TOG update
Main game & demo (minus projectile rework) updated with :
Migration to lastest unity 2019 LTS version
- complete rework of all projectile sounds & improved Firewall arrows dispersion
- enemies reaction nerfed a bit to be less robotic
- shield wasn't vibrating when arrows hitting it
- jump/ horse jump stopping movement issue corrected
- Enemy weapon grabbing is back
- Dismemberment issue corrected
- New option to remove warlords from custom batlle on custom battle unit screen
- Damage from dropped enemy weapon removed
- Reworked telekinesis spell
- Corrected issue on Mod shrine
- Corrected issue on stabbing rotation
Modding :
- Item Module support : To create custom modules that can be added to all custom weapons
- Game Module support : To create custom module at global game level.
- 2 pre-integrated test modules :
An item module to add any existing spell to any custom weapon
A game module to add telekinesis power as long as you're holding any weapon (even a shield) in game (Mod attached for testing purpose)
- SDK support for generic object loader - this will allow any modder to load whatever object, sfx, vfx, etc he wants in the game - updated SDK to come
- A first version of GameInfo singleton to allow easy access for modders to all important scripts in game (player health, controller state, game state, etc)
Decamove :
- Decamove support for hips based navigation
If decamove is streaming position, hips based navigation will be automatically enabled.
You can calibrate the decamove heading to match HMD heading pressing A on Keyboard.