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Tales Of Glory News

Combat Improvement - New Parrying/Blocking feature

Hey all,

Releasing a build with a new combat feature around blocking/parrying.
Also included some bug corrections and better warlord spawning in campaign (warlord will not spawn on small armies and number of warlord will depend of army size).

Multuplayer is in beta test and will (hopefully) be in next release.

Hope you'll enjoy it.

Jay

TOGniversary announcement

TOG has been out for 5 years now (including EA) so i think it's the right time to make an announcement....

As said on Dicord... Full physic multi TDM 4x4 or 8x8 should hit the beta between september & christmas....

Happy TOGniversary

Jay

TOG Update - full collision

Hey All,

Main branch & demo have been updated with :
- Full physic collision between enemies and their weapons meaning they will be able to obstruct each other, making combat a bit more realistic as you can use this to your advantage against multiple enemies
- Corrected Flail
- Corrected Faction destroyed cutscene with a path issue when going out of the castle

Merry christmas to all

Jay

TOG update

Beta content pushed to main branch with :

- Old ruins maps accessible in custom battles
- bugs correction here & there

Mod Showcase - Battle of the last Jedi

[previewyoutube][/previewyoutube]

All mods can be found on Nexus : https://www.nexusmods.com/talesofglory

Cheers