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Relic Hunters Legend News

June Developments Blog

Hey hunters, how have you been?

As we promised to our community, we're going to post quick updates at the end of each month to show you what we’re working on in the development of Relic Hunters Legend. Lucy and Mark talked a little bit about the latest news on our last Livestream (you can check it out here) but we'll go into detail in this post.



We listened to our alpha players who gave us a lot of valuable feedback and we decided to make some changes:

[h2]Party Transitions[/h2]

We were having some issues with Party transitions between missions: sometimes parties wouldn’t load after a mission ended and players would get stuck at the loading screen; other times some of the party members wouldn’t be able to join a mission. We’ve already fixed this for the next update!

[h2]Adventure System[/h2]

Our Story missions are single-player only, so players needed to leave their parties to start them. This introduced a lot of friction to the multiplayer experience.

Since implementing multiplayer Story missions would be very expensive and might not even be worth it, we’ve decided to make it easier for players to enter these solo activities without having to leave their parties. Hopefully that will be enough, but we’ll keep listening to player feedback after the change is live.

You’ll be able to do any Secret Market story content by just entering the multiplayer hub talking to NPCs:



While one player does their solo Story mission, other party members can do whatever they want at the Secret Market while they wait - including starting their own Story content! We call this “phasing”, and effectively puts players into a solo instance of the Market while they complete their Story activities.

We will also allow you to start and track multiple Adventures at the same time.

And finally, we will allow party members to play solo Story missions outside of the Secret Market without leaving their parties as well. Players who are doing Story missions at another location will be marked as “In Another Activity” on the Social screen, and will re-join their Party as soon as the Story mission is over!

[h2]Backend Migration[/h2]

We are moving all data and code from our existing backend service to another platform. This is very unfortunate, but there is no way around it. Our current backend platform will be shutting down next year, so we need to make the move.

This is a boring, technical and long process. Thankfully our Mysterious Strangers are giving us all the support we need to do it safely and as quickly as possible. Even then, this will take a lot of work, and will also require us to wipe all current save files from our Alpha players.

We apologize for this wipe, since it was not our intention, but unfortunately there is no other alternative at this point. So don’t get too attached to your perfectly-rolled Legendaries :(



[h2]Second Act of the Story of Relic Hunters Legend[/h2]

We’re working on Act 2 of the Story of Relic Hunters Legend. On the previous update our Alpha players were able to play the entire First Act and the feedback has been great! We are almost done with Act 2, but we won’t release it for Alpha players - both Act 2 and Act 3 will be a surprise that will not be spoiled until release!

[h2]New Maps and Assets - Hilltown and Old Town[/h2]



We’ll have new Regions for our players to explore, such as Hilltown, which is part of the new Act 2 content.

[h2]Distraction Game mode prototype done[/h2]



We’ve finished the prototype of the new Game Mode: Distraction. In this game mode waves of enemies patrol around areas and seek out nearby players to attack. The players need to keep an “Alert Meter” full by defeating enemies all the time. It's a super intense game mode! However, the player can't get too distracted by the waves of enemies and lose focus of the Elite enemies that appear randomly and that matters most for the Alert Meter progression! The lowest the Alert Meter bar is at the end of the mission, the smaller the rewards.

[h2]Defense Game Mode prototype done[/h2]

Defense Game Mode is in development. In this game mode, you will need to defend your Loot Chests from waves of enemies that spawn on the different lanes of the map. Special “Gatecrashers” enemies will spawn and move directly towards the Chests to destroy them. Regular enemies will also appear, but their focus will be distracting and defeating players to help the Gatecrashers reach the chests. Players must focus on taking down the Gatecrashers to advance to the next rounds, but they need to find the best strategy to make it work without losing their Chests!

[h2]New SFX and VO[/h2]

More sound effects have been added to our stores, resources, chests, and scoreboard. New Enemy voice overs were also implemented.

