Custom maps Workshop integration - Early Access build 3
Hi, I hope everyone is having a good time in the summer heat!
Have you ever wanted to see what the Ravenfield community can do when they get access to Ravenfield's mapping tools? Then you're in luck! Check out the over 30(!) maps already available on Ravenfield's Workshop page: http://steamcommunity.com/app/636480/workshop/
The workshop already features some amazing creations, including the world famous flying turtle level by Viotech3, SkyTurtle:

Make sure you check out this map and all other cool stuff available on the workshop! If you want to make your own level, check out the Official Map Creation Guide! You can also reach other map makers on the Discord chat server at https://discord.gg/xavGMJa and talk to other map makers!
Changelog:
Hotfix 1:
Hotfix 2:
Hotfix 3:
Hotfix 4:
Enjoy this new update!
/SteelRaven7
Have you ever wanted to see what the Ravenfield community can do when they get access to Ravenfield's mapping tools? Then you're in luck! Check out the over 30(!) maps already available on Ravenfield's Workshop page: http://steamcommunity.com/app/636480/workshop/
The workshop already features some amazing creations, including the world famous flying turtle level by Viotech3, SkyTurtle:

Make sure you check out this map and all other cool stuff available on the workshop! If you want to make your own level, check out the Official Map Creation Guide! You can also reach other map makers on the Discord chat server at https://discord.gg/xavGMJa and talk to other map makers!
Changelog:
- Custom map making support!!!
- Steamworks integration including workshop integration.
- Added several useful ways for map makers to influcence pathfinding and AI decision making, including avoidance zones and pathfinding links.
- Updated to Unity Engine version 5.6.2
- Solved an issue where the player could sometimes clip through objects seemingly randomly.
- Explosions no longer deals damage through walls.
Hotfix 1:
- Fixed menu buttons not working on some linux computers
Hotfix 2:
- Removed the floating machine gun in archipelago that I totally placed there on purpose... :P
- Added a steam_appid.txt file so you the game automatically connects to steam even if you launch it via the executable file.
- If the game is not connected to steam, there now is a text indicating this in the mods menu.
- Improved Scan Pathfinding functionality for map makers with automatic Relevant Pathfinding Point placement and area colors.
Hotfix 3:
- Fixed a bug when running Scan Pathfinding.
Hotfix 4:
- Reverse mode now works again!
- Hopefully fixed Helicopter/Tank/Other explosions sometimes not dealing damage. I've had some trouble reproducing and testing this, so let me know if it's still an issue!
- Made Custom Actor Model component a bit more robust if you give it weird input.
Enjoy this new update!
/SteelRaven7