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Relic Hunters Legend News

Relic Hunters Legend 1.0 is Live!

[p][dynamiclink][/dynamiclink][/p][p]The moment has finally arrived! Relic Hunters Legend is officially out on PC (Steam) and Xbox with its full 1.0 release! 🎉 [/p][p][/p][p]After years of development, challenges, and your incredible support since our Kickstarter days, we’re proud to deliver the most ambitious Relic Hunters experience yet, a fully premium, no-microtransaction looter shooter RPG.[/p][p] [/p][h2]What Awaits You in Version 1.0[/h2][p] [/p]
  • [p]30+ hours of voiced story campaign across 3 Acts, concluding the epic time-travel saga[/p]
  • [p]200+ hours of gameplay for those who want to unlock every achievement, collect every weapon, relic, and gear, and fully master their builds[/p]
  • [p]Compendium System to track 200+ items: weapons, relics, gear, and materials[/p]
  • [p]Unique loot system with randomized legendary weapons and gear[/p]
  • [p]6 unique Hunters with deep builds and customizable skill trees – mix, match, and synergize with your team![/p]
  • [p]Play solo offline or in 4-player online co-op[/p]
  • [p]New Cosmetics System – unlock skins and cosmetics through achievements[/p]
  • [p]Max Hunter Level 50 and Rebel Rank 25[/p]
  • [p]Full original soundtrack launching alongside the game[/p]
[p] [/p][h2]A Journey of Resilience and Community[/h2][p][/p][p]Relic Hunters Legend wouldn’t exist without our community. After losing our publisher, we rebuilt the game independently, switching from free-to-play to a premium experience with no microtransactions and a fully reworked save system. We’ve listened to your Early Access feedback to improve combat, progression, and performance and we can’t wait for you to experience the final version.[/p][p][/p][p]We promised to finish the story, fix the issues, and deliver a game we could all be proud of. Against all odds, here it is. We hope you love it as much as we loved making it.[/p][p] [/p][h2]Founder & Backer Packs[/h2][p][/p][p]All Founder and Backer packs are being delivered through these days! If you supported the game early, make sure to redeem your codes. Any issues? Contact [email protected] and we’ll help you out.[/p][p][/p][p]Jump in today and experience the final chapter of Relic Hunters Legend![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Cheers, [/p][p]Rogue Snail Team[/p][p][/p][p][/p]

Patch 0.15.1 is Live - Bug Fixes, Weapon Swapping Improvements & Balance Tweaks

[p]Hey Hunters! [/p][p]Thank you so much for all the reports and feedback you've shared with us over the past weeks. Your input has been crucial in helping us polish the game and deliver this update. Patch 0.15.1 is now live, and while it’s not a major content drop, it includes fixes and improvements that directly address issues spotted by the community. [/p][p]Check out the full patch notes below 👇[/p]
🐞 Bug Fixes
[p][/p]
  • [p]Early Access exclusive badge should no longer disappear from time to time.[/p]
  • [p]Distraction Missions affected by Challenges should now properly end before the timer runs out once all enemies are defeated.[/p]
  • [p]Kami Freak's Loot Table has been fixed and it will now drop Thorns as expected.[/p]
  • [p]Potion overtime healing effect no longer accumulates duration upon successive uses.[/p]
  • [p]Fixed bug that would cause characters to keep flipping directions while preparing a Charge Skill and aiming too close to their feet.[/p]
[p][/p]
đŸ› ïž Improvements
[p][/p]
  • [p]Mouse Scroll Wheel can now be used to swap between weapons.[/p]
  • [p]Mouse Scroll Wheel Up/Down can both be rebinded to other Actions.[/p]
  • [p]Added a new Option to toggle Version Number visibility.[/p]
  • [p]Toggle Story Auto Advance Option has been moved to become part of the Story Auto Advance Speed Option.[/p]
[p][/p]
⚙ Tweaks and Changes
[p][/p]
  • [p]Ace's Finisher Skill Node now grants +(3 to 24)% Added Fire Damage during Donkey From Above and Rocketeer.[/p]
  • [p]Increased Hot Trigger Fire Damage per stack from 3 to 4%.[/p]
  • [p]Increased Firestarter's Fire Damage buff from 60 to 80%, decreases non-fire damage by 40% (was 30%).[/p]
  • [p]Contagion now reduces affected target's Resistances by 30%.[/p]
  • [p]Fire and Frag Condition Damage Scaling increased from 10% to 25% of Base damage.[/p]
  • [p]Toxic Friend reduces enemy resistances by 70% (was 75%).[/p]
  • [p]SMG Weapon Type Base Damage increased from 15 to 16.[/p]
  • [p]Hot Trigger Base Damage increased to 23.[/p]
[p][/p][p][/p][p][/p][p]That’s all for now! We’ll keep working to improve the experience and will continue listening closely to your feedback. [/p][p]See you on this galaxy![/p][p] [/p][p][/p][p][/p]

