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Risk of Rain 2 - Survivors of the Void - Patch 1.2.2

[h3]Risk of Rain 2: Survivors of the Void PC Patch v1.2.2.0 (Build ID #8331485)[/h3]



Changes with the ‘🌧’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game or give us feedback feel free to join the discord at https://discord.gg/riskofrain2



The goal of this patch is to address bugs from the release of Survivors of the Void, alongside community-driven balance and design changes. Read up! For some context, check out our previous Dev Thoughts:

https://store.steampowered.com/news/app/632360/view/3114807061130869250



General
  • Added Steam achievements for the DLC!
Simulacrum
  • Waves now skip if nothing has spawned for 60 seconds
  • Waves now have a limit of how many credits can be given out at once
  • Waves will now spawn slightly more elites, and slightly less normal monsters
  • Artifact of Kin will always spawn monsters, even if they are considered ‘cheap’
  • Developer Notes: Simulacrum has a few edge cases where the director fails to spawn monsters - and as a result, the gamemode no longer advances. We added a few different checks to address situations where the game gets stuck. Not only that, but simulacrum tended to spam a lot more normal monsters instead of elites - so now, it’ll spawn a little bit more elite-y.
Void Seeds
  • Void Seeds no longer spawn monsters over time, or when the Teleporter starts
  • Void Seeds no longer occasionally spawns normal, non-Voidtouched monsters
  • Void Seeds now have a more clear area indicator
  • Void Seeds no longer spawn ‘naked’ Void Infestors
  • Void Seeds now scale a lot slower over the duration of the run
  • Void Seeds now spawn elite affixes (like Overloading and Mending) less frequently for its Void
    monsters
  • 🌧 Void Seeds now spawn Void Caches with Sacrifice enabled
  • 🌧 Void Seeds now mark remaining enemies on the map if there are 3 or less
  • Developer Notes: Void Seeds are chaotic and strange by design - but that same chaos and strangeness can lead to a bit of frustration in what the heck is going on. We’ve clarified behavior, and fixed some weird edge-case scenarios that led to it being more confusing. We’re still taking a look at trying to reduce the frequency of it spawning right on top of you at stage start.
Void Portal
  • Minimum Stage Count: 3 ⇒ 6
  • Developer Notes: It’s pretty much impossible to beat The Planetarium at stage 3, so it was just bait. Now it only spawns when a player could reasonably beat the objectives.
Prismatic Trials (Live with SotV release)
  • Prismatic Trials now has Survivors of the Void permanently enabled, even for non-DLC owners
Eclipse (Live with SotV release)
  • Eclipse is now available in multiplayer
Ignite (Live with SotV release)
  • Ignite effects, like Blazing elites and Artificer’s Flame Bolt, now deal 50% of its damage over time as ignite
  • Developer Notes: Previously, ignite damage was calculated off of a weird version of base damage, which was inconsistent across enemies. Not only that, but Artificer’s ignite was handled quite differently than the Blazing elites. Now, ignite effects always deal half the damage of the impact - which makes it match Overloading elite damage as well.
Void Fog (Live with SotV release)
  • Void fog damage now ignores armor, Tougher Times, Armor Plating, and Planula
  • Void fog damage now slowly ramps up over time as long as you remain in the fog
  • Developer Notes: The Void Fog is important for a lot of content, especially in SotV - and has to remain threatening for the events to work. We found that Tougher Times, Armor Plating, and Planula made some of this content arbitrarily too easy. We also wanted to avoid being able to go ‘infinite’ in the fog with a lot of healing-over-time, so now it ramps up slowly.
Artificer
  • 🌧 ‘Flamethrower’ now scales the number of damage ticks with attack speed
Void Fiend
  • 🌧 ‘Drown (Corrupted)’ now scales the number of damage ticks with attack speed
  • 🌧 ‘Suppress (Corrupted)’ no longer marks you as the attacker for its self-damage - meaning it won’t proc items on yourself like Crowbar, etc.
  • 🌧 Transitioning into Corrupted mode now grants 0.5 seconds of invincibility
Void Fields
  • 🌧 Percent Health Damage: 5% per second ⇒ 2.5% per second
  • Developer Notes: We wanted to make Void Fields more oppressive in SotV, as a mobility/heal check before you can access the guaranteed portal into the Planetarium. It was too much, so we are reducing it.
Stages
  • Planetarium music now advances every phase
Void Infestors
  • 🌧 Void Infestors now slowly decay health over 30 seconds
  • 🌧 Void Infestors no longer can convert ‘mechanical’ targets, like Drones or Engineer Turrets
  • Developer Notes: While it was cool the first time, having Void Infestors instantly kill your hard-earned drones made drones even worse. Now, they’re a decent ally to help pick off those bugs. Not only that, but an infestor that’s stuck running around the edge of a map would prevent you from finishing the Void Seed, which was annoying - now they slowly lose health over time.
Items
  • Spare Drone Parts no longer grants Col. Droneman to Engineer Turrets




