• Fix Little Disciple always triggering once as soon as it’s picked up, regardless of sprint state
• Fix Imp Overlord void spike fan firing sound not playing on non-host machines
• Fix Imp Overlord void spike fan chosen animation not being the same over the network
• Fix missing out-of-bound floor under the starting room for the final stage
• Fix Lunar Chimera (Wisp) sound loop still playing after death
• Fix a floating node in Sky Meadows
• Fix a gap in the final boss arena causing you to get stuck
• Fix the ceiling in the final boss arena not being solid for projectiles and Lunar Chimera (Wisp)
• Fix Void Fields safe zones on Eclipse 2 being larger than the actual charging radius
• Fix Server Browser not refreshing by default, only shows 1 person when you click it for the first time
• Fix custom languages from appearing in the main menu dropdown if they are missing essential files
• Fix MUL-T’s Rebar Puncher effect leaving behind objects that aren’t cleaned up until scene exit
• Fix Milky Chrysalis flight not being refreshed if used while in exhaustion descent
• Fix Void Reaver death chain reactions
• Fix Forgive Me Please not animating or playing effects on non-host machines
• Healing numbers are properly green

Hopoo Games Development Thoughts #17



Hi. First and foremost, thank you all so much for jumping into the 1.0 Update. It has been a ton of fun for the team to watch streams, read reviews, hang out in the Discord, and even hop in some multiplayer games with the community.

Since the update on Tuesday, we’ve been working and compiling the first targeted hotfix patch. There will also be another more comprehensive patch to follow, as with all of our previous Content Updates. Apparently, the game is not perfect. This is a collection of community responses and feedback from a variety of channels - keep 'em coming!

=== What We’re Workin On ===

Some of the things we’re checking out right now are:

• Players are getting marooned on a remote island on the final stage. This has been addressed in a hotfix today.
• Players can create infinite loops with Forgive Me Please and Soulbound Catalyst. This has been addressed in a hotfix today.
• The Server Browser has some issues with filters not filtering
• The Loader’s Thunder Gauntlet and Merc’s Blinding Assault is behaving a bit different than before the patch
• Scrap and Lunar Cauldrons have a weird interaction, where it takes more scrap than you have

Some things we’re keeping an eye on:

LAST BOSS SPOILERS: We’re really happy with the difficulty of the final boss, but some players are feeling frustrated with the last phase. Our intent was for that phase to be a bit of an “oh crap” moment, and to have some unique edge cases from item interactions Our intent was not for players to avoid good items, destroy their own build, or to feel bad for picking up powerful items. If that seems to be the best strategy, we will be changing the last phase appropriately. It is not intended to be the most challenging phase of the fight.
• Merc players feel that the base stat hits were a bit too harsh. We want to give the community enough time to learn the changes - and potentially to change item priorities - but we’re watching this as well.
• Keeping an eye on overall balance for some of the changes we made to survivors and items, and make sure everything is still fun to play.
• Players wished for more skill variants and lore entries - and felt bamboozled when they weren’t there for 1.0. We wanted to highlight that feedback here, since it’s totally legitimate and we’re listening.
• Players want to know what’s coming after 1.0! While we’re totally exhausted getting 1.0 up and done, we still have plans for RoR2 in the future. We will absolutely be supporting RoR2 after 1.0, and we’ll have some big blog posts about it once we’re ready to share.

If there are things you feel we missed or should be looked at, please leave us a comment here and we will check them out. As always, thanks again for your support and patience as we work out the kinks!

-Hopoo Games

Risk of Rain 2 Mithrix guide: how to unlock Captain

Struggling to get through the moon stage, beat Mithrix, and unlock the Captain in Risk of Rain 2? Join us as we break down how to access the moon, find Mithrix, beat Mithrix, add the Captain to your roster, and even get the Captain's secondary abilities.


