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Relic Hunters Legend News

Unveiling the Future of Relic Hunters Legend: Major Changes and New Horizons

Dear Hunters,

We have important updates and changes to share with you regarding Relic Hunters Legend, our beloved shooter-looter RPG.

As you may recall from our previous announcement in June, we no longer have the support of a publisher, and we needed to find a sustainable way to keep the game alive for a longer time. After careful consideration, we have decided to implement some major changes to the game:


Removal of Online Requirements



Relic Hunters Legend will no longer be an online-only game. You can now choose to play solo or engage with friends in an online multiplayer experience.

During these past months, we've worked diligently to ensure that all Early Access players’ progress in the online version is transferred. As the cloud servers are being shut down, your progress will be downloaded to your devices the first time you log in after the 0.11 update.



The game will now feature save slots. Each "account" will function as a separate save. Players can create up to three new accounts, including their existing ones that will be migrated. If you already had an online account, after downloading the final patch and completing the migration, you will still have three new slots.

The folder containing your progress will sync via Steam Cloud Save, just as offline progress syncs today.



Also, all accounts will be able to play online or offline by choosing to enable or disable online multiplayer before logging into their game. This means that the account progress you choose will be consistent, whether you want to play in single-player mode or online multiplayer.

This is the most significant change we've made so far, and we are already implementing it in our Early Access to ensure a smooth transition for all players.

[h2]Player Trading System[/h2]

Since the current trading system depended on our dedicated online servers, it needs to be reworked to function in a peer-to-peer environment. Therefore, it has been temporarily disabled.

[h2]Changes on the Help Others feature[/h2]

Some features of the Help Others system functioned due to being interconnected with dedicated online servers. With these servers being shut down, we’ll have to remove the ability to Review other players who joined the game via Help Others. We’re exploring ways to provide automatic reviews based on how players behaved in their matches.

Relic Hunters Legend Will No Longer Be F2P at 1.0 Launch


You know how the gaming industry has been changing a lot lately, and new challenges have been presented to various development studios - ours is no exception. With all these challenges in hand, we needed to think of a monetization plan for the game that would be fair to our players and sustainable for us as an independent studio.

With limited resources, both financial and human, we couldn't keep the promise we made in our Kickstarter to make Relic Hunters Legend free-to-play. We didn't want to implement predatory monetization features that would make players spend a lot of time, effort, and money to progress in the game. We want to respect your time and money and provide a complete and engaging content experience. We have to focus our limited resources into making the game as fun as possible, and we just can’t spare the effort that goes into monetization.

So now we’ll remove all monetization aspects from the game. The 1.0 launch will be a fully premium game, priced at $20 at final launch. There will be no in-game transactions or other in-game purchases—just a one-time purchase.

Founders and backers who supported us earlier and were promised monetization benefits will receive a new currency at the final launch that we've created called "Fashion Credit," equivalent to the value of the package they purchased. This currency will also be earned by completing missions and it’ll drop from enemies during your adventures - so everyone will be able to buy all cosmetics in the game.

New Patch 0.11 Content


We have worked tirelessly over the past few months to ensure a more refined gameplay experience. We've fixed various errors, authentication issues, and bugs, many of which were reported by our community - and we’re immensely grateful for all the feedback and reports! This has greatly helped us improve the experience with Relic Hunters Legend and today, the game is more stable and performs much better.

Some of these changes that are already included in the future patch are:

[h2]New Save Slots feature and Online Data Migration [/h2]

  • Your progress will be downloaded directly to your device the first time you log in after the update.
  • You’ll have 5 save slots - two with your migrated accounts and three empty spots for you to use as you wish.


[h2]Content[/h2]

  • Added different weapon variants for each region for Ducan Troopers and Turlek Boomers.


[h2]Skill Changes[/h2]

  • Skill Range and Skill Duration stats are now additive instead of multiplicative.


We've adjusted some Skill Nodes to be more useful when playing solo:

[h3]Pinkyy:[/h3]

  • "I've Got Your Back" now adds Overarmor to herself and not just to allies. Skill Node description has been adjusted to reflect this change.


[h3]Raff:[/h3]

  • "Wrench" now gives Overshield to Raff even if no allies are hit by it. Skill Node description has been adjusted to reflect this change. "Field Repairs" text has also been adjusted.
  • "Keytar Blast" now gives Overshields to Raff, not just to allies. Skill Node description has been adjusted.
  • "Soothing Riffs" now gives a Self Heal to Raff when using "Keytar Blast." Skill Node description has been adjusted.
  • "I Got You" has been redesigned. It now causes "Soundscape" to grant Damage Reduction to Raff and nearby allies.


