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Relic Hunters Legend News

The long-awaited update has arrived! 10h+ of gameplay and MORE!

Hey Hunters, how have you been?

We’re here to deliver some really awesome news: the new Update is OUT for all our founders/backers to play! Now our most loyal supporters can enjoy 10+ hours of gameplay, including main adventures, side quests, and all multiplayer missions of the first act of Relic Hunters Legend! We worked pretty hard to make this build, we tested out many things, we cried, laughed, designed, implemented, coded, tested a little bit more, and now we’re sure that you’re gonna enjoy it!

We know it’s been a while since we updated you on what’s going on, but it was for good reasons! We decided to keep the secrets of this new update close to our chest until now so we could get really effective feedback from our community.





We’re also interested in learning more about the games you like to play and what are the features you like or dislike about them. This survey will help us understand a little bit more about your expectations and will help us shape Relic Hunters Legend into an awesome game!





Fill out this survey to help us understand what are the things you look for in the games you play. After finishing the questionnaire, talk to LucyG | CM on our Discord Community to get an exclusive Wallpaper and the DIY of Spaceheart’s Papercraft!








So, what's new in Relic Hunters Legend?

Well, you're going to face a whole new game from what you were used to, and here's the ~ small ~ list of new features implemented to date:





Now our players can enjoy more than 10 hours of gameplay to complete all of the Main Adventures and Side Adventures, plus all of the multiplayer Missions in the first act.






After complete the first two Story missions our players will be able to watch the new introduction cutscene. It’s super awesome!





Now you have your Journal screen to choose which Adventure (quests) you want to play! Besides the main Adventures that tell the story of Seven, there are 8 side Adventures with small fun stories, including characters like Biu and Panzer.





After you clear 9 regular Missions, you unlock the Special Missions, which rotate every 20 minutes and provide guaranteed rewards and higher difficulty! Also, you can talk with every Hunter in the galaxy or chill out only with your friends with the new chat system!





Now you can make your own build for your Hunter and enhace your battle style. Active skills are no longer all available from level 1 - you’ll need to unlock them as you level up.


Tons of new items including Legendaries, Exotics, Augmented, and Set items to collect in your adventures! Conquer the best of the best and be the most powerful Hunter in the galaxy.





With a lot more interesting effects for Gear and Weapons to strengthen your builds!





Now you have the place to find your quests, friends, buy new equipment at Shops and keep your items in your Storage.





Invite your friends from your Steam Account to play with you! You will stick together after missions are completed and can keep playing together.





The customizations are already implemented with color palettes for every hunter! Jimmy has a few test cosmetics at the moment, including hats, hair, clothes, and accessories.





We have Emotes and Emojis inside the game now, which you can combine to express yourself in multiplayer.





You can get guaranteed rewards such as equipment and materials after completing the stages of the game.





Now we have Chests and Resource Nodes for you to find and grab loot and materials! They can be found in the world in many ways: as a reward for beating a mission, guarded by some Ducans, or even hidden away in some tight weird corner of the map. Chests and Resource Nodes are a new way to get some nice loot and materials for your Hunters! The Regular chests and the Resources also respawn every 24h.





Now we have a Galaxy Screen! Before, you only had access to The Planet Cradle, where you could find the already known missions and hubs (like Galyno Desert, Secret Market, Peaks Blockade, etc). Now you can choose between the Cradle and yet-to-be-developed secrets. In the future, we hope to expand our universe even further so we added this very special screen.





A new and polished MapScreen has been made. More details and even more beautiful with 5 new Missions for you to explore, with different scenarios for you to defeat the enemies that will surround you.






Now we have four game modes implemented for you to enjoy alongside the quests and side quests that you’re able to get on Secret Market with our fellow Hunters.





New bosses and enemies were implemented with different behaviors and abilities. Tired of fighting the Ducan Demolisher over and over again? We already have The Riotbreakers, Lt Susan, Cobran Captain and Kami Queen done!





