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Relic Hunters Legend News

Turning Off the Lights (On Purpose!) – Dark Mode Test Arrives

[p]Hunters,

It’s finally time to dim the lights, on purpose this time! We’re rolling out the first test version of Dark Mode in Relic Hunters Legend, and we can’t wait to hear what you think.[/p][p][/p][p]Dark Mode has been one of the most requested features from our community, and this is just the beginning. Since it’s still in testing, not all screens have been fully switched over yet, but we wanted to give you an early look so you can share your feedback, ideas, and suggestions. Your input will help us polish and perfect this feature for the full release.[/p][p][/p][p][/p][p][/p][p]We know some of you love playing late at night, and now your eyes can rest easy while you’re hunting relics across the galaxy. After all, it’s not just about saving the universe, it’s about saving your retinas, too. 🌙👀

To activate Dark Mode:[/p][p]Just go to OptionsGraphics → toggle Dark Mode on. [/p][p][/p][p]While we were busy flipping the light switch, we also tackled a pesky bug:[/p]
  • [p]Stored items equipped on other Hunters will no longer be sent back to the Backpack when leaving a Mission.[/p]
[p][/p][h2]Xbox Save Issue
[/h2][p]We also want to keep you updated on a save file bug currently affecting only Xbox players, as some of you may have the game here and on the console.[/p][p]
Right now, there’s an issue causing the game to create save files much larger than they should be on Xbox. If your save file grows beyond 200MB, the Xbox system may fail to sync it to the cloud, which could result in loss of progress.[/p][p][/p][p]So if you have the game on this platform as well, we recommend:
[/p]
  • [p]If you play on Xbox: Please keep an eye on your save file size. If it grows too large (200MB), stop playing the game, as your progress may not carry over.[/p]
  • [p]Even if you try to play in Offline Mode (on the console, not only in-game), your save file may continue to grow. Once the console is put back online, the Xbox will try to sync it again, and this can corrupt your save.[/p]
  • [p]Additionally: If your save grows too large, you may also become unable to enter matches, even while playing offline, receiving the error message: “Failed to connect to the backend server.” This issue is also tied to the same save bug.[/p][p][/p]
[p]We already have a fix in development and will let you know as soon as it’s live on Xbox. [/p][p][/p][p][/p][p]Thank you so much for your patience and support as we continue improving Relic Hunters Legend. Keep sending us your feedback – and enjoy exploring the galaxy in style, whether in light or dark.[/p]

"Dark Mode" is Coming Soon!

[p]Hey Hunters,[/p][p][/p][p]Thank you so much for your support during the 1.0 launch!

Your feedback has been extremely positive, and although the game hasn't sold very well so far, we are seeing super good retention metrics and Review scores - which means you seem to be having FUN![/p][p][/p][p]However, there's a bright, white, blinding elephant in the room: the UI is super bright and some of you are extremely annoyed by that.

We are happy to announce that we've been working on this feature in the dark (pun intended) for a while, and are now close to being able to release it!

Here's a sneak peek:
[/p][p][/p][p][/p][p]This game has a gazillion UI screens, so it's a lot of work, but we are getting there!

Actually, if you want to help us get there sooner: we are planning on having a "test" version out THIS WEEK! If you are interested, join our Discord server, as we will announce how to participate in the next couple of days.

Cheers,
~The Relic Hunters Team[/p][p][/p][p][/p][p][/p]

1.0 Hotfix 1 is Live

[p]Hey Hunters, Quick hotfix after a couple of days of the 1.0 launch. The game is looking very stable across the board, both in multiplayer and single-player. The main concern at the moment seems to be the brightness of the menus, so we are working on a solution and hope to have more information for you today. The hotfix changes are as follows:[/p]
  • [p]Stats Screen was causing massive framerate spikes.[/p]
  • [p]Ace's Flurry Skill Node Buff now appropriately buffs Critical Damage (it was actually reducing the stat).[/p]
  • [p]Raff's Wrench and Keytar Blast damage displayed on tooltip updated.[/p]
  • [p]Paradoxal Heart's Affix has been translated to all languages.[/p]
  • [p]Contagion explanation given by DeathanatorX has been updated on all languages.[/p]
  • [p]Duducan Ducannon name has been translated to all languages.[/p]
  • [p]Fixed issue on Memory Tooltip that would fail to properly display the active Hunter's name in Chinese.[/p]
  • [p]Demo progress will now properly be transferred to full game version (this broke on the last demo published). This will either happen automatically or will display a message for the player to let them know they can transfer the progress via the Support menu.
    [/p]
[p]Fight on![/p][p]~The Relic Hunters Team[/p]

Relic Hunters Legend 1.0 is Live!