  • 🌧 Fixed ‘Remote Caffeinator’ DLC equipment being locked permanently
  • 🌧 Fixed weird momentum/velocity behavior after falling out-of-bounds and teleporting back
  • 🌧 Fixed ignite effects from Fire affixes and the ‘ignite’ damage type dealing 2x the damage over 4x the duration
  • 🌧 Fixed Volcanic Egg disjointing its position over time
  • Fixed clients who disconnect and then reconnect being stuck spectating
  • 🌧 Fixed Railgunner’s Goobo Jr. AI using only its Primary ability
  • 🌧 Fixed Ignition Tank’s descriptions being inaccurate to its behavior
  • Fixed hosts not being able to create new multiplayer games if they disconnect and reconnect their internet
  • 🌧 Fixed Merc’s expose being consumed by non-Mercs
  • 🌧 Fixed Simulacrum’s Enigma wave having the wrong strings
  • 🌧 Fixed Void Devastator not having its boss item assigned, causing it to not drop or be targetable by Trophy Hunter’s Tricorn
  • 🌧 Fixed Newly Hatched Zoea not consuming Defense Nucleus
  • 🌧 Fixed a stray jump pad in Sulfur Pools that leads nowhere
  • 🌧 Fixed ‘crusty’ pixels around buff icons
  • 🌧 Fixed Distant Roost having less interactable credits than Titanic Plains, causing it to spawn less interactables
  • 🌧 Fixed Rusted Key always granting a red item
  • Fixed consecutive weak point tracking resetting whenever ANY player missed, not just the player trying to earn the achievement
  • Fixed Will-o-the-wisp/Voidsent Flame having reversed damage coefficients
  • Fixed Prismatic Trials being playable in multiplayer by starting a singleplayer prismatic trial, backing out, and then hosting a multiplayer game
  • Fixed cans not animating properly with Remote Caffeinator
  • Fixed Snowy, Natural, and Sandy Golem skins not being fully implemented


Ice to see you :¬)



We’re keeping an eye on:
  • Reports of new crashes as of SotV release
  • Category Chests dropping limited items
  • Other potential softlocks in Simulacrum



As you can see we have made quite a few fixes and changes directly based on your feedback, so a big thank you to everyone who has been in touch to report any issues! Keep this feedback coming - it really helps!

-Hopoo Games

Dev Thoughts 26.5 - What a Launch! Patch incoming!




Hello everyone!


Before we get started today a HUGE thank you from everyone here at Hopoo Games for jumping in and trying Survivors of the Void - we have had an absolute blast watching your streams and tweets and Discord posts about your brand new Risk of Rain 2 experiences! For us as a team, SotV was definitely the most ambitious thing we’ve done to date and we’re thrilled with the reception!

We’re currently working on a patch that should fix most of the issues you have reported to us, along with some balance/gameplay changes. Please note that these are only some of the changes we’re working on, and we will provide full patch notes for these changes on release!

Oh yea… patch notes. We’ve learned from our mistake on not releasing patch notes for the expansion’s release - we recognize that many of you were used to how the game played prior to Survivors of the Void, and not informing you of the changes was something we have learned from - we will ensure future updates are well documented!

On that subject… Some of the things we’re working on are:

  • Fixing velocity/momentum changes after teleporting back into the map, causing you to be flung around
  • Fixing one of the DLC Equipment being permanently locked
  • Fixing a few issues with the boss item from the Void Devastator
  • Fixing profiles not being deleted through the main menu
  • Fixing Volcanic Egg disjointing over time
  • Improving clarity, balance, and behaviour on Void Seeds. It’s fairly confusing, and spawning inside of it, being unable to find the enemies, or randomly dying to it isn’t a fun experience.
  • Improving Goobo Railgunner AI
  • Reducing damage of updated Void Fields’ fog
  • Captain occasionally spawns in with no stocks of his Special
  • Simulacrum soft-locks
  • Fixing Rusty Lockbox from always dropping a red item


Forever in our hearts

Some things we’re keeping an eye on:

  • Difficulty and overall balance of new content
  • Duration of some ignite effects
  • Improving functionality internally for modders
  • Frustrations with Void Infestors, specifically with drones and turrets


Again, I wanted to say thank you to each and every one of you - it's been an amazing experience launching Survivors of the Void and we're truly grateful to have such a passionate fanbase! Please keep the feedback and bug reports coming - we’re watching and listening!

-Hopoo Games

P.S.

Risk of Rain 2 Trading cards are now live on Steam!




Risk of Rain 2: Survivors of the Void - Available now!!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1607890/Risk_of_Rain_2_Survivors_of_the_Void/

The first expansion to Risk of Rain 2: Survivors of the Void has arrived and is now available to purchase right here on Steam right NOW!

its got





and a whole lot more - including Gup!



So what are you still reading this for?? Go check it out!

https://store.steampowered.com/app/1607890/Risk_of_Rain_2_Survivors_of_the_Void/

and if youre looking for somewhere to find other RoR2 players to jump into some multiplayer with - or if you want to let us know what you think of the expansion please join us on Discord!

https://discord.gg/riskofrain2

We hope you enjoy it! See you in the Void!



-Hopoo Games



Risk of Rain 2 gets a new endless mode in its upcoming DLC

The upcoming expansion for roguelike action game Risk of Rain 2 will add an all-new endless mode called Simulacrum. The developers have revealed the new mode in a lengthy gameplay video that also shows off one of the new survivors coming with the expansion, which is officially titled Survivors of the Void.


First off, though, is Simulacrum, a new endless wave-based mode that takes place inside a massive computer simulation. According to the lore, the simulation is meant to assess the threats posed by some of Risk of Rain 2's locations, but what that boils down to for players is a series of familiar locations that each has a fresh spin on it - they're the places you know, "yet somehow... different", developer Hopoo Games says.


You'll have to take on increasingly challenging waves of enemies, either solo or in co-op with friends, and there's a tough boss that'll spawn every five waves. Some waves will have mutators that make the fight a bit tougher, but after each one you'll all have the chance to pick from three items in a Void Potential. That'll give you an extra bit of control over your build as the waves get harder and harder.


Read the rest of the story...


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