[h2]New Enemies and more variations of Kami[/h2]



We created new enemies and new variations of Kami! Increasing enemy variety in the game is one of our priorities, and hopefully you will get plenty of different baddies to shoot at when the game is released!

[h2]Gear Score Rank Skins[/h2]



We wanted to make player progression more fun and visually exciting! We’re implementing Gear Score Rank Skins: whenever you reach a new Gear Score Rank (such as Common I or Rare I) you will get a visual upgrade for that Hunter! The cool thing about this is that you are not locked into a specific look - you can mix and match pieces, change their colors individually, and have your Hunters always look the way you want them to.

[h2]New Chat Tabs and overall improvements[/h2]



We improved our player experience with the Global Chat, now they’re able to talk only to their party, whisper to their friends and look for a group to play with! We will also have a Trade chat in the future, and implement spam protection on public channels.



We fixed a lot of bugs that our players found in the previous update, such as:

  • Fixed getting stuck after the Kami Queen battle, even if the Champion was defeated.
  • Fixed the Kami Queen not using some of her skills. She will now summon several Kami Kaze during the battle and become stronger when at low health.
  • Fixed the Cobran Captain dealing only 1 damage with their attacks.
  • Fixed Lt. Susan’s shotgun only being shot at a very close range.
  • Fixed a bug where some achievements were not unlocked when getting some specific legendary weapons or gear.
  • Fixed Jimmy losing his accessories after unequipping them.
  • Fixed bug where weapons stopped working at Coldstone Peaks missions.
  • Fixed issue that prevented players from exiting the Scoreboard if their Ultimate Skill was triggered right when the Mission was ending
  • Fixed an issue where gamepad input would stop working on the map screen if you moved your mouse while in gamepad mode.
  • Fixed various visual bugs.
  • Fixed various SFX issues.


And there are many more things to come! Keep following us on social media, join our Discord Channel to hang out with us and ask your questions about Relic Hunters - we’re always there to assist you and our community loves to make new friends


Cheers ~
Rogue Snail Team

Dev Stream #02: What we learned from the previous update and what's next!

Tomorrow at 1 PM PT // 3 PM CT // 5 PM BRT, LucyG, our Community Manager, and Mark Venturelli, CEO and Game Designer, will be talking with you at our Official Twitch Channel!

They'll be showcasing the new build and sharing what we learned from the feedbacks of our alpha players and the next steps we're gonna take for the development of Relic Hunters Legend.

Don't miss it, they'll also be answering all the questions you may have about the development of the game.

Follow our media to not miss any news!

Dev Stream today and giveaways!

Hey Hunters, how you doing?

Today LucyG, the Community Manager of Relic Hunters Legend, will be with you presenting the new update and talking about the game's development. The stream will start at 6PM BRT // 2PM PT // 4PM CT at our Twitch Channel.

We'll be doing a giveaway for 6 winners! They will receive a Steam Code to start playing Relic Hunters Legend now, so don't miss it!

See you soon ~




Cheers,
LucyG
Community Manager
Rogue Snail Team

The long-awaited update has arrived! 10h+ of gameplay and MORE!

Hey Hunters, how have you been?

We’re here to deliver some really awesome news: the new Update is OUT for all our founders/backers to play! Now our most loyal supporters can enjoy 10+ hours of gameplay, including main adventures, side quests, and all multiplayer missions of the first act of Relic Hunters Legend! We worked pretty hard to make this build, we tested out many things, we cried, laughed, designed, implemented, coded, tested a little bit more, and now we’re sure that you’re gonna enjoy it!

We know it’s been a while since we updated you on what’s going on, but it was for good reasons! We decided to keep the secrets of this new update close to our chest until now so we could get really effective feedback from our community.





We’re also interested in learning more about the games you like to play and what are the features you like or dislike about them. This survey will help us understand a little bit more about your expectations and will help us shape Relic Hunters Legend into an awesome game!





Fill out this survey to help us understand what are the things you look for in the games you play. After finishing the questionnaire, talk to LucyG | CM on our Discord Community to get an exclusive Wallpaper and the DIY of Spaceheart’s Papercraft!