Celebrating the launch of Hell Clock, from the Rogue Snail universe!

[p]Hey Hunters,[/p][p]Today we’re taking a quick moment away from the world of Relic Hunters Legend to celebrate something very special from our studio: Hell Clock, a brand-new Action RPG roguelite, is out now on Steam!
[/p][p]Made by a team focused on Hell Clock here at Rogue Snail, the game is set in a twisted purgatory inspired by the War of Canudos (a real historical event from Brazil). In Hell Clock you're with PajeĂș, a warrior battling through nightmares to rescue the souls of his people. It combines intense combat, deep builds, and a gripping story rooted in real history, all with the same heart and soul you know from our studio.
[/p][p]Check out the official launch trailer: [/p][p][/p][previewyoutube][/previewyoutube][p] [/p][h3]To celebrate this special launch, we’re offering 75% OFF on Relic Hunters Legend for a limited time, until August 4th! This is a great time to pick up our two most ambitious RPGs in one go!

[dynamiclink][/dynamiclink][/h3][p]Thank you so much for being with us through every step of this journey. Your support for Relic Hunters Legend and everything we build at Rogue Snail is what keeps us going. We hope you’ll check out Hell Clock and enjoy a very different — but equally heartfelt — adventure from our team.
[/p][p]With love,
🐌 The Rogue Snail Team[/p]

Patch 0.15 – The Compendium Update is Live!

[p]Hey, Hunters![/p][p][/p][p]Patch 0.15 is here, bringing one feature to our completionist community: the Compendium! This update is all about collecting, tracking, and celebrating your progress across the galaxy. Plus, we’ve added a new Galaxy Shake, UI tweaks and QoL improvements. Let’s get into it![/p][p]
[/p][h2]Introducing the Compendium

[/h2][p]Ever wondered how close you are to truly completing Relic Hunters Legend? It's now possible to check for information on how to collect legendary/unique gear and weapons, Materials and Relics. [/p][p][/p][p]Everything you find and collect gets logged into your Compendium, giving you a clear view of what you’ve discovered and what’s still out there.[/p][p][/p][p]It’s a dream come true for completionists, collectors, and theorycrafters alike![/p][p][/p][h2]New Feature: Relic Piece Recycling[/h2][p][/p][p]Got duplicate relic pieces cluttering your inventory? Now you can recycle them into Timeless Essence!

To do this, you’ll need to have the full relic already crafted. From there, any additional pieces can be converted into a valuable resource for future crafting.[/p][h2]
New Item: Igniting Galaxy Shake[/h2][p][/p][p]A new item enters the game: the Igniting Galaxy Shake![/p]
  • [p]Inflicting Burn has an increasing chance per Burn stack to consume them, stunning the enemy for 3 seconds and dealing Fire Damage proportional to the amount of stacks consumed.[/p][p][/p]
[h2]UI & Gameplay Improvements
[/h2][h2] [/h2][p]We’re also introducing some quality-of-life and usability upgrades:[/p]
  • [p]New Login Window – Now sleeker and smoother.

    [/p]
  • [p]Credits Screen

    [/p]
  • [p]Chat Gamepad Navigation – Navigate chat more easily with your controller.

    [/p]
  • [p]Mission Tooltips – You’ll now see which rewards are exclusive to a specific mission.

