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3RD TOGNIVERSARY - Procedural dungeons, Fully reworked combat, Modding

Hey All

Happy 3rd TOGNIVERSARY ! - I've worked my a** off for you ːsteamhappyː

Update contains :

PROCEDURAL DUNGEONS :

- Dungeon are set to approx 20 randomly created rooms & 50 enemies with dead ends
- Added as custom battles & in campaign (village quest)
- Stealth mechanic : You can sneak in & kill silently or go berserk
- Dungeons traps randomly placed


FULL COMBAT EXPERIENCE REWORKED :

Now that you are all TOG combat experts, i've decided it was time to increase a bit the difficulty...
I've reworked the combat AI in a more challenging way with better defence for enemies and better timing for attacks and also made a full rework from scratch of combat physics.
It's now ultra clean physics, almost no jitter, good enemy defense and real fencing possible. stabs & decap are sick

- Better enemies physic & fencing (also way more dangerous enemies)
- Improved warlords
- Grabbing weapon of enemies
- Headbutt

MODDING :

- Custom Texture loader for custom outfits & banners
- Custom weapon loader + Mod Shrine in lobby and Arena for testing purpose, allowing you to spawn modded weapon in game

TOG Texture Mod base files can be downloaded here : https://drive.google.com/file/d/16JrwVXuOc_flpULLcvdwDwTCQNt0xH0j/view?usp=sharing
MODS can be found here : https://www.nexusmods.com/talesofglory
WEAPON SDK will eb released soon.


GENERAL ADDITIONS :

- Auto laser on main menu
- Spec cam selection saved and spec cam can be set up in ingame menu
- Weapon stay in hand position when released
- Possible to put npcs in fireplace in tavern to set them on fire
- Small correction on horse max speed
- Corrected Flail
- Torch can be put on equipement slot


Main game & demo are up to date

Cheers,

Jay