TOG Update
TOG has been updated with the following feature :
-- A whole piece of Campaign AI rewrote to prevent locking in battles
- Cinematic cam (like the one i did in TOG2) . Press C to enable when spec cam is active
- New haptic design for slicing / stabing moves
- dual sword grab issue corrected
- additional haptics for second hand grip and hand sliding on weapon shaft
- Game launchable through VD Games tab
- Gaze locomotion corrected
- Full vegetation on spectator screen for all maps with GPU rendered vegetation (Beach, Forest,, Woodcamp, Village 4/5, etc)
- Corrected Warlord not fighting
- NPC outfit randomization working again
Cheers,
Jay
-- A whole piece of Campaign AI rewrote to prevent locking in battles
- Cinematic cam (like the one i did in TOG2) . Press C to enable when spec cam is active
- New haptic design for slicing / stabing moves
- dual sword grab issue corrected
- additional haptics for second hand grip and hand sliding on weapon shaft
- Game launchable through VD Games tab
- Gaze locomotion corrected
- Full vegetation on spectator screen for all maps with GPU rendered vegetation (Beach, Forest,, Woodcamp, Village 4/5, etc)
- Corrected Warlord not fighting
- NPC outfit randomization working again
Cheers,
Jay