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Main game and Demo updated - Global combat & physics overhaul

Hey all, here's the changelog :

Global physics & combats overhaul with a rewrite from scratch of my physics framework & AI with :
- Better npcs body movement & better reactions on impact -> impact on cav when hitting them in the head with a lance is sick !
- More agressive NPCs
- Better parrying
- Mixed parrying : units with shields can attack while blocking
- Special physics "stabbed" state where npcs will still attack you (but with very slow reactions & damage done)
while your blade is stabbed in a leg, or chest..
- Small decrease of minimum stabbing force treshold
- Better openings : you'll be able to really push away your opponent weapon/shield by hitting hard, creating openings in his defense

This is done on all NPCs including villagers & Warlords / Black Knights


Global Difficulty/Damages overhaul :
- Difficulty level adjusted
- Damages adjusted
- Weapons with 1st level of quality doing almost no damage bug fixed

Weapon Handling :
- Left handed Toggle grab cannot pickup weapons bug fixed
- Keep Pressed Grabbing : pressing grab outside of a collider (ex: weapon) then moving your hand over it won't grab it anymore.
This should prevent grabbing unwanted things
- Added colliders on your horse neck/head when mounted so weapons won't go through
- Throwing of axes, javelin & daggers reworked

Campaign :
- Added additionnal colliders on campaign map Forts to prevent the avatar to go inside & stay locked
- Casualties count error on battle result screen when having bodyguards corrected
UI changes :
- Difficulty level & Npcs number params put on main screen in game menu
- Leaderboard buttons hidden by displayed leaderboard bug fixed
- Added "Campaign Controls" screens with big letters in the campaign with all the available controls (Free, Fly, rotate map, etc) so people will eventually find they can zoom in/out

Infiltration :
- Spatial sound reworked
- Blocked Path bug corrected
- Bug on dead bodies visibility & light check fixed

Other bugs :
- Order system bug when enabling voice recognition with keywords not correctly set fixed

I think that's all

Cheers,

Jay