    [/p]
[h2]Steam Deck Enhancements[/h2]
  • [p]The Steam Deck Virtual Keyboard will now automatically activate when entering a Party Code.[/p]
  • [p]Several UI elements have had their scaling tweaked to improve readability.[/p]
  • [p]Some performance improvements should make it smoother to play on Steam Deck.[/p][p][/p]
[h2]Additional Changes and Improvements[/h2][p][/p][p]Patch 0.15 also includes bug fixes, performance tweaks, and improvements to keep your gameplay smooth and your loot hunting satisfying.[/p][p][/p]
  • [p]Reduced cost for modding and upgrading rarity of items, value now caps on 5 operations instead of 10.[/p]
  • [p]Added back almost ready games fund logo.[/p]
  • [p]Added the ability to preview ADN rewards.[/p]
  • [p]Swapped Rubber Band placeholder icon.[/p]
  • [p]Moved our Signature Wall to the initial Splash Screen and added new signatures.[/p]
  • [p]Recycling treasure maps now correctly refreshes the amount of cartographers shards shown[/p]
  • [p]No longer displaying your Save Slot name when playing Online, instead your Platform's Display Name will be shown to other players.[/p]
  • [p]Kami Freak is back to the Academy Arena Epic Mission.[/p]
  • [p]Changing font of player card RR display to improve readability on light-colored banners.[/p]
  • [p]Increasing Gear Score Rank will no longer swap Outfits automatically.[/p]
  • [p]Added a new UI that highlights the best loot recently collected.[/p]
  • [p]Setting up UI Scaling for many UI elements to have them scale more appropriately to the Gamepad Interface Scale Option.[/p]
  • [p]Relic Blueprints that were lost for some reason will reappear on your inventory once you log in back to the game.[/p][p][/p]
[h2]Treasure Maps[/h2][p][/p]
  • [p]Legendary Treasure Chests will now drop more shards and keys.[/p]
  • [p]Increased the odds of getting new legendary maps when defeating champions on legendary maps.[/p]
  • [p]Increased drop rate for shards for defeating champions on legendary maps.[/p][p][/p]
[h2]BUG[/h2][p][/p]
  • [p]Fixed bug that would cause players using OS set to Turkish to not be able to play the game.[/p]
  • [p]Consuming memories on relics are now correctly refreshing memory tooltip.[/p]
  • [p]Fixed not being able to confirm nickname with gamepad.[/p]
  • [p]Fixed bug where "equippable by" footer would no longer appear after hovering an item on Transfer tab.[/p]
  • [p]Treasure Chest Unlock window no longer blocks people from using portals or from leaving game.[/p]
  • [p]Fixed popup on Relics screen, it was displaying Storage related info instead.[/p]
  • [p]Fixing rebinding screen being misconfigured when first opening it.[/p]
  • [p]Scoreboard tooltip now correctly displays player's platform icon.[/p]
  • [p]Raff's To The Beat now correctly applies Damage Reduction and Skill Recovery stat modifiers.[/p]
  • [p]Updated Frozen Statue's blueprint localization text.[/p]
  • [p]Fixed missing text on Relic Hunters Badge.[/p]
  • [p]Fixed Frozen Statue VFX not scaling properly[/p]
  • [p]ADN Window now correctly updates once the cycle is over, even after returning from Suspended state (like when Steam Deck is on sleep mode).[/p]
  • [p]Fixing Account window not displaying Platform icon.[/p]
  • [p]Fixed Feeding Grounds' Ammo Box.[/p]
  • [p]Fixing lingering notifications for Rebel Rank and Customization Windows[/p]
  • [p]Fixing "Quest Balloon" not becoming invisible sometimes.[/p]
  • [p]Seven's Galaxy Head Outfit's icon has been changed to be white like all of the other Head Pieces.[/p]
  • [p]Fixed Bounty drops clipping on floor[/p]
  • [p]Fixed bug that would cause Raff to have trouble aiming during Party Mode.[/p]
  • [p]Fixed bug that would display Relic Affixes in other colors other than orange.[/p]
  • [p]Fixing issue of player stat modifiers sometimes not being removed from previous missions.[/p]
  • [p]Fixed Navmesh bug that was affecting AI navigation on Treasure Map levels.[/p]
  • [p]Removing the cursor from a button when a Hold Interaction was taking place now correctly stops the current SFX.[/p]
  • [p]Carousel Navigation Title is now properly aligned with the selected Window.[/p]
  • [p]Fixed bug that would cause some Talking Head Dialogue to not play at all.[/p]
  • [p]Fixed issue that would cause Ultimate Skill Slot graphics to be visible during Cutscenes.[/p]
  • [p]Fixed issue that was causing Special Missions to not become updated properly.[/p]
  • [p]Fixing The Vortex Mission cover.[/p]
  • [p]Reduced the number of enemies on Challenge Mode's Invasions.[/p]
  • [p]Fixed the synchronization of Outfits between players.[/p]
[p][/p][p][/p][p][/p][p]We’re incredibly grateful for all the support you've given us throughout Early Access. Your feedback, bug reports, and passion for Relic Hunters Legend have shaped the game into what it is today and we’re not done yet.

