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Disco Elysium News

A follow-up to the legendary Disco Elysium might have been ready to play within the next year⁠—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles were possible, and with them redemption'




When members of artist collective turned game developer Studio ZA/UM thanked Marx and Engels in their 2019 Game Awards acceptance speech for the RPG triumph Disco Elysium, I felt like I was looking at the future, the ecstatic debut of my new favorite developer, but that isn't how things panned out. Disco Elysium has been #1 on our yearly Top 100 games list four years in a row, but for much of that time, ZA/UM has been engulfed in an existential crisis...
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Disco Elysium, an 'irresponsibly deep detective RPG' and the 'frankly audacious' crown jewel in our Top 100 PC games list, has its price slashed by 75%




You only have to take one look at PC Gamer's Disco Elysium review to realize just what a special PC gaming experience it is. Rated 92%, this detective RPG simply blew our reviewer Andy Kelly away, leaving him to "say with certainty that it's one of the finest RPGs on PC if you value depth, freedom, customization, and storytelling."..
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Patch Notes [16.05.24]



The latest Disco Elysium update includes bug fixes for the following:

  • Visible boxes in a few dialogues (while reading The Man from Hjelmdall, during the Tribunal, and in the final dialogue of the game).
  • Arabic words and letters not displaying correctly in specific circumstances.
  • Full stops and dashes displaying on the wrong side of numbers in dialogues.
  • Errors with saving/loading right after quick-swapping between two different languages.
  • The hover text "Uses Left" (e.g. for Substances) being displayed in the wrong colour.
  • A minor visual menu overlap in the Thought Cabinet when playing with the biggest menu size setting.
  • Dialogue text not displaying correctly when choosing what to paint on the wall.
  • A text overlap in the "Thought Complete" screen when playing with a controller.
  • Bonus text not being displayed correctly for the "White Mourning" thought.
  • The remaining time displayed incorrectly on any unlocked but un-internalised thought.
  • Extra quotation marks being displayed when speaking with The Deserter.

يشمل تحديث Disco Elysium الأخير إصلاحات أخطاء لما يلي:

مربعات مرئية في بعض الحوارات (أثناء قراءة رجل هيمدال، وأثناء المحاكمة، وفي الحوار الأخير للعبة).
لا تظهر بعض الكلمات والحروف العربية بشكل صحيح في بعض الحالات.
تُعرض النقاط والشرطات المائلة على الجانب الخطأ من الأرقام في مربعات الحوار.
أخطاء في الحفظ/التحميل مباشرة بعد التبديل السريع بين لغتين مختلفتين.
يتم عرض نص التمرير "مرات التعاطي المتبقية" (على سبيل المثال للمواد المخدرة) بلون خاطئ.
تتداخل قائمة مرئية صغيرة في كابينة الأفكار عند اللعب باستخدام إعداد أكبر حجم للقائمة.
لا يتم عرض نص الحوار بشكل صحيح عند اختيار ما تريد طلاءه على الحائط.
يتداخل النص في شاشة "اكتملت الفكرة" عند اللعب بوحدة التحكم.
لا يتم عرض النص الإضافي بشكل صحيح لفكرة "الحداد الأبيض".
يتم عرض الوقت المتبقي بشكل غير صحيح على أي فكرة مفتوحة ولكن غير مستوعبة.
يتم عرض علامات اقتباس إضافية عند التحدث مع الهارب.




Disco Elysium - The Final Cut is now available in Arabic!



As of today, Disco Elysium - The Final Cut is available to play in Arabic!

بدءًا من اليوم، ستتوفر Disco Elysium - The Final Cut للعب باللغة العربية!

Translating Disco Elysium into Arabic has been a labour of love over the last few years, made possible with the patience and passion of our Arabic-speaking community and the hard work of our localisation partner, Loc and Play.

لقد كانت ترجمة Disco Elysium إلى اللغة العربية بمثابة عمل شاق، ولكنه كان مُحببًا إلينا على مدار السنوات القليلة الماضية، وقد أصبح ذلك ممكنًا بفضل صبر مجتمعنا الناطق باللغة العربية، وشغفه، والعمل الجاد الذي قامت به شركة Loc and Play المختصة بالتعريب.

This is the 12th language Disco Elysium has been localised in, giving a wave of players the option to experience Disco Elysium in their first language.

اللغة العربية هي اللغة الثانية عشرة التي تُرجمت Disco Elysium إليها؛ ما يمنح مجموعة من اللاعبين خيار تجربة Disco Elysium بلغتهم الأولى.

This update also includes several bug fixes, including solutions for:

  • Special characters (i.e. commas, asterisks) displaying as boxes in Turkish.
  • UI issues in the inventory menu when playing with a controller, such as text and button overlap.

يتضمن هذا التحديث أيضًا عددًا من إصلاحات الأخطاء؛ بما في ذلك الحلول لما يأتي:
  • يتم عرض الأحرف الخاصة (مثل الفواصل، والعلامة النجمية) كمربعات في اللغة التركية.
  • مشكلات واجهة المستخدم في قائمة المخزون عند اللعب باستخدام وحدة التحكم؛ مثل تداخل النص والزر.


https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/

[h2]ZA/UM ATELIER[/h2]

Explore our latest pieces of Disco-inspired bodywear, the Salvaged Mindshore Hat and Disco Animal Jacket, on the ZA/UM Atelier website. This is fiction-made fabric.

اكتشف أحدث قطع الملابس لدينا المستوحاة من لعبة Disco، وقبعة الأفكار، وسترة مهووس الديسكو، على موقع ZA/UM Atelier الإلكتروني. من الخيال صُنع الواقع.



[h2]DISCO MERCHANDISE[/h2]

Shop official Disco Elysium merchandise on our webstore here, with everything from apparel to “Don’t Fuck With Kim Kitsuragi” mugs.

تسوّق منتجات Disco Elysium على متجرنا الإلكتروني هنا؛ من الملابس، إلى أكواب "Don’t Fuck With Kim Kitsuragi".

Keen to see Dragon Age get a Fallout-style TV series? Well, its former lead writer would rather watch an Animal Crossing political thriller

Now we're all basking in the radioactive glow of success coming from Amazon's Fallout TV show, a lot of people are naturally wondering which video game series they might like to see get the Hollywood treatment next. Interestingly, for Dragon Age's former lead writer, the answer isn't, er, Dragon Age.

Yep, as it turns out, not everyone who's worked on a video game necessarily thinks that game would translate well, or come off in the same way it does in game form, on the big screen. Sometimes things might just not translate, you know, no matter how many little homages to the games that inspired the series or fun maps you might be able to sprinkle in.

Responding to a post about the idea of a Fallout-style TV shows being made about other games (thanks, TheGamer), David Gaider, who formerly served as the lead writer on the Dragon Age series while working at Bioware, tweeted that he thinks a Dragon Age show would be "a terrible idea".

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