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Relic Hunters Legend News

Join Us for a Relic Hunters Legend Progress Migration Beta Test on September 16!

Hey Hunters,

We’re here to ask for your help as we prepare for the release of the next patch of Relic Hunters Legend. From September 16 to 18, we’ll be conducting a Beta Test that focuses on one of the most crucial changes in the game: the transfer of player progress from our online servers to local devices. We also want to test the Cosmetics revamp and Help Others related features.



This will be a technical test, and we’re counting on our dedicated Early Access players to join us in making sure everything works smoothly. Your help will ensure that everyone’s hard-earned progress is safely transferred as we transition to offline and optional co-op modes.

Please note, any progress made during this technical beta will not be transferred to the regular version of the game. You will be able to play as you want, but progression will not carry over.

Once Patch 0.11 is released, the final Account Migration will happen automatically once you log into the game.

Why We Need Your Help 🛠️


As a small indie team, we’ve faced numerous challenges this year. Every decision and change we’ve made has been with our community in mind, but we simply don’t have the resources to test everything on our own. That’s why we need our most committed Hunters to step up and help us make sure these crucial features function as intended.

[h3]Your participation in this Technical Beta Test will help us ensure that:[/h3]

  • Player progress is transferred correctly from servers to local storage.
  • The new system is stable and free from bugs or glitches.
  • Any issues are identified early so we can fix them before the final release.


[h3]What You’ll Be Testing:[/h3]

This test will focus specifically on the progression migration feature. When you log in during the Beta, your online progress will be transferred to your local device. From there, you can play offline or in co-op, without the need for servers.

[h3]We’ll need your feedback on the process:[/h3]

  • Did your progress transfer successfully?
  • Did you experience any bugs or errors during the migration?
  • Are there any glitches or issues in the new system?


How to Get Involved 💻


  • Start Date: September 16, 2024
  • End Date: September 18, 2024
  • Technical Details and How to enter on the Beta Build: Since this is a more technical test, we encourage participants to check our Discord server for more detailed instructions and support. You’ll find everything you need to know about how the test will work, as well as how to report issues.
  • Discord: Join us on our Discord server to stay updated and get involved in the conversation. We’ll have a dedicated channel to guide you through the test and answer any questions you might have.


Your Support Makes a Difference 💜


We’re a small studio with big dreams, and your support helps us get closer to realizing them. We’ve worked tirelessly to keep Relic Hunters Legend alive and thriving, despite the challenges we’ve faced. Your involvement in this Beta Test will not only ensure a smoother final release but will also help us continue creating the best experience possible for all players.

Thank You in Advance 🙏


Every bit of feedback counts. We’re incredibly grateful for our community and appreciate the time and effort you’ll put into helping us with this test. Together, we can make Relic Hunters Legend the game it was always meant to be!

Mark your calendars for September 16 and join us on Discord for more details. Let’s make this test a success and bring Relic Hunters Legend closer to its final launch!

See you soon, Hunters!
— The Rogue Snail Team



Steam indie game ditches F2P launch to avoid "predatory monetization"

After splitting from Gearbox Publishing earlier this year, Relic Hunters Legend developer Rogue Snail is removing all monetization from the full launch and turning it into a premium game. After launching in Steam Early Access in 2023 with plans to turn free-to-play with 1.0, the game will instead now retail at $20, as Rogue Snail doesn't "want to implement predatory monetization features." Relic Hunters Legend isn't the first indie game to make this pivot over the last year, with many developers currently making free-to-play games likely weighing up the decision as well.


Read the rest of the story...

Unveiling the Future of Relic Hunters Legend: Major Changes and New Horizons

Dear Hunters,

We have important updates and changes to share with you regarding Relic Hunters Legend, our beloved shooter-looter RPG.

As you may recall from our previous announcement in June, we no longer have the support of a publisher, and we needed to find a sustainable way to keep the game alive for a longer time. After careful consideration, we have decided to implement some major changes to the game:


Removal of Online Requirements



Relic Hunters Legend will no longer be an online-only game. You can now choose to play solo or engage with friends in an online multiplayer experience.

During these past months, we've worked diligently to ensure that all Early Access players’ progress in the online version is transferred. As the cloud servers are being shut down, your progress will be downloaded to your devices the first time you log in after the 0.11 update.