All our playable characters now have their own unique Ultimate Skill implemented! Go punch Ducans with Pinkyy’s Gauntlets, freeze enemies with Seven’s vortex, Shoot them like a crazy hurricane with Jimmy or enjoy some Beats and gain buffs with Raff!





Complete achievements and increase your Rebel Rank! This will give you special benefits to ease and further your hunting experience, like increasing the size of your storage, rewarding specific gear and weapons to show out your hunter experience, adding extra load-outs, or even giving you extra bounties to spend at the Market.





Gather with your friends while you prepare your hunters for the battle on our new lobby system, getting easier to manage the party.





At the end of each mission you can check who was the MVP among your friends and endorse your favorite teammates.



  • Many new music tracks and sound effects
  • Visual improvements: with new visual effects and lighting
  • Account Backend system: you can create your account and all of your progress is saved on the cloud. It is no longer possible to cheat your items and persistent progress in the game, which will open the way for one of our most exciting features soon: player Trading! For now, you don't need to insert your real email address to create an account, but further on the development this will be needed! We'll keep you updated about it :)





There are a few annoying things that we already know about this new update, but we feel like we should deploy it to you sooner rather than later. We are very excited to see what you think about it, but we’re already looking into it to fix it for the next update!

Also, for you to be able to test the capstones of your skill trees, the Rebel Rank 5 is giving you a lot more skill points for you to spend and test out new builds.

So, without further ado, here are the list of the Known Issues that you can face in your gameplay:


===========

  • Loading times become progressively longer as you play and eventually crash. We recommend closing and re-opening the game every 60 minutes.
  • Getting stuck on "Party Transition" is common. ALT+F4 out of the game if it happens.
  • Sometimes invisible holes show up on the ground. Don't bother to screenshot the holes because they are random.
  • Soft lock sometimes when opening menus during cutscenes
  • If the party leader leaves during a Skirmish mission, the mission may not advance to the next round
  • The final fight of the Alpha (lvl 22 Cobran Captain) is very bugged and broken and will be fixed on a future patch


These quality-of-life Features WILL come soon, no need to suggest them:

===========
  • Item Compare functionality
  • Complete Stats Screen
  • "Lock" Item / "Favorite" Item functionality
  • Mass Recycle
  • Auto-Recycle with Loot Filter
  • Storage tabs
  • Storage sorting
  • Storage search
  • For now the level cap is 15, but at the final launch the máx. level will be 60!





This build is a huge step for us and It'll be the last chance to make big changes into Relic Hunters Legend if it's needed. So we're asking for our alpha supporters to help us and give us as much feedback as possible for us to keep developing a great game. You can make it on our Steam Forums or in our Discord Community, take screenshots, record gameplay, the way you're going to do it is your choice but we really need to see with our own eyes how this experience is going for you.

Participate in our Discord Community, it’s easier to talk to us, give us feedback and share experiences with other Hunters there!










So what do you think? We hope you appreciate what you’re going to see and experience, we’re still working on new features and optimizations but we’re anxious to hear your thoughts about it, so we can continue to shape this game with our awesome community!


Have a nice hunt,

Cheers~
from all Rogue Snail Team.

What is going on in Relic Hunters Legend and what to expect for 2021!

Hey folks,

This year we’ve been keeping a low profile which is really uncommon for our standards. Most of you already know why: we’ve talked about the future of Relic Hunters here. But here’s the gist of it: we have a new partner that is funding the rest of the game’s development, and this partnership will be fully announced and revealed next year, alongside the new launch date for Legend! Now we can rest assured that Relic Hunters Legend will be released just the way we’ve dreamed of.


The Relic Hunters are getting ready!

Relic Hunters Legend has improved a lot since our update in February. Our Shooter RPG now has almost 8 hours of gameplay with lots of story, quests, side-quests, rewards, and new items for our players to collect. While we can't give as many details as we wanted to - let's not spoil your experience - we can assure you that you're going to have a lot of fun!

Our Systems have been improved as well. Soon our players will have a Relic Account that will save their progress and will prevent cheaters from messing up with the game. We have our social features working and our players will be able to play together and easily find new people to join their missions!