The road to 1.0 is almost at its end, and we’re beyond excited to finally bring you the full launch experience on August 14. Make sure to mark your calendars, this is the perfect time to jump back in and get ready for everything the final version has to offer. [/p][p][/p][p]Let’s finish this journey together, Hunters![/p]

Relic Hunters Legend 1.0 Launches August 14!

[p]Dear Hunters, [/p][p][/p][p]After all these years, through countless builds, big updates, and even bigger changes, we’re finally ready to say it:[/p][p][/p][p]đŸ—“ïž Relic Hunters Legend 1.0 officially launches on August 14, 2025, on Steam and Xbox![/p][p][/p][p]We’ve prepared a brand-new trailer to mark this special moment, and we’re so excited to share it with you. [/p][p][/p]
What to Expect in 1.0
[p][/p]
[p][/p][p]This is the moment we’ve been building toward: the Relic Hunters Legend 1.0 launch brings the epic final arc of the story campaign, closing the time-travel saga across all three Acts. Whether you’ve been with us since Early Access or are just joining the adventure now, there’s a galaxy of content to explore. With the launch, the Hunter level cap increases to 50 and the maximum Rebel Rank rises to 25, unlocking new challenges and rewards for those ready to push their limits.[/p][p] [/p][p]Here’s what you can expect at launch:[/p][p] [/p]
  • [p]30+ hours of fully voiced story content, now complete with the third and final Act. Expect emotional twists, bold character moments, and plenty of sci-fi chaos.[/p]
  • [p]Over 200 collectible items—including legendary weapons, gear, and relics. Built to support bold theorycrafting, synergy-chasing, and power-hunting.[/p]
  • [p]Nine distinct game modes and 30+ handcrafted maps, playable solo offline or with friends in 4-player online co-op.[/p]
  • [p]A full endgame experience, tailored for players who want to push their builds to the limit, grind for top-tier loot, and continue growing their Hunters long after the credits roll.[/p]
  • [p]200+ hours of content for players who want to explore every build, unlock every achievement, and master every mission.[/p]
  • [p]Our complete original soundtrack launches alongside the game, ready to take you back to your favorite moments.[/p]
[p] [/p]
A Message From the Team
[p][/p][p]This milestone means everything to us. Relic Hunters Legend has had an incredible journey, one that wasn’t always easy. We started with a big dream and a small team. Along the way, we lost our publisher, reworked our entire game model, changed our save systems, and made the difficult decision to go from free-to-play to premium.[/p][p][/p][p]But the one thing that never changed was you, our community. Your kindness, feedback, patience, and support carried us through every twist and turn.[/p][p][/p][p]From the bottom of our hearts: thank you. 💛[/p][p][/p][p]We hope 1.0 feels like the version you always believed in. The one that makes the wait worth it. [/p][p]Let us know what builds you’re cooking, what relics you’re chasing, and which Hunters you’re bringing to the fight. And above all: have fun. You’ve earned it.[/p][p][/p][p]See you soon, Hunters.[/p][p] [/p][p]With love, The Rogue Snail Team [/p][p][/p][p][/p]