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Tales Of Glory News

Tales Of Glory 2 - Teaser - Guyana - 130 Npcs full physic FPS battle

Hey All,

Small teaser of TOG2... Hope you'll like it :

[previewyoutube][/previewyoutube]

Cheers,

Jay

Tales of Glory - Physics + Slicing improved

Hey All,

Main game and demo have been updated with the following features :

- I've reworked the NPCs weight to make them feel heavier on impact & when grabbed for an overall better experience
- Pushing enemies with weapon shaft is also improved
- I've corrected some pieces of code to ensure flawless transition between animated/physic state
- New Slicing feature has been improved (impossible to slice enemies heads with helmets / plated armor guys unless you kill them doing it) + new sounds
- Helmet is now displayed on spectator cam

Cheers

Jay

Tales of Glory update - New slicing feature & upgraded physics

Hey all,

Main game has been updated and demo will follow soon :

- New dedicated physic material on each weapon parts to change friction & bounciness
ex : metal on metal (2 swords colliding) will slide while wood on wood (2 polearm shaft) will have more friction etc
- Totally reworked slicing motion with physic behavior (blade will penetrate the flesh a bit and get sucked), sound and effects

See here a small exemple from DogLord

[previewyoutube][/previewyoutube]

Hope you'll like it

Cheers,

Jay

Tales of Glory - Slow Motion Fix

Hey all,

Small update published with a fix for Slow Motion :

- Better overall quality of slowmotion
- Correcting the freezing issue on Oculus when triggered

Next update should enable modding for weapons ;)

Cheers,

Jay

Tales Of Glory update - Introducing brutal new feature... Killmove Combos

Hey All,

Main game and demo have been updated...

Brand new feature, the Killmove Combos : SlowMotion will be automatically triggered for a short amount of time on specific events (stabbing, dismembering, throwing a shield at enemies, etc) allowing you to make brutal combos.

Everything can be set up in a new "Slow Motion" menu inside option menu :
- Events triggering the KillMove combos
- Triggering frequency

Weapon handling has also been improved

EDIT 27/09/20 : Additionnal update to come with bow hand position improved + Avatar knockback on hits (knockback force and direction depending on damages)


Small showcase :
[previewyoutube][/previewyoutube]

Hope you'll like it

Cheers,

Jay