Tales Of Glory - Beta Updated
So, 1st thing, there's a unity bug which can cause hard crash (black screen / reboot mandatory)
it's tied to particles (Flame, Blood, Snow, Rain, etc)
i've deactivated all ingame particles but some might still be there (falling snow on some maps, dynamic weather, etc)
This bug should be corrected quickly by unity as it's blocking every VR dev
but while it's not, no releases in production
About the beta content :
- Combat evolution with better impacts reactions on npcs. you can hit them multiple times. for exemple, tap quickly multiple times on shield and it will move away each time
- Combat IA evolution : enemies will try to circle you V2. when they have on of their team member between them and you, they will try to move right or left
- Combat evolution : Grabbing .
Grab physics hav been reworked.
You can grab by the arm or the the head.
Grabbing is now done with the grip button
- grabbing by the arm will just make the npc fall on ground
- grabbing by the neck will let you combo : Throw him away, pin him to a wall with a weapon, thrown him up and impale him, throw him and punch him throw him and kick him
Combat evolution : Punching - Trigger button with hand not equipped will clench your fists as before but now you can really punch npcs in the head or body with no risk of grabbing them
punch do damages now
- small punch will do little damages
- big punches (like running toward and punching npc in the face) will make him fly away
- you can still slap them in the face open hand to make them stagger too
Kick physics and shield bash have been reworked too
While enemies are stabbed, you can now punch them, kick them , hit them with your shield to make them fly away
Combat evolution : Weapon throwing - All weapons are now thrown by releasing the grip button (no more trigger)
- a small movement while releasing will just drop them
- a big movement while throw them away
-> Doing a big movement with javelin, axes or daggers will trigger the throwing system (same as before)
Oher evolutions :
Polearms can now be held in reverse : just throw them in the air and grab reverse. Only the Big jousting pole cant be held reverse
New sounds added : Stabbing, flesh hits, punching, kicking, falling from cliff, etc
Destroyed Shields and Polearm Fragments will now disapear in 10 sec to maintain perfs
Added a breakable option to throwable things (u ca only test with the bottle in the lobby)
Lot of bug corrections and improvments here and there
i think that's all
Cheers,
Jay
it's tied to particles (Flame, Blood, Snow, Rain, etc)
i've deactivated all ingame particles but some might still be there (falling snow on some maps, dynamic weather, etc)
This bug should be corrected quickly by unity as it's blocking every VR dev
but while it's not, no releases in production
About the beta content :
- Combat evolution with better impacts reactions on npcs. you can hit them multiple times. for exemple, tap quickly multiple times on shield and it will move away each time
- Combat IA evolution : enemies will try to circle you V2. when they have on of their team member between them and you, they will try to move right or left
- Combat evolution : Grabbing .
Grab physics hav been reworked.
You can grab by the arm or the the head.
Grabbing is now done with the grip button
- grabbing by the arm will just make the npc fall on ground
- grabbing by the neck will let you combo : Throw him away, pin him to a wall with a weapon, thrown him up and impale him, throw him and punch him throw him and kick him
Combat evolution : Punching - Trigger button with hand not equipped will clench your fists as before but now you can really punch npcs in the head or body with no risk of grabbing them
punch do damages now
- small punch will do little damages
- big punches (like running toward and punching npc in the face) will make him fly away
- you can still slap them in the face open hand to make them stagger too
Kick physics and shield bash have been reworked too
While enemies are stabbed, you can now punch them, kick them , hit them with your shield to make them fly away
Combat evolution : Weapon throwing - All weapons are now thrown by releasing the grip button (no more trigger)
- a small movement while releasing will just drop them
- a big movement while throw them away
-> Doing a big movement with javelin, axes or daggers will trigger the throwing system (same as before)
Oher evolutions :
Polearms can now be held in reverse : just throw them in the air and grab reverse. Only the Big jousting pole cant be held reverse
New sounds added : Stabbing, flesh hits, punching, kicking, falling from cliff, etc
Destroyed Shields and Polearm Fragments will now disapear in 10 sec to maintain perfs
Added a breakable option to throwable things (u ca only test with the bottle in the lobby)
Lot of bug corrections and improvments here and there
i think that's all
Cheers,
Jay