[p][dynamiclink][/dynamiclink][/p][p]The moment has finally arrived! Relic Hunters Legend is officially out on PC (Steam) and Xbox with its full 1.0 release! 🎉 [/p][p][/p][p]After years of development, challenges, and your incredible support since our Kickstarter days, we’re proud to deliver the most ambitious Relic Hunters experience yet, a fully premium, no-microtransaction looter shooter RPG.[/p][p] [/p][h2]What Awaits You in Version 1.0[/h2][p] [/p]
  • [p]30+ hours of voiced story campaign across 3 Acts, concluding the epic time-travel saga[/p]
  • [p]200+ hours of gameplay for those who want to unlock every achievement, collect every weapon, relic, and gear, and fully master their builds[/p]
  • [p]Compendium System to track 200+ items: weapons, relics, gear, and materials[/p]
  • [p]Unique loot system with randomized legendary weapons and gear[/p]
  • [p]6 unique Hunters with deep builds and customizable skill trees – mix, match, and synergize with your team![/p]
  • [p]Play solo offline or in 4-player online co-op[/p]
  • [p]New Cosmetics System – unlock skins and cosmetics through achievements[/p]
  • [p]Max Hunter Level 50 and Rebel Rank 25[/p]
  • [p]Full original soundtrack launching alongside the game[/p]
[p] [/p][h2]A Journey of Resilience and Community[/h2][p][/p][p]Relic Hunters Legend wouldn’t exist without our community. After losing our publisher, we rebuilt the game independently, switching from free-to-play to a premium experience with no microtransactions and a fully reworked save system. We’ve listened to your Early Access feedback to improve combat, progression, and performance and we can’t wait for you to experience the final version.[/p][p][/p][p]We promised to finish the story, fix the issues, and deliver a game we could all be proud of. Against all odds, here it is. We hope you love it as much as we loved making it.[/p][p] [/p][h2]Founder & Backer Packs[/h2][p][/p][p]All Founder and Backer packs are being delivered through these days! If you supported the game early, make sure to redeem your codes. Any issues? Contact [email protected] and we’ll help you out.[/p][p][/p][p]Jump in today and experience the final chapter of Relic Hunters Legend![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Cheers, [/p][p]Rogue Snail Team[/p][p][/p][p][/p]

Patch 0.15.1 is Live - Bug Fixes, Weapon Swapping Improvements & Balance Tweaks

[p]Hey Hunters! [/p][p]Thank you so much for all the reports and feedback you've shared with us over the past weeks. Your input has been crucial in helping us polish the game and deliver this update. Patch 0.15.1 is now live, and while it’s not a major content drop, it includes fixes and improvements that directly address issues spotted by the community. [/p][p]Check out the full patch notes below 👇[/p]
🐞 Bug Fixes
[p][/p]
  • [p]Early Access exclusive badge should no longer disappear from time to time.[/p]
  • [p]Distraction Missions affected by Challenges should now properly end before the timer runs out once all enemies are defeated.[/p]
  • [p]Kami Freak's Loot Table has been fixed and it will now drop Thorns as expected.[/p]
  • [p]Potion overtime healing effect no longer accumulates duration upon successive uses.[/p]
  • [p]Fixed bug that would cause characters to keep flipping directions while preparing a Charge Skill and aiming too close to their feet.[/p]
[p][/p]
🛠️ Improvements
[p][/p]
  • [p]Mouse Scroll Wheel can now be used to swap between weapons.[/p]
  • [p]Mouse Scroll Wheel Up/Down can both be rebinded to other Actions.[/p]
  • [p]Added a new Option to toggle Version Number visibility.[/p]
  • [p]Toggle Story Auto Advance Option has been moved to become part of the Story Auto Advance Speed Option.[/p]
[p][/p]
⚙️ Tweaks and Changes
[p][/p]
  • [p]Ace's Finisher Skill Node now grants +(3 to 24)% Added Fire Damage during Donkey From Above and Rocketeer.[/p]
  • [p]Increased Hot Trigger Fire Damage per stack from 3 to 4%.[/p]
  • [p]Increased Firestarter's Fire Damage buff from 60 to 80%, decreases non-fire damage by 40% (was 30%).[/p]
  • [p]Contagion now reduces affected target's Resistances by 30%.[/p]
  • [p]Fire and Frag Condition Damage Scaling increased from 10% to 25% of Base damage.[/p]
  • [p]Toxic Friend reduces enemy resistances by 70% (was 75%).[/p]
  • [p]SMG Weapon Type Base Damage increased from 15 to 16.[/p]
  • [p]Hot Trigger Base Damage increased to 23.[/p]
[p][/p][p][/p][p][/p][p]That’s all for now! We’ll keep working to improve the experience and will continue listening closely to your feedback. [/p][p]See you on this galaxy![/p][p] [/p][p][/p][p][/p]