Our studio has grown too, now we have almost 30 people in our team and we’ll continue searching for new talents to join this adventure with us! We’ve changed our website and we’ll be sharing some tips and knowledge about game development, game art, and other topics in our new blog.


Our Zoom meetings are starting to get crowded and even more fun!

2020 has been a crazy and rough year for all of us, we hope everyone is safe and your family and friends are well too. We have had the privilege to be 100% remote since the day Rogue was founded, so we’ve managed to keep things working smoothly around here. We’re super excited for what’s yet to come and eager to reveal the good stuff to you.

We couldn’t be more grateful for all the love and support this community has shown us through all the hardships and achievements that we’ve had over the past few years. We would never have gotten this far without you and we hope that you continue to follow our media for updates.

Happy Holidays everyone, hope you have a good time!






Cheers from the Rogue Snail team.

What we were doing so far and the future of Relic Hunters Legend!

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Hey Hunters,

We’ve been quiet for a while. In fact, we’ve been quiet for longer than we have ever been since this community was founded in 2015 - the year we released Relic Hunters Zero.

Our silence was entirely due to good reasons, though, and today I’d like to share some of the good news with you.

So gather around everyone because we're about to reveal our plans

As you know, we’ve been pouring our hearts and souls into this project for 3 years now. It is a gigantic project for indie standards: a sprawling online game with several characters, deep storytelling and lore, and dozens of features and mechanics. It is our dream game, and dreams are not easy to achieve.

This year was supposed to be our deadline: we would have to release whatever we had into Early Access and hope for the best. If the game didn’t do well, our dream was in risk of being cut short. We’d have to let people go. We’d be back to our situation in 2017, before Kickstarter, when we had no money and just a handful of people trying to make this dream a reality.

What if we don’t find any partner? ;(

It was a daunting challenge, but one we were ready to face anyway. Rebels don’t need to fight alone, though, and sometimes being brave is being willing to accept that you need backup.

We’re happy to announce that we found the perfect backup, and our rebel crew has grown. We have just signed with a partner that will help us fund the rest of the game’s development, and help us bring Relic Hunters to millions of fans around the world!

For now, they will remain anonymous. Let’s call them “Mysterious Strangers”. This partnership will be fully announced and revealed next year, so stay tuned.

The Mysterious Strangers coming to help us develop an even better Relic Hunters Legend

Here’s how everything else is looking for the next 2 years of Relic Hunters:

  • The game won’t be coming out on Steam Early Access this year. We will announce the new release date next year;
  • We are still in full control of the game and the IP. This is still a game owned and shaped by its community;
  • The Founders program will no longer be available for new Founders. We will stop selling Founder packs on August 31st, at 12:00 Pacific Time. All of our promises, perks and privileges to pre-existing Founders will be kept.
  • We have no exclusive platform or console deals in place. Relic Hunters will come out in as many stores and consoles as possible;
  • We are still building the game as Free-to-Play;
  • Our team size is almost doubling, from 17 to 30 people. This means more quality, more content, and more love being put into the game;
  • We now have the resources to deliver our full vision for Relic Hunters on launch day, instead of having to rely on Early Access being successful;
  • There are new Comics underway - we have 60 pages done and even more in development;
  • Even more secret cool stuff coming soon!


New Alpha updates


So, if you’re a Founder, you haven’t seen a new Alpha update since PAX East in February. This is also for a good reason: we are finishing the entire first Act of the game, and we wanted to wrap it up entirely before presenting it to you.

We felt that releasing the first Act little by little would prevent you from having a fresh perspective on the experience as a whole. We want you to have a different point of view than we have, so we decided to hold off until a big chunk of the game is done before allowing you all in. We want feedback and we are prepared to make big changes in response to your opinions and feelings about the first act. It is between 5-8 hours of gameplay and it is coming this year.

Panzer and Biu are being developed and they’re excited to start their adventures in the Legend’s Galaxy!

As always, we still offer full refunds with no questions asked for any and all of our Founders. If you feel like this is taking too long, we understand and accept it. Just keep in mind that the Founders program will close to new purchases on August 31st at 12:00 Pacific Time.

