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Tales Of Glory News

Beta Updated - 30% more NPCs on the battlefield - Merry Christmas

Hey all,

Beta updated with some perf adjusments granting around 30% increase in number of active NPCs on the field.

Map concerned are Woodcamp, Bridge, Lobby, Tutorial and all openfield maps

If feedbacks are good i'll do the same on all 40 maps

Game is way more stable too

Targetting 90 FPS :


Targetting 50FPS (with ASW)

credits to Scrooge McDuck for the pic from beta

Eventually, i've corrected archer wall arrow trajectory and added Torque when throwing weapon and not only linear velocity

Merry Christmas

Jay

Tales of Glory Update

Hey all,

Main game and Demo have been updated with the following changes :

- Official WMR bindings included in the game (made with Samsung Odyssey)

TOG officialy support WMR now.

- Npcs will now try to execute down enemies
- Improved combat AI : More agressive enemies. Better spreading. They will also try to circle you
- Improved Parry AI to something a little more natural
- Guard Order behavior changed
- Some bugs correction
- Incorrect Impact force when npc is turning is back corrected too
- Optimisation work on latest village map

Cheers

Jay

TOG in Mixed Reality - LIV Support

Proud to announce that Tales Of Glory is now fully supporting Mixed Reality throught LIV.

Small showcase of the result


Credits to zimzaderk for the content

Find more infos and guides on LIV here : https://liv.tv

Jay