The game will now feature save slots. Each "account" will function as a separate save. Players can create up to three new accounts, including their existing ones that will be migrated. If you already had an online account, after downloading the final patch and completing the migration, you will still have three new slots.

The folder containing your progress will sync via Steam Cloud Save, just as offline progress syncs today.



Also, all accounts will be able to play online or offline by choosing to enable or disable online multiplayer before logging into their game. This means that the account progress you choose will be consistent, whether you want to play in single-player mode or online multiplayer.

This is the most significant change we've made so far, and we are already implementing it in our Early Access to ensure a smooth transition for all players.

[h2]Player Trading System[/h2]

Since the current trading system depended on our dedicated online servers, it needs to be reworked to function in a peer-to-peer environment. Therefore, it has been temporarily disabled.

[h2]Changes on the Help Others feature[/h2]

Some features of the Help Others system functioned due to being interconnected with dedicated online servers. With these servers being shut down, we’ll have to remove the ability to Review other players who joined the game via Help Others. We’re exploring ways to provide automatic reviews based on how players behaved in their matches.

Relic Hunters Legend Will No Longer Be F2P at 1.0 Launch


You know how the gaming industry has been changing a lot lately, and new challenges have been presented to various development studios - ours is no exception. With all these challenges in hand, we needed to think of a monetization plan for the game that would be fair to our players and sustainable for us as an independent studio.

With limited resources, both financial and human, we couldn't keep the promise we made in our Kickstarter to make Relic Hunters Legend free-to-play. We didn't want to implement predatory monetization features that would make players spend a lot of time, effort, and money to progress in the game. We want to respect your time and money and provide a complete and engaging content experience. We have to focus our limited resources into making the game as fun as possible, and we just can’t spare the effort that goes into monetization.

So now we’ll remove all monetization aspects from the game. The 1.0 launch will be a fully premium game, priced at $20 at final launch. There will be no in-game transactions or other in-game purchases—just a one-time purchase.

Founders and backers who supported us earlier and were promised monetization benefits will receive a new currency at the final launch that we've created called "Fashion Credit," equivalent to the value of the package they purchased. This currency will also be earned by completing missions and it’ll drop from enemies during your adventures - so everyone will be able to buy all cosmetics in the game.

New Patch 0.11 Content


We have worked tirelessly over the past few months to ensure a more refined gameplay experience. We've fixed various errors, authentication issues, and bugs, many of which were reported by our community - and we’re immensely grateful for all the feedback and reports! This has greatly helped us improve the experience with Relic Hunters Legend and today, the game is more stable and performs much better.

Some of these changes that are already included in the future patch are:

[h2]New Save Slots feature and Online Data Migration [/h2]

  • Your progress will be downloaded directly to your device the first time you log in after the update.
  • You’ll have 5 save slots - two with your migrated accounts and three empty spots for you to use as you wish.


[h2]Content[/h2]

  • Added different weapon variants for each region for Ducan Troopers and Turlek Boomers.


[h2]Skill Changes[/h2]

  • Skill Range and Skill Duration stats are now additive instead of multiplicative.


We've adjusted some Skill Nodes to be more useful when playing solo:

[h3]Pinkyy:[/h3]

  • "I've Got Your Back" now adds Overarmor to herself and not just to allies. Skill Node description has been adjusted to reflect this change.


[h3]Raff:[/h3]

  • "Wrench" now gives Overshield to Raff even if no allies are hit by it. Skill Node description has been adjusted to reflect this change. "Field Repairs" text has also been adjusted.
  • "Keytar Blast" now gives Overshields to Raff, not just to allies. Skill Node description has been adjusted.
  • "Soothing Riffs" now gives a Self Heal to Raff when using "Keytar Blast." Skill Node description has been adjusted.
  • "I Got You" has been redesigned. It now causes "Soundscape" to grant Damage Reduction to Raff and nearby allies.


[h3]Ace:[/h3]

  • "Backstab" text has been fixed to reflect it grants extra Critical Hit Chance instead of Critical Hit Damage. It now applies this bonus if the target is affected by a Lure Ability (like Ace's "Holo-Sandwich").
  • "Sneaky" has been redesigned. It now grants extra Movement Speed when there are no enemies nearby.


Update 0.11 Beta Test


To ensure that there are no errors during the final migration of your accounts, we plan to conduct a beta test for this new feature before releasing update 0.11. We’ll provide more details and dates for this test soon.