We would never have gotten this far without you. We will be forever grateful for all the love and support this community has shown us through all the hardships and achievements of the past 3 years.

Keep following us on our Social Media and participate on our Discord Channel, we’re always there to talk and share some details about the development of our projects.

Thank you. The journey is only just beginning.

Cheers,

~ Lucy, Mark, Betu, and the Relic Hunters Team.

Open Development Week #118: Story Update is Live!

Hey Hunters,

How have you been?

It's been too long since our last update, but I hope it was worth the wait - we finally have our Story content available for the first time EVER!

Meet The Professor and many new characters

This is a very brief preview, showing the opening of the game and the two first Story missions. It should last between 40-60 minutes to go through.

Combat Changes


This is also the official release of our Combat 2.0 Update. It brings a LOT of core changes to how combat, skills and enemies work. You can get the full rundown on our last update about it.

Team up and set up some cool Combos!

New Hunter: Seven


Last but not least, we have a new character in the game, with their full skill kit: Seven, the Time-Traveller.

Seven can be customized by you when the game starts, choosing gender and Star Sign. In the future, Star Signs will be meaningful for gameplay - but for now they are just flavor, pick whatever you want!

Seven charging the Maelstrom skill

Here's a rundown of Seven's kit:

[h3]Blink[/h3]

Seven blinks forward in time. Has 3 Uses. Blinking through enemies marks them with Paradox Mark.

[h3]Shift Strike[/h3]

Seven jumps forward in time to punch an enemy, dealing 150 Water damage. Marked enemies are Frozen for 3 seconds. This skill is an Elemental Combo Detonator.

[h3]Re:Alignment[/h3]

Recovers Seven’s Shields instantly. All nearby Marked enemies explode with Water damage. All nearby enemies with Paradox Mark take 100 Water damage.

[h3]Paradox Mark[/h3]

Enemies hit by Seven’s skills may receive a Paradox Mark which reduces their damage output by 30% and triggers special effects from some of Seven’s skills.

[h3]Maelstrom[/h3]

Seven charges a powerful void rift that pulls enemies into it before exploding. This skill can be charged to become more powerful. Pulls enemies in for 1 second and Mark every one with Paradox Mark. The explosion Primes enemies for a Combo. The explosion deals 100/140/180 Water damage.

This year is just beginning!


The dangerous Cobran Captain!

There is much, MUCH more to come. Team Artemis is working on the Enemies Update, which will grow the enemy roster to 26 different enemies (that's right, TWENTY SIX!).

Team Voyager is working hard on story content for our Beta release, which will be about 8-10 hours of gameplay and continue the time-travelling adventures of Seven and the Relic Hunters. You will meet new allies, new enemies, face the fearsome Supreme Commander Krek and the mysterious Timekeepers. All in due time.

Time...

It's time for you to download the Update right now on Steam!

Don't have access? Support the game by becoming a Founder and play now!

Come watch our stream!


Even if you are not a Founder, you can check out Lucy's stream on Friday to watch the opening gameplay of the story, and hang out with us!

Come watch our livestream this Friday, February 21st, at Noon Pacific Time on Twitch.

We'll be at PAX East 2020!


We are proud to announce that we'll be with Indie MEGABOOTH at PAX East in Boston next week!



Come say hello at our booth (#230034) - me, Betu, Lucy and Nath will be there to meet you and play some Relic Hunters!
Also keep following us on our media:
Facebook Twitter Instagram

Cheers!

~Mark

Emoji Contest



We're starting a new event: EMOJI CONTEST. We have 54 slots free on our Discord Server and we want to have emojis from our community there!

Read the rules in our Official Discord to participate. The submited emojis will be voted by everyone and the TOP 3 most voted emojis will earn a Relic Hunters Legend Alpha Key.

You can submit as many emojis as you like. Participate and get your chance to start playing Relic Hunters earlier and have your emoji used by everyone!

Cheers,
Lucy G.
Marketing and Community Manager