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Tales Of Glory - Big Update

Hey all,

Been working hard this summer to provide a new update for main game & demo

Change log :

#Combat

- More realistic enemy physic behavior in combat
- Dual hand grab bug corrected
- Harder head stab for units with helmets (unless you make the helmet fly)
- Colored selection circle under your units to reflect troops morale & morale boost
- Reworked damage & health indicator
- Correction for flying weapon on big swings
- Special weapons "no damage" issue corrected
- Lighsaber behavior reworked

#Campaign

- Added "previous" & "next" arrows on campaign army/place menus to switch between armies/places so you don't have to turn around to popup the right menu
- New Army training screen in campaign (tree type)
- Trading item Price 0 bug corrected
- Commander name displayed in the army menu
- Army name showing realm color in the army menu
- Favorite horse armor selection bug in player menu corrected
- Lot of campaign map optimizations & bug corrections

#General

- Migration to latest unity
- Skin mods are activated
- Made a huge work on materials & textures to share them between all npcs so expect perf improvment
- New unit : Voulgier - Plated armor spearman
- New unit : Housecarl - Plated armor light infantry
- Lot of small bugs & pathfinding corrections on many maps


Cheers,

Jay