[h3]Ace:[/h3]

  • "Backstab" text has been fixed to reflect it grants extra Critical Hit Chance instead of Critical Hit Damage. It now applies this bonus if the target is affected by a Lure Ability (like Ace's "Holo-Sandwich").
  • "Sneaky" has been redesigned. It now grants extra Movement Speed when there are no enemies nearby.


Update 0.11 Beta Test


To ensure that there are no errors during the final migration of your accounts, we plan to conduct a beta test for this new feature before releasing update 0.11. We’ll provide more details and dates for this test soon.

We count on your support to ensure that everyone has a smooth and seamless experience with these significant changes we’re making to the game. If you have any interest or questions about this, keep an eye here on Steam or join our Discord to speak directly with the developers!


Road to Launch 1.0


Our final release is approaching and you can expect the conclusion of our Relic Hunters' adventure with the arrival of the final Act! In this release, you will see:

  • Main Campaign Act 3: Concluding the game's main story.
  • A New Region with more missions
  • New Rebel Rank Chapters
  • Cosmetics Unlocking Revamp
  • Increased Storage Space
  • New Steam Achievements


Despite the challenges we've faced, we believe in our project and hope players will enjoy the final result. The game will feature approximately 30 hours of story campaign and offer over 200 hours of gameplay for those aiming for full completion.

Our journey so far has been filled with highs and lows, and the game had a somewhat turbulent start. We are aware that removing Free-to-Play isn't what we envisioned during our Kickstarter campaign - we've faced the reality of our situation, making tough decisions that we believe will result in the best possible version of the game for both our current players and those yet to come.

We are incredibly grateful for all the support the community has given to Relic Hunters Legend over the years, from the beginning of our Kickstarter to the more challenging early days of Early Access. We have fixed a LOT of issues, listened to all of your feedback, and we believe that 1.0 is a really good game that we’re proud of. The challenge will be to attract new players and hopefully get our Reviews back up to a good level - if that happens, we can continue working on our dream game and growing the Relic Hunters universe!



Thank you for all your support throughout these years!


We want to express our deepest gratitude to you, our community. Without your support, we wouldn't even be here. We've been developing this game for a long time, pouring our hearts, sweat, tears, and effort into making the best game we can.

We've faced numerous challenges along this journey, and at many points we thought our community could give up on us - but you never did. Thank you for being with us every step of the way.

We really hope you enjoy 1.0 and the conclusion of the story of Seven, the Time Traveller. Your passion and dedication means the world to us, and we can't wait for you to experience everything we've created.

Thank you,
The Rogue Snail Team

Patch Notes 0.10.1

Hello Hunters,

We are continuing to work hard to fix the issues found by players after the 0.10 update. In this new patch, we have fixed:

[h3]Offline Mode[/h3]
  • We've made some fixes that will reduce the amount of issues that were bricking Offline accounts. It's still not 100% solved, but we believe it should be a lot better now.
  • If you're still stuck on Authenticating, please reach out to us on our e-mail [email protected]. We'll try to fix your Account the best we can.


[h3]Panzer's Wildlife Show[/h3]
  • The last Story Mission is now fixed and can be played until the end.
  • It's no longer required to play through the Hilltown missions to play the Story Missions.


Thank you for your support and for reporting these errors! We'll continue to monitor our community and work on the game to enhance your experience.

Official Note: Relic Hunters Legend Is Independent Again

Hey Hunters,


We wanted to let you know we’ve reached an agreement with Gearbox Publishing to mutually part ways and have the publishing rights of Relic Hunters Legend returned to us.

Gearbox Publishing was a great and supportive partner. They’re heading in a new direction now along with many of the titles from their portfolio, including ours. They’ve given us full freedom to control our own destiny and the future of Relic Hunters Legend.

We’re now looking for new publishing partners and/or investors to assist us with server costs and continued development, since we have found ourselves suddenly in this very difficult situation.

Our game ran on Gearbox's servers, which are no longer available to us, but we’re proud that we rose to the occasion and set up new servers, in record time, on our own environment, so hopefully the transition should be smooth for all of you. We'll be keeping a close eye during the next few days, so let us know if anything feels off!

We've had to lay off many of our dear friends on the team due to this delicate situation, but we still believe in the future of Relic Hunters and are still hard at work on the game.

We have just released an update with two of the most requested additions to the game since launch: an Offline mode, and a restructured opening experience which no longer requires you to play any Story content unless you want to (no more "forced single-player")!

We’re incredibly grateful for all your support during these years of development, your feedback, your suggestions, and all the love you've shown to our Relic Hunters. Unfortunately, the gaming industry is going through a difficult time and that is hurting many developers and indie studios like us. Still, we’ll remain resilient to continue doing what we love the most.