So, what's new in Relic Hunters Legend?

Well, you're going to face a whole new game from what you were used to, and here's the ~ small ~ list of new features implemented to date:





Now our players can enjoy more than 10 hours of gameplay to complete all of the Main Adventures and Side Adventures, plus all of the multiplayer Missions in the first act.






After complete the first two Story missions our players will be able to watch the new introduction cutscene. It’s super awesome!





Now you have your Journal screen to choose which Adventure (quests) you want to play! Besides the main Adventures that tell the story of Seven, there are 8 side Adventures with small fun stories, including characters like Biu and Panzer.





After you clear 9 regular Missions, you unlock the Special Missions, which rotate every 20 minutes and provide guaranteed rewards and higher difficulty! Also, you can talk with every Hunter in the galaxy or chill out only with your friends with the new chat system!





Now you can make your own build for your Hunter and enhace your battle style. Active skills are no longer all available from level 1 - you’ll need to unlock them as you level up.


Tons of new items including Legendaries, Exotics, Augmented, and Set items to collect in your adventures! Conquer the best of the best and be the most powerful Hunter in the galaxy.





With a lot more interesting effects for Gear and Weapons to strengthen your builds!





Now you have the place to find your quests, friends, buy new equipment at Shops and keep your items in your Storage.





Invite your friends from your Steam Account to play with you! You will stick together after missions are completed and can keep playing together.





The customizations are already implemented with color palettes for every hunter! Jimmy has a few test cosmetics at the moment, including hats, hair, clothes, and accessories.





We have Emotes and Emojis inside the game now, which you can combine to express yourself in multiplayer.





You can get guaranteed rewards such as equipment and materials after completing the stages of the game.





Now we have Chests and Resource Nodes for you to find and grab loot and materials! They can be found in the world in many ways: as a reward for beating a mission, guarded by some Ducans, or even hidden away in some tight weird corner of the map. Chests and Resource Nodes are a new way to get some nice loot and materials for your Hunters! The Regular chests and the Resources also respawn every 24h.





Now we have a Galaxy Screen! Before, you only had access to The Planet Cradle, where you could find the already known missions and hubs (like Galyno Desert, Secret Market, Peaks Blockade, etc). Now you can choose between the Cradle and yet-to-be-developed secrets. In the future, we hope to expand our universe even further so we added this very special screen.





A new and polished MapScreen has been made. More details and even more beautiful with 5 new Missions for you to explore, with different scenarios for you to defeat the enemies that will surround you.






Now we have four game modes implemented for you to enjoy alongside the quests and side quests that you’re able to get on Secret Market with our fellow Hunters.





New bosses and enemies were implemented with different behaviors and abilities. Tired of fighting the Ducan Demolisher over and over again? We already have The Riotbreakers, Lt Susan, Cobran Captain and Kami Queen done!





All our playable characters now have their own unique Ultimate Skill implemented! Go punch Ducans with Pinkyy’s Gauntlets, freeze enemies with Seven’s vortex, Shoot them like a crazy hurricane with Jimmy or enjoy some Beats and gain buffs with Raff!





Complete achievements and increase your Rebel Rank! This will give you special benefits to ease and further your hunting experience, like increasing the size of your storage, rewarding specific gear and weapons to show out your hunter experience, adding extra load-outs, or even giving you extra bounties to spend at the Market.





Gather with your friends while you prepare your hunters for the battle on our new lobby system, getting easier to manage the party.





At the end of each mission you can check who was the MVP among your friends and endorse your favorite teammates.



  • Many new music tracks and sound effects
  • Visual improvements: with new visual effects and lighting
  • Account Backend system: you can create your account and all of your progress is saved on the cloud. It is no longer possible to cheat your items and persistent progress in the game, which will open the way for one of our most exciting features soon: player Trading! For now, you don't need to insert your real email address to create an account, but further on the development this will be needed! We'll keep you updated about it :)





There are a few annoying things that we already know about this new update, but we feel like we should deploy it to you sooner rather than later. We are very excited to see what you think about it, but we’re already looking into it to fix it for the next update!

