Tales of Glory - Physics + Slicing improved
Hey All,
Main game and demo have been updated with the following features :
- I've reworked the NPCs weight to make them feel heavier on impact & when grabbed for an overall better experience
- Pushing enemies with weapon shaft is also improved
- I've corrected some pieces of code to ensure flawless transition between animated/physic state
- New Slicing feature has been improved (impossible to slice enemies heads with helmets / plated armor guys unless you kill them doing it) + new sounds
- Helmet is now displayed on spectator cam
Cheers
Jay
Main game and demo have been updated with the following features :
- I've reworked the NPCs weight to make them feel heavier on impact & when grabbed for an overall better experience
- Pushing enemies with weapon shaft is also improved
- I've corrected some pieces of code to ensure flawless transition between animated/physic state
- New Slicing feature has been improved (impossible to slice enemies heads with helmets / plated armor guys unless you kill them doing it) + new sounds
- Helmet is now displayed on spectator cam
Cheers
Jay