1. Soundscape VR: 2017
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  3. SVR Year 3 is here! Patch 4.20 now live!

SVR Year 3 is here! Patch 4.20 now live!

What a journey it has been building out the Soundscape Universe for all of you and seeing just how far things have come! We're looking forward to another amazing year of our best content yet!

Patch 4.20 notes:
-Cosmetic items and upgrades have arrived! Equip your character with unique items to identify yourself in the Soundscape social worlds, from neon space helmets to enhanced 4D afterburners. All items are able to be earned through normal game play and purchased through the new in-game store.

-Players can now aquire Harmonia, a new in-game currency. You can earn Harmonia automatically by playing, up to 400 daily (100 every 15 minutes), as well as gain even more from other activities like exploring and finding hidden golden records. There are many wild character upgrades and customizations to come, so start saving up now!

-Spectra Dash is Soundscape VR's first rhythm game mode that you can play with any music, the objective is to jet around and destroy objects that spawn to the beat of your music. You can play single player or multiplayer, and additional UI and display changes have been added to enhance your combo and scoring abilities - now which can award additional Harmonia!

-SVR UI v2 is officially complete! Nearly every aspect has been enhanced to give you the most seamless experience possible. Do more with less clicks and explore new creativity tools, new settings, and much more in a new command center that is intuitive, beautiful, and powerful.

-Additional lighting upgrades in Crystalline Summit and Twilight thicket have been completed, resulting in one of the most high quality visual experiences in VR - if your GPU can handle it!

-Haptics improvements have been made to make flying, shooting, and boosting all feel more dynamic and responsive than ever before.
-Support for Index controllers and Rift S controllers have been added.

-SVR LIVE mode is here! SVR LIVE is a special game mode for live events at music festivals, art installations, and venues. This mode is intended for commercial operators, please email us at [email protected] to request access. We'll be unveiling more information in June, stay tuned to see the future of live music and VR as we debut our live stage v3 at Sonic Bloom in Colorado!

-A large number of bug fixes related to the music UI, haptics, visual effects, social play, and more have been implemented. Thanks for your help in reporting these!