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Tales Of Glory News

Massive scale full physic medieval battles like you've never seen

Small showcase of fully reworked physic for combats.

[previewyoutube][/previewyoutube]

3RD TOGNIVERSARY - Procedural dungeons, Fully reworked combat, Modding

Hey All

Happy 3rd TOGNIVERSARY ! - I've worked my a** off for you ːsteamhappyː

Update contains :

PROCEDURAL DUNGEONS :

- Dungeon are set to approx 20 randomly created rooms & 50 enemies with dead ends
- Added as custom battles & in campaign (village quest)
- Stealth mechanic : You can sneak in & kill silently or go berserk
- Dungeons traps randomly placed


FULL COMBAT EXPERIENCE REWORKED :

Now that you are all TOG combat experts, i've decided it was time to increase a bit the difficulty...
I've reworked the combat AI in a more challenging way with better defence for enemies and better timing for attacks and also made a full rework from scratch of combat physics.
It's now ultra clean physics, almost no jitter, good enemy defense and real fencing possible. stabs & decap are sick

- Better enemies physic & fencing (also way more dangerous enemies)
- Improved warlords
- Grabbing weapon of enemies
- Headbutt

MODDING :

- Custom Texture loader for custom outfits & banners
- Custom weapon loader + Mod Shrine in lobby and Arena for testing purpose, allowing you to spawn modded weapon in game

TOG Texture Mod base files can be downloaded here : https://drive.google.com/file/d/16JrwVXuOc_flpULLcvdwDwTCQNt0xH0j/view?usp=sharing
MODS can be found here : https://www.nexusmods.com/talesofglory
WEAPON SDK will eb released soon.


GENERAL ADDITIONS :

- Auto laser on main menu
- Spec cam selection saved and spec cam can be set up in ingame menu
- Weapon stay in hand position when released
- Possible to put npcs in fireplace in tavern to set them on fire
- Small correction on horse max speed
- Corrected Flail
- Torch can be put on equipement slot


Main game & demo are up to date

Cheers,

Jay

Huge beta update - Full combat physic rework with ultra clean result

Hey all,

Been working all day on revamping from scratch the combat physic.
The result is ultra neat with almost no jitter, good enemy defense and real fencing possible. stabs & decap are sick

Hope you'll like it.

Jay

TOG Beta - Procedural dungeons official video

[previewyoutube][/previewyoutube]

TOG beta Update

Now that you are all TOG combat experts, i've decided it was time to increase a bit the difficulty...

I've reworked the combat AI in a more challenging way with better defence for enemies and better timing for attacks.

Hope you'll like it

Jay