We count on your support to ensure that everyone has a smooth and seamless experience with these significant changes we’re making to the game. If you have any interest or questions about this, keep an eye here on Steam or join our Discord to speak directly with the developers!


Road to Launch 1.0


Our final release is approaching and you can expect the conclusion of our Relic Hunters' adventure with the arrival of the final Act! In this release, you will see:

  • Main Campaign Act 3: Concluding the game's main story.
  • A New Region with more missions
  • New Rebel Rank Chapters
  • Cosmetics Unlocking Revamp
  • Increased Storage Space
  • New Steam Achievements


Despite the challenges we've faced, we believe in our project and hope players will enjoy the final result. The game will feature approximately 30 hours of story campaign and offer over 200 hours of gameplay for those aiming for full completion.

Our journey so far has been filled with highs and lows, and the game had a somewhat turbulent start. We are aware that removing Free-to-Play isn't what we envisioned during our Kickstarter campaign - we've faced the reality of our situation, making tough decisions that we believe will result in the best possible version of the game for both our current players and those yet to come.

We are incredibly grateful for all the support the community has given to Relic Hunters Legend over the years, from the beginning of our Kickstarter to the more challenging early days of Early Access. We have fixed a LOT of issues, listened to all of your feedback, and we believe that 1.0 is a really good game that we’re proud of. The challenge will be to attract new players and hopefully get our Reviews back up to a good level - if that happens, we can continue working on our dream game and growing the Relic Hunters universe!



Thank you for all your support throughout these years!


We want to express our deepest gratitude to you, our community. Without your support, we wouldn't even be here. We've been developing this game for a long time, pouring our hearts, sweat, tears, and effort into making the best game we can.

We've faced numerous challenges along this journey, and at many points we thought our community could give up on us - but you never did. Thank you for being with us every step of the way.

We really hope you enjoy 1.0 and the conclusion of the story of Seven, the Time Traveller. Your passion and dedication means the world to us, and we can't wait for you to experience everything we've created.

Thank you,
The Rogue Snail Team

Patch Notes 0.10.1

Hello Hunters,

We are continuing to work hard to fix the issues found by players after the 0.10 update. In this new patch, we have fixed:

[h3]Offline Mode[/h3]
  • We've made some fixes that will reduce the amount of issues that were bricking Offline accounts. It's still not 100% solved, but we believe it should be a lot better now.
  • If you're still stuck on Authenticating, please reach out to us on our e-mail [email protected]. We'll try to fix your Account the best we can.


[h3]Panzer's Wildlife Show[/h3]
  • The last Story Mission is now fixed and can be played until the end.
  • It's no longer required to play through the Hilltown missions to play the Story Missions.


Thank you for your support and for reporting these errors! We'll continue to monitor our community and work on the game to enhance your experience.

Official Note: Relic Hunters Legend Is Independent Again

Hey Hunters,


We wanted to let you know we’ve reached an agreement with Gearbox Publishing to mutually part ways and have the publishing rights of Relic Hunters Legend returned to us.

Gearbox Publishing was a great and supportive partner. They’re heading in a new direction now along with many of the titles from their portfolio, including ours. They’ve given us full freedom to control our own destiny and the future of Relic Hunters Legend.

We’re now looking for new publishing partners and/or investors to assist us with server costs and continued development, since we have found ourselves suddenly in this very difficult situation.

Our game ran on Gearbox's servers, which are no longer available to us, but we’re proud that we rose to the occasion and set up new servers, in record time, on our own environment, so hopefully the transition should be smooth for all of you. We'll be keeping a close eye during the next few days, so let us know if anything feels off!

We've had to lay off many of our dear friends on the team due to this delicate situation, but we still believe in the future of Relic Hunters and are still hard at work on the game.

We have just released an update with two of the most requested additions to the game since launch: an Offline mode, and a restructured opening experience which no longer requires you to play any Story content unless you want to (no more "forced single-player")!

We’re incredibly grateful for all your support during these years of development, your feedback, your suggestions, and all the love you've shown to our Relic Hunters. Unfortunately, the gaming industry is going through a difficult time and that is hurting many developers and indie studios like us. Still, we’ll remain resilient to continue doing what we love the most.

We truly wouldn't be anything without our community, and from the bottom of our hearts, we thank you so much for being here with us for so many years, and we hope to be able to do this for many more years to come.

Cheers,
~Mark, Lucy and the Rogue Snail Team