Also, for you to be able to test the capstones of your skill trees, the Rebel Rank 5 is giving you a lot more skill points for you to spend and test out new builds.

So, without further ado, here are the list of the Known Issues that you can face in your gameplay:


===========

  • Loading times become progressively longer as you play and eventually crash. We recommend closing and re-opening the game every 60 minutes.
  • Getting stuck on "Party Transition" is common. ALT+F4 out of the game if it happens.
  • Sometimes invisible holes show up on the ground. Don't bother to screenshot the holes because they are random.
  • Soft lock sometimes when opening menus during cutscenes
  • If the party leader leaves during a Skirmish mission, the mission may not advance to the next round
  • The final fight of the Alpha (lvl 22 Cobran Captain) is very bugged and broken and will be fixed on a future patch


These quality-of-life Features WILL come soon, no need to suggest them:

===========
  • Item Compare functionality
  • Complete Stats Screen
  • "Lock" Item / "Favorite" Item functionality
  • Mass Recycle
  • Auto-Recycle with Loot Filter
  • Storage tabs
  • Storage sorting
  • Storage search
  • For now the level cap is 15, but at the final launch the máx. level will be 60!





This build is a huge step for us and It'll be the last chance to make big changes into Relic Hunters Legend if it's needed. So we're asking for our alpha supporters to help us and give us as much feedback as possible for us to keep developing a great game. You can make it on our Steam Forums or in our Discord Community, take screenshots, record gameplay, the way you're going to do it is your choice but we really need to see with our own eyes how this experience is going for you.

Participate in our Discord Community, it’s easier to talk to us, give us feedback and share experiences with other Hunters there!










So what do you think? We hope you appreciate what you’re going to see and experience, we’re still working on new features and optimizations but we’re anxious to hear your thoughts about it, so we can continue to shape this game with our awesome community!


Have a nice hunt,

Cheers~
from all Rogue Snail Team.

What is going on in Relic Hunters Legend and what to expect for 2021!

Hey folks,

This year we’ve been keeping a low profile which is really uncommon for our standards. Most of you already know why: we’ve talked about the future of Relic Hunters here. But here’s the gist of it: we have a new partner that is funding the rest of the game’s development, and this partnership will be fully announced and revealed next year, alongside the new launch date for Legend! Now we can rest assured that Relic Hunters Legend will be released just the way we’ve dreamed of.


The Relic Hunters are getting ready!

Relic Hunters Legend has improved a lot since our update in February. Our Shooter RPG now has almost 8 hours of gameplay with lots of story, quests, side-quests, rewards, and new items for our players to collect. While we can't give as many details as we wanted to - let's not spoil your experience - we can assure you that you're going to have a lot of fun!

Our Systems have been improved as well. Soon our players will have a Relic Account that will save their progress and will prevent cheaters from messing up with the game. We have our social features working and our players will be able to play together and easily find new people to join their missions!

Our studio has grown too, now we have almost 30 people in our team and we’ll continue searching for new talents to join this adventure with us! We’ve changed our website and we’ll be sharing some tips and knowledge about game development, game art, and other topics in our new blog.


Our Zoom meetings are starting to get crowded and even more fun!

2020 has been a crazy and rough year for all of us, we hope everyone is safe and your family and friends are well too. We have had the privilege to be 100% remote since the day Rogue was founded, so we’ve managed to keep things working smoothly around here. We’re super excited for what’s yet to come and eager to reveal the good stuff to you.

We couldn’t be more grateful for all the love and support this community has shown us through all the hardships and achievements that we’ve had over the past few years. We would never have gotten this far without you and we hope that you continue to follow our media for updates.

Happy Holidays everyone, hope you have a good time!






Cheers from the Rogue Snail team.