We truly wouldn't be anything without our community, and from the bottom of our hearts, we thank you so much for being here with us for so many years, and we hope to be able to do this for many more years to come.

Cheers,
~Mark, Lucy and the Rogue Snail Team

New Update 0.10 - Introducing the Offline Mode and More!

Hello Hunters!

Today we bring you some exciting news. We have carefully listened to all the feedback, suggestions, and complaints you have shared with us during these months of Early Access and we have made improvements to the Relic Hunters Legend experience.

What to expect from the 0.10 update:

Offline Mode




You can now play Relic Hunters Legend with no internet connection! This offline mode is completely single-player, and you can access it from the login screen.

This way, you’ll have two saves: one online, where your progress will be stored on our servers, and another offline which will be saved locally on your PC. These saves do not interact directly with each other, so your online progress will not be transferred to the offline mode and vice versa.

This feature was developed after hearing a lot of your feedback and understanding that not all players who want to play Relic Hunters Legend have access to a good internet connection or would like to play it during a trip in airplane mode.

Now you can enjoy this galactic adventure wherever you are!

No More “Forced Single-Player”!


We have changed some aspects of the game's story after listening to your feedback, and now there will be no more so-called "forced single-player." Play the story when you want without needing to complete it to continue progressing in the game.

The initial story experience has also been revised, reducing its length and making it simpler and faster to go through. Another change is in the balance of the early chapters of the Rebel Rank. Now, there will be independent story and gameplay chapters, allowing you to play without worrying about story progression.

New Way to Unlock Hunters!




From now on, unlocking Hunters has become easier: as you level up your Rebel Rank, you’ll receive Hunter Tokens that can be used to unlock the characters you desire. With this change, story quests will no longer be tied to unlocking characters.

New Hunter Selection Screen!





We have made several improvements to the character selection screen, making it simpler to understand and visually more appealing.


Stranger's Shop and Kindness changes


We've revamped the way you obtain Kindness Currency and the essential Ascendant Keys. Now, you can purchase both at the Enigma Store!

  • Kindness Currency can be bought with Stars that you acquire by playing missions and quests within the game.
  • The Ascendant Keys will be sold using Kindness.


But wait, there’s more! The Stranger’s Shop is now open every single day of the week. No more waiting for specific days – you can pop in whenever it suits you. Enjoy the ultimate convenience and a smoother gaming experience!

New Adventures Introducing Endgame Content


We’ll have new adventures that will introduce the endgame systems with legendary material rewards.

We implemented this feature to make it easier for all players who reach this stage of the game to understand, a topic that has been raised frequently during these months.

We've also added 2 new Adventures that will introduce players to the Chaos and Broken Eras.

Additionally, we redesign the Treasure Maps and Asteroid Dungeon Nemesis Adventures to have more gameplay-centric Quests to help introduce both features.

Break Status changes


Enemies with the BREAK status are now treated as Frozen, Silenced, and Stunned. This means any skills or character stats that have effects on Frozen, Silenced, or Stunned enemies (like increased damage) will also apply to enemies with the BREAK status.

Performance Improvements & Bug Fixes


We’ve reduced the overall memory usage by reconfiguring our Asset Bundles and texture sizes.

We’ve also made several bug fixes, including Transfering and Enhancing items now correctly update the Gear Score.

===

We appreciate all the feedback regarding Legend and hope you enjoy these changes.

We want to keep hearing your feedback on these and other game-related issues - Join our Official Discord and share what you think we should work on next!



Cheers,
The Rogue Snail Team

Winners of the Art Contest: Design a Panzer`s Skin

Congratulations to our talented artists whose designs have been selected as the top 3 winners by the Rogue Snail Team!

A heartfelt thank you to all the talented artists who participated in our Panzer Skin Art Contest! We carefully analyzed each and every submission, and we're truly amazed by the level of creativity and skill displayed by our community. Your passion for art shines through, and we appreciate your dedication and effort in making this contest a success. Your creativity and artistic skills have truly impressed us. 🌟

Now, it's time for our community to cast their votes and decide which of these amazing designs will become a real skin in the game!

[h2]Possum Panzer by Conrad'Os the Ducan Slayer[/h2]



[h2]White Fox by Roo[/h2]



[h2]Dino Panzer by Gatsby Riku[/h2]



To vote for your favorite, go to our Discord Server and React for the one your want to become a real skin in-game!



Voting ends on April 8, so don't miss your chance to have a say in the game's future!

Let's continue to support and inspire each other in our creative endeavors! 🌟