After a few months spent fermenting away in early access Risk of Rain 2 has finally turned 1.0. And along with dozens of new items, enemies, and environments, there's a brand new character to unlock. The Captain is the 10th Risk of Rain 2 survivor to land on the roster, and you will need to complete the new ending to unlock them.


This takes place in the Moon, the new world added in the 1.0 release. It's a peculiar level that can get a bit tricky by the end, facing you against a boss that feels completely different to the ones we have met before. This guide covers everything you need to know to survive the fight with Mithrix and obtain the Captain as soon as possible, as well as how to unlock their secondary abilities.


Read the rest of the story...


RELATED LINKS:

Risk of Rain 2 leaves early access with a tenth character, the Captain

Risk of Rain 2 Artifacts codes: how to get all 16 Artifacts

Risk of Rain 2 will blast out of early access with a new final boss


Risk of Rain 2 leaves early access with a tenth character, the Captain

After just over a year in Early Access - and one delay - Risk of Rain 2 has officially launched. The 1.0 update arrived today, bringing with it a new final boss and the community-selected final survivor, the Captain.


As we've discussed before, the Captain is the tenth playable character in Risk of Rain 2, and he wields a gun that can shift from rifle to shotgun depending on the situation. He's also able to call down probes from the orbiting UES Safe Travels that can either provide a healing buff to everyone in range or additional armour. He has a nice captain's coat and hat, calling to mind the ones worn by Captain Haddock in Tintin's adventures.


The final stage takes players to the moon, where they're face off against the Risk of Rain 2 final boss, who is accompanied by a new set of lunar monsters. Like everything else in Risk of Rain, they're increasingly unfriendly the more time you decide to stick around. So you'll want to polish the big guy off as quickly as possible, yeah?


Read the rest of the story...


RELATED LINKS:

Risk of Rain 2 Mithrix guide: how to unlock Captain

Risk of Rain 2 Artifacts codes: how to get all 16 Artifacts

Risk of Rain 2 will blast out of early access with a new final boss


Risk of Rain 2's excellent, moody soundtrack is on Spotify and vinyl now





I've been playing a good bit of Risk of Rain 2 lately, which graduated from Early Access today. I expect I'll play hours more, but in the long run I think I'll rack up more time spent playing the soundtrack than playing the game. It's excellent, and too easily drowned out by the action. Thankfully there's a remedy: it's on Spotify now, including several new songs added for the 1.0 update. It's hard to beat the Risk of Rain 2 theme, which builds from quiet, ominous outer space ambiance to full-on electric guitar wailing over five minutes. Damn, is this song cool. Just listen to it:  Risk of Rain 2 composer Chris Christodoulou definitely rocks out a few times on this soundtrack, with most of the songs starting out a little John Carptentery as they build in intensity. For a more contemporary comparison, think the Stranger Things theme, except it keeps building until it explodes. These are strong beats. Of the many things added in the 1.0 update, my favorite is quite possibly the song "...con lentitud poderosa," which starts with some tragedy piano, layers in some mournful acoustic guitar, and finally goes big and electric, adding huge bombast to the game's final level. I'm not going to embed that one, because experiencing it in the game is too good. The electric guitar on Risk of Rain 2's soundtrack makes me want to air guitar at my desk, but its energy is way more While My Guitar Gently Weeps than Breaking Benjamin. And it's not omnipresent. Many of the tracks are content to be more atmospheric, backing up the isolated planetary expeditions you go on. For me, they're perfect work music, with enough drive and energy to them to keep my brain buzzing. I'm guessing Risk of Rain 2 will get some post-launch updates, considering how much of a smash success it's been so far. I hope those updates include a few new tracks, because I'm going to wear these ones out. Not literally, although I could, since it's also coming to vinyl via Black Screen Records. It's up for order now, but won't ship until October. Chris Christodoulou also offers the whole soundtrack on Bandcamp for a bargain $6, if you want to pay a few bucks directly to the composer of these fine fine jams.