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Razortron 2084 - Devlog #6



Yes! We have a name the new game is called Razortron 2084

We also have a store page, a new video, screenshots and a little taste of one of the game's tracks.

https://store.steampowered.com/app/1052650/Razortron_2084/
Add on your wishlist and follow to receive the updates on the game.

I'm working on a lot of features that I'll be showing in the future weeks/months.

The release date is somewhere in 2019.

Thanks for all the support, you guys are great!

Paulo Brunassi NukGames

Devlog #5 - Razortron Sequel



Hello guys, just a little update this time, I've done all the player's cars sprites and I'm very proud of it, about 2 years ago, i coudnt imagine in doing pixel art or any sort of illustration, and now I'm very happy with the results.

Ps. The Colors are not final, and some details can and probably will change on the final game.

Thanks and I would love to hear what to you think about it.

Cheers
Paulo Brunassi

Steam Creators Page Twitter Instagram

Planes, Bullets and Vodka Anniversary



Today is the 2nd anniversary of the release of 'Planes, Bullets and Vodka'.

this is the third game that I released on steam and one that i had the most fun developing, i like the setting and would love to return to it and make a sequel.

I really hope you'll enjoyed playing it and if you haven't played yet, the game is on sale right now!

https://store.steampowered.com/app/562360/Planes_Bullets_and_Vodka/

As aways, thank you very much for all the support.

Follow NukGames's Steam Page Paulo Brunassi

Devlog #4 - Razortron sequel



Hello friends, how was your blackfriday?

I'm back with the fourth devlog, and this time the update is preety big:

  • The skeleton of the first circuit is done (the edges are rough, but will be fixed soon) ;
  • A basic AI is set(will work a lot on it soon);
  • A new sprite for the first of the many cars the game will have, this one is bigger so I could put more details into it;
  • Completely remade the camera system and I think it's very smooth now, maybe will apply some zoom in and out sometime soon.
  • Developed a tool to change the neon color ingame, I'll implement it on the final game too.(it can be seen on 45 seconds of the video)


https://www.youtube.com/watch?v=sPi1ToYoRYM&t=3s
Final thoughts
After working for almost two months on the game, the shape and direction of it is much more clear for me, and I think the development speed will increase now.

ps. On this weekend I'll be joining the Ludum Dare, so if you'll like to follow the development please follow me on twitter, after the game is done, I'll post here too.

Thank you very much for all the support I've been receiving during this years, you guys are great!

Paulo Brunassi
Steam Creators Page Twitter Instagram

Devlog #3 - Razortron sequel



Hello friends, in the last two weeks i've been working on the physics and particles system for the game, and since don't have to much experience with this two I struggled a little bit. But I think it worthed and I'm happy on what the game is becomming, with the physics the game has become very fun to play with the drift and stuff. This drift mechanics allows me to create more game modes and much more.

Here's a youtube video if you'd like to see closely: https://www.youtube.com/watch?v=Ji2fbZZNjec

Follow me for much more:

Twitter Instagram